Search found 6152 matches
- Sun May 01, 2016 1:23 pm
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
Most MDC weapons are not detected with some sensory ability how is it being the same for TW a huge stealth advantage? Most MD weapons will at least register on metal detectors, Wilks being the most well-known exception. I think in close range their e-clips could be detected (at least if not empty) ...
- Thu Apr 28, 2016 10:11 pm
- Forum: Heroes Unlimited™
- Topic: Ever have a GM disallow a power, you wanted, because...
- Replies: 40
- Views: 23536
Re: Ever have a GM disallow a power, you wanted, because...
Eh. Play it anyway you want man. Not trying to be dismissive but I've already put way way way too much time into a silly/stupid power and debating over if something written to minimally effect tech from the 80s can affect modern tech from 2016. I'm not going to convince you. If that's how you wanna...
- Wed Apr 27, 2016 7:14 pm
- Forum: Heroes Unlimited™
- Topic: Ever have a GM disallow a power, you wanted, because...
- Replies: 40
- Views: 23536
Re: Ever have a GM disallow a power, you wanted, because...
Eh. Play it anyway you want man. Not trying to be dismissive but I've already put way way way too much time into a silly/stupid power and debating over if something written to minimally effect tech from the 80s can affect modern tech from 2016. I'm not going to convince you. If that's how you wanna...
- Wed Apr 27, 2016 8:12 am
- Forum: Heroes Unlimited™
- Topic: Ever have a GM disallow a power, you wanted, because...
- Replies: 40
- Views: 23536
Re: Ever have a GM disallow a power, you wanted, because...
(I note that flatline popped in to mention the danger to hard drives; would the bot have a hard drive?) A robot would have volatile memory (aka RAM or something similar) and some sort of persistent memory. I would expect both kinds to be, in theory, vulnerable to being disrupted by severe levels of...
- Tue Apr 26, 2016 11:08 pm
- Forum: Heroes Unlimited™
- Topic: Ever have a GM disallow a power, you wanted, because...
- Replies: 40
- Views: 23536
Re: Ever have a GM disallow a power, you wanted, because...
CD's will not be damaged by static electricity unless you manage to melt them.
As far as data loss goes, static electricity is really only dangerous to storage media that use magnetic regions on disk to encode data (hard drives, tapes, floppy disks) or possibly solid state drives.
--flatline
As far as data loss goes, static electricity is really only dangerous to storage media that use magnetic regions on disk to encode data (hard drives, tapes, floppy disks) or possibly solid state drives.
--flatline
- Tue Apr 26, 2016 11:05 pm
- Forum: Rifts®
- Topic: Gnomes in Rifts?
- Replies: 64
- Views: 12114
Re: Gnomes in Rifts?
As far as other gnomes in rifts go, idk. I feel that if you're trying to play a gnome in Rifts, it should only be for the laughs. There are so many better races to choose from. Better is a subjective term. Gnomes can be very interesting characters to play since they face a different set of challeng...
- Tue Apr 26, 2016 8:25 am
- Forum: Heroes Unlimited™
- Topic: Ever have a GM disallow a power, you wanted, because...
- Replies: 40
- Views: 23536
Re: Ever have a GM disallow a power, you wanted, because...
I've never known a GM to disallow a power because it was too weak.
I have, personally, disallowed a power because it makes players play stupidly. But that's not quite the same thing.
--flatline
I have, personally, disallowed a power because it makes players play stupidly. But that's not quite the same thing.
--flatline
- Sun Apr 24, 2016 8:27 am
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
A "charged" battery is chemically different from an "uncharged" battery. That's all. Saying that a battery is "in use" because it's "charged" would be like saying that gasoline is "in use" compared to water and carbon dioxide. Similarly, for capacito...
- Thu Apr 21, 2016 8:21 pm
- Forum: Rifts®
- Topic: No Starting Armor Classes
- Replies: 64
- Views: 11571
Re: No Starting Armor Classes
DGR isn't always appropriate. For example, in a typical victims game, you have insufficient resources. You have no leg up on the antagonist. You should fully expect to lose, but if you're lucky, you have some say in how you lose. And maybe, just maybe, you don't lose or at least manage some meaning...
