Search found 1523 matches

by slade the sniper
Fri Oct 25, 2024 5:11 am
Forum: Rifts®
Topic: All The Random Roll group rules in the Megaverse?
Replies: 4
Views: 264

All The Random Roll group rules in the Megaverse?

Putting this here because I think there are more of them in the Rifts series than in the other megaversal settings, but does anyone have a list of all the roll your own group tables? The ones I know of and have are: Spy Agencies, Ninjas and Superspies core book, pg 58 Travelling Shows, Rifts Vampire...
by slade the sniper
Thu Oct 24, 2024 4:52 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: How would you do the Haydonites?
Replies: 1
Views: 316

Re: How would you do the Haydonites?

Running them as Aberrant Mechanoids would seem to be the easiest option, that way you can tie it right into the megaverse with no problems at all.
That is what I would do.

-STS
by slade the sniper
Wed Sep 04, 2024 1:04 pm
Forum: Rifts®
Topic: Films for Rifts
Replies: 14
Views: 4322

Re: Films for Rifts

A few years??

-STS
by slade the sniper
Mon Sep 02, 2024 9:22 pm
Forum: Rifts®
Topic: Films for Rifts
Replies: 14
Views: 4322

Re: Films for Rifts

Blackwater Sniper wrote: Mon Sep 02, 2024 7:26 pm Matrix
In the Matrix or out of the Matrix? Both?

-STS
by slade the sniper
Mon Sep 02, 2024 5:18 am
Forum: Rifts®
Topic: Films for Rifts
Replies: 14
Views: 4322

Re: Films for Rifts

So, that second list you posted... uh, ok. How do you figure Star Wars? Fast space travel seems to be so central to the premise/setting. Sure you can pare it down to the essentials, but then is it even Star Wars anymore?

-STS
by slade the sniper
Mon Aug 05, 2024 2:59 am
Forum: Rifts®
Topic: Rifts homebrew
Replies: 5
Views: 6246

Re: Rifts homebrew

Everything in Palladium books I take as suggestions.

-STS
by slade the sniper
Wed Jul 31, 2024 1:44 pm
Forum: Rifts®
Topic: Non-Palladium vampires in Rifts
Replies: 12
Views: 6831

Re: Non-Palladium vampires in Rifts

Hmmm, I would have just made the character in WoD, 5 points in a stat per dot, 20% of a skil per dot, and whatever doesn't convert directly, just roll random from the Palladium books. There is a lot of Palladium stuff to min max if you want it, but really, if you already have a character concept, it...
by slade the sniper
Sat May 25, 2024 9:49 am
Forum: Rifts®
Topic: Films for Rifts
Replies: 14
Views: 4322

Films for Rifts

What are your movies that you might show others or give as examples for what Rifts "looks like?"

My idea is Suckerpunch, as that it has that "everything goes" feeling.

-STS
by slade the sniper
Thu May 16, 2024 5:54 am
Forum: Rifts®
Topic: NOT a conversion, but where do DBZ characters...
Replies: 8
Views: 1741

Re: NOT a conversion, but where do DBZ characters...

To answer my own question, looks like taking a character from N&SS and then moving them into Rifts to use the Conversion book to buff up powers to MDC levels.

-STS
by slade the sniper
Thu May 16, 2024 5:02 am
Forum: Rifts®
Topic: NOT a conversion, but where do DBZ characters...
Replies: 8
Views: 1741

Re: NOT a conversion, but where do DBZ characters...

Eh, There are examples of DBZ characters getting one shotted by normal weapons... It works strictly by the "power up" method. So ambushes with normal weapons are still useful, much less MD weapons. So, again, is there anything in the Megaverse that has a power up mechanic? N&SS has som...
by slade the sniper
Wed May 15, 2024 3:57 am
Forum: Rifts®
Topic: NOT a conversion, but where do DBZ characters...
Replies: 8
Views: 1741

Re: NOT a conversion, but where do DBZ characters...

dragonball power scaling is unrelatable to palladium powerscaling, as dieties in DBZ operate entirely differently and Ki cultivation means that a single person can vary WILDLY in durability and power based on their focus and emotional state. there's just too many "let's pretend"s needed t...
by slade the sniper
Tue May 14, 2024 9:56 pm
Forum: Rifts®
Topic: NOT a conversion, but where do DBZ characters...
Replies: 8
Views: 1741

Re: NOT a conversion, but where do DBZ characters...

