Search found 122 matches

by DD The Shmey
Sat Oct 16, 2021 6:52 pm
Forum: Rifts®: Dimension Books
Topic: Starship designs...
Replies: 2909
Views: 2754287

Re: Starship designs...

Hey Guys, I've been reading and looking closely at all of Kitsune's starships lately, and I've noticed a pattern in his starfighter. The main guns of every single light starfighter made by kitsune do 2d4x10+20 damage, while medium filters almost universally do 4d4x10+40. It can be old human alliance...
by DD The Shmey
Fri Jul 30, 2021 4:56 am
Forum: Rifts®: Dimension Books
Topic: Random Interstellar Empires/Star Kingdoms
Replies: 909
Views: 1764504

Re: Random Interstellar Empires/Star Kingdoms

Novel and very interesting(and I'm not just saying that because you used my formatting ) Excellent work, DDtS! I will adding this to my growing list of fan space-polities! Since you liked it why don't I give you some more info on the members of the Gemini Council. This stuff is a little less organi...
by DD The Shmey
Thu Jul 29, 2021 3:05 pm
Forum: Rifts®: Dimension Books
Topic: Random Interstellar Empires/Star Kingdoms
Replies: 909
Views: 1764504

Re: Random Interstellar Empires/Star Kingdoms

Gemini Colonial Collective This is a stand-alone independent faction I made up years ago that a game master building a universe could really fit in anywhere they want so long as it is somewhere on the ‘Frontier’. Yesterday I spent some time filling in some information according to Taalismn’s format...
by DD The Shmey
Wed Jul 28, 2021 2:56 pm
Forum: Rifts®
Topic: Population of every faction on Rifts Earth
Replies: 10
Views: 7007

Re: Population of every faction on Rifts Earth

Alright, it’s been three weeks, and nobody has called me out on my numbers for Diablo Island, which I consider my biggest stretch. I have calculated that the population of Diablo Island to be 10,652,733. This includes: 2 million sub-demons known as The Host 1.7 million Lesser Deevils 300,000 Greater...
by DD The Shmey
Sun Jul 18, 2021 6:24 pm
Forum: Rifts®
Topic: PPE Grenade
Replies: 22
Views: 6286

Re: PPE Grenade

Who says PPE is not a particle? Who knows what kind of scientific theories those Dimension Door Project researchers on the 9th level of the Lone Star Complex were developing to explain the how the mystic energy of ley lines works. They apparently found a technological means to generate PPE and creat...
by DD The Shmey
Sun Jul 18, 2021 5:57 pm
Forum: Rifts®
Topic: Modern Day TW
Replies: 12
Views: 4207

Re: Modern Day TW

Since the world's ambient PPE is so low, I think I'd go the Techno-Shifter route. Maybe cross your idea with Ghost Busters, and have your physics guy turned techno-wizard be involved in lots of physics pseudoscience research, and leverage that background to find a way to capture some ghosts and haun...
by DD The Shmey
Tue Jul 06, 2021 12:38 pm
Forum: Rifts®
Topic: Population of every faction on Rifts Earth
Replies: 10
Views: 7007

Re: Population of every faction on Rifts Earth

There have been lots of debates here on the forums over whether the population numbers presented make sense (are too big) given the numerous depictions of the world as being mostly uninhabited wilderness with only a few small pockets of population here and there. I never really found it all that har...
by DD The Shmey
Sun Jul 04, 2021 12:58 pm
Forum: Rifts®
Topic: Population of every faction on Rifts Earth
Replies: 10
Views: 7007

Re: Population of every faction on Rifts Earth

When I started this project I had the same inclination as you, nercissus, regarding population creep as Palladium published more books over the years, but after going through everything I really don't think that is the case now. Heck 7 of the top 10 factions I listed were established within the time...
by DD The Shmey
Sat Jul 03, 2021 10:27 pm
Forum: Rifts®
Topic: Population of every faction on Rifts Earth
Replies: 10
Views: 7007

Population of every faction on Rifts Earth

Population Census of every faction on Rifts Earth I've been working on a big spreadsheet listing the population of every single kingdom, empire, and independent town on Rifts Earth, along with a citation of where the population numbers came from. Hard numbers in Palladium are often contradictory, an...
by DD The Shmey
Sat Jul 03, 2021 5:37 pm
Forum: Rifts®
Topic: Where the Weird Things Are - about places less traveled
Replies: 50
Views: 28758