- Thu Apr 21, 2016 12:52 pm
- Forum: Rifts®
- Topic: No Starting Armor Classes
- Replies: 64
- Views: 11571
Re: No Starting Armor Classes
DGR isn't always appropriate. For example, in a typical victims game, you have insufficient resources. You have no leg up on the antagonist. You should fully expect to lose, but if you're lucky, you have some say in how you lose. And maybe, just maybe, you don't lose or at least manage some meaningf...
- Wed Apr 20, 2016 10:10 pm
- Forum: Rifts®
- Topic: No Starting Armor Classes
- Replies: 64
- Views: 11571
Re: No Starting Armor Classes
Serus Angel wrote:Users of Magic are rare as well right?
Totally depends on where you are and who your GM is.
- Mon Apr 18, 2016 10:44 pm
- Forum: Rifts®
- Topic: No Starting Armor Classes
- Replies: 64
- Views: 11571
Re: No Starting Armor Classes
Almost all races in CB1 were potentially player races. But that's not exactly what I was talking about. I was talking about the ability of trained humans and super-humans to be mega-damage power-houses. Wrist strengthening exercises give a normal human 4 MDC. Kick Practice lets you kick with the fo...
- Mon Apr 18, 2016 10:13 pm
- Forum: Rifts®
- Topic: No Starting Armor Classes
- Replies: 64
- Views: 11571
Re: No Starting Armor Classes
The most dangerous thing about Rifts Earth is the folks who have MD equipment.
The supernatural baddies are a distant second. And that includes vampires.
The supernatural baddies are a distant second. And that includes vampires.
- Mon Apr 18, 2016 7:32 pm
- Forum: Rifts®
- Topic: No Starting Armor Classes
- Replies: 64
- Views: 11571
Re: No Starting Armor Classes
CB1 screwed a lot of the previous balance up. I never had issues with CB1. It was SB1 and the introduction of the Wilk's pulse laser rifle that totally screwed up the established balance in my groups. The powerful stuff in CB1 was mostly GM material. Most of the player races were still SDC and stat...
- Sun Apr 17, 2016 10:31 pm
- Forum: Rifts®
- Topic: Gnomes in Rifts?
- Replies: 64
- Views: 12114
Re: Gnomes in Rifts?
How much MD would you allow a toddler sized jumpsuit of it to have? Enough to matter (say, more than 10MDC)? In my mind, MDC comes from the thickness of the plate, not from it's overall surface area. I'd imagine it could easily have 1/3rd to 1/2 of the standard value, possibly even higher. I'd only...
- Sun Apr 17, 2016 7:40 pm
- Forum: Rifts®
- Topic: Gnomes in Rifts?
- Replies: 64
- Views: 12114
Re: Gnomes in Rifts?
I could see them going the Invidian (sp?) Robo-Jockey route from Phase World, given their small size you could make a human-sized power armor that would let them interact with human-scale equipment to the same degree a human could and still have room for carry space. It could practically double as ...
- Sun Apr 17, 2016 7:38 pm
- Forum: Rifts®
- Topic: Gnomes in Rifts?
- Replies: 64
- Views: 12114
Re: Gnomes in Rifts?
What about having an Operator converting an exoskeleton EBA into a rudimentary power armor for the gnome to pilot? That is an excellent idea! PCs could have lots of fun dealing with the quirks of experimental or one-off prototypes. MD hide armor should be relatively simple to size option as well. H...
- Sun Apr 17, 2016 5:46 pm
- Forum: Rifts®
- Topic: Gnomes in Rifts?
- Replies: 64
- Views: 12114
Gnomes in Rifts?
We all thought it odd that Gnomes were left out of CB1. Playing a gnome in Rifts Earth certainly presents several challenges. Imagine a humanoid roughly the size of a human 3-year-old. 1. is there any non-magic MDC armor made in their size? 2. how about non-magic MD weapons? 3. how hard is it to mod...