Mo, I don't agree. I was meaning more in terms of what constitutes a viable threat to them... not the setting. Besides, the setting would more closely resemble Rifts anyway, since HU is Earth, not the bizarre cosmology of DBZ. Plus, with the focus on martial arts and power/ki, Ninjas and Superspies ...
by slade the sniper
Tue May 14, 2024 6:42 am
Forum: Rifts®
Topic: NOT a conversion, but where do DBZ characters...
Replies: 8
Views: 1741

NOT a conversion, but where do DBZ characters...

...Compete at in the Megaverse?
Gods, Alien Intelligences, Dragons, Hatchlings, Cosmo Knights?

This is NOT a conversion, but an actual question of where would the DBZ characters slide in at?

-STS
by slade the sniper
Fri May 10, 2024 7:29 am
Forum: Rifts®
Topic: N.A.AT
Replies: 467
Views: 2020733

Re: N.A.AT

Always have :)

-STS
by slade the sniper
Tue May 07, 2024 3:07 am
Forum: Rifts®
Topic: N.A.AT
Replies: 467
Views: 2020733

Re: N.A.AT

Glad to see you posting again!

-STS
by slade the sniper
Thu Apr 11, 2024 1:24 pm
Forum: Rifts®
Topic: Momentum as a measure for damage
Replies: 6
Views: 901

Re: Momentum as a measure for damage

Ok, so with some napkin math, my idea for damage based on Momentum is the cube root in Kg m/s. So 1000 kg m/s is 10 damage. That maps decently onto the "humans have 9 HP" argument in the D&D community. So, these are my two equations for damage for momentum (impact injuries) and for KE ...
by slade the sniper
Wed Apr 10, 2024 7:59 pm
Forum: Rifts®
Topic: Momentum as a measure for damage
Replies: 6
Views: 901

Re: Momentum as a measure for damage

Well, for my KE based damages I use is the square root of (Muzzle Energy in ft lbs) x the expanded diameter of the bullet). Using the KE accounts for the differing velocities through different barrel lengths, so it allows for a lot of precision in DC calcs. The bullet expansion allows me to get some...
by slade the sniper
Tue Apr 09, 2024 7:59 pm
Forum: Rifts®
Topic: Momentum as a measure for damage
Replies: 6
Views: 901

Momentum as a measure for damage

The general measure for MD seems to be mapped to Kinetic Energy, which makes sense. However, as I was looking over siege weapons, there is a bit where it says that they should be stay SDC. This is also understandable, but at what point should momentum be used to map damage for things like ramming wi...
by slade the sniper
Wed Jan 10, 2024 12:46 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Instead of Minmei, what if it was Sabaton?
Replies: 12
Views: 11517

Re: Instead of Minmei, what if it was Sabaton?

Jefffar wrote: Tue Jan 09, 2024 9:28 pm IIRC in the last book of the Sentinels Minmay used the Voice (capitalized in the novel) to like fry the brain of some dude who'd fallen into a protoculture vat and turned into a half human half Invid tentacle beast.
Oh, yeah. I remember that... So Minmei is also the first Bene Gesserit?

-STS
by slade the sniper
Tue Jan 09, 2024 12:42 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Instead of Minmei, what if it was Sabaton?
Replies: 12
Views: 11517

Re: Instead of Minmei, what if it was Sabaton?

If you spend time with the novels (yeah, I know) there is something peculiar about Minmei. Her voice takes on an almost supernatural quality by the end of the Sentinals arc. So while music may have caused a disruption amoung the Zentraedi, only Minmei could have so utterly devastated them like she ...
by slade the sniper
Mon Jan 08, 2024 10:07 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Instead of Minmei, what if it was Sabaton?
Replies: 12
Views: 11517

Instead of Minmei, what if it was Sabaton?

