Search found 3128 matches
- Sun Mar 30, 2025 1:50 pm
- Forum: Rifts®
- Topic: Running "Young Erin Tarn"?
- Replies: 8
- Views: 3807
Re: Running "Young Erin Tarn"?
The Children/Youth rules give the characters a 1st-level OCC... but they need +30% more XP to level up, their starting skills are lower, and their attributes are a bit different.
- Sat Mar 29, 2025 5:46 pm
- Forum: Rifts®
- Topic: Running "Young Erin Tarn"?
- Replies: 8
- Views: 3807
Re: Running "Young Erin Tarn"?
Based on the full script for Issue #1, it looks like there will be five PC roles:
Erin Tarn - 1st lev Rogue Scholar
little sister Alix - ? (she's maybe 15, but what OCC?)
Wimik - D-Bee, enhanced sense of smell (OCC = ?)
Bell - Operator, an adult but extremely introverted (autistic?).
The Boy ...
Erin Tarn - 1st lev Rogue Scholar
little sister Alix - ? (she's maybe 15, but what OCC?)
Wimik - D-Bee, enhanced sense of smell (OCC = ?)
Bell - Operator, an adult but extremely introverted (autistic?).
The Boy ...
- Fri Mar 28, 2025 1:43 pm
- Forum: Rifts®
- Topic: Running "Young Erin Tarn"?
- Replies: 8
- Views: 3807
Re: Running "Young Erin Tarn"?
Thank you!
Those Dead Reign character modifiers were exactly what I was hoping for.
- Braden
Those Dead Reign character modifiers were exactly what I was hoping for.
- Braden
- Thu Mar 27, 2025 7:32 pm
- Forum: Rifts®
- Topic: Running "Young Erin Tarn"?
- Replies: 8
- Views: 3807
Running "Young Erin Tarn"?
Well, hello all!
t's been a while.
I was day dreaming about dusting off a concept for a limited campaign ... an idea that is now a decade old... that takes the Adventures of Young Erin Tarn as its starting point. The characters would be taken from the comic, but this means some of them would ...
t's been a while.
I was day dreaming about dusting off a concept for a limited campaign ... an idea that is now a decade old... that takes the Adventures of Young Erin Tarn as its starting point. The characters would be taken from the comic, but this means some of them would ...
- Thu Mar 27, 2025 7:24 pm
- Forum: Rifts®: Dimension Books
- Topic: Ultimate "Brave New Wormwood" thread
- Replies: 61
- Views: 55580
Re: Re:
@Brandon Campbell, I have 2 questions for you. Do you have a map of the Wormwood eastern kingdoms, the thread I found had a broken link.
Second, what happened to the "4th" instalment of Wormwood Addendum? or did you decide you only needed three to publish all the material.
I am hoping your ...
- Mon Nov 28, 2022 7:49 pm
- Forum: Palladium Fantasy RPG®
- Topic: Can magic armor be repaired?
- Replies: 3
- Views: 2341
Re: Can magic armor be repaired?
It can only be repaired by an Alchemist... not sure of the rates, though.
- Fri Apr 22, 2022 11:02 am
- Forum: Palladium Open House
- Topic: Have Fun Everyone
- Replies: 2
- Views: 14511
Re: Have Fun Everyone
Indeed.
Have fun. Stay safe. And don't forget to purchase some orange drink Thundercloud Galaxy for the long ride home.
Have fun. Stay safe. And don't forget to purchase some orange drink Thundercloud Galaxy for the long ride home.

- Fri Oct 29, 2021 3:17 pm
- Forum: Rifts®: Dimension Books
- Topic: Wormwood (Braden Palladium Fantasy SDC method)on megaverse?
- Replies: 7
- Views: 23187
Re: Wormwood (Braden Palladium Fantasy SDC method)on megaver
A looooong time ago, I had this notion that the company should launch a series of SDC "dimension books" for the Fantasy line... called "realms books." And that Wormwood could be reworked to be the first such supplemental setting for that line.
One thing I can tell you (having brought a few of the ...
