Search found 1102 matches

by abe
Sat Apr 13, 2024 6:00 am
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1288139

Re: We Gots The Skills

Reverse engineering
You can reverse engineer pretty much anything!
Alien machines will give a - 25%
Base chance of success 45+5% per level
by abe
Wed Apr 03, 2024 10:18 am
Forum: Rifts®
Topic: Duck warrior occ?
Replies: 26
Views: 694

Re: Duck warrior occ?

Aquatic operations requiring camouflage?
by abe
Tue Apr 02, 2024 10:24 am
Forum: Rifts®
Topic: Duck warrior occ?
Replies: 26
Views: 694

Re: Duck warrior occ?

It was just a thought.
by abe
Sat Mar 30, 2024 9:39 pm
Forum: Rifts®
Topic: Duck warrior occ?
Replies: 26
Views: 694

Re: Duck warrior occ?

Maybe in later (9-11) levels the duck armor occ could get some of the experimental duck armor (or duck armor based weapons)?
by abe
Sat Mar 30, 2024 10:50 am
Forum: Rifts®
Topic: Duck warrior occ?
Replies: 26
Views: 694

Re: Duck warrior occ?

I was thinking of Pokémon actually, but you make a fair point.
by abe
Fri Mar 29, 2024 7:05 pm
Forum: Rifts®
Topic: Duck warrior occ?
Replies: 26
Views: 694

Re: Duck warrior occ?

Maybe the psi-stalker could be a psyduck user of this armor?
by abe
Thu Mar 28, 2024 9:09 pm
Forum: Rifts®
Topic: Duck warrior occ?
Replies: 26
Views: 694

Duck warrior occ?

To make most sense out of this occ you must see my duck armor thread (it’s been locked fyi, so you can’t add to that) You must have pp of 15 and me(to withstand the ridiculous talk about said armor mostly) of 12 or more You have a extra 10% to swim (surface only) speed when you wear your duck armor ...
by abe
Wed Mar 22, 2023 10:10 pm
Forum: Splicers®
Topic: new enhancment-burp gun
Replies: 9
Views: 11727

Re: new enhancment-burp gun

Possible variant:the SLURP gun with a gigantic tongue!
by abe
Wed Mar 22, 2023 10:07 pm
Forum: Splicers®
Topic: Thumper Bio-Grenade Launcher
Replies: 40
Views: 57475

Re: Thumper Bio-Grenade Launcher

Upgrade to the cement grenade:earthquake grenade! It completely solidifies in flight and causes a 3-4 richter earthquake in a 2-12 mile radius of its landing zone!
by abe
Fri Dec 30, 2022 11:45 am
Forum: Heroes Unlimited™
Topic: Super Power to Super Tech Conversions
Replies: 34
Views: 20069

Re: Super Power to Super Tech Conversions

Any new thoughts on this subject?
by abe
Wed Nov 23, 2022 4:44 pm
Forum: Splicers®
Topic: New Biological enhacements
Replies: 51
Views: 62944

Re: New Biological enhacements

Also from the platypus:venom kicks, bio-e needed 30?
Needed defense from vultures & other bio-suit stealers.
by abe
Sat Nov 12, 2022 1:05 am
Forum: Splicers®
Topic: New Biological enhacements
Replies: 51
Views: 62944

Re: New Biological enhacements

Sorry, I meant bio-e
by abe
Sat Nov 12, 2022 12:39 am
Forum: Splicers®
Topic: zahmbrack worms?
Replies: 13
Views: 11272

Re: zahmbrack worms?

What would happen if a librarian got one & tried to decipher its dna?
by abe
Sat Nov 12, 2022 12:33 am
Forum: Rifts®
Topic: Is there an OCC good for a geologist/miner
Replies: 25
Views: 7703

Re: Is there an OCC good for a geologist/miner

Don’t forget about the cybernetic shovel hand!
by abe
Sat Nov 12, 2022 12:27 am
Forum: Splicers®
Topic: Living musical instruments?
Replies: 20
Views: 21343

Re: Living musical instruments?

