Search found 2374 matches
- Sat Feb 06, 2016 12:50 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Skill percentages.
- Replies: 12
- Views: 9357
Re: Skill percentages.
The "per level" for skills does not kick in until 2nd level. That can be found in 2E RT TSC Main Book (manga size) on pg219 under "Skill Bonuses" in character creation toward the end of Step 5, the page assignment likely is different in the full-size version. I don't think its e...
- Fri Feb 05, 2016 1:34 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Skill percentages.
- Replies: 12
- Views: 9357
Re: Skill percentages.
Some earlier rule books explicitly stated that the bonus "per level of experience" for skills starts accruing at 2nd level. There are multiple examples of this, but I'll point to the one that was closest at hand: RUE, p. 300: For example : The Physical skill of Swimming reads: Base Skill :...
- Sat Jan 23, 2016 1:35 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Chi?
- Replies: 13
- Views: 8908
Re: Chi?
How about Chi? Would you have it be separate from P.P.E/I.S.P.? It used to be, in Ninjas & Superspies/Mystic China. Rifts discards most of the rules and concepts of Chi (polarity of Chi, Chi infection, etc.), and just uses P.P.E. (Rifts Japan) or I.S.P. (Rifts China 1 & 2, Revised Rifts Con...
- Fri Jan 08, 2016 2:22 am
- Forum: G.M.s Forum
- Topic: Game? No Thanks...
- Replies: 175
- Views: 193638
Re: Game? No Thanks...
My red flags: "My [spouse/sex-buddy/significant other] will be joining the campaign" "We're playing [chosen game setting] but I've changed all the rules to conform to my experience in [esoteric subject]" "The setting is like a cross between [awful game/anime] and [another aw...
- Mon Jan 04, 2016 8:30 pm
- Forum: Heroes Unlimited™
- Topic: Demon Fists vs Invulnerability
- Replies: 33
- Views: 13661
Re: Demon Fists vs Invulnerability
IMHO, because the power seems be inherently "magical" in nature, it would be able to damage invulnerable characters (possibly for only half damage). Your GM may have a different opinion.
- Mon Jan 04, 2016 8:07 pm
- Forum: Heroes Unlimited™
- Topic: question about underwater abilities
- Replies: 4
- Views: 3687
Re: question about underwater abilities
The "Dry Land" bonuses from Underwater Abilities are separate from (not cumulative with) the bonuses when underwater, so you have 100 bonus S.D.C. underwater, not 140. Basically, they give the character reduced benefits out of water, so that the power is not completely useless on land. The...
- Wed Dec 23, 2015 9:20 pm
- Forum: Heroes Unlimited™
- Topic: Animal Abilities: Shark
- Replies: 11
- Views: 5931
Re: Animal Abilities: Shark
A previous incarnation of this topic: Animal Abilities: Shark
- Fri Dec 11, 2015 2:10 pm
- Forum: Heroes Unlimited™
- Topic: Enchanted Objects: Why No Control Powers?
- Replies: 15
- Views: 6663
Re: Enchanted Objects: Why No Control Powers?
If you're a Keeper Of An Enchanted Object hero, you get your choice of one Major Super Ability "excluding Immortality or any of the Control powers." I'm guessing the ban on Immortality is because you're supposed to just be the latest in a line of characters who've used the object; you wer...
- Wed Nov 18, 2015 1:12 am
- Forum: Nightbane®
- Topic: Whom can use the mirrorwalk ability?
- Replies: 16
- Views: 12735
Re: Whom can use the mirrorwalk ability?
Before Dark Day: minions are summoned by spells. After Dark Day: minions are transported directly by the Nightlords. Then again, maybe the Nightlords don't use their powers to send Hounds; maybe they only use it to send Doppelgangers and Ashmedai and the like. In that case, the Nightlords' ability t...
- Wed Nov 18, 2015 12:31 am
- Forum: Nightbane®
- Topic: Lost a Nightbane site?
- Replies: 1
- Views: 3586
Re: Lost a Nightbane site?
I think that was Christopher Smith's Nightbane page, which was hosted on the University of Michigan's student servers.
Here's the Wayback Machine link for it: Nightbane (tm)
Here's the Wayback Machine link for it: Nightbane (tm)
- Tue Nov 17, 2015 7:18 pm
- Forum: Nightbane®
- Topic: Whom can use the mirrorwalk ability?
- Replies: 16
- Views: 12735
Re: Whom can use the mirrorwalk ability?
