Search found 320 matches

by Mike1975
Fri Mar 17, 2017 9:25 am
Forum: Robotech RPG Tactics™
Topic: Southern Cross, Sentinels?
Replies: 10
Views: 22002

Re: Southern Cross, Sentinels?

Nah, it's pretty obvious that the game was always intended to be one-and-done and Ninja Division clearly knew it... The game started on Macross instead of Shadow Chronicles like the RPG did to maximize the initial take, it was built to a scale that conveniently prevented the game from being continu...
by Mike1975
Tue Dec 20, 2016 4:32 pm
Forum: Robotech RPG Tactics™
Topic: Should the propsed Robotech Tactics Scenario book be free?
Replies: 29
Views: 53854

Re: Should the propsed Robotech Tactics Scenario book be fre

This whole thing is like going to a gaming convention. You go to play your something like Malifaux, all your painted and ready minis in hand but the few reps there decided that they were going to play D and D instead because they were not familiar or comfortable with the rules for Malifaux and the m...
by Mike1975
Thu Dec 08, 2016 3:52 pm
Forum: Robotech RPG Tactics™
Topic: Open request for official Update
Replies: 169
Views: 279635

Re: Open request for official Update

I will have to agree. If it goes beyond 2017, this is done. It might even been done already. But they do need to give the news, wither bad or good, were they have been, etc. And just so you all know, I still want this to continue. I want Southern Cross, Invid Invasion, and Sentinels. I want it all!...
by Mike1975
Sun Dec 04, 2016 9:42 pm
Forum: Robotech RPG Tactics™
Topic: Should the propsed Robotech Tactics Scenario book be free?
Replies: 29
Views: 53854

Re: Should the propsed Robotech Tactics Scenario book be fre

Sorry for being cynical, but if you expect some free materials of any type this is the wrong place to look. If you want to play with some updated stuff, you'll have to look outside of the PB/RRT world for it.
by Mike1975
Sat Dec 03, 2016 6:29 pm
Forum: Robotech RPG Tactics™
Topic: Zentraedi Getting Pasted
Replies: 25
Views: 45038

Re: Zentraedi Getting Pasted

Not a matter of loud but constant effort to even get them to put in what little effort they were willing to while mike and were constantly trying to keep the game relevant and alive. Then they took it and just arbitrarily changed a few things just because they wanted things to have the "cool&q...
by Mike1975
Sat Dec 03, 2016 6:26 pm
Forum: Robotech RPG Tactics™
Topic: Should the propsed Robotech Tactics Scenario book be free?
Replies: 29
Views: 53854

Re: Should the propsed Robotech Tactics Scenario book be fre

Considering the fact that even the simplest of things such as a cheat sheet or Force Orgs that was given to them, under the assumption that they should be done up with PB's standard TM and Pics and more plastered on them, things that occupied only a single sheet or just a few, and was told that they...
by Mike1975
Mon Oct 31, 2016 8:38 am
Forum: Robotech RPG Tactics™
Topic: Zentraedi Getting Pasted
Replies: 25
Views: 45038

Re: Zentraedi Getting Pasted

The Artillery Pods needed tweeking to make them viable. The "Official" costs are way too high. You can find more on the Robotech Wikia page. Light Artillery Pod Squad 20 Points instead of 25. They have a 5 point missile upgrade that adds Overwhelming and increases the missiles to 12 damag...
by Mike1975
Mon Oct 24, 2016 2:10 pm
Forum: Robotech RPG Tactics™
Topic: Zentraedi Getting Pasted
Replies: 25
Views: 45038

Re: Zentraedi Getting Pasted

The Artillery Pods needed tweeking to make them viable. The "Official" costs are way too high. You can find more on the Robotech Wikia page. Light Artillery Pod Squad 20 Points instead of 25. They have a 5 point missile upgrade that adds Overwhelming and increases the missiles to 12 damage...
by Mike1975
Fri Mar 11, 2016 1:49 pm
Forum: Robotech RPG Tactics™
Topic: Things that Palladium could easly do to help Tactics
Replies: 32
Views: 61698

Re: Things that Palladium could easly do to help Tactics

Well, I made a list of idea SEVERAL times and sent it to PB. Some of these I did myself. Sorry if this seems a bit slapped together. This was from some stuff I sent over to think on back in later 2014....... 1. Demo Rules, there have been a lot of talk on the importance of the rules and releasing th...
by Mike1975
Thu Dec 03, 2015 10:03 am
Forum: Robotech RPG Tactics™ - Modelling & Terrain
Topic: Contest
Replies: 0
Views: 9931

Contest

There is also a Diorama contest for December with a few VF's (2 in each mode) and Battlepods (6) as prizes over on the RRT Facebook page. I might be able to add something more in. I'll need to check.
by Mike1975
Thu Dec 03, 2015 10:02 am
Forum: Robotech RPG Tactics™ - Modelling & Terrain
Topic: Non-Robotech armies for fodder or support
Replies: 1
Views: 11205

Re: Non-Robotech armies for fodder or support

See the Tired of Waiting thread....I have way to convert units over.
by Mike1975
Thu Dec 03, 2015 9:54 am
Forum: Robotech RPG Tactics™
Topic: Tired of Waiting?
Replies: 0
Views: 3462

Tired of Waiting?