Has anyone ever made a bio-thumb piano?
Granted it’s usually made of metal, but theoretically it could possibly be made of other materials.
by abe
Sat Nov 12, 2022 12:23 am
Forum: Splicers®
Topic: New Biological enhacements
Replies: 51
Views: 62944

Re: New Biological enhacements

Platypus bill: gives you limited ability to sense electricity & possibly find hidden machinery (to foil ambushes?)
Ppe needed:75?
If you have any better idea on how to do this, I’m all ears!
by abe
Sat Nov 12, 2022 12:11 am
Forum: Splicers®
Topic: Potential spiked hammer upgrade?
Replies: 1
Views: 2490

Potential spiked hammer upgrade?

Spiked hammer upgrade idea:drill spikes:when these strike any metallic item the drills activate and drill into the item/robot causing 1d12 mdc & bypasses nanopluage (possibly)
Perquisite:hammer spikes (they become the drills)
Ppe cost:55?
What do you fine people think?
by abe
Fri Nov 11, 2022 11:14 pm
Forum: Heroes Unlimited™
Topic: Superheroes in US Civil war.
Replies: 42
Views: 33709

Re: Superheroes in US Civil war.

The aliens MIGHT have some of sort of cybernetics?
by abe
Fri Nov 11, 2022 11:06 pm
Forum: Rifts®
Topic: Paladin Steel Storefront
Replies: 6260
Views: 8009608

Re: Paladin Steel Storefront

Paladin Steel ‘Dekko’ Decontamination Robot (aka ‘Dekot’, ‘Washbot’) “I never would have known in time that I had a small colony of bane-ticks incubating on my back if the shower-down ‘bot hadn’t spotted them and removed them with its tweezer-hands and finger-laser before they had a chance to hatch...
by abe
Fri Nov 11, 2022 12:43 am
Forum: Splicers®
Topic: splicer food occs?
Replies: 24
Views: 28564

Re: splicer food occs?

What sort of bio-weapons would a food based occ use/create?
by abe
Sat Oct 15, 2022 8:47 pm
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1288139

Re: We Gots The Skills

There are words that lose meaning the more they are (ab)used....In this case, 'goofy' loses meaning in its overuse. And 'gain +2 to armor'? What does that mean? Because it's very possible that the poster doesn't understand how the Palladium system works, let me reiterate; with regards to 'armor', t...
by abe
Sat Oct 15, 2022 12:44 am
Forum: Guild of Magic & Psionics
Topic: Invented Spells
Replies: 1561
Views: 1736986

Re: Invented Spells

Prehensile beard-level 1 Ppe needed-25 Effect-your beard (must be a natural one) becomes prehensile allowing you to hold 1 extra item (at higher levels you can actually USE the items the beard holds) Any thoughts? Too expensive for what it does. You don't have a time limit or anything else defining...
by abe
Sat Oct 15, 2022 12:41 am
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1288139

Re: We Gots The Skills

Goofy walk take 2:you gain +2 to armor via flipping, bending backwards or forwards or such, you gain +2 to ma vs children (by way of looking silly) & you gain 1d4 to pp by having loose joints. Now some might call this a VERY minor superpower, but with proper training anyone can learn it I figure...
by abe
Fri Oct 14, 2022 5:21 pm
Forum: Guild of Magic & Psionics
Topic: Invented Spells
Replies: 1561
Views: 1736986

Re: Invented Spells

Prehensile beard-level 1
Ppe needed-10
Effect-your beard (must be a natural one) becomes prehensile allowing you to hold 1 extra item (at higher levels you can actually USE the items the beard holds) lasts 2 hours per level.
Any thoughts?
by abe
Sat May 14, 2022 10:34 pm
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1288139

Re: We Gots The Skills

Pd is physical dexterity, sorry about the confusion.
by abe
Sat May 14, 2022 5:19 pm
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1288139

