Search found 459 matches

by Syndicate
Thu Mar 04, 2021 9:27 pm
Forum: Splicers®
Topic: Great House idea
Replies: 6
Views: 5027

Re: Great House idea

Hi everyone, I’ve been aware of Splicers for a while but have only recently started exploring the game. I have an idea for a Great House that I wanted to run by this forum. I’m imagining a Great House that functions sort of like a creepy traveling carnival or sideshow. Bear with me here. Officially...
by Syndicate
Wed Feb 17, 2021 10:10 pm
Forum: Splicers®
Topic: splicers game over on roll 20
Replies: 3
Views: 6854

Re: splicers game over on roll 20

cfcline wrote:It starts the end of the month also it will run every other week so for a new? Father it will give you more time with the kid


How did the game go?

Any other Splicer sessions happening?
by Syndicate
Wed Jul 08, 2020 11:25 pm
Forum: Rifts®
Topic: Rifts GenCon 2020 (virtual) game
Replies: 0
Views: 1549

Rifts GenCon 2020 (virtual) game

Looks like my Rifts submission was accepted...
https://www.gencon.com/events/186654

Only looking for (1 - 2) players (would like to leave some seats for newcomers).

Kevin is hosting a virtual event there as well (free to attend it looks like).

Thanks!

Email or PM if you're interested (I'm GM 4 Blood Drought on the Discord).
by Syndicate
Mon Jul 06, 2020 4:20 pm
Forum: Gamers Looking for Other Gamers
Topic: Seattle area
Replies: 5
Views: 10473

Re: Seattle area

Trooper Jim wrote:That isn't sooo far away.


I'm down in Auburn, but with things the way they are...our little group has been playing remote for a few months. You should join the Discord at some point. Maybe by end of year we'll be able to game in-person again.
by Syndicate
Sun Dec 13, 2015 10:18 pm
Forum: Rifts®
Topic: Sea Titans
Replies: 107
Views: 63330

Re: Sea Titans

Can they get fat? Can they bulk up? ...or are they stuck with the physique they had when they changed? Do they even have a metabolism, as they no longer eat? They do continue to grow into adulthood if they change young. In the proper as a "Sea Titan", no. People are commenting about "...
by Syndicate
Sun Dec 13, 2015 10:05 pm
Forum: Rifts®
Topic: Palladium Books is looking to expand into other media
Replies: 110
Views: 132278

Re: Palladium Books is looking to expand into other media

Find some starving young artist (easy) fund a webcomic for a year (pretty cheap) if it takes off monetize it. IF it doesn't don't renew the guys contract, let the comic die, and you have more stock art to use in future books. Either way cheap advertising and re-useable art assets. If it takes off y...
by Syndicate
Sun Aug 16, 2015 3:26 am
Forum: Guild of Magic & Psionics
Topic: Anybody ever played a Mind Bleeder?
Replies: 50
Views: 37784

Re: Anybody ever played a Mind Bleeder?

Yah, I've played one before. "She" was an espionage agent, and a pretty good one. Nothing better at extracting important details from NPCs and players alike.
by Syndicate
Fri Jul 25, 2014 3:54 pm
Forum: Rifts®: Dimension Books
Topic: Upcoming projects for Phase World®
Replies: 204
Views: 319784

Re: Upcoming projects for Phase World®

gaby wrote:Phase world:Ultimate Edition,they can rewrite and Expand some OCC and RCC,give real numbers of Races that are in each power block,Maps of all 3 Galaxies,they can take out the Ships and put it into another ship book.


YES!!!! :mrgreen:
by Syndicate
Fri Jul 25, 2014 3:49 pm
Forum: Rifts®
Topic: why is rifts so anti super??
Replies: 197
Views: 58185

Re: why is rifts so anti super??

No seriously, why is the dimensional crossroads so dead set against super powers? ? And races and power categories designed to bounce seamlessly between mdc and sdc worlds?? Demigods, godlings, mega heroes, immortals. I see lots of fan made stuff in games on rifts but posting about them on the foru...
by Syndicate
Thu Jul 17, 2014 12:22 am
Forum: Rifts®: Dimension Books
Topic: Upcoming projects for Phase World®
Replies: 204
Views: 319784

Re: Upcoming projects for Phase World®

What happened to the Corkscrew Galaxy book? Here's what I'd like to see: Rift Dimension Book 16 "Galaxy Guide 1" Page Count: 295 Book Summary: Additional Story, Races, equipment (vehicles get their own book), and new skills. Expand the story of the 3 Galaxies (post and during the Demon ou...
by Syndicate
Thu Jul 17, 2014 12:01 am
Forum: Rifts®
Topic: Best magic user for an archer type character
Replies: 28
Views: 4611

Re: Best magic user for an archer type character

Looking at a mage type that can easily become a good archer. Techno looked like a possible, or mystic. Ley Line walker and shifter each had options to make it okayish But looking for something more wilderness scout style mage The battle magus looks doable, but poses problems on it's own. T-archer i...
by Syndicate
Thu Jul 10, 2014 2:48 am
Forum: Rifts®
Topic: NG2 book of bigness.
Replies: 57
Views: 6821

Re: NG2 book of bigness.

