Search found 117 matches

by Axoid
Thu Aug 27, 2015 6:38 am
Forum: Robotech RPG Tactics™ - Modelling & Terrain
Topic: 6 mm buildings
Replies: 7
Views: 23508

Re: 6 mm buildings

Do a search for BattleTech buildings and you may find a few free paper one. I zipped a few and placed them in my Dropbox if you want a place to start. The quality is a wide spectrum for these.

https://dl.dropboxusercontent.com/u/355 ... ldings.zip
by Axoid
Mon Jun 08, 2015 6:02 am
Forum: Robotech RPG Tactics™
Topic: Just finished reading the latest KS update(s)
Replies: 27
Views: 22841

Re: Just finished reading the latest KS update(s)

my suggestion would be to emulate what Battletech did when faced with the same scale issue.. they made the smaller sized units (and only the smaller sized units) a bigger scale. but not by much. instead of 6mm scale for the infantry and battle armor (said BA being mostly about the size of a Cyclone...
by Axoid
Mon May 04, 2015 6:21 am
Forum: Robotech RPG Tactics™
Topic: Army Builder data files
Replies: 5
Views: 6396

Re: Army Builder data files

Thanks for this. I'll download and take a look .
by Axoid
Tue Mar 31, 2015 7:10 am
Forum: Robotech RPG Tactics™
Topic: Announcing GASPcon 16 [Pittsburgh, PA]
Replies: 7
Views: 6698

Re: Announcing GASPcon 16 [Pittsburgh, PA]

Thanks, the flogging of our web guru shall begin promptly. :)
by Axoid
Sun Mar 29, 2015 8:00 am
Forum: Robotech RPG Tactics™
Topic: Announcing GASPcon 16 [Pittsburgh, PA]
Replies: 7
Views: 6698

Re: Announcing GASPcon 16 [Pittsburgh, PA]

Veritas wrote:Shouldn't the date say 14-16?


No, it's the 6th - 8th (Fri thru Sunday). Why the 14-16?
by Axoid
Thu Mar 26, 2015 6:08 pm
Forum: Robotech RPG Tactics™
Topic: Announcing GASPcon 16 [Pittsburgh, PA]
Replies: 7
Views: 6698

Announcing GASPcon 16 [Pittsburgh, PA]

What:: GASPcon 16 Where:: Monroeville Convention Center, Pittsburgh PA When:: November 6th through 8th, 2015 GASPcon is back for its 16th year, showcasing the best of Pittsburgh gaming conventions. We were able to secure the same venue as last year, which we received rave reviews for. GASPcon runs 2...
by Axoid
Thu Mar 26, 2015 5:49 pm
Forum: Robotech RPG Tactics™
Topic: 2015 Tournaments (Listing)
Replies: 19
Views: 23480

Re: Events

We'll be running more Robotech Tactics events at GASPcon in Pittsburgh, Nov 6-8. If you are out this way it's a great little con.
by Axoid
Tue Mar 24, 2015 5:49 pm
Forum: Robotech RPG Tactics™
Topic: Adepticon is done
Replies: 25
Views: 20450

Re: Adepticon is done

GENCON attendance is more like 30,000, but miniatures is a smaller subset of that. I would figure a RRT tournament at GENCON would probably attract 20 people.
by Axoid
Fri Feb 20, 2015 9:23 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Splitting damage in close formation
Replies: 17
Views: 25767

Re: Splitting damage in close formation

This really sucks for the Zentraedi. Since a Mecha can only receive split damage once per turn, it's going to be easier to punch through and nail the Glaugs. Makes me wonder what other rules have intended meanings that are so drastically different from their as-written wording?
by Axoid
Fri Feb 13, 2015 7:57 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules question UEDF Scorpio Launcher
Replies: 5
Views: 13040