Re: Where the Weird Things Are - about places less traveled

-Istanbul Death Cult- The more that I think about it, I really can't think of a better location for a death cult than Istanbul. I mean talk about ideal spooky locations rife with history. Istanbul has an incredibly long history, with cities being built right on top of each other since 650 BC. It has...
by DD The Shmey
Sat Jul 03, 2021 4:10 pm
Forum: Rifts®
Topic: Where the Weird Things Are - about places less traveled
Replies: 50
Views: 28758

Re: Where the Weird Things Are - about places less traveled

SolCannibal its funny you should ask. I made such an influence map a year ago. See link https://imgur.com/a/jepF7BK For that image I had only consulted reference material in World Book 4 and Aftermath and may have taken a liberty here and there to determine the exact borders. As you alluded to in yo...
by DD The Shmey
Wed Jun 30, 2021 8:44 pm
Forum: Rifts®
Topic: What are the biggest Mecha/Giant Robot Vehicles?
Replies: 15
Views: 5308

Re: What are the biggest Mecha/Giant Robot Vehicles?

Yep, Mechanoid Spider Fortress is pretty big, just looked it up, Sourcebook 2 pg83, Height 1598ft (487m). But, the Mechanoid Digger is even bigger, Body length 1080m width 732m, or 1772m with arms outstretched. The Mechanoid Octopus Type 1 and Type 2 are also around 50ft in height or length. Another...
by DD The Shmey
Tue Jun 15, 2021 4:37 pm
Forum: Rifts®
Topic: Lazlo Map
Replies: 23
Views: 8876

Re: Lazlo Map

Madmorigan that map looks great! I can totally see that being useful to pull out in a game where the party is going to Lazlo. It was mentioned earlier that the scale of the city might be smaller than 3 million people, but honestly if you were to keep scaling the city up you're likely to lose detail ...
by DD The Shmey
Sun Oct 04, 2020 5:45 pm
Forum: Rifts®
Topic: Ideal Stomping Grounds for the Horsemen of Apocalypse
Replies: 13
Views: 5463

Re: Ideal Stomping Grounds for the Horsemen of Apocalypse

Thanks, but you misunderstand my intent. I'm not planning on a "Return of the Four Horsemen", more like a remake/extended cut of the original Gathering of Heroes, story arc set in Africa during 103 PA... Ah, ok, that makes more sense. Like what would we do if we did a revised and expanded...
by DD The Shmey
Fri Oct 02, 2020 3:00 am
Forum: Rifts®
Topic: Ideal Stomping Grounds for the Horsemen of Apocalypse
Replies: 13
Views: 5463

Re: Ideal Stomping Grounds for the Horsemen of Apocalypse

i might as well homebrew the land based on the "needs" of the most notable force/threat to come out of the continent, eh? In the case of Death, optimum scenario would be locales with cemeteries, mortuary centers, mass graves (sapient or animal) or any regions with a great quantity of corp...
by DD The Shmey
Sat Sep 05, 2020 2:53 am
Forum: Rifts®
Topic: Shooting multiple weapons systems in Robots
Replies: 10
Views: 2991

Re: Shooting multiple weapons systems in Robots

Sure, you can mix and match your attacks any way you want so long as you limit your robot to the number of actions that your character has. You could spend all of your attacks firing one weapon system if its listed rate of fire says that it is only limited by the number of actions of the pilot, or y...
by DD The Shmey
Fri Feb 28, 2020 5:15 am
Forum: Rifts®
Topic: UAR-1 Enforcer : the predecessor and the GIANT
Replies: 27
Views: 11677

Re: UAR-1 Enforcer : the predecessor and the GIANT

Pretty sure that all of the robot and power armor sized nuclear power plants are fusion. The only explicit examples are fusion, mutants in orbit describes the vehicles being powered by fusion. And although I can't think of where in the books, I do recall other references to fusion reactors. Plus the...
by DD The Shmey
Fri Dec 20, 2019 3:23 pm
Forum: Rifts®
Topic: Maverick power armor from our groups custom rifts campaign
Replies: 12
Views: 6043