I can't believe that someone doesn't want a book based on gear? I want to go to bed at night with this book tucked under my pillow... As a GM, I think a majority of the World Books have been dedicated to story...it's about time we added a few items to the mix. Players (as I've surprisingly found) ab...
by Syndicate
Thu Jul 10, 2014 2:34 am
Forum: Rifts®
Topic: why is rifts so anti super??
Replies: 197
Views: 58185

Re: why is rifts so anti super??

....argh...I feel compelled to respond. Here are a few reasons I have RARELY allowed "Super powered" characters in my games: 1) Can obviously get just a bit unbalancing (depending on power set) 2) It seems to promote a certain amount of "player laziness" as these characters rarel...
by Syndicate
Sat May 03, 2014 2:28 am
Forum: G.M.s Forum
Topic: Using the CS in Games
Replies: 49
Views: 29814

Re: Using the CS in Games

I've almost never used the CS in my games. The few times I do they're usually pulling strings on the back-end or colorful scenery during a merc mission. This is because I know how deadly they can be, and I'd almost certainly end-up killing at least one member of the character group every other encou...
by Syndicate
Fri May 02, 2014 12:42 am
Forum: Rifts®
Topic: question about new occ
Replies: 23
Views: 2067

Re: question about new occ

I'm a bit late to the party...but better late than never. Firstly, it sounds like you will be an excellent player for your GM. Hat's off to you for coming to the forums to do some research on the character you'd like to play. Likely, you've already settled on something but I thought I'd still "...
by Syndicate
Sun Apr 20, 2014 5:13 pm
Forum: Rifts®
Topic: Palladium Books is looking to expand into other media
Replies: 110
Views: 132278

Re: Palladium Books is looking to expand into other media

Hi Team, Here are a few of my ideas: *Host a few games and have the games posted to YouTube. These must be "entertaining" to some degree so players who've had a less than desirable experience with Rifts can see it in action with people who know the system. *I 2nd, 3rd, or 4th the idea of a...
by Syndicate
Wed Feb 05, 2014 3:26 am
Forum: The Mechanoids®
Topic: What do you want from Mechanoids Space?
Replies: 23
Views: 63234

Re: What do you want from Mechanoids Space?

Well... 1) New Mechanoid vessels and types (at least 4) 2) Stats on a few important worlds (maybe 3 with the systems around them) 3) Set in the Phase World setting w/cross-over to Rifts Earth 4) New Psionic Powers 5) New Mechanoid robots 6) Motherships -revised- 7) Mechanoid combat tactics -defined ...
by Syndicate
Fri Jan 24, 2014 2:29 am
Forum: G.M.s Forum
Topic: Machanoid-Demon gang war and the PC's started it...
Replies: 2
Views: 2422

Re: Machanoid-Demon gang war and the PC's started it...

Okay, so the group's been on a job to hunt down this gargoyle for a while now, they infiltrated it's mountain base, fought a lot of it's followers, but they had to retreat. As they retreated they fought mechanoids, who have been slowly pushing west from the east coast wilderness. (yes, this is as b...
by Syndicate
Thu Jan 23, 2014 3:43 am
Forum: G.M.s Forum
Topic: How serious of a game do you run?
Replies: 26
Views: 12818

Re: How serious of a game do you run?

Grell wrote:I guess it's fairly serious and gritty, character driven stories, but we break for frequent jokes and wise cracks (out of character, of course).