Have to agree with these points. Can't throw away a piece of actual cannon just because you don't like it. We all know PB has made editing mistakes and asking for evidence that fits your criteria isn't fair. Page 157 of the main book plainly says they can. The stats were plainly forgotten and over ...
- Fri Nov 13, 2015 10:50 pm
- Forum: Heroes Unlimited™
- Topic: Alien - Humanoid but Artificial Life Form/Robot
- Replies: 31
- Views: 11181
Re: Alien - Humanoid but Artificial Life Form/Robot
So we all agree that this should work, but should there be any differences because they're artificial like they have for psionics, or do we go with "Nothing mentioned, then nothing there"? Daniel Stoker That's the way I'd run it. It seems to me that if you can have spell-casting rock-peop...
- Mon Nov 09, 2015 2:43 pm
- Forum: Heroes Unlimited™
- Topic: Alien - Humanoid but Artificial Life Form/Robot
- Replies: 31
- Views: 11181
Re: Alien - Humanoid but Artificial Life Form/Robot
I believe the category is meant to represent comic/sci-fi characters of the kind commonly referred to as androids (in the Blade Runner/Dragon Ball Z sense), synthezoids, bioroids, reploids, etc., i.e. not strictly robots per se, but artificial beings with life functions that mimic those of natural o...
- Sat Nov 07, 2015 7:32 pm
- Forum: Heroes Unlimited™
- Topic: Gather 'round for 'pinion time boys and girls.
- Replies: 16
- Views: 5959
Re: Gather 'round for 'pinion time boys and girls.
flatline wrote:So tell me, if the character is made of 100% mercury, what does he need the oxygen *for*?
To live, apparently.
- Fri Nov 06, 2015 3:24 pm
- Forum: Heroes Unlimited™
- Topic: Gather 'round for 'pinion time boys and girls.
- Replies: 16
- Views: 5959
Re: Gather 'round for 'pinion time boys and girls.
APS Liquid (water) and APS Mercury are both powers that turn you completely into a liquid of one form of another. APS Mercury states specifically that the character must still breathe and is vulnerable to gas attacks, while under APS Liquid (again presumed water) it says nothing in either form rega...
- Tue Nov 03, 2015 2:33 pm
- Forum: Nightbane®
- Topic: Nightprince Illusion Size
- Replies: 11
- Views: 8596
Re: Nightprince Illusion Size
50 cubic feet creates a sphere with a radius of only 2.29 feet (or a 4.58 foot diameter). It is a square box where each side is 3.66 feet in length. 80 cubic feet creates a sphere with a radius of only 2.67 feet (or a 5.34 foot diameter). It is a square box where each side is 4.3 feet in length. Or...
- Tue Nov 03, 2015 3:07 am
- Forum: Nightbane®
- Topic: Nightprince Illusion Size
- Replies: 11
- Views: 8596
Re: Nightprince Illusion Size
So with this example, the Nightprince's illusions are pathetically small, unless he uses the "Panorama" ability, at which point it explodes into a gigantic area of effect. It almost seems like they would never use their lesser illusion abilities, until they reached an extremely high level...
- Mon Nov 02, 2015 6:54 am
- Forum: Rifts®
- Topic: Godling Question
- Replies: 4
- Views: 633
Re: Godling Question
At first level, you know every level 1 Invocation. At second level, every level 2 Invocation, and so on. Back in the old days when Shifters gained spells at a slow and linear pace, this was seen as a relative advantage, but now that Shifters (not to mention Ley Line Walkers) can gain certain categor...
- Mon Nov 02, 2015 5:57 am
- Forum: Nightbane®
- Topic: Nightprince Illusion Size
- Replies: 11
- Views: 8596
Re: Nightprince Illusion Size
It says that the size of the illusion is 10 cubic feet per level of experience, but only 0.3 cubic meters per level of experience. Does this mean that a Nightprince that uses the British Imperial measurement system is 10 times stronger than one that uses the Metric System? No. The stated volumes ar...
- Sun Nov 01, 2015 1:20 pm
- Forum: G.M.s Forum
- Topic: Where to start for building encounters
- Replies: 6
- Views: 5300
Re: Where to start for building encounters
I don't believe there are any formal rules for generating encounters. The old GM's screen has some Random Encounter tables, and the Rifts Adventure Guide has some suggestions, but it's all very subjective. It really depends on the composition of your PC party, what kind of adventure you and your pla...
- Mon Oct 26, 2015 12:27 am
- Forum: Palladium Fantasy RPG®
- Topic: WAY OFF topic question...