One thing I can tell you (having brought a few of the ...
- Wed Aug 11, 2021 5:40 pm
- Forum: Rifts®
- Topic: Vampire Kingdoms Revised
- Replies: 9
- Views: 4291
Re: Vampire Kingdoms Revised
Warshield73 wrote:I was going nuts looking for the desert travel rules, I thought they were in a new west book, but I found them in Vamp SB.
The suggestion that they be included was specifically one of mine.

- Fri Mar 19, 2021 1:02 pm
- Forum: All Things Palladium Books®
- Topic: Poll about miniatures - resin or metal.
- Replies: 13
- Views: 6333
Re: Poll about miniatures - resin or metal.
Of the two, resin is far easier to convert... so, resin.
But, honestly, plastic is the way to go.
But, honestly, plastic is the way to go.
- Tue Feb 23, 2021 10:02 pm
- Forum: Palladium Fantasy RPG®
- Topic: Fantasy timeline...?
- Replies: 7
- Views: 3736
Re: Fantasy timeline...?
this is mostly published timelines in books.
- Tue Feb 23, 2021 1:01 pm
- Forum: Palladium Fantasy RPG®
- Topic: Fantasy timeline...?
- Replies: 7
- Views: 3736
Re: Fantasy timeline...?
It's lengthy, and doesn't contain EVERYTHING... but, here's a start.
_____________________________________________________
Palladium World Timeline
100,000 years ago — The Age of Chaos ends and the Age of Light begins.
90,000 years ago — The Battle of Gods.
70,000 years ago — The Time of a ...
_____________________________________________________
Palladium World Timeline
100,000 years ago — The Age of Chaos ends and the Age of Light begins.
90,000 years ago — The Battle of Gods.
70,000 years ago — The Time of a ...
- Sun Feb 21, 2021 7:49 pm
- Forum: Palladium Fantasy RPG®
- Topic: Fantasy timeline...?
- Replies: 7
- Views: 3736
Fantasy timeline...?
I know there's the one in the Main Book, but has anyone put together an expanded version drawn from the entire line?
- Mon Feb 15, 2021 10:13 am
- Forum: Rifts®: Dimension Books
- Topic: Altess Armoria
- Replies: 17
- Views: 7898
Re: Altess Armoria
You could just neuter them by having Novus 9 vanish... as is hinted at in the text, if I recall.
- Tue Feb 09, 2021 1:03 am
- Forum: Palladium Fantasy RPG®
- Topic: Orcs of the Old Kingdom
- Replies: 23
- Views: 11583
Re: Orcs of the Old Kingdom
Now I'm wondering what an orc camp is like and how territory works between the various tribes and clans.
I mean are they all nomadic or do you find orc villages and the like?
A mix, i would think, between tribes that favour nomadic wandering, and those that set up more permanently. Orcs "have a ...
- Mon Feb 08, 2021 9:44 pm
- Forum: Palladium Fantasy RPG®
- Topic: Orcs of the Old Kingdom
- Replies: 23
- Views: 11583
Re: Orcs of the Old Kingdom
My personal intension was more in line with: the party is traveling across the Old Kingdom. They encounter an orc scouting/scavenging/raiding/war party - how big and scary is said party?
- Mon Feb 08, 2021 5:05 pm
- Forum: Palladium Fantasy RPG®
- Topic: Orcs of the Old Kingdom
- Replies: 23
- Views: 11583
Orcs of the Old Kingdom
Time and again, we are told that travel into the Old Kingdom is a dangerous undertaking because one will inevitably encounter hostile groups of orcs (the most numerous of the sub-human species). However, aside from this affirmation, there is little else for a GM to go on. Well, fret no longer ...
- Wed Feb 03, 2021 11:49 pm
- Forum: Palladium Fantasy RPG®
- Topic: Landmarks of Palladium
- Replies: 55
- Views: 19246
Re: Landmarks of Palladium
From an official answer to a long-ago Q&A, we know there are four time zones from east to we4st as well.