...ditto... 8-)
by Syndicate
Thu Jan 23, 2014 3:30 am
Forum: Guild of Magic & Psionics
Topic: anti p.p.e
Replies: 19
Views: 6709

Re: anti p.p.e

i head a thought for a magical bomb and started to think about anti matter . and how it explodes with it comes in contact with matter . so if there where anti-p.p.e would it destroy normal p.p.e . or if there could be other types of p.p.e ? Funny you should ask that, there's actually a spell called...
by Syndicate
Fri Dec 27, 2013 5:02 pm
Forum: Guild of Magic & Psionics
Topic: Newly Invented Psionics:
Replies: 324
Views: 577114

Re: Newly Invented Psionics:

ISP Armor (Super Psionics) The psychic can convert their ISP into a protective field around their body. It looks like a pale, glowing field extending one inch or so from the body. This gives numerous benefits. First of all, ISP is converted into SDC on a 2 to 1 basis- that is, divide the ISP in hal...
by Syndicate
Sat Mar 30, 2013 5:59 pm
Forum: Guild of Magic & Psionics
Topic: Newly Invented Psionics:
Replies: 324
Views: 577114

Re: Newly Invented Psionics:

I too think this is a great idea. There are a few canon references that speak of evil beings...being able to hide their auras for extended durations. This would explain how. (Alteration 1) "Enhanced Aura" (physical) *prerequisite: Alter Aura, See Aura -Cost: (conditional) 10+ (or perm) -D...
by Syndicate
Sat Mar 30, 2013 2:27 am
Forum: Guild of Magic & Psionics
Topic: Newly Invented Psionics:
Replies: 324
Views: 577114

Re: Newly Invented Psionics:

Aura Locker (super) Range: self Duration: 1 day per level ISP: 10 perm when acquired, 3 ISP per activation. This power is used in conjunction with the Alter Aura physical psi power. This power extends the expressed aura created by the alter aura power. Comments? I too think this is a great idea. Th...
by Syndicate
Fri Mar 29, 2013 4:13 pm
Forum: G.M.s Forum
Topic: GM Pet Peeves
Replies: 100
Views: 28208

Re: GM Pet Peeves

My Pet Peeve... ...bringing in Non-Rifts O.C.C.s (I understand some people having only a limited amount of resources to work with...but I'm willing to lend my collection). ESPECIALLY HU characters. Now, I try to be flexible as a GM...I can roll with the punches and create content "on-the-fly&qu...
by Syndicate
Fri Mar 29, 2013 4:04 pm
Forum: G.M.s Forum
Topic: GM Pet Peeves
Replies: 100
Views: 28208

Re: GM Pet Peeves

The only people who still choose it were the players trying to "munchkin-ize" there characters stats. Weeellll... It sounds like you've had a bad experience with this before. That experience shouldn't taint your view of the rules TOO much. (1) bonus attack per melee isn't exactly what I'd...
by Syndicate
Wed Jan 18, 2012 3:41 am
Forum: Guild of Magic & Psionics
Topic: How would you update the Warlock OCC?
Replies: 20
Views: 9046

Re: How would you update the Warlock OCC?

There are dragons and godlings and one or two other rather powerful rare races that could choose two classes, and have each of them progress at the same time if you really wanted a 4 element warlock. I agree that Warlocks may not be as good as a primary caster needs to be. If you pick your elements...
by Syndicate
Fri Jul 29, 2011 1:43 pm
Forum: Guild of Magic & Psionics
Topic: Psionics of Legend
Replies: 39
Views: 11867

Re: Psionics of Legend

Look, I really don't want to jump into a fight that already has a lot of emotion invested into it. I just want to declare something. I already submitted an article entitled Psionics of Legend to Wayne. I sent it in a year ago. I declared it at the time on another discussion board. My article has no...
by Syndicate
Fri Jul 29, 2011 12:57 pm
Forum: Guild of Magic & Psionics
Topic: Newly Invented Psionics:
Replies: 324
Views: 577114

Re: Newly Invented Psionics:

Eliminate (super) **special--psychic cannot be of Principled or scrupulous alignment** I.S.P. 45 Duration: Instant Range: touch Saving Throw: -4 (special--other psychics still have to save as a non-psychic!) Needs: psychic surgery, and bio-manipulation Similar to the palladium power of "catato...
by Syndicate
Fri Jul 29, 2011 12:43 pm
Forum: Guild of Magic & Psionics
Topic: Newly Invented Psionics:
Replies: 324
Views: 577114

Re: Newly Invented Psionics:

Iron Man. (super) Range: self Duration: instant I.S.P.: 40 Saving Throw: None With this power the psychic can transform his body into iron; this of course grants the psychic many different resistances, abilities and restrictions. First, the psychic gains +150 S.D.C. and an armor rating of 16. He al...
by Syndicate
Wed Sep 15, 2010 2:11 am
Forum: Guild of Magic & Psionics
Topic: TW Death Walker
Replies: 2
Views: 2253

Re: TW Death Walker

Doing an alternate setting for Rifts. In my setting, techno wizards are forbidden magic users, much in the same way that necromancers are viewed in most game settings. It's not just that the TW are forbidden, they are almost always pure evil. They create monsterous creations and just let them loose...
by Syndicate
Wed Sep 15, 2010 1:55 am
Forum: Guild of Magic & Psionics
Topic: Fast Psionic! Psychic power to speed you up?
Replies: 15
Views: 5534

Re: Fast Psionic! Psychic power to speed you up?

