Search found 1556 matches
- Mon Mar 29, 2021 2:22 pm
- Forum: Savage Rifts™
- Topic: [Actual Play] Rifts PA 105 - Hot Springs
- Replies: 2
- Views: 6925
Re: [Actual Play] Rifts PA 105 - Hot Springs
Players Lia - Eugenia Green Matt - Zero Day Shawn - Jäger Tyrell - Echo GM Commentary This week PEG added compendium support for SWADE to Roll20, including a few useful tables and macro features. I had already gone to the effort of creating rule handouts for the entire core rules, which will contin...
- Sat Mar 20, 2021 2:39 pm
- Forum: Savage Rifts™
- Topic: [Actual Play] Rifts PA 105 - Hot Springs
- Replies: 2
- Views: 6925
Re: [Actual Play] Rifts PA 105 - Hot Springs
Players Lia - Eugenia Green Matt - Zero Day Shawn - Cowboys Tyrell - Echo GM Commentary Our pregame discussion revolved around some of Tyrell's character background. He expected that I might shoot some of his ideas down, but honestly Rifts is the game where almost anything goes and I try to take th...
- Fri Mar 19, 2021 7:08 pm
- Forum: All Things Palladium Books®
- Topic: Poll about miniatures - resin or metal.
- Replies: 13
- Views: 5131
Re: Poll about miniatures - resin or metal.
I checked the prerelease schedule. They went with resin. Nothing too exciting yet, but I'll be optimistic for future releases (c'mon Titan Robots!).
- Thu Mar 18, 2021 10:46 pm
- Forum: All Things Palladium Books®
- Topic: Poll about miniatures - resin or metal.
- Replies: 13
- Views: 5131
Re: Poll about miniatures - resin or metal.
Missed the window for the poll. Any news on what figures are getting made? Another good reason to go with resin is to make to-scale giant robots more feasible. A 5" or 6" tall bot in metal would be a huge pain to assemble and cost a small fortune.
- Sun Mar 07, 2021 2:50 am
- Forum: Rifts®
- Topic: Transferred Intelligence and spellcasters?
- Replies: 16
- Views: 8112
Re: Transferred Intelligence and spellcasters?
Handwave it. Published NPCs that have pulled off similar stuff, like Denwyn Ironheart (CW6: Final Siege), only explain it as "somehow" and don't go into specifics.
- Sun Mar 07, 2021 2:27 am
- Forum: Megaversal Ambassadors
- Topic: Ways to speed up charter generation ?
- Replies: 7
- Views: 45091
Re: Ways to speed up charter generation ?
When I demo the game, I usually offer a bunch of pregenerated characters to avoid this problem (they're available in the thread I've got linked in my signature if you want to borrow them). Trying to do a group character generation is a huge pain, but handouts like you want to use can make it easier....
- Sun Mar 07, 2021 2:11 am
- Forum: Rifts®
- Topic: Tauton RCC in Rifts Africa missing secondary skills?
- Replies: 5
- Views: 5473
Re: Tauton RCC in Rifts Africa missing secondary skills?
Rifts Africa, p.64 wrote:Five secondary skills plus one additional Earth language, can also be selected from any category except electrical, medical, and science.
It's there, just not clearly identified.
- Sun Mar 07, 2021 2:02 am
- Forum: Savage Rifts™
- Topic: [Actual Play] Rifts PA 105 - Hot Springs
- Replies: 2
- Views: 6925
[Actual Play] Rifts PA 105 - Hot Springs
This is my current campaign. It's hosted on Roll20 and focuses on a small town in Central Arkansas. I didn't use the Tomorrow Legion stuff at all. Please feel free to offer comments, suggestions, and feedback as you wish. Players Lia - Eugenia Green Matt - Zero Day Shawn - Cowboys GM Commentary Tyre...
- Sun Mar 07, 2021 1:53 am
- Forum: Savage Rifts™
- Topic: Savage VTT
- Replies: 2
- Views: 7182
Re: Savage VTT
I just started running Savage Rifts on Roll20. It was a huge amount of work on the front end to set up the rules and NPC references. I'm not totally sure that it was worth the effort but time will tell.