Rando thought after being awake 30 hours... What if the Zentraedi had heard Sabaton, or Motorhead or different music than Minmei? Would they have kept their military bearing or become angry berserker avatars of war if they got pumped up on Swedish power metal or British punk-metal? Was is music, or ...
by slade the sniper
Mon Jan 08, 2024 10:02 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Concept art from the early Sony Robotech Film development
Replies: 5
Views: 11067

Re: Concept art from the early Sony Robotech Film development

Love that artwork.
Well, maybe third time's a charm for a live action movie.
That SDF-1 is enormous.

-STS
by slade the sniper
Tue Dec 19, 2023 2:16 am
Forum: Heroes Unlimited™
Topic: Crash/Ramming Damage question
Replies: 2
Views: 7704

Re: Crash/Ramming Damage question

OK, thanks, that what I was assuming.

-STS
by slade the sniper
Sat Dec 16, 2023 5:07 am
Forum: Heroes Unlimited™
Topic: Crash/Ramming Damage question
Replies: 2
Views: 7704

Crash/Ramming Damage question

Which damage do I use for crashes and ramming? Are crashes dependent upon speed and sort of unintentional where it is dependent on speed and damages both parties, whereas a ram is a deliberate action and does damage primarily to the target and 1/3 damage to the attacker... which makes ramming an att...
by slade the sniper
Fri Nov 03, 2023 7:47 pm
Forum: Rifts®
Topic: About silver rounds
Replies: 16
Views: 3548

Re: About silver rounds

Thanks!

From 23:30 there is still more data as trying to smash a werewolf with big hammer is way less effective than the .50 BMG.
Anyway, great find. I like a lot of KY/Scott's stuff.
Not the most scientific, but the video allows for decent extrapolation of terminal effects.

-STS
by slade the sniper
Wed Aug 16, 2023 2:05 am
Forum: Rifts®
Topic: Spoiled for Choice? Wizards cause problems
Replies: 54
Views: 6165

Re: Spoiled for Choice? Wizards cause problems

Certain timers are stressful, just based on their sounds. Have you played Scattergories? The timers I've seen for that seem intentionally offputting. Even something like the Final Jeopardy theme can come off poorly. Have some 20 second half-pleasant clip (maybe purring with chimes near the end?) an...
by slade the sniper
Tue Aug 08, 2023 7:08 am
Forum: Rifts®
Topic: Spoiled for Choice? Wizards cause problems
Replies: 54
Views: 6165

Re: Spoiled for Choice? Wizards cause problems

I love the timer idea. I used it.... once. My players noped out of that and basically said they play RPGs for fun, not a tactical exercise in stress. So that was the one and only time I used it.

-STS
by slade the sniper
Fri Aug 04, 2023 2:42 am
Forum: Rifts®
Topic: Spoiled for Choice? Wizards cause problems
Replies: 54
Views: 6165

Re: Spoiled for Choice? Wizards cause problems

My experiences are very similar to Killer Cyborg sadly. I also have to deal with the players spending too many minutes going over scenarios in their heads of what might happen if they cast THIS spell instead of THAT one. Very much a case of analysis paralysis. Fortunately I never had to worry as mu...
by slade the sniper
Thu Aug 03, 2023 9:44 pm
Forum: Rifts®
Topic: Spoiled for Choice? Wizards cause problems
Replies: 54
Views: 6165

Re: Spoiled for Choice? Wizards cause problems

Um... those stories are kinda painful. Were those bad players or just... bad at remembering things? Isn't that what a character sheet is for?

-STS
by slade the sniper
Wed Aug 02, 2023 7:16 pm
Forum: Rifts®
Topic: Spoiled for Choice? Wizards cause problems
Replies: 54
Views: 6165

Spoiled for Choice? Wizards cause problems

A "problem" that I have observed is that wizards (especially) seem to have too many choices when it comes to options in combat/utility. Mundane characters or psionics (or those who get a fixed number of abilities) pick their options and those are their options for that game (at least). A w...
by slade the sniper
Tue Jul 11, 2023 11:23 am
Forum: Rifts®
Topic: Your Opinion: How Would Your Change the Rifts Setting?
Replies: 95
Views: 24662

Re: Your Opinion: How Would Your Change the Rifts Setting?