- Mon Jan 18, 2021 1:37 pm
- Forum: Palladium Fantasy RPG®
- Topic: Landmarks of Palladium
- Replies: 55
- Views: 19246
Re: Landmarks of Palladium
Yeah, Will rocks indeed.
- Sat Jan 02, 2021 2:37 pm
- Forum: Palladium Fantasy RPG®
- Topic: Zaranceti "nightvision"?
- Replies: 13
- Views: 4550
Re: Zaranceti "nightvision"?
I actually prefer the idea that they employ bioluminescent creatures as light sources. There's a lot of interesting design space there (like, a "lantern" that's full of saltwater and glowing anemone)
- Wed Dec 16, 2020 8:52 pm
- Forum: Palladium Fantasy RPG®
- Topic: Zaranceti "nightvision"?
- Replies: 13
- Views: 4550
Re: Zaranceti "nightvision"?
Book 14, pg 82-83
- Wed Dec 16, 2020 12:48 pm
- Forum: Palladium Fantasy RPG®
- Topic: Zaranceti "nightvision"?
- Replies: 13
- Views: 4550
Zaranceti "nightvision"?
It's not explicitly mentioned... but, since they usually live in deep water/ocean environments, should the Zaranceti have some kind of see-in-the-dark nightvision?
- Sun Nov 22, 2020 6:10 pm
- Forum: Palladium Fantasy RPG®
- Topic: 2E Race/OCC/RCC optimization?
- Replies: 33
- Views: 8189
Re: 2E Race/OCC/RCC optimization?
A lot of OCCs can be customized with backstory and skill selection. what about a priest of light that specializes more in repelling/slaying monsters and demons than in healing?
- Sun Sep 20, 2020 6:13 pm
- Forum: Rifts®: Dimension Books
- Topic: Solar System development - how would you do it
- Replies: 5
- Views: 3499
Re: Solar System development - how would you do it
What's my alignment? 

- Fri Jul 31, 2020 12:37 am
- Forum: Palladium Fantasy RPG®
- Topic: Old Kingdom weather...
- Replies: 27
- Views: 12335
Re: Old Kingdom weather...
Its an ice cap... and north of that (south, maybe, it the ice is over the pole?) you encounter the wall again.
There's no escape...
There's no escape...
- Thu Jul 30, 2020 10:38 pm
- Forum: Palladium Fantasy RPG®
- Topic: Old Kingdom weather...
- Replies: 27
- Views: 12335
Re: Old Kingdom weather...
As of "Bizantium," the Black Wall surrounds the entire continent. It's six or seven hundred miles to the south, east, and west, and more to the north.
- Wed Jul 29, 2020 11:33 am
- Forum: Palladium Fantasy RPG®
- Topic: Old Kingdom weather...
- Replies: 27
- Views: 12335
Re: Old Kingdom weather...
There are seasons (it's not always winter in the Great Northern Wilderness, for example, and the Golden Coast has storms only certain parts of the year)...and the prevailing winds blow from west to east (Library).
Given the tropical climate of the south, I have always presumed an "equator" to lie ...
Given the tropical climate of the south, I have always presumed an "equator" to lie ...
- Wed Jul 29, 2020 1:41 am
- Forum: Palladium Fantasy RPG®
- Topic: Old Kingdom weather...
- Replies: 27
- Views: 12335
Re: Old Kingdom weather...
South-east of Mt Nimro... that area is apparently all swamps and wetlands.
- Tue Jul 28, 2020 3:05 pm
- Forum: Palladium Fantasy RPG®
- Topic: Old Kingdom weather...
- Replies: 27
- Views: 12335
Re: Old Kingdom weather...
Well, since we find giraffes and,other African savana animals in the OK Southern lowlands (but not in the western or eastern ones) you may be right.
- Tue Jul 28, 2020 11:18 am
- Forum: Palladium Fantasy RPG®
- Topic: Old Kingdom weather...
- Replies: 27
- Views: 12335
Old Kingdom weather...
Being in the middle of the continent, the Old Kingdom probably sees less rainfall than other parts of the world. However, would not storms form from time to time over the Scarlet Sea, and then be carried inland by the western winds?