- Sat Dec 29, 2018 4:02 am
- Forum: Rifts®
- Topic: Auto-G Question
- Replies: 16
- Views: 6994
Re: Auto-G Question
In a world where they maintain the expertise to engineer mutant humanoids, have miniaturized nuclear reactors, and computerized translation on demand for virtually any spoken language, a pocket DNA analyzer is hardly a challenge. Let's not argue though. I'm going with it's magic!
- Sat Dec 29, 2018 3:08 am
- Forum: Rifts®
- Topic: Trying to Fix My Problem with Spell Magic
- Replies: 33
- Views: 14532
Re: Trying to Fix My Problem with Spell Magic
I try to build a personalized spell/power reference for each character that I hand out. That process also helps me go over the material more frequently and remember more of it while I'm running my NPCs. The sheer volume of spells and powers is quite overwhelming though.
- Sat Dec 29, 2018 3:03 am
- Forum: Rifts®
- Topic: Auto-G Question
- Replies: 16
- Views: 6994
Re: Auto-G Question
I'm going to say no, this isn't possible. The sample needs to be from the source, not a copy. Any reason other than it makes changing into the same creature at will too easy? Simple the sample is contaminated not a pure sample. While it mimics the DNA of the subject it copies its true DNA is that o...
- Fri Dec 28, 2018 2:23 pm
- Forum: Rifts®
- Topic: Auto-G Question
- Replies: 16
- Views: 6994
Re: Auto-G Question
Mack wrote:I'm going to say no, this isn't possible. The sample needs to be from the source, not a copy.
Any reason other than it makes changing into the same creature at will too easy?
- Thu Dec 27, 2018 3:37 pm
- Forum: Rifts®
- Topic: Auto-G Question
- Replies: 16
- Views: 6994
Auto-G Question
The text indicates that the Auto-G takes on the form of a creature that it consumes a sample from down to the genetic level. Can one take a sample from itself after transforming to use later?
- Mon Dec 24, 2018 9:51 pm
- Forum: Rifts®
- Topic: Portable Sentry Turrets?
- Replies: 11
- Views: 5586
Portable Sentry Turrets?
I can't recall which books I've seen them in. Where are they published?
Thanks!
Thanks!
- Mon Dec 17, 2018 12:43 pm
- Forum: Megaversal Ambassadors
- Topic: Rifts and Other Palladium Demo Resources
- Replies: 31
- Views: 161563
- Mon Dec 17, 2018 12:42 pm
- Forum: Megaversal Ambassadors
- Topic: Rifts and Other Palladium Demo Resources
- Replies: 31
- Views: 161563
- Mon Dec 17, 2018 12:41 pm
- Forum: Megaversal Ambassadors
- Topic: Rifts and Other Palladium Demo Resources
- Replies: 31
- Views: 161563
Rifts Characters - Level Two
Dwarf Anti-Robot Headhunter Human Computer Empath (Three Galaxies) Human Crazy Human Cyber-Knight Human Elemental Fusionist Human Mutant Vagabond - Vibration Powers Human Phase Adept (Three Galaxies) Human Priest (Three Galaxies) Kankoran Knight Mantaz Sectle Mutant African Lion Dinosaur Hunter
- Mon Dec 17, 2018 12:40 pm
- Forum: Megaversal Ambassadors
- Topic: Rifts and Other Palladium Demo Resources
- Replies: 31
- Views: 161563
Rifts Characters - Level One
I exceeded the maximum number of URLs that could be included in a single post, so the characters had to get moved down-thread. I've generated many characters over the years, but only since starting to develop my custom character sheet have I been keeping them in an electronic format. Please feel fre...
- Sat Dec 15, 2018 1:43 am
- Forum: Rifts®
- Topic: Have any of you ever run a campaign of law enforcement?
- Replies: 14
- Views: 5615
Re: Have any of you ever run a campaign of law enforcement?
I ran a demo game with dog boys running patrols and investigations in the Chi-Town burbs as PCs. It went well. I'd run it as a full campaign for the right group.
