Search found 7 matches
- Wed Mar 27, 2024 5:04 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Negate Poison/Toxin
- Replies: 13
- Views: 615
Re: The Spell Negate Poison/Toxin
That was more a rhetorical question. But, sure, the Splugorth probably wouldn't use biological/chemical toxins, and would rely on something supernatural/magical. That this spell would have reduced, if any, efficacy.
- Wed Mar 27, 2024 9:48 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Breathe Without Air
- Replies: 12
- Views: 479
Re: The Spell Breathe Without Air
The buried alive example is applicable I would agree with. The tracheotomy example is a gray area in that it depends on how the spell actually works beyond the listed surface description, but that will come down to individual GM choice in HOW the spell achieves its stated outcome (does it work by a...
- Wed Mar 27, 2024 9:46 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Negate Poison/Toxin
- Replies: 13
- Views: 615
Re: The Spell Negate Poison/Toxin
Also keep in mind that Alcohol (and other substances) could be considered a Poison/Toxin, allowing a character to temporarily ignore the effects of alcohol. Carbon Monoxide is another example (it does get into the blood stream), and it could also vary by species (humans might not find O2 poisonous ...
- Wed Mar 27, 2024 6:11 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Breathe Without Air
- Replies: 12
- Views: 479
Re: The Spell Breathe Without Air
However, keep in mind that even though one can function while under the spell without air, there would be no way of being able to smell which is a function of breathed air carrying odor molecules into one's nose. Might be handy at a baked bean festival! All jokes aside, that is an interesting point...
- Tue Mar 26, 2024 2:50 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Negate Poison/Toxin
- Replies: 13
- Views: 615
Re: The Spell Negate Poison/Toxin
Typically the round a guy is poisoned is the one he has to make the save in or he's dead or something. That's one way to treat poison in an RPG. However, there's no reason you can't have even a fatal poison work over a longer period of time (e.g. - minutes, hours, or even days). That's how most poi...
- Tue Mar 26, 2024 2:38 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Breathe Without Air
- Replies: 12
- Views: 479
Re: The Spell Breathe Without Air
Tracheotomy and buried alive makes sense. But with CPR isn't the issue that their lungs aren't working rather than the fact that they can't get access to oxygen?
- Sat Mar 23, 2024 7:38 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Shadow Meld
- Replies: 2
- Views: 2255
Re: The Spell Shadow Meld
So, it really is up to the GM on how they want to have it function. Does everyone under Shadow Meld pop into their one quasi-Time Hole like place when in shadows or is it a single plane. Do you even pop into a plane? Is it really just some type of Chameleon like ability that triggers when in shadow...