Do a search for BattleTech buildings and you may find a few free paper one. I zipped a few and placed them in my Dropbox if you want a place to start. The quality is a wide spectrum for these.
https://dl.dropboxusercontent.com/u/355 ... ldings.zip
Search found 117 matches
- Thu Aug 27, 2015 6:38 am
- Forum: Robotech RPG Tactics™ - Modelling & Terrain
- Topic: 6 mm buildings
- Replies: 7
- Views: 23508
- Mon Jun 08, 2015 6:02 am
- Forum: Robotech RPG Tactics™
- Topic: Just finished reading the latest KS update(s)
- Replies: 27
- Views: 22841
Re: Just finished reading the latest KS update(s)
my suggestion would be to emulate what Battletech did when faced with the same scale issue.. they made the smaller sized units (and only the smaller sized units) a bigger scale. but not by much. instead of 6mm scale for the infantry and battle armor (said BA being mostly about the size of a Cyclone...
- Mon May 04, 2015 6:21 am
- Forum: Robotech RPG Tactics™
- Topic: Army Builder data files
- Replies: 5
- Views: 6396
Re: Army Builder data files
Thanks for this. I'll download and take a look .
- Tue Mar 31, 2015 7:10 am
- Forum: Robotech RPG Tactics™
- Topic: Announcing GASPcon 16 [Pittsburgh, PA]
- Replies: 7
- Views: 6698
Re: Announcing GASPcon 16 [Pittsburgh, PA]
Thanks, the flogging of our web guru shall begin promptly.
- Sun Mar 29, 2015 8:00 am
- Forum: Robotech RPG Tactics™
- Topic: Announcing GASPcon 16 [Pittsburgh, PA]
- Replies: 7
- Views: 6698
Re: Announcing GASPcon 16 [Pittsburgh, PA]
Veritas wrote:Shouldn't the date say 14-16?
No, it's the 6th - 8th (Fri thru Sunday). Why the 14-16?
- Thu Mar 26, 2015 6:08 pm
- Forum: Robotech RPG Tactics™
- Topic: Announcing GASPcon 16 [Pittsburgh, PA]
- Replies: 7
- Views: 6698
Announcing GASPcon 16 [Pittsburgh, PA]
What:: GASPcon 16 Where:: Monroeville Convention Center, Pittsburgh PA When:: November 6th through 8th, 2015 GASPcon is back for its 16th year, showcasing the best of Pittsburgh gaming conventions. We were able to secure the same venue as last year, which we received rave reviews for. GASPcon runs 2...
- Thu Mar 26, 2015 5:49 pm
- Forum: Robotech RPG Tactics™
- Topic: 2015 Tournaments (Listing)
- Replies: 19
- Views: 23480
Re: Events
We'll be running more Robotech Tactics events at GASPcon in Pittsburgh, Nov 6-8. If you are out this way it's a great little con.
- Tue Mar 24, 2015 5:49 pm
- Forum: Robotech RPG Tactics™
- Topic: Adepticon is done
- Replies: 25
- Views: 20450
Re: Adepticon is done
GENCON attendance is more like 30,000, but miniatures is a smaller subset of that. I would figure a RRT tournament at GENCON would probably attract 20 people.
- Fri Feb 20, 2015 9:23 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Splitting damage in close formation
- Replies: 17
- Views: 25767
Re: Splitting damage in close formation
This really sucks for the Zentraedi. Since a Mecha can only receive split damage once per turn, it's going to be easier to punch through and nail the Glaugs. Makes me wonder what other rules have intended meanings that are so drastically different from their as-written wording?
- Fri Feb 13, 2015 7:57 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rules question UEDF Scorpio Launcher
- Replies: 5
- Views: 13040
Re: Rules question UEDF Scorpio Launcher
Agreed, only 1 missile a shot. It kicks butt as is, since it has blast and can't be shot down. It's a battlepod killer.
- Wed Feb 11, 2015 7:32 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Splitting damage in close formation
- Replies: 17
- Views: 25767
Splitting damage in close formation
As written. "When one mecha is a close formation has been hit with an attack, the defending player can opt to split the MD evenly (assign any odd points as desired) between that mecha and one other mecha in the close formation. Any single mecha in a close formation can only shield one other mec...
- Wed Jan 14, 2015 5:06 pm
- Forum: Robotech RPG Tactics™
- Topic: Adepticon 2015 RRT tournament!
- Replies: 77
- Views: 57041
Re: Adepticon 2015 RRT tournament!
I guess I won't be playing in or running any tournaments if this is normal and how tourneys are run. I wouldn't judge all tournaments by what this one is doing. I've played in (and ran) many events were the only score was battle points. I've never been to an Adepticon, but from what I understand it...
