Search found 51 matches

by Mercury
Mon May 20, 2013 9:12 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

heh, "unlimited ammo", nice one :)

We could just call it $SomethingNasty. Would make it much easier to add more! :D

$SomethingNasty++;
by Mercury
Mon Mar 04, 2013 11:41 am
Forum: Rifts®: Dimension Books
Topic: 3D Weapon (work in progress)
Replies: 11
Views: 7435

Re: 3D Weapon (work in progress)

taalismn wrote:Can I choose the filling for that armor? :twisted:

What did you have in mind?
by Mercury
Sun Mar 03, 2013 6:57 pm
Forum: Rifts®: Dimension Books
Topic: 3D Weapon (work in progress)
Replies: 11
Views: 7435

Re: 3D Weapon (work in progress)

Aramanthus wrote:Very nice. Any chance on stats for this weapon?

Thanks! I dunno, but I guess you would consult Phase World dimension book, page 101, point 7 8-)

It looks like the base damage for them is 1D4x10 M.D., unless you start pumping PPE and what not into it for extra stuff.
by Mercury
Sun Mar 03, 2013 5:33 pm
Forum: Rifts®: Dimension Books
Topic: 3D Weapon (work in progress)
Replies: 11
Views: 7435

Re: 3D Weapon (work in progress)

taalismn wrote:"And over here we have, filling in for a crash test dummy in this test..."
"Wait, what?! And why is everybody ducking behind stuff?!"

You could use old style Coalition MDC body armor for the crash test dummies :D
by Mercury
Sun Mar 03, 2013 5:13 pm
Forum: Rifts®: Dimension Books
Topic: 3D Weapon (work in progress)
Replies: 11
Views: 7435

Re: 3D Weapon (work in progress)

taalismn wrote:Oh, it is HAMMER-TIME! :ok:

lol ya :) Would make for an awesome animation test hehehe
by Mercury
Sat Mar 02, 2013 8:55 pm
Forum: Rifts®: Dimension Books
Topic: 3D Weapon (work in progress)
Replies: 11
Views: 7435

Re: 3D Weapon (work in progress)

Holy smokes, that is just gorgeous. Very nice work, indeed. Thanks! Just a WIP though. Got some neat ideas I want to experiment with. I won't go into too much detail, since I won't know if I will go with them until I see them rendered, but think telescoping police baton that magnetically (with a ma...
by Mercury
Sat Mar 02, 2013 8:50 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

Btw, sorry for the long delay, but I didn't really have much else to add to this yet hehe. Oh, I know what you mean. I figure this conversation will, eventually, heat up again. When it does, I'll be watching, hehe. By the way, I looked at the hammer you built, and it's amazing... thank you for shar...
by Mercury
Sat Mar 02, 2013 5:43 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

Well, Harold Ramis, John Candy, and the others were able to make a fairly successful cult classic. Perhaps sticking with a main-stream movie would be better the trick. Oh cool, I had no idea Harold Ramis was involved with Heavy Metal. But ya, +1 on sticking with a normal movie. I agree... the blowi...
by Mercury
Sat Mar 02, 2013 5:23 pm
Forum: Rifts®: Dimension Books
Topic: 3D Weapon (work in progress)
Replies: 11
Views: 7435

3D Weapon (work in progress)

Oh whatever could this thing belong to? :D


* Made in Blender (Cycles engine)
by Mercury
Thu Feb 28, 2013 5:27 am
Forum: Rifts®
Topic: Ideas for The Ultimate Supreme Villain
Replies: 63
Views: 4246

Re: Ideas for The Ultimate Supreme Villain

Thank you all for your answers. But I really need some serious brainstorming ideas. In my opinions, the Old Ones are not evil enough to be the Ultimate Supreme Villain. The truly Ultimate Supreme Villain would use material from all material in the Palladium line if you get my drift. I will elaborat...
by Mercury
Mon Feb 25, 2013 1:01 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

I think the mini-stories with, not necessarily the single evil entity, but a singular thread running through. I think that might give the best possible overall view, through either a singular movie, or a trilogy, etc. Could be interesting, but maybe only for a single one off thing. It would probabl...
by Mercury
Mon Feb 25, 2013 9:15 am
Forum: Rifts®: Dimension Books
Topic: Before there was The Center. . .
Replies: 7
Views: 5906

Re: Before there was The Center. . .