I have always thought that there should be some sort of psychic Man at Arms OCC that gained similar abilities as the Juicer or Crazy OCC, but through intense study and psychic focus (i.e., psionic powers instead of drugs or cybernetic implants) They wouldn't necessarily be as good as a Juicer or a ...
by Syndicate
Sun Sep 12, 2010 9:21 pm
Forum: Guild of Magic & Psionics
Topic: Fast Psionic! Psychic power to speed you up?
Replies: 15
Views: 5534

Re: Fast Psionic! Psychic power to speed you up?

There is a spell in Rifter #25 called "Enhance Reflexes". That's about the closest they get.
by Syndicate
Sun Sep 12, 2010 8:51 pm
Forum: Guild of Magic & Psionics
Topic: Leather of Iron (Spell?)
Replies: 4
Views: 2455

Re: Leather of Iron (Spell?)

If you have it...check Rifter #42. It has was to make leather M.D.C., but not specifically spells.
by Syndicate
Mon May 17, 2010 11:42 pm
Forum: G.M.s Forum
Topic: This should be understood by all GMs
Replies: 15
Views: 2681

Re: This should be understood by all GMs

Verisimilitude is more than just the world though; it has an equal amount to do with the characters in that world. If you're running a game and you have 2 players buying into your world, all is well. Say though a third player joins and is playing their character on a more generic front; that is, yo...
by Syndicate
Sun May 16, 2010 4:31 am
Forum: Rifts®: Dimension Books
Topic: Dimentional Outbreak: Who's in YOUR party?
Replies: 6
Views: 3140

Re: Dimentional Outbreak: Who's in YOUR party?

Sea Titan Sea Inquisitor... :ok:

Rift Priest/Phenioxie...(it think that's how you spell it)...with a demon-slaying holy sword.. :D
by Syndicate
Sun May 16, 2010 4:15 am
Forum: Guild of Magic & Psionics
Topic: Invented Magic Tattoos
Replies: 105
Views: 84445

Re: Invented Magic Tattoos

drewkitty ~..~ wrote:
runebeo wrote:Mark of the Arachnid (Spider hanging from a web)


nice



I 2nd that... 8-)
by Syndicate
Sun May 02, 2010 11:25 pm
Forum: Guild of Magic & Psionics
Topic: Newly Invented Psionics:
Replies: 324
Views: 577114

Re: Newly Invented Psionics:

Repair Mechanics (super) Prereqs: Telemechanics, Psychic surgurey, Telemechanic Mental Operation Range: touch Duration: 1 minute per level Cost: 35 I.S.P. special: Needs raw ceramic or metal materials to work with This power allows the psychic to re-build and repair mechanical devices (of non-magica...
by Syndicate
Wed Apr 28, 2010 11:55 am
Forum: Guild of Magic & Psionics
Topic: New Temporal Magic:
Replies: 3
Views: 2297

Re: New Temporal Magic:

At the suggestion of Syndicate, I have started this new thread for the creation of new: Temporal Spells, Temporal Magic Items, Temporal Rift Rules, Age Reduction/Increase Magic, Temporal Monsters and anything in the general area of the above. <ish honored you have done so... Duplicate Event (tempor...
by Syndicate
Wed Apr 28, 2010 11:09 am
Forum: G.M.s Forum
Topic: What is the deal with palladium?
Replies: 100
Views: 19707

Re: What is the deal with palladium?

...hheeeyyyy.... There aren't any cookies in here...>_< I heard yelling and naturally thought there was a fight over food. Silly me, it's people "discussing" the palladium system...again. Well, if there's any place that should happen...it's here I'll go get some more newspaper and mops loo...
by Syndicate
Tue Apr 27, 2010 8:39 am
Forum: Guild of Magic & Psionics
Topic: Newly Invented Psionics:
Replies: 324
Views: 577114

Re: Newly Invented Psionics:

Vision Eye Or Eye of Visions (super Psionik) Range: self Duration: 1 min (per lvl) I.S.P.:10 Saving Throw: None The eye of vision lets you see 1min in to the future. You will know what will happen, like what peoble will say (good for picking up girls ). + 10 ini and +10 dodge. No Suprise attacks. L...
by Syndicate
Fri Apr 23, 2010 1:12 pm
Forum: Guild of Magic & Psionics
Topic: Invented Magic Tattoos
Replies: 105
Views: 84445