The CS is evil and horrible and treats 99% of humans like trash (the 1% lives very safe, very nice lives).... the "problem" is that outside the CS everything treats humans like food. If you are lucky enough to find a rando town of nice humans and d-bees that get along and everything is gre...
by slade the sniper
Fri Jul 07, 2023 6:17 pm
Forum: Rifts®
Topic: Your Opinion: How Would Your Change the Rifts Setting?
Replies: 95
Views: 24662

Re: Your Opinion: How Would Your Change the Rifts Setting?

Did you keep the rule that the Flower of Life can't grow within 1 mile of a ley line? Ironically, protoculture plants can grow on Rifts Earth, though not within 100 miles of a ley line, Conversion Book, pg 35. I did keep that to explain why the Invid are on Earth, and very violent, but not as endem...
by slade the sniper
Thu Jul 06, 2023 3:12 am
Forum: Rifts®
Topic: Your Opinion: How Would Your Change the Rifts Setting?
Replies: 95
Views: 24662

Re: Your Opinion: How Would Your Change the Rifts Setting?

I change Rifts causal event to the Rain of Death from Robotech. Basically I just add the REF to Chaos Earth, or add monsters and Rifts to Robotech. The REF still leaves, the Southern Cross still defends Earth, but now there are monsters and magic instead of just the Robotech Masters. The Invid still...
by slade the sniper
Sat Jun 24, 2023 4:03 pm
Forum: Rifts®
Topic: Rifts wargame done, ready for playtest
Replies: 2
Views: 687

Re: Rifts wargame done, ready for playtest

A wargame, like Advanced Squad Leader (ASL) or 40k. You move counters or minis around a battlefield. At smaller scale a unit can be a single model which is what most miniature wargames are so that you have a bunch of individual models. At larger scales such as Axis and Allies or Risk, each unit repr...
by slade the sniper
Fri Jun 23, 2023 8:14 pm
Forum: Rifts®
Topic: Rifts wargame done, ready for playtest
Replies: 2
Views: 687

Rifts wargame done, ready for playtest

So, I'm done with the playtest version because I'm stupid and wanted to waste a lot of time. If anyone wants a copy for playtesting, PM me. I can email it or give you a link. If you have Tabletop Simulator, let me know and I'll send you the links for that. Hopefully, someone might want to play it. -...
by slade the sniper
Mon Jun 19, 2023 11:49 am
Forum: Rifts®
Topic: Rifts RPG review
Replies: 8
Views: 1415

Re: Rifts RPG review

I second everything Sambot and desrocfc said.

I appreciate the fact that old Rifts books are still just as useful now as they were when they were printed. The no new editions of Palladium rules is a feature IMO.

-STS
by slade the sniper
Sun Jun 18, 2023 7:24 am
Forum: Rifts®
Topic: Rifts RPG review
Replies: 8
Views: 1415

Re: Rifts RPG review

Oh, yeah, definitely talk about magic and psionics, especially in relation to the setting and the role they play in a party. I am also wondering what you mean by the rules seeming dated? I know that there is some sort of meta-definition for "modern" rules, but I don't really get it. I have...
by slade the sniper
Mon Jun 12, 2023 6:09 pm
Forum: Recon® & Recon® Modern Combat
Topic: Looking for something I thought was in one of the books...
Replies: 2
Views: 7563

Re: Looking for something I thought was in one of the books.

It certainly sounds familiar... but I can't find it either. I've read more than a few books that have something similar in it, but I think the closest one is Platoon Leader by James. R. Mcdonough... although it is a pretty common theme. "Don't use the same route."

-STS
by slade the sniper
Mon Jun 12, 2023 5:51 pm
Forum: Recon® & Recon® Modern Combat
Topic: Non-Cannon Units with Cannons
Replies: 2
Views: 18156

Re: Non-Cannon Units with Cannons

So, was this used in a game? Were you using CP2020 rules and just posted it here or did you try a Recon/Megaversal version of it?