Re: Maverick power armor from our groups custom rifts campai

You seem to have a math inconsistency in the wilks 1000 arm laser. One shot does 5d6+3, but a burst of 3 does 3d4x10? The wilks 1000 was not created by myself. It is a published weapon in the Merc Ops book. Now if you want to alter the damage for your campaign go right ahead, but the version I am u...
by DD The Shmey
Wed Dec 18, 2019 2:45 pm
Forum: Rifts®
Topic: Maverick power armor from our groups custom rifts campaign
Replies: 12
Views: 6043

Re: Maverick power armor from our groups custom rifts campai

Yep, when I read it the underwater speed jumped out at me too as being a little bit high for something not purpose designed for underwater operations, but like taalismn said it's not anything obscene in terms of speeds. The heat resistant armor idea is great. I've made space ships from one of the ra...
by DD The Shmey
Sun Oct 06, 2019 4:21 pm
Forum: Rifts®
Topic: Necrotechnomancer/Necrotechnowizard
Replies: 5
Views: 3753

Re: Necrotechnomancer/Necrotechnowizard

I was curious if anyone had done anything like this yet? Figured if they had I wouldn't reinvent the wheel. Looking to design something like a Technowizard who focuses on the dark arts. Devices that trivialize and accelerate necromantic rituals. Throw a device down in a graveyard and get skeletons....
by DD The Shmey
Sun Sep 29, 2019 2:02 am
Forum: Rifts®
Topic: Coalition 12 PA campaign ideas
Replies: 20
Views: 9502

Re: Coalition 12 PA campaign ideas

Yeah it seems like Brandon had some good stuff. Everything you mentioned sounds golden. Also the description for the UAR-1 says The development of this mechanized behemoth grew out of the conflict with the federation of magic in the ruins of Old Chicago, in the year 12 PA. The enemy forces were firm...
by DD The Shmey
Sat Sep 28, 2019 12:59 pm
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

By the way, going back to my earlier post Here is another necromancer cult, this one built around a temple and place of magic. Please give me some feedback. If you guys were going to add this cult into your games, what kinds of things would you change to adapt it to your world? Cult of the Dark Temp...
by DD The Shmey
Sat Sep 28, 2019 11:15 am
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

Paraphrasing what you said Cyprian ruled Lyonesse, a pirate republic, an isle close to Britain that would D-shift back and forth in strange patterns know only to him and his captains. ... exploiting Splugorth marauding ... freeing slaves, ... helping them make fortified hideouts ... established a ne...
by DD The Shmey
Fri Sep 27, 2019 3:10 pm
Forum: Rifts®
Topic: Dark Millenium Druids
Replies: 4
Views: 2884

Re: Dark Millenium Druids

There are supposed to be a bunch of orcs and DeBee's in the area around the tree of darkness, ... I would probably make the dark millennium druids one of these. Maybe a kabal of orcish Millennium druids leading a clan of orc barbarians or something of the sort. That would be cool.
by DD The Shmey
Fri Sep 27, 2019 2:56 pm
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

As mentioned above, i have toyed a little with the druids, though it's mostly in a conceptual/fluff stage so far, most of it has entered through a pair of NPCs, Alain Carnacki, a wandering (blood) druid that is a somewhat ok dude nostalgic of the wild times of the "Bretagne War" (still ca...
by DD The Shmey
Fri Sep 27, 2019 1:11 pm
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

Must admit initially i misunderstood you to mean those OCCs might get benefits from making pacts with the Library, so was confused with the actual benefits, but then it clicked to me the list was actually about what a librarian "poaches" from those OCCs and things finally made sense. Nice...
by DD The Shmey
Fri Sep 27, 2019 3:15 am
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

Here is another necromancer cult, this one built around a temple and place of magic. Please give me some feedback. If you guys were going to add this cult into your games, what kinds of things would you change to adapt it to your world? Cult of the Dark Temple The cultist of the Dark Temple are know...
by DD The Shmey
Wed Sep 04, 2019 1:59 am
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

all this does is make me wonder if a full conversion necroborg would a feasable concept and why would anyone do that. Because some depraved and likely heavily drunk necromage thinks it would be a really COOL idea? That's usually good enough of a reason. I think that these might be a good start for ...
by DD The Shmey
Wed Sep 04, 2019 1:38 am
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