For those that might be tired of waiting on wave 2 we fans have been working on a few things. First several units from Macross have been converted over for use in RRT and we are slowly working on more and more. Second, with the fixed squadron formations and all I find RRT limiting. I have a ton on o...
by Mike1975
Thu May 07, 2015 5:13 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Split Damage / multiple attacks
Replies: 22
Views: 31263

Re: Split Damage / multiple attacks

I would add 2 clarifications.... #1 • A mecha defending against enemy mecha that is struck by one or more weapon systems at once can spend 1CP per weapon system to Dodge them. The defending mecha may choose which weapon systems that struck it to Dodge—all, some, or none. I would say this, the wordin...
by Mike1975
Fri Apr 24, 2015 10:36 am
Forum: Robotech RPG Tactics™
Topic: Making RRT a better experience; looking for volunteers
Replies: 5
Views: 5741

Re: Making RRT a better experience; looking for volunteers

I googled and found a really good one page chart on a website (maybe Dakka or something). We used it for the tournament at Adepticon. I'll see if I can find the link. Here it is: m I built my first few army lists using the freeware from Battlescribe. They have datafiles for RobTacts. I've seen anot...
by Mike1975
Mon Apr 20, 2015 11:15 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Question About Glaugs as Support and Special Force Options
Replies: 6
Views: 13971

Re: Question About Glaugs as Support and Special Force Optio

Present rules only limit the Squadron to 1 Special. I don't remember any limitation of one Glaug per Squadron. So RAW I would say you could have an Attack Squadron and add an Elite Glaug and in the end have 2 in your squadron. Unless I'm missing something in the rules.
by Mike1975
Tue Mar 31, 2015 9:38 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 120761

Re: quick question on how to do missile volley with blast

Updated it with one with a few more slides...still a WIP
by Mike1975
Mon Mar 30, 2015 12:12 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 120761

Re: quick question on how to do missile volley with blast

Keep the faith Patack....we have been doing some discussion and I've been working on examples using different suggestions. You can find my WIP here.

https://drive.google.com/open?id=0B0VSN ... authuser=0

I agree that it is broken, we are looking for the simplest fix that will also help us resolve blast faster.
by Mike1975
Thu Mar 26, 2015 12:16 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question - Command upgrade + Dietrich
Replies: 2
Views: 10533

Re: Rules Question - Command upgrade + Dietrich

Leadership of 3, it's the total.
by Mike1975
Wed Mar 25, 2015 5:44 pm
Forum: Robotech RPG Tactics™
Topic: IS THERE ?
Replies: 13
Views: 11170

Re: IS THERE ?

by Mike1975
Wed Mar 25, 2015 2:00 pm
Forum: Robotech RPG Tactics™
Topic: IS THERE ?
Replies: 13
Views: 11170

Re: IS THERE ?

father, there are no actual points for the figs in the book. that should be for converting your rpg characters or making your own. the points for playing just a straight up game are on the cards so don't lose them or you're screwed. Wow. So unlike every other game out there, the points are in the b...
by Mike1975
Wed Mar 25, 2015 1:53 pm
Forum: Robotech RPG Tactics™
Topic: Adepticon is done
Replies: 25
Views: 20445

Re: Adepticon is done

Very true Mike. Having some experience being a booth worker at Gencon and the like (before returning to the UK and working several booths at several local UK cons) and the most important thing is generating buzz and hype for the product, and you do that by engaging the audience. Obviously I wasn't ...
by Mike1975
Wed Mar 25, 2015 12:03 am
Forum: Robotech RPG Tactics™
Topic: Adepticon is done
Replies: 25
Views: 20445

Re: Adepticon is done

Palladium NEEDS to play and learn and engage with RRT and RRT players and not treat it like another feather in their caps.
by Mike1975
Fri Mar 13, 2015 1:16 am
Forum: Robotech RPG Tactics™
Topic: GHQ for Robotech Tactics!
Replies: 44
Views: 36529

Re: GHQ for Robotech Tactics!

on the topic of GHQ doing scifi.. m At this time we don't have plans to get into sci-fi. We get requests for it pretty regularly. As it is, we are already spread pretty thin with all of the historical lines that we have. Does anyone remember all of the hub-bub from some long-time customers when we ...
by Mike1975
Thu Mar 12, 2015 8:43 am
Forum: Robotech RPG Tactics™
Topic: GHQ for Robotech Tactics!
Replies: 44
Views: 36529

Re: GHQ for Robotech Tactics!