And what effect, if any, would the mountains have re. weather ...
And what effect, if any, would the mountains have re. weather ...
- Tue Jul 21, 2020 1:49 am
- Forum: Palladium Fantasy RPG®
- Topic: Shillendar
- Replies: 9
- Views: 4256
Re: Shillendar
Nah... I have the fortress sitting atop the Old Kingdom version of Castle Rock (https://en.wikipedia.org/wiki/Castle_Rock_(Edinburgh). So there's only one real approach and the site itself is 250' above the rest of the countryside.
- Tue Jul 21, 2020 1:16 am
- Forum: Palladium Fantasy RPG®
- Topic: Shillendar
- Replies: 9
- Views: 4256
Re: Shillendar
Still, its a lot roomier than I initially thought.
- Mon Jul 20, 2020 10:08 am
- Forum: Palladium Fantasy RPG®
- Topic: Shillendar
- Replies: 9
- Views: 4256
Shillendar
My Old kingdom game has finally reached the "tiny human kingdom" based around the ancient elven fortress-tower of Shillendar. (LoB, 152-153).
Now, given that the structure is 900' across and 30' high (so... 2-3 stories) not to mention its central 150' spire... how many people could realistically ...
Now, given that the structure is 900' across and 30' high (so... 2-3 stories) not to mention its central 150' spire... how many people could realistically ...
- Sat Jul 11, 2020 10:08 pm
- Forum: Rifts®: Dimension Books
- Topic: Dominator Power Source - Boiaw
- Replies: 13
- Views: 7404
Re: Dominator Power Source - Boiaw
Also, if you free them, they comit suicide!
(Man... I must have been going through a real dark patch back then...)
(Man... I must have been going through a real dark patch back then...)
- Thu Jul 09, 2020 11:38 pm
- Forum: Rifts®
- Topic: GB locking and unlocking
- Replies: 37
- Views: 16889
Re: GB locking and unlocking
My only problem with this is that it's countered by the text saying "nearly instant". It also neuters a GB which is not as powerful as it was in the RMB days...
If the GB pilot has as few as 5 attacks, engaging/disengaging the pylons would take all of 3 seconds.
As well, every other character ...
- Sun Jul 05, 2020 6:43 pm
- Forum: Rifts®
- Topic: GB locking and unlocking
- Replies: 37
- Views: 16889
Re: GB locking and unlocking
Make it cost an attack/action to engage or disengage the pylons. Done.
- Wed Jun 17, 2020 9:27 pm
- Forum: Palladium Fantasy RPG®
- Topic: Exotic mounts...
- Replies: 8
- Views: 5261
Re: Exotic mounts...
Perhaps there's just a breed of Old Kingdom thouroubreds that are slightly larger and more aggressive than others...?
- Wed Jun 17, 2020 1:28 pm
- Forum: Palladium Fantasy RPG®
- Topic: Exotic mounts...
- Replies: 8
- Views: 5261
Exotic mounts...
My current campaign now focuses on a trek across the Old Kingdom, and I'm suddenly faced with the question of what the locals (ie non-humans) ride around on. Orc barbarians on _horses_ just doesn't seem right. So, what do we have for cannon exotic mounts... or do I have to invent a few beasties to ...
- Sat May 30, 2020 9:28 am
- Forum: Rifts®
- Topic: Vampire Campaign - Tips and tricks?
- Replies: 9
- Views: 4631
Re: Vampire Campaign - Tips and tricks?
I would offer this: be prepared for the fact that the Players will be able to make mincemeat out of just about every threat they encounter which is NOT prepared to fight vampires... but will be slaughtered quickly by threats that are.
- Tue Apr 14, 2020 12:55 pm
- Forum: Palladium Fantasy RPG®
- Topic: How to bring a group together in PFRPG?
- Replies: 33
- Views: 19486
Re: How to bring a group together in PFRPG?

OK...OK... maybe not a hydra - but defiantly a nasty big enough that an otherwise random group of people, who all happen to be there when the thing attacks, have to team up in order to defeat it.