Basically my problem isn't the item, it's cool, it's that it makes Necro Tech step on Soulcrafters turf. There is already a Soulmancy version of this item, so after discovering it's existence, I was hoping to make a less power version using pure Necro-Tech. Are you sure about that Nekira? Techno-wi...
by DD The Shmey
Tue Sep 03, 2019 10:41 pm
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

hmmm... you know Biomanipulation really is a powerful ability though, you had a good point about that. The Paralysis sub-ability alone will completely disable a target on the field for a long duration. Maybe I should limit the power of the Bio-Manipulation available to my NT Staff of Nightmare to re...
by DD The Shmey
Tue Sep 03, 2019 10:30 pm
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

Rule of cool only justifies so much: Simply letting TW do probablly the most powerful psionic in the game for no reason is probablly too unbalanced. TW doesn't do psionics for pretty good reasons we should stick with. Are you sure about that Nekira? Techno-wizardry does psionic abilities all the ti...
by DD The Shmey
Tue Sep 03, 2019 1:17 pm
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

Some pretty nifty sounding devices there! But as I don't have the Rifter in question handy I have to ask: Are there any mechanical differences between necro-tech and regular TW, or is it just a reskin of TW? Thanks for he complement Mechanically speaking it really is a reskinned TW device. The Rift...
by DD The Shmey
Tue Sep 03, 2019 9:38 am
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

Alright guys, it's time for me to post my greater necro-tech magic weapons. These weapons are intended to have a power level on par with Splugorthian biowizard weapons like the Staff of Eylor. Storm Rider Greater NecroTech Skeletal Power Staff: This powerful necrotech weapon is made from the skeleta...
by DD The Shmey
Tue Sep 03, 2019 7:15 am
Forum: Rifts®
Topic: Alberta and the New West (formerly Clagary thread)
Replies: 19
Views: 9342

Re: Alberta and the New West (formerly Clagary thread)

Another threat in the area are the Black-Winged Monster Men (Spirit West pg106). They have a small kingdom in Idaho with small pockets in Montana and southwest Canada and often raid other small villages to take in slaves. They have an ongoing war with the Nez Perce tribe. The Black-Winged Monster-Me...
by DD The Shmey
Sun Sep 01, 2019 2:49 am
Forum: Rifts®
Topic: Wanted to review energy weapons.
Replies: 20
Views: 27904

Re: Wanted to review energy weapons.

This forum is actually the best place if the guns are set on Rifts Earth. Some people come to the forums just to post some cool stuff they made for their games, and get reviews and feedback. "Paladin Steel Storefront" thread by Taalismn, it's one of the longest active threads here and has ...
by DD The Shmey
Sun Sep 01, 2019 2:28 am
Forum: Rifts®
Topic: Biggest Rifts game you have run/played
Replies: 9
Views: 4727

Re: Biggest Rifts game you have run/played

My first Rifts group played on and off for almost 20 years and in that time ...: That's a nice list of accomplishments there. ... the Norse goddess Hel in her attempt to gather the ingredients necessary to create a non-humanoid body so she could become the goddess of the Mechanoids, they then had t...
by DD The Shmey
Sat Aug 31, 2019 7:01 am
Forum: Rifts®
Topic: Rifter Techno Wizard Articles
Replies: 6
Views: 4359

Re: Rifter Techno Wizard Articles

Rifter 61 has some True Atlantian Techno Wizard stuff including staves, a TW factory, TW charging station, TW Force Fields over pyramids, and some stone magic stuff.
by DD The Shmey
Sat Aug 31, 2019 6:20 am
Forum: Rifts®
Topic: Alberta and the New West (formerly Clagary thread)
Replies: 19
Views: 9342

Re: Alberta and the New West (formerly Clagary thread)

So, let me get this straight, your town is 80 miles away from Calgary? Give me a minute, I want to check how far out away from the city the demonic patrolling kill teams usually go. Yep, the borders of the demonic kingdom of Calgary "extends several hundred miles around the city of Calgary"...
by DD The Shmey
Sat Aug 31, 2019 5:15 am
Forum: Rifts®
Topic: Wanted to review energy weapons.
Replies: 20
Views: 27904

Re: Wanted to review energy weapons.

Hello Orin This is a wonderful writeup that you have made. You have actually gone more in depth on the description of the physics behind these weapons than I have seen from Palladium, and I cannot find anything that you have written that contradicts publish material within the Rifts universe. Some t...
by DD The Shmey
Sat Aug 31, 2019 2:31 am
Forum: Rifts®
Topic: Non-caster OCC with interesting benefits upon leveling?
Replies: 25
Views: 10533

Re: Non-caster OCC with interesting benefits upon leveling?