They are all pewter. No plastics.
by Mike1975
Thu Mar 12, 2015 8:42 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Command point, close formations, and dodging - FAQ request
Replies: 7
Views: 14985

Re: Command point, close formations, and dodging - FAQ reque

Hello! I had a question regarding the spending of command points to dodge when being attacked simultaneously by units in a close formation. The rule book states that all units firing in close formation must be doing so simultaneously, instead of individually. So if three regults in close formation ...
by Mike1975
Sun Mar 08, 2015 11:02 pm
Forum: Robotech RPG Tactics™
Topic: GHQ for Robotech Tactics!
Replies: 44
Views: 36529

Re: GHQ for Robotech Tactics!

what i mean is that they should have ninja division design them and that chinese company produce them. bringing in a 4th company would just makes things harder. I gotta disagree with you here. GHQ already has experience with similar stuff, ND does not. The only problem is setting up new agreements,...
by Mike1975
Fri Mar 06, 2015 11:53 am
Forum: Robotech RPG Tactics™
Topic: GHQ for Robotech Tactics!
Replies: 44
Views: 36529

Re: GHQ for Robotech Tactics!

Is this a little academic? Unless the license is expanded will GHQ be able to produce Macross/Robotech vehicles. There also is the question of pricing and supply. GHQ are in the upper tier for models in the scale (albeit they are lovely models) there are cheaper solutions out there, so willl there ...
by Mike1975
Mon Mar 02, 2015 9:55 pm
Forum: Robotech RPG Tactics™
Topic: lancer vs "Lancer"
Replies: 9
Views: 7139

Re: lancer vs "Lancer"

It might be simple persepctive because it dies fit the art although the angle does look funky

http://www.macross2.net/m3/sdfmacross/l ... ineart.gif
by Mike1975
Mon Mar 02, 2015 9:48 pm
Forum: Robotech RPG Tactics™
Topic: lancer vs "Lancer"
Replies: 9
Views: 7139

Re: lancer vs "Lancer"

I did a little paint playwork to compare the units....

http://www.dakkadakka.com/dakkaforum/po ... 21733.page
by Mike1975
Fri Feb 27, 2015 4:37 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Recently Playtesting newly changed blast rules.
Replies: 3
Views: 11138

Re: Recently Playtesting newly changed blast rules.

Ok, I agree, I think normal Anti-Missile should be allowed for the target and a -1 modifier for the rest and that targeting the ground should not be allowed, but that's just me. Thanks for sharing.
by Mike1975
Fri Feb 27, 2015 3:34 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Recently Playtesting newly changed blast rules.
Replies: 3
Views: 11138

Re: Recently Playtesting newly changed blast rules.

It seems from the description that you did not allow each unit under the blast to roll a D6 for Anti-Missile correct? If so that is one of the problems. If you have 4 blast markers you roll for all the units under each marker resolving each marker as a separate attack. That means 4 blast markers, 4 ...
by Mike1975
Mon Feb 23, 2015 8:35 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules questions about flight
Replies: 18
Views: 27551

Re: Rules questions about flight

If you look further at the H-T-H rules the "Engaged in hand to hand combat" section states once the mecha are in b2b contact they are considered to be engaged. And the "Aircraft" rule states that mecha with the aircraft rule can never be engaged. Yes the first paragraph says you...
by Mike1975
Sun Feb 22, 2015 10:18 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Splitting damage in close formation
Replies: 17
Views: 25715

Re: Splitting damage in close formation

I think it is more of a case of playtesters never seeing the final rules and playing with the intent and then RPG writers trying to check rules for minis games that they are unfamiliar with. Unfortunate but there it is. Either way with a working FAQ that can be updated hopefully things link Blast an...
by Mike1975
Sun Feb 22, 2015 10:14 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules questions about flight
Replies: 18
Views: 27551

Re: Rules questions about flight

I agree with what you are reading and asking. However, I think the definition of Aircraft implies that they cannot be attacked in hand-to-hand combat. It specifically says that they are 'never considered engaged' and then makes some unnecessary statement about movement which really implies that thi...
by Mike1975
Sun Feb 22, 2015 11:50 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules questions about flight
Replies: 18
Views: 27551

Re: Rules questions about flight

I sent corrections/suggestions on this back last year in September to PB and unfortunately they did not take it into account when they did the FAQ. Correction/Modification Aircraft– A mecha with the Aircraft ability may only make a single turn of up to 90 degrees to the left or the right before it b...
by Mike1975
Fri Feb 20, 2015 2:38 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 120761