Re: Rules question UEDF Scorpio Launcher

Agreed, only 1 missile a shot. It kicks butt as is, since it has blast and can't be shot down. It's a battlepod killer.
by Axoid
Wed Feb 11, 2015 7:32 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Splitting damage in close formation
Replies: 17
Views: 25767

Splitting damage in close formation

As written. "When one mecha is a close formation has been hit with an attack, the defending player can opt to split the MD evenly (assign any odd points as desired) between that mecha and one other mecha in the close formation. Any single mecha in a close formation can only shield one other mec...
by Axoid
Wed Jan 14, 2015 5:06 pm
Forum: Robotech RPG Tactics™
Topic: Adepticon 2015 RRT tournament!
Replies: 77
Views: 57041

Re: Adepticon 2015 RRT tournament!

I guess I won't be playing in or running any tournaments if this is normal and how tourneys are run. I wouldn't judge all tournaments by what this one is doing. I've played in (and ran) many events were the only score was battle points. I've never been to an Adepticon, but from what I understand it...
by Axoid
Mon Jan 05, 2015 7:47 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Compiled list of equipment and weapons for Macross era
Replies: 6
Views: 3939

Re: Compiled list of equipment and weapons for Macross era

It's the time period between Macross and Southern Cross. The characters are veritech pilots that were identified as being elite, and were cross trained in other disciplines. The ranks are thin, so there's the need to wear multiple hats during this time period. They spend part of the time on the grou...
by Axoid
Mon Jan 05, 2015 1:54 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Compiled list of equipment and weapons for Macross era
Replies: 6
Views: 3939

Re: Compiled list of equipment and weapons for Macross era

Thanks, I'll check those books out and see. I'll start with Heroes Unlimited.

Don
by Axoid
Mon Jan 05, 2015 12:11 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Compiled list of equipment and weapons for Macross era
Replies: 6
Views: 3939

Re: Compiled list of equipment and weapons for Macross era

I have the Macross source book, but it's very limited in any personal equipment. There are only a few weapons, some gear, but nothing like body armor (SDC), helmets, police/soldier gear, etc. My group is just starting into the system, and the PCs will be special OPs characters so this kind of stuff ...
by Axoid
Sun Jan 04, 2015 9:24 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Compiled list of equipment and weapons for Macross era
Replies: 6
Views: 3939

Compiled list of equipment and weapons for Macross era

New to the Robotech RPG. I have the deluxe Shadow Chronicles book, but the list of personal weapons and equipment is pretty limited. Is there any compiled listing for this type of stuff?

Thanks
Don
by Axoid
Sun Jan 04, 2015 9:37 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Battloid Leap
Replies: 2
Views: 10642

Re: Battloid Leap

They don't need it, they have flight. It's a base ability of the VF, so it applies to all 3 modes.
by Axoid
Fri Jan 02, 2015 9:30 am
Forum: Robotech RPG Tactics™
Topic: 300 Points UEDF - Hero Valk Focus
Replies: 5
Views: 5156

Re: 300 Points UEDF - Hero Valk Focus

Missed that line. It's fine as-is then.
by Axoid
Thu Jan 01, 2015 1:28 pm
Forum: Robotech RPG Tactics™
Topic: 300 Points UEDF - Hero Valk Focus
Replies: 5
Views: 5156

Re: 300 Points UEDF - Hero Valk Focus

I'd drop the Spartan squad, and add the Scorpio artillery option (15 pts) to the fire support squadron. Inescapable, indirect, anti-missile proof blast weapons are killer. With the other 15 pts, take a destroid command upgrade (10pts) With the extra 5 pts, I'd also drop the nose lasers (with so many...
by Axoid
Mon Dec 29, 2014 6:13 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Blast templates and blocking damage?
Replies: 5
Views: 13506

Re: Blast templates and blocking damage?