- Sat Dec 15, 2018 1:34 am
- Forum: Rifts®
- Topic: Do you do anything about power creeep.
- Replies: 24
- Views: 10268
Re: Do you do anything about power creeep.
Asymmetrical play has been a part of the game since the original book was published. When a group can feature both a vagabond and a dragon as PCs, I really don't see the need to worry about power creep. Now that's different from attempting to create some form of parity in the degree of usefullness t...
- Sat Dec 15, 2018 1:21 am
- Forum: Rifts®
- Topic: Where do you fit on the scale of fan fiction?
- Replies: 16
- Views: 7463
Re: Where do you fit on the scale of fan fiction?
I think it's an abomination and should be hidden away from view. Please write all you want, in any fashion that brings you pleasure, but keep it to yourself.
- Sat Dec 15, 2018 1:16 am
- Forum: The Rifter® Forum
- Topic: Well you can stop working on those Rifter submissions
- Replies: 28
- Views: 27779
Re: Well you can stop working on those Rifter submissions
If you have work that you were hoping to publish in the Rifter, consider posting it to the forum. It may still be of use to someone.
- Mon Aug 01, 2016 2:05 am
- Forum: Rifts®
- Topic: It seems the Crazy special ability of Auto-Dodge is due to
- Replies: 18
- Views: 2632
Re: It seems the Crazy special ability of Auto-Dodge is due
In my opinion, it should seldom if ever come up. Like other superhero weaknesses, it should get mentioned frequently but only occur when it's dramatic and exciting.
- Wed Jul 27, 2016 11:38 am
- Forum: G.M.s Forum
- Topic: HU Aerial Combat - Stunts
- Replies: 3
- Views: 4152
Re: HU Aerial Combat - Stunts
Upon further reading, a stunt forces an opponent in the dog-tail position to spend an action and roll to maintain dog-tail. It's implied, but not explicitly stated, that a stunt can be used to automatically take the dog-tail without shaking off an opponent that is in it already. That's a pretty dece...
- Tue Jul 26, 2016 7:01 pm
- Forum: G.M.s Forum
- Topic: HU Aerial Combat - Stunts
- Replies: 3
- Views: 4152
HU Aerial Combat - Stunts
HU2, p87 describes the consequences of failing a stunt, but offers no suggestion at benefits for attempting one. What should the incentive for trying a difficult and creative maneuver be?
- Tue Jul 26, 2016 6:28 pm
- Forum: Rifts®
- Topic: Favorite Monster Tattoos
- Replies: 28
- Views: 5188
Re: Favorite Monster Tattoos
The text indicates that the creature becomes full-sized, but is not otherwise specific regarding how that size is determined. I would be inclined to have the tattoo master that creates the tattoo establish exactly what a character gets any time the power is used. So, yes. If a character can get a ta...
- Tue Jul 26, 2016 11:31 am
- Forum: Rifts®: Dimension Books
- Topic: Dimension Book X Sourcebook - Which Worlds?
- Replies: 15
- Views: 10573
Re: Dimension Book X Sourcebook - Which Worlds?
Axelmania wrote:Pleasure World please.
Which one?
- Tue Jul 26, 2016 11:31 am
- Forum: Rifts®: Dimension Books
- Topic: Phase Mystic Magic Resistance
- Replies: 40
- Views: 27738
Re: Phase Mystic Magic Resistance
Rules lawyer is a pejorative for a reason. Take stuff less seriously, you'll be happier.
- Sun Jul 24, 2016 12:50 am
- Forum: Rifts®
- Topic: Favorite Monster Tattoos
- Replies: 28
- Views: 5188
Re: Favorite Monster Tattoos
I tend to go for stuff that looks cool, rather than focus on the powers that the monster may have. I've used a sea serpent (WB2, p11) and a gryphon (CB1R, p137) in the past. Both are useful, but neither has very many actions per round or inflicts a tremendous amount of damage. The sea serpent can be...