- Mon Jan 05, 2015 7:47 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Compiled list of equipment and weapons for Macross era
- Replies: 6
- Views: 3939
Re: Compiled list of equipment and weapons for Macross era
It's the time period between Macross and Southern Cross. The characters are veritech pilots that were identified as being elite, and were cross trained in other disciplines. The ranks are thin, so there's the need to wear multiple hats during this time period. They spend part of the time on the grou...
- Mon Jan 05, 2015 1:54 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Compiled list of equipment and weapons for Macross era
- Replies: 6
- Views: 3939
Re: Compiled list of equipment and weapons for Macross era
Thanks, I'll check those books out and see. I'll start with Heroes Unlimited.
Don
Don
- Mon Jan 05, 2015 12:11 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Compiled list of equipment and weapons for Macross era
- Replies: 6
- Views: 3939
Re: Compiled list of equipment and weapons for Macross era
I have the Macross source book, but it's very limited in any personal equipment. There are only a few weapons, some gear, but nothing like body armor (SDC), helmets, police/soldier gear, etc. My group is just starting into the system, and the PCs will be special OPs characters so this kind of stuff ...
- Sun Jan 04, 2015 9:24 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Compiled list of equipment and weapons for Macross era
- Replies: 6
- Views: 3939
Compiled list of equipment and weapons for Macross era
New to the Robotech RPG. I have the deluxe Shadow Chronicles book, but the list of personal weapons and equipment is pretty limited. Is there any compiled listing for this type of stuff?
Thanks
Don
Thanks
Don
- Sun Jan 04, 2015 9:37 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Battloid Leap
- Replies: 2
- Views: 10642
Re: Battloid Leap
They don't need it, they have flight. It's a base ability of the VF, so it applies to all 3 modes.
- Fri Jan 02, 2015 9:30 am
- Forum: Robotech RPG Tactics™
- Topic: 300 Points UEDF - Hero Valk Focus
- Replies: 5
- Views: 5156
Re: 300 Points UEDF - Hero Valk Focus
Missed that line. It's fine as-is then.
- Thu Jan 01, 2015 1:28 pm
- Forum: Robotech RPG Tactics™
- Topic: 300 Points UEDF - Hero Valk Focus
- Replies: 5
- Views: 5156
Re: 300 Points UEDF - Hero Valk Focus
I'd drop the Spartan squad, and add the Scorpio artillery option (15 pts) to the fire support squadron. Inescapable, indirect, anti-missile proof blast weapons are killer. With the other 15 pts, take a destroid command upgrade (10pts) With the extra 5 pts, I'd also drop the nose lasers (with so many...
- Mon Dec 29, 2014 6:13 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Blast templates and blocking damage?
- Replies: 5
- Views: 13506
Re: Blast templates and blocking damage?
There's nothing under either Blast or Close Formation to prevent this tactic. You can choose to over-damage one unit in Close Formation, even under a Blast attack. But remember, under Close Formation you can only split damage to any one Mecha once per turn (page 18, 3rd paragraph, under Close Format...
- Wed Dec 24, 2014 10:27 am
- Forum: Robotech RPG Tactics™
- Topic: general house rules that might be helpful plz leave comment
- Replies: 8
- Views: 7105
Re: general house rules that might be helpful plz leave comm
First off, you mention page references, but don't list the book(s) they reference. Second, it took me several reads to even understand what you were asking. If you want constructive replies, then I suggest put a little more effort into editing your initial post and cleaning up the grammar. To answer...
- Tue Dec 23, 2014 2:21 pm
- Forum: Robotech RPG Tactics™
- Topic: General Observations and Suggestions
- Replies: 10
- Views: 8987
Re: General Observations and Suggestions
No problem. For me, I like the army building being on the cards and not in the books. It's easier to build a force by swapping out cards as opposed to flipping through pages in the rulebook and writing stiff down. And since you build by squadrons and support squads, it's useless to list individual u...
- Tue Dec 23, 2014 12:13 pm
- Forum: Robotech RPG Tactics™
- Topic: General Observations and Suggestions
- Replies: 10
- Views: 8987
Re: General Observations and Suggestions
It's on the Core Squadron card for both the Artillery and Fire Support squadrons, not in the rulebook. Under the Scorpio Advanced Artillery weapon upgrade it lists "Indirect Fire" as one of it's abilities.
- Tue Dec 23, 2014 7:45 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Questions for a FAQ
- Replies: 17
- Views: 27629
Re: Questions for a FAQ
Weapons systems have indirect fire, not base Mecha. It's on the Scorpio upgrade for the Phalanx for one.
- Tue Dec 23, 2014 7:44 am
- Forum: Robotech RPG Tactics™
- Topic: General Observations and Suggestions
- Replies: 10
- Views: 8987
Re: General Observations and Suggestions
Weapons systems have indirect fire, not base Mecha. It's on the Scorpio upgrade for the Phalanx for one.