Re: quick question on how to do missile volley with blast

Which is why I posted all this in my forums and asked for opinions. I agree with you Patack. What do I know though? I've only played 4 games using Blast and was not happy with how it worked in any of them.... Official FAQ How does the missiles with the blast trait determine the attack roll? Does it ...
by Mike1975
Mon Feb 16, 2015 1:51 am
Forum: Robotech RPG Tactics™
Topic: ASC and Master mecha theorycrafting
Replies: 5
Views: 6405

Re: ASC and Master mecha theorycrafting

Edit for Stats and Conversions Note these were made before the official rules were released so they are a bit out of date but close enough for what you are doing. Most of the "Drone" mecha for the Masters are to give them flavor and taken from the "Return of the Masters" RPG book.
by Mike1975
Sat Feb 14, 2015 8:11 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 120761

Re: quick question on how to do missile volley with blast

Also Roll with impact is round down with a minimum of 1....
by Mike1975
Fri Feb 13, 2015 8:29 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 120761

Re: quick question on how to do missile volley with blast

Try this .... missiles must hit a target and if they do not exceed the DF of units under the blast they do no damage to those units but those units can still roll anti-missile. So if you shoot a Spartan (DF 6) next to a Mac II (DF 7) and only roll high enough to hit the 6 then the Glaug will not be ...
by Mike1975
Sat Feb 07, 2015 10:26 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 120761

Re: quick question on how to do missile volley with blast

Exactly the reason to have these arguments now. PB has no Tournament rules. The rules need to be effective and clean initially so that there is little to no reason to change them later. I honestly do not think these latest Blast rules were well thought out to the full logical conclusion and how they...
by Mike1975
Sat Feb 07, 2015 4:02 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 120761

Re: quick question on how to do missile volley with blast

If a 5 inch diameter circle is moved off center by 5 or more inches those two circles do not overlap. Scatter distance is determined by rolling 2d6. The median outcome is a 7. All rolls 5 or higher will not overlap (assuming there are only 2 templates, I realize there could be more). Furthermore, j...
by Mike1975
Sat Feb 07, 2015 2:13 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 120761

Re: quick question on how to do missile volley with blast

if more than one missile is fired by a mecha the shots will always have some overlap
by Mike1975
Fri Feb 06, 2015 8:37 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 120761

Re: Fix from the ground up

Wow. This has taken on a life of it's own at this point. I'm going to apologize in advance if this gets wordy. I also want to point out I have only been participating here so I don't know what has gone down on FB. I think the only way this really gets resolved is to start at the beginning- what doe...
by Mike1975
Fri Feb 06, 2015 8:35 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 120761

Re: quick question on how to do missile volley with blast

Not sure I understand the above from Mike. I'm not making it harder to shoot down - I'm making it exactly the same to shoot down as every other missile in the game. Same with targeting - I'm not saying you can ONLY target one mecha - you target just like every other missile in the game. So yes - it...
by Mike1975
Fri Feb 06, 2015 8:34 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 120761

Re: quick question on how to do missile volley with blast

I'm leaning more towards keeping Blast-type missiles the exact same as all other missiles (in terms of targeting, volleys, dodging, etc...) except that it gets a blast marker that can obviously expand the pool of effected mecha. That way the only rules clarification would be focused on the blast te...
by Mike1975
Fri Feb 06, 2015 4:33 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 120761

Re: quick question on how to do missile volley with blast

I'm leaning more towards keeping Blast-type missiles the exact same as all other missiles (in terms of targeting, volleys, dodging, etc...) except that it gets a blast marker that can obviously expand the pool of effected mecha. That way the only rules clarification would be focused on the blast te...
by Mike1975
Fri Feb 06, 2015 1:32 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 120761

Re: quick question on how to do missile volley with blast

Ok, to clarify a bit more. Important things to Note on Blast and Missiles A. Units with cover between them and the center of the blast will get the cover bonus. B. Missiles are shot down on a 6 by any units using AM under the blast radius. Points of Debate A. If I choose a spot on the ground and hit...
by Mike1975
Fri Feb 06, 2015 1:01 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 120761

Re: quick question on how to do missile volley with blast

So we had a lengthly discussion on the Blast rules Phaze posted on the Facebook page. Here is a summary of what we thought would work better. Option 1: basically you fire all at one spot, add the damage like one super missile. If you miss they all miss/deviate. If you hit they all hit. If a unit is ...
by Mike1975
Tue Feb 03, 2015 10:59 am
Forum: Robotech RPG Tactics™
Topic: Finnally!
Replies: 142
Views: 166795

Re: Finnally!

So did I. The legs are hard to get glued just exactly how you want them. You have a lot of freedom to post the legs you just have to hold things in place for a good while so that the glue is somewhat dry. Using things to hold leg and torso into place helps.

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