- Sat Apr 16, 2016 6:57 pm
- Forum: Heroes Unlimited™
- Topic: Psi-Slinger Conversion
- Replies: 20
- Views: 13095
Re: Psi-Slinger Conversion
I would be careful about letting anyone harm invulnerable characters... part of the reason these powers are... powerful... is because they are very difficult to harm. Besides that, while such characters are vulnerable to magic and psionics that affect the MIND ... magic and psionics that create phy...
- Fri Apr 15, 2016 8:37 am
- Forum: Splicers®
- Topic: Electrical Weapon clairifications
- Replies: 6
- Views: 5993
Re: Electrical Weapon clairifications
well, if you're looking to dish out maximum damage per action, and you don't mind very short range (as implied by being willing to enter melee combat), i really must recommend the flying blades. you can volley them, as many as you have, and they are not ammo-based. they work against pretty much any...
- Wed Apr 13, 2016 8:44 am
- Forum: Guild of Magic & Psionics
- Topic: TW shotgun
- Replies: 11
- Views: 7277
Re: TW shotgun
The GMG or BoM (don't remember which) lists magic arrows, but gives no mention of how they're made.
- Sun Apr 10, 2016 9:07 am
- Forum: Rifts®
- Topic: Do your characters usually have a signature weapon?
- Replies: 28
- Views: 3493
Re: Do your characters usually have a signature weapon?
The only character I ever made with Enchant Weapon: Minor had a small .22lr machine pistol that he used with enchanted bullets. It was a high-powered phase world campaign and half-way through it we detoured back to Earth to stock up on more .22lr ammo. The other players were highly amused. Another c...
- Sat Apr 09, 2016 9:26 pm
- Forum: Rifts®
- Topic: Do your characters usually have a signature weapon?
- Replies: 28
- Views: 3493
Do your characters usually have a signature weapon?
My characters tend to become attached to particular weapons that they use even if there are better weapons available. They'll use something else if they have to, but otherwise they'll reach for "old faithful". Often it's a weapon that they start with, but sometimes it's something they acqu...
- Fri Apr 08, 2016 4:47 pm
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
You can make a TK sniper rifle, sure, but what's the range on it? Don't use Telekinesis. Instead use Power Bolt, which has a range of 1600ft +100/level. Here's a quick design: Device Level 5 Damage: 5D6+10 MD (average of 27.5 MD, which is better than 1D4x10) Range: 2100 feet Primary Spell: Power Bo...
- Fri Apr 08, 2016 8:27 am
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
You can make a TK sniper rifle, sure, but what's the range on it? Don't use Telekinesis. Instead use Power Bolt, which has a range of 1600ft +100/level. Here's a quick design: Device Level 5 Damage: 5D6+10 MD (average of 27.5 MD, which is better than 1D4x10) Range: 2100 feet Primary Spell: Power Bo...
- Thu Apr 07, 2016 4:40 pm
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
I would have to look at trying to add that to my home tw guideline. see how it works out. I am going to introduce a new group to rifts not sure if one will play a tw. *You feeling alright Flatline you forgot to sign your post. I got a new phone that actually has a half-decent browser, but typing is...
- Thu Apr 07, 2016 12:02 pm
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
that is more with how they did it latter on. Yes. The BoM just says how much PPE for all the TW items from RMB. No mention of casting spells at all. --flatline That is because after the first book they started just listing just ppe. They also stopped telling you how they where made. Ah. That's just...
- Thu Apr 07, 2016 7:30 am
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
that is more with how they did it latter on. Yes. The BoM just says how much PPE for all the TW items from RMB. No mention of casting spells at all. --flatline That is because after the first book they started just listing just ppe. They also stopped telling you how they where made. Ah. That's just...
- Wed Apr 06, 2016 9:43 pm
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
Blue_Lion wrote:that is more with how they did it latter on.