- Replies: 10
- Views: 3792
Re: WAY OFF topic question...
dragons are warm blooded, mammals in PF as well as Rifts...correct? Debatable. Originally, dragons were stated to be mammals, but page 17 of Dragons & Gods says that while they are not reptiles, and are warm-blooded, they are "probably" not mammals, either. The only species to actuall...
- Sun Oct 25, 2015 10:37 pm
- Forum: All Things Palladium Books®
- Topic: Need help finding a picture, please.
- Replies: 6
- Views: 4084
- Sun Oct 25, 2015 9:47 pm
- Forum: Rifts®
- Topic: A TW 'Edition' Query
- Replies: 0
- Views: 385
Re: A TW 'Edition' Query
As the Rifter variants (and the Ninja TW in Rifts Japan) were based on the original Techno-Wizard, and bore the same limitations, it would make sense to update them to be more consistent with the RUE techno-Wizard, including skills, P.P.E., and bonuses. Those classes were never particularly overpowe...
- Sun Oct 25, 2015 8:19 pm
- Forum: Rifts®
- Topic: Coalition detection of contraband Naruni force fields
- Replies: 60
- Views: 6449
Re: Coalition detection of contraband Naruni force fields
It doesn't say you do intuitively know that you can channel mystic energy into the device to make it work though. For a TW device, "operate" = "pump energy into it and pull the trigger/push the button/flip the switch, etc.", because otherwise, a TW device does nothing. Even if y...
- Sun Oct 25, 2015 7:05 pm
- Forum: Rifts®
- Topic: Coalition detection of contraband Naruni force fields
- Replies: 60
- Views: 6449
Re: Coalition detection of contraband Naruni force fields
My interpretation that a charged TW device can be sensed by Psi-Stalkers is actually generosity towards the CS, since we aren't explicitly told this, but I interpret "Duration of Charge" to mean that a magical duration is present. We actually are told this, in both the RMB (p. 89) and RUE...
- Sat Oct 24, 2015 11:43 pm
- Forum: Rifts®
- Topic: Coalition detection of contraband Naruni force fields
- Replies: 60
- Views: 6449
Re: Coalition detection of contraband Naruni force fields
What makes you think mages or psychics can automatically know if something is a TW device? Aside from all the gemstones and duct tape? I'm not sure about mages, but psychics "can instantly and intuitively operate devices created through Techno-Wizardry" (RUE, p. 138). So, maybe they don't...
- Sat Oct 24, 2015 9:40 pm
- Forum: Heroes Unlimited™
- Topic: Weapons Merge money-making idea
- Replies: 4
- Views: 2656
Re: Weapons Merge money-making idea
If you're talking about Weapon Melding (PU1, p. 86), it is not entirely clear whether the reloading/recharging effect is permanent, or only lasts as long the power is active (10 or 20 minutes per level), but since there's no mention of bullets disintegrating after firing, or similar evidence that th...
- Fri Oct 16, 2015 11:02 pm
- Forum: G.M.s Forum
- Topic: Phantom RCC
- Replies: 14
- Views: 9625
Re: Phantom RCC
Since the Phantom's own senses have a range of 2000 feet, I would assume they can only project illusions to the same distance.
- Fri Oct 16, 2015 10:35 pm
- Forum: Rifts®
- Topic: Rifts earth: Space
- Replies: 373
- Views: 72575
Re: Rifts earth: Space
This though has brought up something that any future space material needs to address. They need to deal with this issue with the traction drive. (does it use fuel or just electricity, does it affect ley lines, what is the size restriction, etc) It is worth noting that Rifts Manhunter presented a sl...
- Fri Oct 16, 2015 1:24 am
- Forum: Rifts®
- Topic: Coalition detection of contraband Naruni force fields
- Replies: 60
- Views: 6449
Re: Coalition detection of contraband Naruni force fields
it's not necessary to determine that the technology is specifically a Naruni device; Neither the CS, nor Northern Gun, nor Triax makes personal force fields, thus all such devices are suspect. Yes but if it's not on, you're safe? Even if it is on, it's all about how noticeable the effects of forcef...
- Sat Oct 10, 2015 9:38 pm
- Forum: Rifts®
- Topic: Amateur/Ham Radio in RIFTS... Viable Communications Option?
- Replies: 12
- Views: 1492
Re: Amateur/Ham Radio in RIFTS... Viable Communications Opti
I was thinking about your comments a bit. I think the HAM culture that we have today might change a bit as our communications advance over the next hundred or so years. As things start to break down (coming of Rifts) it would be interesting to see how the HAM culture would expand as quickly as equi...