- Thu Dec 18, 2014 4:04 pm
- Forum: Robotech RPG Tactics™
- Topic: List Builder ?
- Replies: 6
- Views: 6171
Re: List Builder ?
Just downloaded it Works great, Thanks for the advice. I do Keep getting on odd error when I save My list Saying Spartans cant have GU-11 gun pod hidden, and Spartans cant have Shock Baton (hidden) No idea why i'm getting it I paid the 10 points for the GU-11's on my spartans and I dont even have a...
- Thu Dec 18, 2014 2:09 pm
- Forum: Robotech RPG Tactics™
- Topic: RPG & RRT mixed campaign
- Replies: 1
- Views: 3027
RPG & RRT mixed campaign
We're going to start a campaign, combining the RPG and RRT. The base story will follow the events of the console game Robotech: Battlecry. The plan is to alternate between RPG sessions and RRT battles. The RPG sessions will provide information and potentially mission bonuses (or hindrances) to the R...
- Thu Dec 18, 2014 9:48 am
- Forum: Robotech RPG Tactics™
- Topic: How do you keep track of all these attacks
- Replies: 6
- Views: 6234
Re: How do you keep track of all these attacks
Seems the general trend. I guess I need to buy some more colors of dice
- Wed Dec 17, 2014 1:15 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Blast Rule....
- Replies: 18
- Views: 29496
Re: Blast Rule....
Check out page 10 of the rulebook, it specifically talks about ignoring elevation, even on aerial models.
- Tue Dec 16, 2014 2:55 pm
- Forum: Robotech RPG Tactics™
- Topic: Resource: Force Cards
- Replies: 13
- Views: 40047
Re: Resource: Force Cards
Bummer.
It would be nice if they offered .pdfs of all the cards.
It would be nice if they offered .pdfs of all the cards.
- Tue Dec 16, 2014 1:46 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Blast Rule....
- Replies: 18
- Views: 29496
Re: Blast Rule....
Okay, sitting down with the rules without the pressure of playing a game, I see where my eyes skipped over something on Blast Missiles and Anti-Missiles. Anyone hit by a Blast Missile can make an Anti-Missile roll. The roll needs a 6 to succeed, but if ONE mecha succeeds the roll, NO damage is done...
- Mon Dec 15, 2014 3:38 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Blast Rule....
- Replies: 18
- Views: 29496
Re: Blast Rule....
An issue we did run into this weekend with Blast was what happens during a simultaneous attack, when you have 2 blast weapons designated at 2 different targets that happen to overlap each other. Per the rules, after all shots are designated, you then pick one target and resolve all it's attacks. Dur...
- Mon Dec 15, 2014 3:32 pm
- Forum: Robotech RPG Tactics™
- Topic: How do you keep track of all these attacks
- Replies: 6
- Views: 6234
How do you keep track of all these attacks
We played a few games this weekend, and had a heck of a time organizing and sorting the multitude of attacks that happen, especially during simultaneous shooting. It's tough to recall what attacks were against the 5th target when you finally get to it. What we ended up doing was using multiple sets ...
- Mon Dec 15, 2014 1:57 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Blast Rule....
- Replies: 18
- Views: 29496
Re: Blast Rule....
I think you're looking for clarification because you don't like the rule, not because it is unclear. The Blast rules are very well defined and simple to boot. There are only 2 options for the Blast, either it strikes it's intended target or it doesn't. If the blast strikes, then any mecha (my emphas...
- Mon Dec 15, 2014 12:29 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Blast Rule....
- Replies: 18
- Views: 29496
Re: Blast Rule....
A rule where you cannot shoot a spot on the ground but must hit a target would also help. If you hit a spot on the ground next to a Glaug with an attack roll of 4 and +2 for GUN for a total of 6, does the Glaug get hit since it has a DF of 7? What happens if you attack a Gnerl in the Air with a DF ...
- Sun Dec 14, 2014 7:38 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Blast Rule....
- Replies: 18
- Views: 29496
Re: Blast Rule....
Missiles are only Inescapable if 4 or more hit, not fired. So Volley 4 needs all 4 missiles to strike a single target. It's the danger of firing all your missiles at one target because one good anti missile shot takes them all out.
- Fri Dec 12, 2014 1:58 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rapid Fire
- Replies: 41
- Views: 67297
Re: Rapid Fire
Incorrect, the card does not say that it has Rapid Fire in any mode Except it adds it for Battloid. Again, errata is needed but book and cards contradict. I think what GB was referencing was this line of yours, since the weapon itself has the Rapid Fire special ability (both on the card and in the ...
- Thu Dec 11, 2014 5:14 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Firing Multiple Weapons
- Replies: 0
- Views: 9550
Re: Firing Multiple Weapons
You decide all the weapons you are firing during the first "step" of the combat action. Each additional weapon beyond the first costs 1 CP, and you can't fire any one weapon system more than once (baring special rules like Rapid Fire). Once you have decided all the weapons systems you'll f...