- Fri Jul 22, 2016 10:03 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: interesting first OCCs for a Reformed Demon to pick
- Replies: 21
- Views: 19653
Re: interesting first OCCs for a Reformed Demon to pick
None are better and mundane.
- Fri Jul 22, 2016 10:01 am
- Forum: Rifts®: Dimension Books
- Topic: Phase Mystic Magic Resistance
- Replies: 40
- Views: 27738
Re: Phase Mystic Magic Resistance
It's not the law. It's a poorly written description of a fictitious ability. You can disagree on the interpretation. Which is why I asked for opinions and pros/cons rather than a firm ruling. Please stop antagonizing people over trivial crap.
- Thu Jul 21, 2016 10:34 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: interesting first OCCs for a Reformed Demon to pick
- Replies: 21
- Views: 19653
Re: interesting first OCCs for a Reformed Demon to pick
PhD the PhD education package from Heroes Unlimited would give the character many skills and a mundane career. I think the reformed demon has sufficient powers without adding more from another class.
- Wed Jul 20, 2016 6:01 pm
- Forum: G.M.s Forum
- Topic: Weapon Covered in Flames Tattoo Question
- Replies: 4
- Views: 4382
Re: Weapon Covered in Flames Tattoo Question
On the one hand, I like the tattoos to produce exactly what they're depicting. I think it makes for a nice tell when using them against players that are unfamiliar with the full tattoo magic rules. On the other, I don't think the weapon covered in flames and a coiled serpent is really going to conju...
- Sat Jul 16, 2016 12:11 pm
- Forum: Palladium Fantasy RPG®
- Topic: Titanium in PFRPG
- Replies: 29
- Views: 14866
Re: Titanium in PFRPG
Mythryll?
- Fri Jul 15, 2016 1:44 pm
- Forum: Guild of Magic & Psionics
- Topic: Tattoos, atlanteans, and the Enlightened Immortal
- Replies: 4
- Views: 4698
Re: Tattoos, atlanteans, and the Enlightened Immortal
There is no precedent that I am aware of for removing or eliminating the True Atlanteans immunity to transformation. That will prohibit a TA-EI from shape shifting, changing their race, elemental composition, or altering their body with additional limbs or organs. Arguably, it might even prevent the...
- Fri Jul 15, 2016 12:13 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: TMNT Minis.
- Replies: 3
- Views: 4982
Re: TMNT Minis.
I have not. I know of at least two companies currently making post-adolescent anthropomorphic martial arts shelled reptiles though.
- Thu Jul 14, 2016 10:11 pm
- Forum: Rifts®
- Topic: MOM conversion and Brodkill
- Replies: 22
- Views: 4679
Re: MOM conversion and Brodkill
Don't forget that M.O.M. implants aren't exclusive to Mindwerks. Any cyberdoc that the brodkil have captured can implant them, if they've got the parts. Which would probably give them a good reason to trade with the black market or raid clinics in more settled areas. SB3 even notes that there are se...
- Thu Jul 14, 2016 9:05 pm
- Forum: Palladium Fantasy RPG®
- Topic: Titanium in PFRPG
- Replies: 29
- Views: 14866
Re: Titanium in PFRPG
I think it would be quite expensive. Titanium was impossible to isolate in any significant quantity until 1937 when William Kroll developed a process to refine it using volatile chemicals and high temperatures. Alchemy could obviously short-cut that though.
- Thu Jul 14, 2016 12:06 pm
- Forum: Heroes Unlimited™
- Topic: Robots with Superpowers
- Replies: 18
- Views: 10671
Robots with Superpowers
Under the existing rules, how would you go about imparting a superpower to a robotic category hero? There are many examples of this in the genre including androids that can manipulate their density, robots that can control the movement of air, and shape-shifting assassin bots.
- Thu Jul 14, 2016 11:44 am
- Forum: Palladium Books® Games Q. & A.
- Topic: What is an Attack/Action?
- Replies: 2
- Views: 3917
What is an Attack/Action?
From a design perspective, what are we really attempting to simulate when we define something as an attack? How do we really determine how many attacks a particular effort should demand? Is it really a time increment? Or is it a balancing device?