- Sat Oct 10, 2015 12:02 am
- Forum: Guild of Magic & Psionics
- Topic: Line of Sight?
- Replies: 13
- Views: 7686
Re: Line of Sight?
"Line of sight" literally means you can draw an imaginary line directly between the observer and the target. Viewing the target on a screen or crystal ball gives you line of sight to the screen or crystal ball, not to the target.
- Fri Oct 09, 2015 9:36 pm
- Forum: Rifts®
- Topic: Amateur/Ham Radio in RIFTS... Viable Communications Option?
- Replies: 12
- Views: 1492
Re: Amateur/Ham Radio in RIFTS... Viable Communications Opti
Granted there is a wealth of information in all of the RIFTS books, but one thing I've noticed is a lack of Global Communications that really should be there in the form of Amateur/HAM Radio. Even today, HAM Radio Operators, CB Operators, Broadcaster Networks, all fill the Airwaves, in addition to ...
- Fri Oct 09, 2015 12:20 am
- Forum: Nightbane®
- Topic: Whom can use the mirrorwalk ability?
- Replies: 16
- Views: 12735
Re: Whom can use the mirrorwalk ability?
That directly contradicts the main book, but whatever. It always seemed like Hounds et al. were originally intended to be able to mirror walk (as in the OP's example), but the ability was removed for some reason. Perhaps this restores things to the way they were always meant to be.
- Wed Oct 07, 2015 9:16 pm
- Forum: Nightbane®
- Topic: Whom can use the mirrorwalk ability?
- Replies: 16
- Views: 12735
Re: Whom can use the mirrorwalk ability?
Only Nightbane and Reshapers have the Mirror Walk ability, per se. However, some magic spells can bring creatures through the Mirrorwall, and Nightlords can transport themselves and their minions via their "Breach the Mirrorwall" ability.
- Tue Oct 06, 2015 4:32 am
- Forum: Rifts®
- Topic: Venice Italy
- Replies: 67
- Views: 41370
Re: Venice Italy
As of 103 P.A., the wolfen were one of the major players in Italy and along the Mediterranean coast, according to WB5, p. 216.
By 109 P.A., Italy may also become a haven for rebel gargoyles fleeing from the Gargoyle Empire's violent purge, per WB31, p. 28.
By 109 P.A., Italy may also become a haven for rebel gargoyles fleeing from the Gargoyle Empire's violent purge, per WB31, p. 28.
- Tue Oct 06, 2015 12:34 am
- Forum: Rifts®
- Topic: Coalition detection of contraband Naruni force fields
- Replies: 60
- Views: 6449
Re: Coalition detection of contraband Naruni force fields
I was under the impression that they confiscated any alien tech they found. Probably, but there's the question of what it takes to recognize gear as alien. I don't think they need to know that it's alien to confiscate it, just that it's something that they don't recognize. I don't think that's so, ...
- Tue Oct 06, 2015 12:18 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Invulnerability i " The Hammer of the Forge".
- Replies: 11
- Views: 19640
Re: Invulnerability i " The Hammer of the Forge".
Invincible Guardsmen normally can't have Invulnerability in the first place, unless one is using the powers from HU. But fiction isn't required to follow game rules.
- Tue Oct 06, 2015 12:04 am
- Forum: All Things Palladium Books®
- Topic: Weapon Proficiency Polearms
- Replies: 8
- Views: 4895
Re: Weapon Proficiency Polearms
For what it's worth, W.P. Reverse Stroke (Splicers, p. 205) allows you to strike with both ends of a pole arm (but not to strike and parry in one action, unfortunately).
- Sun Oct 04, 2015 10:13 pm
- Forum: Palladium Fantasy RPG®
- Topic: Siege weapons
- Replies: 24
- Views: 7650
Re: Siege weapons
Western Empire was going to have rules for siege weaponry, but the material was cut from the book. Fortunately, it's available online . The Compendium of Weapons, Armor & Castles also has some information on the history and use of siege weapons, but doesn't really provide any rules or game stats...
- Sun Oct 04, 2015 4:43 pm
- Forum: Palladium Fantasy RPG®
- Topic: Summoning Demons vs Summoning Angels
- Replies: 19
- Views: 7185
Re: Summoning Demons vs Summoning Angels
Also, one of the reasons that it would not happen often is that angels are crazy powerful. The chance you have to enslave one via the battle of wills is miniscule at best, where as a Balrog only gets a bonus to the roll if he has the highest ME possible for Balrogs. That's true. Minimum M.E. for mo...