There's nothing under either Blast or Close Formation to prevent this tactic. You can choose to over-damage one unit in Close Formation, even under a Blast attack. But remember, under Close Formation you can only split damage to any one Mecha once per turn (page 18, 3rd paragraph, under Close Format...
by Axoid
Wed Dec 24, 2014 10:27 am
Forum: Robotech RPG Tactics™
Topic: general house rules that might be helpful plz leave comment
Replies: 8
Views: 7105

Re: general house rules that might be helpful plz leave comm

First off, you mention page references, but don't list the book(s) they reference. Second, it took me several reads to even understand what you were asking. If you want constructive replies, then I suggest put a little more effort into editing your initial post and cleaning up the grammar. To answer...
by Axoid
Tue Dec 23, 2014 2:21 pm
Forum: Robotech RPG Tactics™
Topic: General Observations and Suggestions
Replies: 10
Views: 8987

Re: General Observations and Suggestions

No problem. For me, I like the army building being on the cards and not in the books. It's easier to build a force by swapping out cards as opposed to flipping through pages in the rulebook and writing stiff down. And since you build by squadrons and support squads, it's useless to list individual u...
by Axoid
Tue Dec 23, 2014 12:13 pm
Forum: Robotech RPG Tactics™
Topic: General Observations and Suggestions
Replies: 10
Views: 8987

Re: General Observations and Suggestions

It's on the Core Squadron card for both the Artillery and Fire Support squadrons, not in the rulebook. Under the Scorpio Advanced Artillery weapon upgrade it lists "Indirect Fire" as one of it's abilities.
by Axoid
Tue Dec 23, 2014 7:45 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Questions for a FAQ
Replies: 17
Views: 27629

Re: Questions for a FAQ

Weapons systems have indirect fire, not base Mecha. It's on the Scorpio upgrade for the Phalanx for one.
by Axoid
Tue Dec 23, 2014 7:44 am
Forum: Robotech RPG Tactics™
Topic: General Observations and Suggestions
Replies: 10
Views: 8987

Re: General Observations and Suggestions

Weapons systems have indirect fire, not base Mecha. It's on the Scorpio upgrade for the Phalanx for one.
by Axoid
Thu Dec 18, 2014 4:04 pm
Forum: Robotech RPG Tactics™
Topic: List Builder ?
Replies: 6
Views: 6171

Re: List Builder ?

Just downloaded it Works great, Thanks for the advice. I do Keep getting on odd error when I save My list Saying Spartans cant have GU-11 gun pod hidden, and Spartans cant have Shock Baton (hidden) No idea why i'm getting it I paid the 10 points for the GU-11's on my spartans and I dont even have a...
by Axoid
Thu Dec 18, 2014 2:09 pm
Forum: Robotech RPG Tactics™
Topic: RPG & RRT mixed campaign
Replies: 1
Views: 3027

RPG & RRT mixed campaign

We're going to start a campaign, combining the RPG and RRT. The base story will follow the events of the console game Robotech: Battlecry. The plan is to alternate between RPG sessions and RRT battles. The RPG sessions will provide information and potentially mission bonuses (or hindrances) to the R...
by Axoid
Thu Dec 18, 2014 9:48 am
Forum: Robotech RPG Tactics™
Topic: How do you keep track of all these attacks
Replies: 6
Views: 6234

Re: How do you keep track of all these attacks

Seems the general trend. I guess I need to buy some more colors of dice :)
by Axoid
Wed Dec 17, 2014 1:15 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Blast Rule....
Replies: 18
Views: 29496

Re: Blast Rule....

Check out page 10 of the rulebook, it specifically talks about ignoring elevation, even on aerial models.
by Axoid
Tue Dec 16, 2014 2:55 pm
Forum: Robotech RPG Tactics™
Topic: Resource: Force Cards
Replies: 13
Views: 40047

Re: Resource: Force Cards

Bummer.

It would be nice if they offered .pdfs of all the cards.
by Axoid
Tue Dec 16, 2014 1:46 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Blast Rule....
Replies: 18
Views: 29496

Re: Blast Rule....