What he said Most likely the elder Prometheans DO know who created Center, but have decided to keep that little thang secret until their own destruction at the heat-death of the Tri-Galaxies. -ahem- That's not to say an enterprsing writer, or heck, even GM, couldn't have fun with the discovery of t...
by Mercury
Mon Feb 25, 2013 7:01 am
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

Frankly, we haven't had a Heavy Metal style movie in some time... why not? Now there is a movie I haven't seen in a while! Any particular aspect of this that you were thinking? Mini stories? Cartoon/comic book style? The concept of a single evil entity linking all of the stories togethere? Honestly...
by Mercury
Mon Feb 25, 2013 6:44 am
Forum: Rifts®
Topic: Ideas for The Ultimate Supreme Villain
Replies: 63
Views: 4246

Re: Ideas for The Ultimate Supreme Villain

I think maybe I said the wrong thing back there. LOL. In my humble opinion, the Ultimate Supreme Villain doesn't have to be the most evil villain in the entire megaverse but he certainly has to be the most powerful. Well, while not exactly "evil" (Anarchist with leanings towards miscreant...
by Mercury
Sun Feb 24, 2013 4:11 pm
Forum: Rifts®
Topic: Ideas for The Ultimate Supreme Villain
Replies: 63
Views: 4246

Re: Ideas for The Ultimate Supreme Villain

MaxxSterling wrote:They already have those, they're called great old ones.


shhhh, they're sleeping, don't wake them! ;) Actually, my old GM named his cat after one (Xy, iirc)!

Btw, there is a good overview of them on wikipedia.
by Mercury
Sun Feb 24, 2013 11:36 am
Forum: Rifts®
Topic: Ideas for The Ultimate Supreme Villain
Replies: 63
Views: 4246

Re: Ideas for The Ultimate Supreme Villain

I just have an inspiration. You know the current war going on between the devils and demons right now? What if a Supreme Evil Villain is born with both the devils and demons as its servants and its primary goal is to wipe out or conquer both devils and demons from the face of the universe so that i...
by Mercury
Thu Feb 21, 2013 11:15 pm
Forum: Rifts®
Topic: Glitterboy Legion versus an Xiticix Hive!
Replies: 96
Views: 17542

Re: Glitterboy Legion versus an Xiticix Hive!

While a well-thought out and extensive post one small point, Free Quebec has no Skelebots and in fact not only refused to use them but feared they were meant to be used against them. So any disposable AI troops FQ has if any would be of their own construction or acquired from Triax. While I don't w...
by Mercury
Thu Feb 21, 2013 11:00 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

I do, too. Admittedly, as much as I like the idea of D-Bees, mages, psychics, and Glitter Boys, I want to see a full army of CS just blow crap up. Do you remember the scene in Predator where they were blowing away the jungle, literally clearing it with bullets? I would love to see something like a ...
by Mercury
Thu Feb 21, 2013 8:41 pm
Forum: Rifts®
Topic: Glitterboy Legion versus an Xiticix Hive!
Replies: 96
Views: 17542

Re: Glitterboy Legion versus an Xiticix Hive!

While a well-thought out and extensive post one small point, Free Quebec has no Skelebots and in fact not only refused to use them but feared they were meant to be used against them. So any disposable AI troops FQ has if any would be of their own construction or acquired from Triax. While I don't w...
by Mercury
Thu Feb 21, 2013 8:26 pm
Forum: Rifts®
Topic: Glitterboy Legion versus an Xiticix Hive!
Replies: 96
Views: 17542

Re: Glitterboy Legion versus an Xiticix Hive!

Subjugator wrote:I wonder what radiation would do to them.