Thoughts?
Thoughts?
- Thu Jul 14, 2016 1:17 am
- Forum: Heroes Unlimited™
- Topic: Starting money for Characters above first Level
- Replies: 5
- Views: 4134
Re: Starting money for Characters above first Level
The HUGMG has salaries for various occupations. You cound set a percentage of that as savings per level. Maybe with a disposition modifier. Honestly though, I'd just try to figure out what equipment makes sense for an established crime fighter of the character’s type to have and ask the GM if I can ...
- Wed Jul 13, 2016 5:13 pm
- Forum: Megaversal Ambassadors
- Topic: Rifts and Other Palladium Demo Resources
- Replies: 31
- Views: 161563
Heroes Unlimited
Messing about with Heroes Unlimited. For these sheets, I've divided it into the character's heroic identity and their mundane identity. Since I expect to focus more on costumed action, I put all of the combat and powers on the hero ID page while the skills, equipment, and background info are on the ...
- Wed Jul 13, 2016 11:24 am
- Forum: Rifts®
- Topic: MOM conversion and Brodkill
- Replies: 22
- Views: 4679
Re: MOM conversion and Brodkill
Page 17, fifth paragraph, second sentence limits M.O.M. conversion to humans, elves, and human-like d-bees, and page 19, top of the right column, the bold heading "maximum number of implants" establishes the normal limits for player characters. It does indicate that three or more implants ...
- Tue Jul 12, 2016 2:54 pm
- Forum: Rifts®
- Topic: MOM conversion and Brodkill
- Replies: 22
- Views: 4679
Re: MOM conversion and Brodkill
Mindwerks isn't what you want it to be. I think we get that. Make it bigger and badder then.
- Tue Jul 12, 2016 1:10 pm
- Forum: Rifts®
- Topic: MOM conversion and Brodkill
- Replies: 22
- Views: 4679
Re: MOM conversion and Brodkill
I think you're exaggerating. First off, they don't only enhance brodkil; they're just the most numerous. You want a more powerful threat, use another d-bee as the base creature and the brokil as cannon fodder. Ogres are specifically mentioned as being able to undergo the full M.O.M. process. Second,...
- Mon Jul 11, 2016 9:37 pm
- Forum: Rifts®
- Topic: MOM conversion and Brodkill
- Replies: 22
- Views: 4679
Re: MOM conversion and Brodkill
I agree with the two-implant interpretation. However, I wouldn't let it stop you from making an exceptional villain that is a full crazy. There are so many more powerful villain options at this point the limit really only serves to define brodkil in a subservient role to nastier things.
- Mon Jul 11, 2016 4:16 pm
- Forum: Guild of Magic & Psionics
- Topic: Invented Magic Tattoos
- Replies: 105
- Views: 84531
Re: Invented Magic Tattoos
Modern Weapon Tattoo: Rocket Turret Duration: 10 min per level PPE: 80 Max range: 1 mile Holds 6 guided mini-missiles Uses standard mini-missiles Costs 60 PPE to refill turret with 6 mini-missiles Damage/effect as per mini-missile type Tracks designated targets and can be magically attached to an v...
- Mon Jul 11, 2016 11:48 am
- Forum: G.M.s Forum
- Topic: Resting/sleeping
- Replies: 3
- Views: 3505
Re: Resting/sleeping
Here's the thing, PalladiumBrony, Palladium's games were written with the intent that you focus on action more than mundane tasks. It doesn't include rules to govern pretty much anything outside of stressful situations. To that end, fatigue shouldn't even come into play unless the characters are bei...
- Mon Jul 11, 2016 12:00 am
- Forum: Guild of Magic & Psionics
- Topic: Kitsune Homemade race. What do you think?
- Replies: 8
- Views: 7986
Re: Kitsune Homemade race. What do you think?
It could use some word-smithing. Something along the lines of, "Similar to were-creatures, the kitsune are invulnerable to most forms of attack. Kitsune take no damage from normal and mega-damage attacks, including fire and explosives; though sufficient impact or explosion may throw the spirit-...