Yes. The BoM just says how much PPE for all the TW items from RMB. No mention of casting spells at all.
--flatline
- Wed Apr 06, 2016 8:26 pm
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
Okay, pulled out RMB. Page 91-92 covers converting the power source of laser weapons. "To Recharge: casting another Globe of Day Light and Energy Bolt (7 PPE total) will charge the weapon with another 10 blasts". So 10MD/PPE is the correct ratio. --flatline You are right I missed that, be...
- Wed Apr 06, 2016 6:55 pm
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
Okay, pulled out RMB. Page 91-92 covers converting the power source of laser weapons.
"To Recharge: casting another Globe of Day Light and Energy Bolt (7 PPE total) will charge the weapon with another 10 blasts".
So 10MD/PPE is the correct ratio.
--flatline
"To Recharge: casting another Globe of Day Light and Energy Bolt (7 PPE total) will charge the weapon with another 10 blasts".
So 10MD/PPE is the correct ratio.
--flatline
- Wed Apr 06, 2016 5:44 pm
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
A TK rifle or pistol is far more PPE efficient than a slug thrower with enchanted bullets, but does less damage (2d4 vs 2d6). If your GM allows the TK weapons to fire the same bursts as the WP describes, then the difference become more noticeable: Expected damage from automatic rifle with enchanted...
- Wed Apr 06, 2016 8:42 am
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
A TK rifle or pistol is far more PPE efficient than a slug thrower with enchanted bullets, but does less damage (2d4 vs 2d6). If your GM allows the TK weapons to fire the same bursts as the WP describes, then the difference become more noticeable: Expected damage from automatic rifle with enchanted...
- Tue Apr 05, 2016 7:30 pm
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
A TK rifle or pistol is far more PPE efficient than a slug thrower with enchanted bullets, but does less damage (2d4 vs 2d6). If your GM allows the TK weapons to fire the same bursts as the WP describes, then the difference become more noticeable: Expected damage from automatic rifle with enchanted ...
- Mon Apr 04, 2016 11:38 am
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
Shark_Force wrote:the ritual spellcasting sorcerous proficiencies from nightbane could *really* help out here. potentially so could the enchanting spells from there, if converted over.
I've got several Nightbane books and have never managed to make it through them. Maybe I need to go pull them out.
- Mon Apr 04, 2016 9:42 am
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
--From what I am reading,...The once per three months is written to mean that only one perm magic weapon can be made every three months. In other words the temporarily enchanted stuff does not count towards the three month limit. Thus if the char just doesn't make any perm magic weapons, then she c...
- Mon Apr 04, 2016 8:12 am
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Re: Pondering the spell Enchant Weapon: Minor
That temporal spell which attunes stuff to people, do you think that could prevent enchanted weapons from being used? I suppose the GM could rule that Attune Object to Owner would prevent the weapon from doing MD for anyone other than the owner. To be honest, I'm not sure how I'd rule on that one i...
- Sun Apr 03, 2016 8:04 pm
- Forum: Rifts®
- Topic: Pondering the spell Enchant Weapon: Minor
- Replies: 66
- Views: 8211
Pondering the spell Enchant Weapon: Minor
In other threads, Enchant Weapon: Minor has been a contentious topic, so I thought I'd dedicate a thread to it. First off, it's a 15th level spell that, until RUE ramped up the ley lines, wasn't particularly appealing because if you had 400 PPE, there were probably better uses for it. Even more so i...
- Wed Mar 30, 2016 10:17 pm
- Forum: Rifts®
- Topic: Silver Bullets
- Replies: 64
- Views: 10002
Re: Silver Bullets
If there is supply and demand, then there is a potential for a market. Are you saying there is no demand or no supply? According to the book no one sells high level spells, they might allow you to pay to learn them if you do something good but bye the book no one sells them. So no supply. And does ...