- Sat Oct 03, 2015 7:27 pm
- Forum: Palladium Fantasy RPG®
- Topic: Summoning Demons vs Summoning Angels
- Replies: 19
- Views: 7185
Re: Summoning Demons vs Summoning Angels
There is a wonderful phrase the OP must not be aware of.. "Divine Retribution" Angels tend to have links to religions and at the least some pretty noble and honorable allies.. If one went missing for any spell of time it's really likely that his or her allies would go looking for them. No...
- Wed Sep 30, 2015 11:49 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Shadow Beast Horror Factor
- Replies: 16
- Views: 12161
Re: Shadow Beast Horror Factor
Do they have a HF or not? I don't see one listed in any of the spell descriptions, but I thought I had seen a listing for them somewhere. Page 57 of Shadows of Light features a slightly modified version of Shadow Beasts, presented as regular monsters rather than spell effects. These Shadow Beasts h...
- Wed Sep 30, 2015 5:45 pm
- Forum: Heroes Unlimited™
- Topic: Machine Merge + Weapon Merge
- Replies: 2
- Views: 1879
Re: Machine Merge + Weapon Merge
Two questions really... One: If you are using Machine Merge from PU3, and you merge with a gun, do you get the +5 level bonus? Do you also add your PP bonus? A strict reading of the example in the power description seems to indicate that you would get either A) normal W.P. bonuses plus P.P. bonuses...
- Tue Sep 29, 2015 11:16 pm
- Forum: All Things Palladium Books®
- Topic: In the early to late 2000s, on a website...
- Replies: 2
- Views: 2420
Re: In the early to late 2000s, on a website...
Have you tried the Internet Archive?
- Mon Sep 28, 2015 7:32 pm
- Forum: Rifts®
- Topic: Do Shifters need a Rift to summon creatures?
- Replies: 8
- Views: 2661
Re: Do Shifters need a Rift to summon creatures?
I was reading the rules on Shifters and summoning and they seemed to imply that a Shifter summoned his minions from a Rift. So my question is: Is this a power he can only use when he has access to a Rift? Does that mean he'd pretty much need to be on a ley line or nexus to use it? Or does he create...
- Mon Sep 28, 2015 5:50 pm
- Forum: Nightbane®
- Topic: Hounds and damage from Nightbane (50%, 100% or 200%)
- Replies: 9
- Views: 9407
Re: Hounds and damage from Nightbane (50%, 100% or 200%)
Hi all! Question please, currently, there are 3 possibilities being discussed in my group of how a Hound would take damage from Nightbane. 1. Hounds take 50% normal attacks from Nightbanes and take 200% from their talents and any magic. 2. Hounds take 100% normal attacks from Nightbanes and take 20...
- Sun Sep 27, 2015 2:22 pm
- Forum: Heroes Unlimited™
- Topic: Gravity Manipulation and Magnetism
- Replies: 13
- Views: 6818
Re: Gravity Manipulation and Magnetism
Magnetism allows you to lift and throw (by alternately attracting and repelling in succession) 3,000 lbs. of metal, plus 20 lbs. per level. Gravity Manipulation would multiply this limit by 10, so you could hurl 30,200 lbs. (just over 15 tons) of metal at first level, inflicting upwards of 1D6 x 1,0...
- Fri Sep 25, 2015 1:31 am
- Forum: Rifts®
- Topic: Ammunition types
- Replies: 24
- Views: 3353
Re: Ammunition types
While there are smoke, flare, and gas grenades (not to mention arrows), I can find no listing for shotgun shells of these types. It is possible that the Exterminator was meant to function as both a shotgun and a grenade launcher, much like the Achilles Equalizer (SA2, p. 164). Maybe? I guess i coul...
- Thu Sep 24, 2015 11:13 pm
- Forum: Heroes Unlimited™
- Topic: Tungsten steel Rod from low orbit vs. Dr. Vilde's Island
- Replies: 48
- Views: 17447
Re: Tungsten steel Rod from low orbit vs. Dr. Vilde's Island
Tungsten steel Rod from low orbit vs. Dr. Vilde's Island is my groups response to the hole Armageddon Unlimited scenario. I give them mad props for coming up with the idea. It seem's so anti-climactic so i'm trying to come up with valid reason this option won't succeed and I have a few idea's float...