Okay, sitting down with the rules without the pressure of playing a game, I see where my eyes skipped over something on Blast Missiles and Anti-Missiles. Anyone hit by a Blast Missile can make an Anti-Missile roll. The roll needs a 6 to succeed, but if ONE mecha succeeds the roll, NO damage is done...
by Axoid
Mon Dec 15, 2014 3:38 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Blast Rule....
Replies: 18
Views: 29496

Re: Blast Rule....

An issue we did run into this weekend with Blast was what happens during a simultaneous attack, when you have 2 blast weapons designated at 2 different targets that happen to overlap each other. Per the rules, after all shots are designated, you then pick one target and resolve all it's attacks. Dur...
by Axoid
Mon Dec 15, 2014 3:32 pm
Forum: Robotech RPG Tactics™
Topic: How do you keep track of all these attacks
Replies: 6
Views: 6234

How do you keep track of all these attacks

We played a few games this weekend, and had a heck of a time organizing and sorting the multitude of attacks that happen, especially during simultaneous shooting. It's tough to recall what attacks were against the 5th target when you finally get to it. What we ended up doing was using multiple sets ...
by Axoid
Mon Dec 15, 2014 1:57 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Blast Rule....
Replies: 18
Views: 29496

Re: Blast Rule....

I think you're looking for clarification because you don't like the rule, not because it is unclear. The Blast rules are very well defined and simple to boot. There are only 2 options for the Blast, either it strikes it's intended target or it doesn't. If the blast strikes, then any mecha (my emphas...
by Axoid
Mon Dec 15, 2014 12:29 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Blast Rule....
Replies: 18
Views: 29496

Re: Blast Rule....

A rule where you cannot shoot a spot on the ground but must hit a target would also help. If you hit a spot on the ground next to a Glaug with an attack roll of 4 and +2 for GUN for a total of 6, does the Glaug get hit since it has a DF of 7? What happens if you attack a Gnerl in the Air with a DF ...
by Axoid
Sun Dec 14, 2014 7:38 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Blast Rule....
Replies: 18
Views: 29496

Re: Blast Rule....

Missiles are only Inescapable if 4 or more hit, not fired. So Volley 4 needs all 4 missiles to strike a single target. It's the danger of firing all your missiles at one target because one good anti missile shot takes them all out.
by Axoid
Fri Dec 12, 2014 1:58 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rapid Fire
Replies: 41
Views: 67297

Re: Rapid Fire

Incorrect, the card does not say that it has Rapid Fire in any mode Except it adds it for Battloid. Again, errata is needed but book and cards contradict. I think what GB was referencing was this line of yours, since the weapon itself has the Rapid Fire special ability (both on the card and in the ...
by Axoid
Thu Dec 11, 2014 5:14 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Firing Multiple Weapons
Replies: 0
Views: 9550

Re: Firing Multiple Weapons

You decide all the weapons you are firing during the first "step" of the combat action. Each additional weapon beyond the first costs 1 CP, and you can't fire any one weapon system more than once (baring special rules like Rapid Fire). Once you have decided all the weapons systems you'll f...
by Axoid
Wed Dec 10, 2014 1:47 pm
Forum: Robotech RPG Tactics™
Topic: It's the 12 Days of Khyron!
Replies: 6
Views: 6125

Re: It's the 12 Days of Khyron!

I have some I'd be willing to sell cheap. I'd have to check my inventory, but I'm sure I have a few extra of each. They may be missing some arms or such, but if you're using them for terrain anyway, that won't be an issue really.

If interested, PM me.

Don
by Axoid
Wed Dec 10, 2014 9:55 am
Forum: Robotech RPG Tactics™
Topic: It's the 12 Days of Khyron!
Replies: 6
Views: 6125

Re: It's the 12 Days of Khyron!