Re: We Gots The Skills

From jumanji:dance fighting! It allows you to fight while dancing to music. It can be any form of fighting but it must be done to music and while dancing. Bonuses:+2 to pd,+12% to dancing skill & +2 to strike while dancing. What do you think? What is PD? also, you would get a bonus if you have ...
by abe
Sat May 14, 2022 1:29 pm
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1288139

Re: We Gots The Skills

From jumanji:dance fighting! It allows you to fight while dancing to music. It can be any form of fighting but it must be done to music and while dancing. Bonuses:+2 to pd,+12% to dancing skill & +2 to strike while dancing. What do you think?
by abe
Sat May 14, 2022 1:22 pm
Forum: Heroes Unlimited™
Topic: Your power combinations.
Replies: 46
Views: 47659

Re: Your power combinations.

Aps:bone and growth, be a BIG skeleton monster (think a skeletal Godzilla)!
by abe
Sat May 14, 2022 1:01 pm
Forum: Heroes Unlimited™
Topic: Superheroes in US Civil war.
Replies: 42
Views: 33709

Re: Superheroes in US Civil war.

Would the food powers from rifter 91/2 be appropriate for civil war powers?
by abe
Sat Oct 16, 2021 9:24 pm
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1288139

Re: We Gots The Skills

Plastic surgery:a subset of surgery,thusly surgery is a perquisite. %27+5 per level.
Useful skill no?
by abe
Sat Oct 16, 2021 9:16 pm
Forum: Heroes Unlimited™
Topic: Superheroes in US Civil war.
Replies: 42
Views: 33709

Re: Superheroes in US Civil war.

Aliens should be human looking at least to be allowed in the game set during the civil war, or they could be a sub-type of ghost?
by abe
Sat Oct 16, 2021 9:08 pm
Forum: Palladium Books® Games Q. & A.
Topic: Mule kick?
Replies: 4
Views: 8887

Re: Mule kick?

How would it be used(damage-wise) by a centaur?
by abe
Sat Oct 16, 2021 9:06 pm
Forum: Palladium Books® Games Q. & A.
Topic: Splicers sewing?
Replies: 1
Views: 4212

Splicers sewing?

Any thoughts on how they make clothing without metal In splicers? Also what uniforms are used in the various houses?
by abe
Sat Oct 16, 2021 8:50 pm
Forum: Splicers®
Topic: Living musical instruments?
Replies: 20
Views: 21343

Re: Living musical instruments?

For religious purposes:bio-organs(the musical kind)!
by abe
Sat Oct 16, 2021 8:46 pm
Forum: Splicers®
Topic: splicer food occs?
Replies: 24
Views: 28564

Re: splicer food occs?

Could the gardener occ be able to make a strength “potion” based upon spinach(think popeye)?
by abe
Mon Jun 14, 2021 8:08 pm
Forum: Heroes Unlimited™
Topic: NEW POWERS!
Replies: 6041
Views: 2915997

Re: NEW POWERS!

Supervision:”Tele”vision, this power allows you to watch television without the need for a TV set! Not very useful I know, but it’s amusing and Remenecent of super goof of Disney comics. I think that this supervision power (if the others aren’t minor already) be a minor power.
by abe
Mon Jun 14, 2021 7:17 pm
Forum: Splicers®
Topic: New Outrider Mounts for House Hammond
Replies: 9
Views: 14782

Re: New Outrider Mounts for House Hammond

How about a plesiosaur aquatic mount?
by abe
Mon Jun 14, 2021 7:14 pm
Forum: Splicers®
Topic: Great House idea
Replies: 6
Views: 5021

Re: Great House idea

A biotic idea for this house: a microphone damaging party horn!
by abe
Mon Jun 14, 2021 7:09 pm
Forum: Splicers®
Topic: new enhancment-burp gun
Replies: 9
Views: 11727

Re: new enhancment-burp gun

Could the burp-gun be added to bio-suits?
by abe
Sat Nov 28, 2020 12:57 pm
Forum: Heroes Unlimited™
Topic: NEW POWERS!
Replies: 6041
Views: 2915997

Re: NEW POWERS!