"Dunno. Lets capture one and find out!" 8)
by Mercury
Thu Feb 21, 2013 2:20 pm
Forum: Rifts®
Topic: Glitterboy Legion versus an Xiticix Hive!
Replies: 96
Views: 17542

Re: Glitterboy Legion versus an Xiticix Hive!

Well written (I think I need a smoke!) I like the idea of continual bombardment. Since I am guessing they require sleep periods like any living creature, some sleep deprivation experiments on a few captured xits could be useful. Idea being to keep them awake 24/7 until they are mentally and physical...
by Mercury
Wed Feb 20, 2013 8:15 pm
Forum: Rifts®
Topic: Glitterboy Legion versus an Xiticix Hive!
Replies: 96
Views: 17542

Re: Glitterboy Legion versus an Xiticix Hive!

Perhaps slightly cheating, but could you not launch a massive push to capture a Queen (or perhaps the GM would allow to use any single xit?), and use biological warfare to design a virus to eradicate the species entirely by either making them incapable of reproducing (which would allow you to at lea...
by Mercury
Wed Feb 20, 2013 7:59 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

But that was the point... the "criminal" is not an every day joe, he's a sort of magic user, perhaps a cultist with unusual abilities, being chased by a psychic, perhaps even a cop that is psychic. The bad guy opens some manner of portal to trap the psychic, but doesn't count on the psych...
by Mercury
Mon Feb 18, 2013 10:45 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

What? The episode you were describing earlier in this conversation... the name of the alien race was Devidians. I'm surprised you could like an episode and not remember that name. Oh hehe, my bad! Watching ST:TNG, isn't quite the same as reading it, I'm afraid. Maybe I'm just old enough to remember...
by Mercury
Sun Feb 17, 2013 6:28 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

No, not necessarily, just the pacing of the stories. Actually, pacing like that was covered very well in a game called Dream Park, where it was evidence/cliffhanger/evidence/cliffhanger. The use of a combat or action scene lead inevitably into a scene with exploration, deduction, realization, etc.,...
by Mercury
Sun Feb 10, 2013 5:25 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

I don't know, something like Sherlock Holmes: Game of Shadows is delicious enough; I happen to be watching it at this moment, and absolutely love this movie. Now, imagine something like that in Rifts? hmm, you mean a mystery solving plot? I suppose you could use a bit of this style if you wanted to...
by Mercury
Sun Feb 10, 2013 3:55 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

Point taken, hehe. That actually leads me to my next question: would a Rifts movie have to be a non-stop roller-coaster ride, or would the action be so extreme that a break would be necessary every so often? I guess that just depends on the writers? I know you wouldn't want it to be too much action...
by Mercury
Sun Feb 10, 2013 2:45 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

No no no..., I didn't mean all the time, just when it's dramatically appropriate, hehe. When appropriate? Hmm, in a world of dangerous creatures, megadamage and constant death, that could be 24/7 anyways Yes, Steven Brand... that's the guy. Sadly I can't remember what he was like for his role. It's...
by Mercury
Thu Feb 07, 2013 11:04 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

Okay, combined with glowing eyes, though? And, you're right, the asymmetrical nature would be astounding to show off. Maybe 24/7 glowing wouldn't be all the greatest when you need stealth, but surely you could work something to give the impression that the tats are more important than just ink Mayb...
by Mercury
Mon Feb 04, 2013 8:55 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

That's actually kind of a scary thought, and something that, to the best of my knowledge, has NEVER been visualized before. I think it would be cool looking. Actually, we sort of see a similar effect in tron with glowing lines in low lit scenes, which I think looked great. Although of course this i...
by Mercury
Mon Feb 04, 2013 12:54 am
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

Ummmm, yeah... now, THAT could be different, but welcome I think. Just think of some of the artistic ways you could visualize a figure in pitch darkness with glowing tattoos. Yes. The Stargate movie came in '94, followed by SG-1 from '97 to '07, and having now three movies after it, that are played...
by Mercury
Sun Feb 03, 2013 2:08 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