- Wed Dec 10, 2014 1:47 pm
- Forum: Robotech RPG Tactics™
- Topic: It's the 12 Days of Khyron!
- Replies: 6
- Views: 6125
Re: It's the 12 Days of Khyron!
I have some I'd be willing to sell cheap. I'd have to check my inventory, but I'm sure I have a few extra of each. They may be missing some arms or such, but if you're using them for terrain anyway, that won't be an issue really.
If interested, PM me.
Don
If interested, PM me.
Don
- Wed Dec 10, 2014 9:55 am
- Forum: Robotech RPG Tactics™
- Topic: It's the 12 Days of Khyron!
- Replies: 6
- Views: 6125
Re: It's the 12 Days of Khyron!
If you don't want to cut-up your RRT models, you can get some of the plastic BattleTech minis instead. The original ones can be found in Tomahawk (BT Warhammer), Defender (BT Rifleman), and Valkyrie (BT Phoenix Hawk), and Spartan (BT Archer). Nothing really for the Zentraedi unfortunately. They have...
- Mon Dec 08, 2014 11:45 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rapid Fire
- Replies: 41
- Views: 67297
Re: Rapid Fire
See the third post on why I think RF cannot be used more than once. But it can be used in Guardian mode, why do you say it can only be used in battling mode Mike. The Gunpod is a base weapon system of a Valkyrie, and it has Rapid Fire, not any one mode. Also, fighter mode has Fast Mover, which speci...
- Fri Dec 05, 2014 11:02 am
- Forum: Robotech RPG Tactics™
- Topic: Force Cards
- Replies: 14
- Views: 13034
Re: Force Cards
I wonder if the KS backers will get the cards that were not sent out in the Wave One pledges, but are in the retail packages?
- Thu Dec 04, 2014 7:28 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: RULES QUESTION: Close formation shooting
- Replies: 9
- Views: 18247
Re: RULES QUESTION: Close formation shooting
I think the only thing I disagree with is that the simultaneous rules state the Mecha in close formation resolve the ranged attack steps together, which means that although they do have to declare all shots at multiple target Mecha, they still resolve their shots one mecha at a time (roll to strike,...
- Thu Dec 04, 2014 4:22 pm
- Forum: Robotech RPG Tactics™
- Topic: Force Cards
- Replies: 14
- Views: 13034
Re: Force Cards
So what I listed was just from a Battlecry, nothing out of retail sales. Interesting to here there are more Core cards out there.
- Wed Dec 03, 2014 6:32 pm
- Forum: Robotech RPG Tactics™
- Topic: Force Cards
- Replies: 14
- Views: 13034
Re: Force Cards
Check this thread, I already made a list of all the cards included in Wave 1
viewtopic.php?f=100&t=146481
viewtopic.php?f=100&t=146481
- Wed Dec 03, 2014 4:37 pm
- Forum: Robotech RPG Tactics™
- Topic: 300 points UEDF
- Replies: 10
- Views: 7613
Re: 300 points UEDF
I like your second list a lot better than the first one.
- Wed Dec 03, 2014 2:06 pm
- Forum: Robotech RPG Tactics™
- Topic: 300 points UEDF
- Replies: 10
- Views: 7613
Re: 300 points UEDF
It looks like you just threw ever model you have built into a force. For the remaining 10 points why not include a VF pilot, like Rick or Max? My suggestion would be the following, as it will allow your VFs to survive a bit longer. Core Valkyrie Squadron (80); 1x VF-1J, 3x VF-1A Valkyrie support squ...
- Sun Nov 30, 2014 6:24 pm
- Forum: Robotech RPG Tactics™
- Topic: List Builder ?
- Replies: 6
- Views: 6171
Re: List Builder ?
I'll second Battlescribe. It's not perfect but the author is releasing updates to fix bugs as they are discovered.
- Sun Nov 30, 2014 12:39 pm
- Forum: Robotech RPG Tactics™
- Topic: Battlefoam Case - ????
- Replies: 7
- Views: 8006
Re: Battlefoam Case - ????
I came up with a reasonable solution here: http://palladium-megaverse.com/forums/viewtopic.php?f=101&t=146634 I saw that, thanks. I think the big issue is the battle pods are too tall for their spots, and with the fragile head lasers sticking up, I know I'll end up with a few broken ones at som...
- Mon Nov 24, 2014 1:44 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Questions for a FAQ
- Replies: 17
- Views: 27629
Re: Questions for a FAQ
Mike, Thanks for summing up the questions, but forgive my ignorance for asking where you got your answers for the questions? I believe the reason these were posted here was to start assembling questions for an official FAQ response from Palladium. Again, if you are speaking in that official capacity...