-STS
by slade the sniper
Wed Jun 07, 2023 12:12 am
Forum: Rifts®
Topic: Freehand a Boomgun
Replies: 17
Views: 2082

Re: Freehand a Boomgun

He could fire it from a crouch or prone... better than standing up straight like a dork on the battlefield.

-STS
by slade the sniper
Fri Jun 02, 2023 5:14 am
Forum: Rifts®
Topic: Random thoughts about Dog Boys
Replies: 0
Views: 2783

Random thoughts about Dog Boys

In the reading of source materials for my project, there is an absolutely humongous number of Dog Boys in the CS military. They are used in the ISS, they are used as front line combatants, as recon troops, as specialized anti-psi and anti-magic troops... While the leaders of the CS might consider Do...
by slade the sniper
Sun May 28, 2023 6:52 pm
Forum: Rifts®
Topic: Does the Coalition use the AC-29? If not...
Replies: 6
Views: 1360

Re: Does the Coalition use the AC-29? If not...

My bad on calling it the AC-29 instead of the Aircastle... Not having bombers is a fault I see in the CS doctrine. While Fighter Bombers are nice to have so they can switch off, a dedicated bomber is certainly something to want in a large scale conflict, especially since dragons and other anti-air s...
by slade the sniper
Sun May 28, 2023 5:03 pm
Forum: Rifts®
Topic: Does the Coalition use the AC-29? If not...
Replies: 6
Views: 1360

Does the Coalition use the AC-29? If not...

What do they use for bombing targets and what book is it in?

Thanks.

-STS
by slade the sniper
Wed May 24, 2023 12:12 pm
Forum: Rifts®
Topic: About silver rounds
Replies: 16
Views: 3548

Re: About silver rounds

Just because I am always looking for more info on ballistics and stuff, do you have any source for this?

-STS
by slade the sniper
Sun May 21, 2023 10:13 pm
Forum: Rifts®
Topic: Magestock??
Replies: 0
Views: 2156

Magestock??

So, building the boardgame, and digging through the worldbooks and the Coalition War series, I keep reading bits about Magestock. I got the info for Tolkeen and Freehold, I am either missing or skipping the info on Magestock, the third part of the tri-city area that gets rekt by the CS. Where is the...
by slade the sniper
Thu May 18, 2023 6:01 am
Forum: Rifts®
Topic: Coalition Deaths Head Transport tactics and organization
Replies: 10
Views: 1830

Re: Coalition Deaths Head Transport tactics and organization

As an aside, you might want to look at pages 28-29 of Free Quebec. LOL, sometimes it's nice to be reminded about the thought and research I put into that manuscript. Man, that was almost 25 years ago...... From that book: "each Air Company usually has 1D4+6 Death's Head Transports and 40-60 ot...
by slade the sniper
Wed May 17, 2023 2:38 am
Forum: Rifts®
Topic: Max Bonuses to strike with just skills
Replies: 6
Views: 2015

Re: Max Bonuses to strike with just skills

Oh, yeah forgot about WP Sharpshooting...

Thanks.

-STS
by slade the sniper
Wed May 17, 2023 2:36 am
Forum: Rifts®
Topic: Coalition Deaths Head Transport tactics and organization
Replies: 10
Views: 1830

Re: Coalition Deaths Head Transport tactics and organization

OK, so it's decided that the DHTs are a transport unit. I am going to assume that the unit being dropped off is "in charge" of the DHTs until some set time period when they break off and go home. This leads to an interesting question. For aggressive assault commanders may want that additio...
by slade the sniper
Tue May 16, 2023 7:50 am
Forum: Rifts®
Topic: Max Bonuses to strike with just skills
Replies: 6
Views: 2015

Max Bonuses to strike with just skills

Since ranged combat bonuses are not stacked on top of HtH bonuses, the max you can really get is a +3 for an aimed shot (+1 every 3 levels) and perhaps a bonus of +1 or +2 from the weapon or optics itself, leaving most characters with about a +8 at 15th level just from weapon proficiencies. An addit...

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