- Wed Mar 30, 2016 8:57 pm
- Forum: Rifts®
- Topic: Silver Bullets
- Replies: 64
- Views: 10002
Re: Silver Bullets
Actually it dosn't say that atlantis won't sell to humans, it says they are discriminated against and treated like second class citizens at best and slaves at worst. you can still wind up finding a seller, you just have to find merchants willing to sell to humans. as for that GMG entry, yea, that's...
- Wed Mar 30, 2016 8:34 am
- Forum: Rifts®
- Topic: Silver Bullets
- Replies: 64
- Views: 10002
Re: Silver Bullets
Let's get back on topic.
- Tue Mar 29, 2016 2:03 pm
- Forum: Rifts®
- Topic: What burst rules do you use?
- Replies: 27
- Views: 4170
Re: What burst rules do you use?
Moving on from regular rounds, how do you handle "bursts" of explosions? We have some examples from the books but I don't know how well they lend themselves to generalized rules. For example, a fragmentary shotgun shell does 2d6MD with 5' radius while 2 fired together does 3d6MD with a 10...
- Sun Mar 27, 2016 3:08 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Clear rule on simultaneous attacks and auto dodge.
- Replies: 38
- Views: 24543
Re: Clear rule on simultaneous attacks and auto dodge.
Do you allow autododge to move the dodging character out of the area of effect of such things as explosions?
- Sun Mar 27, 2016 9:42 am
- Forum: Rifts®
- Topic: What burst rules do you use?
- Replies: 27
- Views: 4170
Re: What burst rules do you use?
Moving on from regular rounds, how do you handle "bursts" of explosions? We have some examples from the books but I don't know how well they lend themselves to generalized rules. For example, a fragmentary shotgun shell does 2d6MD with 5' radius while 2 fired together does 3d6MD with a 10'...
- Sat Mar 26, 2016 7:03 pm
- Forum: Heroes Unlimited™
- Topic: In a minor hero campaign...
- Replies: 87
- Views: 49891
Re: In a minor hero campaign...
Create Force Fields...at least if you're using revised. HU2 nerfed the power.
Vibration is excellent.
If it's a truly low powered campaign, just about any major can be fun.
Vibration is excellent.
If it's a truly low powered campaign, just about any major can be fun.
- Sat Mar 26, 2016 10:32 am
- Forum: Rifts®
- Topic: Conjurer wants to make napalm
- Replies: 60
- Views: 13357
Re: Conjurer wants to make napalm
Here's a few more to think about: -- If a Conjurer creates a small log and tosses it onto the campfire, does it burn and give off heat? I'd say the answer is yes. And assuming it completely burned prior to the duration expiring, I'd say it was indistinguishable from a normal log. -- If a Conjurer c...
- Fri Mar 25, 2016 9:38 am
- Forum: Rifts®
- Topic: Silver Bullets
- Replies: 64
- Views: 10002
Re: Silver Bullets
If silver isn't available, Enchant Weapon: Minor can make 72 magic bullets per casting. I think magic bullets would be effective against most invulnerable monsters. Someone with their books might verify vampires and were-creatures for us.
- Thu Mar 24, 2016 2:37 pm
- Forum: All Things Palladium Books®
- Topic: Priest Variants
- Replies: 8
- Views: 7028
Re: Priest Variants
CB2 has priest OCC.
- Mon Mar 21, 2016 1:42 pm
- Forum: Rifts®
- Topic: Creating a Character Step 4:Determining Psionics RMB vs RUE
- Replies: 29
- Views: 2217
Re: Creating a Character Step 4:Determining Psionics RMB vs
I always downgraded from major to minor to avoid losing my skills.
- Thu Mar 17, 2016 9:18 pm
- Forum: Rifts®
- Topic: What burst rules do you use?
- Replies: 27
- Views: 4170
Re: What burst rules do you use?
Was just flipping through RUE and see that in the description of WP Rifle, it has 3 shots for 2x damage, 6 shots for 3x damage. Perhaps I should adjust my house rules to match (I currently use 5 shots for 3x...so it's a small change). Do the rules intend for semi-automatic weapons to be able to do b...