Re: Invented Magic Tattoos

Elemental Tattoo: Ice Man Appearance: icy figure standing with arms crossed Cost: 40 (+10 per figure) Duration: 1 minute per level (5 minutes for each figure) Range: self Upon activation of this power the user takes on the image of an "ice man" covered from head to toe ice-like coating. +1...
by Syndicate
Fri Apr 23, 2010 12:54 pm
Forum: Guild of Magic & Psionics
Topic: Black Vault Golem
Replies: 9
Views: 4057

Re: Black Vault Golem

My unified Palladium Books theory is this: The authors don't do much/any continuity control for new products. Take two spells, "Energy Disruption" and "Negate Mechanics" for example. Routinely through several books the author(s) state that they level out the playing field betwee...
by Syndicate
Fri Apr 23, 2010 12:44 pm
Forum: Guild of Magic & Psionics
Topic: Newly Invented Psionics:
Replies: 324
Views: 577114

Re: Newly Invented Psionics:

Psionic over-charge (super) Cost: (25) I.S.P. Duration: one melee round (15 seconds) per level/*special Saving Throw: none Range: touch This power allows the psychic to "over-charge" any energy weapon that requires a power source (cannot be magical in nature). Add 25% more damage at levels...
by Syndicate
Sun Mar 07, 2010 4:36 pm
Forum: G.M.s Forum
Topic: GM screen?
Replies: 7
Views: 2483

Re: GM screen?

I'm actually in the process of creating a screen for Rifts. I'll submit it for approval from the palladium staff and others here on the boards to test it's functionality.
by Syndicate
Sun Mar 07, 2010 4:28 pm
Forum: G.M.s Forum
Topic: Character Inspiration....
Replies: 6
Views: 1911

Re: Character Inspiration....

I don't think I would have created my first Cosmo-Knight had it not been for the awesome artwork on display. I thought the centaur with the bow was just "cool" (even though I made a humaniod Knight with a sword). The legendary Ninja-Juicer pic also inspired me to use them as NPCs...and not...
by Syndicate
Sun Jan 10, 2010 3:42 pm
Forum: Guild of Magic & Psionics
Topic: Upgrading Certain Spells
Replies: 13
Views: 6389

Re: Re:

I think all common invocations should have a look over. Most are fine while others need a Tweak. The Temporal Magic in particular should be expanded. In Particular it should allow travel to the past as well as the future, wich in canon it currently does not! Also, there should be a temporal variant...
by Syndicate
Sat Dec 05, 2009 9:27 pm
Forum: Rifts®
Topic: Killing the unkillable
Replies: 24
Views: 803

Re: Killing the unkillable

Death in Palladium seems fairly...reversible. For both players and various supernatural beings. Players can be resurrected. For Demons, Gods, etc, you get that "Yes! You killed them... but they just respawn in their own dimension and come back later" thing. So how many ways can you think ...
by Syndicate
Sat Dec 05, 2009 9:22 pm
Forum: Rifts®
Topic: Killing the unkillable
Replies: 24
Views: 803

Re: Killing the unkillable

To "kind of" address the question...sever astral cord? To kinda address other issues: Lesser demons "rebirth" in 1D4x10+20 years, greater demons 1Dx10, and dark gods/greater demons 1D4x1000+100. (dimension book 10: hades) In Rifts, this "rebirth" ONLY (to the best of my...
by Syndicate
Sat Dec 05, 2009 8:53 pm
Forum: Guild of Magic & Psionics
Topic: How would you improve the Psi-Archer from Rifter 45?
Replies: 9
Views: 4747

Re: How would you improve the Psi-Archer from Rifter 45?

I would let the Psi-Bow deal more damage. In Rifts, that bow is useless. You're better off buying a longbow and magic arrows as soon as you get any money at all. Rifts has that "high-power" value to it which warrents (I believe) a slight increase in the damage of the arrows. Maybe giving ...
by Syndicate
Sun Nov 29, 2009 8:37 am
Forum: Guild of Magic & Psionics
Topic: How would you improve the Psi-Archer from Rifter 45?
Replies: 9
Views: 4747

Re: How would you improve the Psi-Archer from Rifter 45?

...well... I would give them an extra 1D4x10+20 I.S.P. in Rifts... ...give them some sort of psionically enhanced vision (strike bonuses for any ranged attack and far-sight)... ...the P.C.C. skills are pathetic (look at the skills of a Psi-warrior)...add: Prowl, Streetwise, Detect concealment, Horse...

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