Haha-you can cause any foe that your aware of within 25 feet to fall down with laughter! The laughing lasts 1d12 rounds, but can be renewed up to 3 times per foe per day, but only after the previous use has ended!
by abe
Mon Nov 23, 2020 9:33 pm
Forum: Splicers®
Topic: ideas for new gardener plants
Replies: 15
Views: 22296

Re: ideas for new gardener plants

How about a lichen missile? You fire it at the machine and let go to town on it!
by abe
Mon Nov 23, 2020 9:21 pm
Forum: Splicers®
Topic: Thumper Bio-Grenade Launcher
Replies: 40
Views: 57475

Re: Thumper Bio-Grenade Launcher

When I said “creatures” I meant non-mammal creatures as they are immune to nanoplauge!
by abe
Mon Nov 23, 2020 9:08 pm
Forum: Splicers®
Topic: Fire starters?
Replies: 1
Views: 3089

Fire starters?

What ways are there to start fires in splicers?
Obviously flint and steel would be right out, but what other ways are possible for splicers.
by abe
Thu Nov 19, 2020 1:11 am
Forum: Splicers®
Topic: New Bio-modifications...more or less
Replies: 24
Views: 26341

Re: New Bio-modifications...more or less

Air burper-the host armor can swallow a gulp of air (the amount could possibly vary with the level of the wearer) and cause a devastating burp that could cause a small (1d2 per level earthquake) that could potentially damage/destroy the machine
by abe
Thu Nov 19, 2020 1:06 am
Forum: Splicers®
Topic: New Biological enhacements
Replies: 51
Views: 62944

Re: New Biological enhacements

Transformer biotic:gives the outrider mount/bio-suit the ability to mimic a machine for all purposes except causing nanoplauge! Might work for fooling (at least temporarily) the machine into thinking that your a technojacker?
by abe
Thu Nov 19, 2020 1:01 am
Forum: Splicers®
Topic: Squeaky hammer!
Replies: 8
Views: 8673

Re: Squeaky hammer!

Potential upgrade-wind tunnel! The hammers chigs get the ability to channel there blasts deep into the machine causing seismic vibrations that causes the machine to literally shake itself apart! Damage:1d12 mdc for 1d6 rounds: Ppe needed:32 Requires:screamer(becomes the wind tunnel generator chiggy...
by abe
Thu Nov 19, 2020 1:00 am
Forum: Splicers®
Topic: Everyday Civilian Bio-Tech
Replies: 55
Views: 61894

Re: Everyday Civilian Bio-Tech

How about some bio-paint generator for the artistically inclined? Or maybe some sort of bio-fridge?
by abe
Thu Nov 19, 2020 12:57 am
Forum: Splicers®
Topic: viking-style headgear?
Replies: 29
Views: 30978

Re: viking-style headgear?

The stereotypical headgear could allow the wearer to let out a LOUD scream that(at least) scramble the circuits of the machines. The stereotypical Viking headgear if I remember correctly was derived from operas.
by abe
Thu Nov 19, 2020 12:52 am
Forum: Splicers®
Topic: new enhancment-burp gun
Replies: 9
Views: 11727

Re: new enhancment-burp gun

Potential upgrade: slimy burp
When used the slimy burp in addition to causing systemic damage it covers the victim with slimy goo!
Ppe needed 50
by abe
Thu Nov 19, 2020 12:50 am
Forum: Splicers®
Topic: Squeaky hammer!
Replies: 8
Views: 8673

Re: Squeaky hammer!

Potential upgrade-wind tunnel! The hammers chigs get the ability to channel there blasts deep into the machine causing seismic vibrations that causes the machine to literally shake itself apart! Damage:1d12 mdc for 1d6 rounds: Ppe needed:32 Requires:screamer(becomes the wind tunnel generator chiggy!...

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