I need to stop pumping so many points into psychic powers hehe LOL Speaking of which, all of that AC/DC and recent talks makes me wonder if psychics could make for a good story tie in leading up to the time of the cataclysm. To clear up, when I started continuously listening Thunderstruck, not long...
by Mercury
Sun Feb 03, 2013 1:34 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

Oh, and you asked about using Rifts when there is a Rift out there, and my answer is this: Trion Worlds can kiss my big brown bahookie!!! Palladium, and Rifts, were here first and, once the game were on the open market, if Trion Worlds tried to sue, the difference in title, the extra 's', and the f...
by Mercury
Sun Feb 03, 2013 10:43 am
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

I apologize for the late answer, but I've been dealing with college all day, attempting to get my financial aid and books squared away. Oh, I need to add perseverance to my skills list on LinkedIn, hehe. No worries! I like to spread out replies a bit anyways. Otherwise we might as well just go to i...
by Mercury
Wed Jan 30, 2013 6:59 am
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

This I'm not entirely sure about. I don't think we've had CG/Live Action anthropomorphics in a regular cinematic film yet, have we? Maybe if include werewolves? It's funny you should mention this... my brother, Shane, who is also MY GM, if you will, and who introduced me to Rifts, and Palladium in ...
by Mercury
Tue Jan 29, 2013 3:04 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

Unfortunately, if it is, I'm pretty sure it will have a very select audience, indeed. You have to keep the story human, have some ties to the real world, and then make it boom-bang enough for people to relate, or you'll lose them outright. My idea was for a Dog Packer, maybe a Terrier of some brand...
by Mercury
Tue Jan 29, 2013 1:26 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

As for a feel, I don't honestly know what to expect. I like what Paul Anderson did for Resident Evil 2. I think that was the right atmosphere, and it would be the right direction to go for a Rifts movie. He would need an amazing script, though, something to offset some of his weaknesses in directin...
by Mercury
Tue Jan 29, 2013 8:54 am
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

As long as it's all put into a coherent story with some modicum of description and/or explanation, what does it matter where they have been seen, before? Truth be told, there are no new stories in Hollywood, but I think a Rifts movie would give all of them a run for their money. Were it up to me, s...
by Mercury
Fri Jan 25, 2013 4:31 am
Forum: Rifts®
Topic: CR-1 Rocket Launcher 3D Render
Replies: 25
Views: 1950

Re: CR-1 Rocket Launcher 3D Render

While we are on the topic of artwork and stuff:

[temp url] http://download.blender.org/ftp/incoming/temp/Doodle.avi (right-click -> save)

Just mucking around with mats, thought I would share. Enjoy o/
by Mercury
Thu Jan 24, 2013 12:09 am
Forum: Rifts®
Topic: CR-1 Rocket Launcher 3D Render
Replies: 25
Views: 1950

Re: CR-1 Rocket Launcher 3D Render

U WELCOME U rock well there m and it start out free that all I can think off right now look at my site m hey guy any other Ideas post up Mercury needs our help here !!! hehe, thanks! What I meant though was if this forum had any dedicated place where users all toss their art and discussions? Or do ...
by Mercury
Wed Jan 23, 2013 10:56 pm
Forum: Rifts® Movie
Topic: Rifts Movie Talk
Replies: 222
Views: 455339

Re: Rifts Movie Talk

I would love to see Rifts as a movie, but I have concerns about how the general public might perceive some of the story elements in the Rifts megaverse. To the fans, they would clearly love to see hollywood quality visuals of stuff that relates to them, such as rifts opening up, OCCs/RCCs of stuff t...
by Mercury
Wed Jan 23, 2013 5:55 pm
Forum: Rifts®
Topic: CR-1 Rocket Launcher 3D Render
Replies: 25
Views: 1950