If you don't want to cut-up your RRT models, you can get some of the plastic BattleTech minis instead. The original ones can be found in Tomahawk (BT Warhammer), Defender (BT Rifleman), and Valkyrie (BT Phoenix Hawk), and Spartan (BT Archer). Nothing really for the Zentraedi unfortunately. They have...
by Axoid
Mon Dec 08, 2014 11:45 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rapid Fire
Replies: 41
Views: 67297

Re: Rapid Fire

See the third post on why I think RF cannot be used more than once. But it can be used in Guardian mode, why do you say it can only be used in battling mode Mike. The Gunpod is a base weapon system of a Valkyrie, and it has Rapid Fire, not any one mode. Also, fighter mode has Fast Mover, which speci...
by Axoid
Fri Dec 05, 2014 11:02 am
Forum: Robotech RPG Tactics™
Topic: Force Cards
Replies: 14
Views: 13034

Re: Force Cards

I wonder if the KS backers will get the cards that were not sent out in the Wave One pledges, but are in the retail packages?
by Axoid
Thu Dec 04, 2014 7:28 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: RULES QUESTION: Close formation shooting
Replies: 9
Views: 18247

Re: RULES QUESTION: Close formation shooting

I think the only thing I disagree with is that the simultaneous rules state the Mecha in close formation resolve the ranged attack steps together, which means that although they do have to declare all shots at multiple target Mecha, they still resolve their shots one mecha at a time (roll to strike,...
by Axoid
Thu Dec 04, 2014 4:22 pm
Forum: Robotech RPG Tactics™
Topic: Force Cards
Replies: 14
Views: 13034

Re: Force Cards

So what I listed was just from a Battlecry, nothing out of retail sales. Interesting to here there are more Core cards out there.
by Axoid
Wed Dec 03, 2014 6:32 pm
Forum: Robotech RPG Tactics™
Topic: Force Cards
Replies: 14
Views: 13034

Re: Force Cards

Check this thread, I already made a list of all the cards included in Wave 1

viewtopic.php?f=100&t=146481
by Axoid
Wed Dec 03, 2014 4:37 pm
Forum: Robotech RPG Tactics™
Topic: 300 points UEDF
Replies: 10
Views: 7613

Re: 300 points UEDF

I like your second list a lot better than the first one.
by Axoid
Wed Dec 03, 2014 2:06 pm
Forum: Robotech RPG Tactics™
Topic: 300 points UEDF
Replies: 10
Views: 7613

Re: 300 points UEDF

It looks like you just threw ever model you have built into a force. For the remaining 10 points why not include a VF pilot, like Rick or Max? My suggestion would be the following, as it will allow your VFs to survive a bit longer. Core Valkyrie Squadron (80); 1x VF-1J, 3x VF-1A Valkyrie support squ...
by Axoid
Sun Nov 30, 2014 6:24 pm
Forum: Robotech RPG Tactics™
Topic: List Builder ?
Replies: 6
Views: 6171

Re: List Builder ?

I'll second Battlescribe. It's not perfect but the author is releasing updates to fix bugs as they are discovered.
by Axoid
Sun Nov 30, 2014 12:39 pm
Forum: Robotech RPG Tactics™
Topic: Battlefoam Case - ????
Replies: 7
Views: 8006

Re: Battlefoam Case - ????

I came up with a reasonable solution here: http://palladium-megaverse.com/forums/viewtopic.php?f=101&t=146634 I saw that, thanks. I think the big issue is the battle pods are too tall for their spots, and with the fragile head lasers sticking up, I know I'll end up with a few broken ones at som...
by Axoid
Mon Nov 24, 2014 1:44 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Questions for a FAQ
Replies: 17
Views: 27629

Re: Questions for a FAQ

Mike, Thanks for summing up the questions, but forgive my ignorance for asking where you got your answers for the questions? I believe the reason these were posted here was to start assembling questions for an official FAQ response from Palladium. Again, if you are speaking in that official capacity...

Go to advanced search