I know it's probably not what you are looking for, but Servants of the Deep (WB7 Underseas pg47) have an interesting level progression. Although now that I look at it, they are also casters, and the progression is measure in years of service to the lord of the deep, not their experience level.
by DD The Shmey
Sat Aug 31, 2019 1:47 am
Forum: Rifts®
Topic: some love for the shotgun
Replies: 25
Views: 10739

Re: some love for the shotgun

Don't forget the plethora of prerifts shotgun designs. The Model 3000 police Smith & Wesson Shotgun is listed in the "Conventional Weapons" section of the RMB. It is very easy to adapt any number of conventional shot gun models that we have in the real world using these stats, and just...
by DD The Shmey
Sat Aug 31, 2019 1:24 am
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

I was just thinking it was TW devices that cast necro spells which must be super-cheap to make since ivory is (for some reason... elephant overbreeding?) super-cheap compared to gems. There should be Magot-summoning ivory-inlaid Moccasins worn by every evil mage on earth. I guess Ivory could be con...
by DD The Shmey
Sat Aug 31, 2019 12:09 am
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

Guada Marta Ironmage “Bloody Saber” Appearance: A USA-10 Glitterboy with a shimmering red color. Close examination reveals that there is a thin film of flowing human blood covering the surface of the armor. The blood is very shiny, and slightly sticky to the touch. As a result of the blood the armo...
by DD The Shmey
Fri Aug 30, 2019 10:16 pm
Forum: Rifts®
Topic: Biggest Rifts game you have run/played
Replies: 9
Views: 4727

Re: Biggest Rifts game you have run/played

In my first campaign growing up, the game master liked the idea of the party growing in power, forming a nation, and conquering the world. There were a number of things that he let us do that upon looking back wasn't very realistic to the setting. Part 1 We started out protecting a small town on the...
by DD The Shmey
Fri Aug 30, 2019 4:57 pm
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

The Crimson Tears - Unique Necro-Tech Bone Corvette The Crimson Tears is a large 494 foot long trans-atmospheric corvette powered by dark magic. The ship is a hybrid of Techno Wizardry and Necro-Tech construction techniques and incorporates a significant amount of remolded and enchanted bone, and o...
by DD The Shmey
Wed Aug 21, 2019 10:08 pm
Forum: Rifts®
Topic: dropping/falling damage from bread and milk
Replies: 5
Views: 3000

Re: dropping/falling damage from bread and milk

This is a joke, right? A loaf of bread or a pitcher of milk would quickly reach terminal velocity in a few hundred feet. They both would be traveling less than 100mph, which is roughly the speed of a pro baseball pitcher. I would imagine the glass pitcher of milk would inflict 1d4 to 1d6 sdc. The br...
by DD The Shmey
Wed Aug 21, 2019 3:16 pm
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

The Scarlet Cult is popular among the wealthy slave owners in the Pheonix kingdom. These nobleman, noblewoman, and wealthy but not so noble monsters often live decadent lives only made possible through the use of slavery. They do not place much value on a human life, and will use their slaves in bl...
by DD The Shmey
Tue Aug 20, 2019 11:45 pm
Forum: Rifts®
Topic: Warlords of Russia Campaign
Replies: 27
Views: 11134

Re: Warlords of Russia Campaign

Also, if anyone has any adventure ideas they wanted to throw out there I'd be pretty appreciative. I always like to bring Conversion Book 1 along. You never know when you'll need the stats for a harpies, or somebody summons a demon, or poltergeist. It's the original monster manual for Rifts. It's a...
by DD The Shmey
Tue Aug 20, 2019 11:24 pm
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

might i suggest you start with defining what exactly a necro-tech magic device is? Sure thing, Necro-Tech devices were originally introduced in Rifter #13. They are a form of Technowizardry that employs necromancy and dead body parts similar to how Biowizardry employs living organisms. The article ...
by DD The Shmey
Tue Aug 20, 2019 11:15 pm
Forum: Rifts®
Topic: Necromancer Cults & Necro-Tech Magic Devices
Replies: 35
Views: 18857

Re: Necromancer Cults & Necro-Tech Magic Devices

Cults of the Faceless One Murder, Deceit, Cohesion, and Lies form the cornerstones of the Cults of the Faceless One, a cult which is centered around one man known as the Puppet Master or The Faceless One. There have been several different chapters and iterations of these cults that have sprung up o...

Go to advanced search