- Tue Apr 14, 2020 12:55 am
- Forum: Palladium Fantasy RPG®
- Topic: How to bring a group together in PFRPG?
- Replies: 33
- Views: 19486
Re: How to bring a group together in PFRPG?
Nothing builds bonds of friendship and mutual admiration like fighting a hydra...
- Sun Apr 05, 2020 12:20 pm
- Forum: Palladium Fantasy RPG®
- Topic: Knightly Orders
- Replies: 12
- Views: 6916
Re: Knightly Orders
The official Timisoara royal family stuff ended up in one of the later Rifters...
Edit: I'm leaving that autocorrect for hilarity's sake
Edit: I'm leaving that autocorrect for hilarity's sake
- Sat Mar 28, 2020 6:01 pm
- Forum: Palladium Fantasy RPG®
- Topic: Knightly Orders
- Replies: 12
- Views: 6916
Re: Knightly Orders
In the Western Empire, knights are raised up by the nobility, but then control of them is gifted over to the Imperial House... so, I'm not sure there would be any Western Knightly Orders...
- Sat Mar 28, 2020 3:43 pm
- Forum: Palladium Fantasy RPG®
- Topic: Knightly Orders
- Replies: 12
- Views: 6916
Re: Knightly Orders
Sisterhood of the Northern Knights (Disputed Zone, E.T.)
Order of the Lance
Mistoan Order (based in Llorn)
Order of the Sword (A Rurga order)
Order of the Maple (Cirga order)
Order of the Tree (A Rurga order)
Order of the Scale (A Rurga order)
Penington Order (Peningshir-specific order)
Drakko Order ...
Order of the Lance
Mistoan Order (based in Llorn)
Order of the Sword (A Rurga order)
Order of the Maple (Cirga order)
Order of the Tree (A Rurga order)
Order of the Scale (A Rurga order)
Penington Order (Peningshir-specific order)
Drakko Order ...
- Sat Mar 28, 2020 2:41 pm
- Forum: Palladium Fantasy RPG®
- Topic: Map Project: the Floenry Isles (100% DONE)
- Replies: 47
- Views: 23578
Re: Map Project: the Floenry Isles (Land Sculpting)
I'm wondering where coral reefs might naturally occur (if at all) in this island chain...
- Mon Mar 23, 2020 11:01 pm
- Forum: Palladium Fantasy RPG®
- Topic: Map Project: the Floenry Isles (100% DONE)
- Replies: 47
- Views: 23578
- Mon Mar 23, 2020 12:10 pm
- Forum: Palladium Fantasy RPG®
- Topic: Map Project: the Floenry Isles (100% DONE)
- Replies: 47
- Views: 23578
Re: Map Project: the Floenry Isles
Given the lack of volcanoes on them, the Floenries are likely "continental islands" and the water levels in between then are probably pretty shallow.
Although... the Straight of Relar could actually be a fairly deep trench... and the area of water south of The Rock could also suddenly drop off ...
Although... the Straight of Relar could actually be a fairly deep trench... and the area of water south of The Rock could also suddenly drop off ...
- Mon Mar 23, 2020 12:07 pm
- Forum: Palladium Fantasy RPG®
- Topic: Map Project: the Floenry Isles (100% DONE)
- Replies: 47
- Views: 23578
Re: Map Project: the Floenry Isles (Land Sculpting)
Is it weird how "flat" these islands are? Does that tell us anything, geologically?
- Sun Mar 22, 2020 3:46 pm
- Forum: Palladium Fantasy RPG®
- Topic: Map Project: the Floenry Isles (100% DONE)
- Replies: 47
- Views: 23578
Re: Map Project: the Floenry Isles
I too have been presuming that "Pendaltor" is the name of that South Wind province, separated from the rest of them by that strip of Yin-Sloth jungle.
- Sat Mar 21, 2020 8:34 pm
- Forum: Palladium Fantasy RPG®
- Topic: Map Project: the Floenry Isles (100% DONE)
- Replies: 47
- Views: 23578
Re: Map Project: the Floenry Isles
I vote for option C