Re: CR-1 Rocket Launcher 3D Render

Nicely done!!! man Thanks, Zino! I was wondering though, is there a place on the forums here where everyone puts up their custom artwork like this? I wasn't entirely sure where to post this originally, so I just dropped it here. I wouldn't mind seeing some of the awesome art that others have done, ...
by Mercury
Wed Jan 23, 2013 6:07 am
Forum: Rifts®
Topic: CR-1 Rocket Launcher 3D Render
Replies: 25
Views: 1950

Re: CR-1 Rocket Launcher 3D Render

Nah, I use Pimp My Gun and Photoshop - which is why I call them amateur If you ever want to do some and need to bounce ideas, please PM and I'll get you my messenger contacts. Ahh, neat web app! Must take a lot of patience to design stuff, there are hundreds of parts to choose from. Thanks though, ...
by Mercury
Wed Jan 23, 2013 12:45 am
Forum: Rifts®
Topic: CR-1 Rocket Launcher 3D Render
Replies: 25
Views: 1950

Re: CR-1 Rocket Launcher 3D Render

@Noon: heh, yes she does have a phat rear @Rockwolf66: I hear ya! 3D can get insanely time consuming, at least for animations. Stills aren't too bad though, especially if you can get a decent Nvidia card with CUDA support. ie: A good gaming card can really help (10-20x speed of CPU) for some 3D rend...
by Mercury
Tue Jan 22, 2013 7:39 pm
Forum: Rifts®
Topic: CR-1 Rocket Launcher 3D Render
Replies: 25
Views: 1950

Re: CR-1 Rocket Launcher 3D Render

Right now it's a Work in progress. The top view I origionally made was part of an image of my OCs yard and the vehicle is large compared to the house. Right now I am working on a side vier but I haven't gotten things just right yet as while the overal dimensions are right and the cargo space is the...
by Mercury
Tue Jan 22, 2013 4:32 am
Forum: Rifts®
Topic: CR-1 Rocket Launcher 3D Render
Replies: 25
Views: 1950

Re: CR-1 Rocket Launcher 3D Render

Blindscout wrote:Nicely done render and a most excellent first post! Welcome to the boards!


Thanks! Very warm community here! :mrgreen:
by Mercury
Tue Jan 22, 2013 4:26 am
Forum: Rifts®
Topic: CR-1 Rocket Launcher 3D Render
Replies: 25
Views: 1950

Re: CR-1 Rocket Launcher 3D Render

Very nice 3D render job. Right now I am trying to make a scale drawing of a mountaineer so that someone makeing a scale model of the vehicle has a referance to work from. I don't have the skills or the computer to do so but I at least have the tallent to do the groundwork. Thanks Rockwolf66! I woul...
by Mercury
Tue Jan 22, 2013 4:21 am
Forum: Rifts®
Topic: CR-1 Rocket Launcher 3D Render
Replies: 25
Views: 1950

Re: CR-1 Rocket Launcher 3D Render

great work! I've done quite a bit of amateur 2-D work on the CS guns, but I never did do anything with the CR-1 - I am now of the opinion I never will. Thanks Mikel, appreciate the compliment. I took a look at your deviant art page and I love your work! I was thinking about doing some of the guns y...
by Mercury
Mon Jan 21, 2013 8:35 pm
Forum: Rifts®
Topic: CR-1 Rocket Launcher 3D Render
Replies: 25
Views: 1950

Re: CR-1 Rocket Launcher 3D Render

A quick low quality (only 50 passes) fly by: http://download.blender.org/ftp/incoming/CR-1%20Flyby%20%5b50%20pass%5d.avi (Note: video will be auto purged eventually) The quality is very "grainy", but this is how the render engine I used works. Rather than spitting out a perfectly clean fin...
by Mercury
Mon Jan 21, 2013 7:27 pm
Forum: Rifts®
Topic: CR-1 Rocket Launcher 3D Render
Replies: 25
Views: 1950

Re: CR-1 Rocket Launcher 3D Render

heh, thanks Blindscount (and all!). Been poking my head around here for a while now, just never got around to creating an account This was actually a model a did a long while ago (in Blender, for those curious) that I decided to update the materials for the new Cycles render engine. Here is what the...

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