Search found 544 matches

by G
Tue Oct 29, 2019 3:16 am
Forum: Rifts®: Chaos Earth™
Topic: The tragic truth behind the D-Shifters...?
Replies: 4
Views: 12525

Re: The tragic truth behind the D-Shifters...?

...their world is going to hell in a handbasket. And they have a load of unique abilities which include: 1. They have the ability to tell where rifts on their line are, avoid monsters, and know whats on the other side. So when a great destination comes along they can reopen it safely, then hop throu...
by G
Thu May 16, 2019 2:10 am
Forum: Heroes Unlimited™
Topic: Its time to RUMMMBBBLE!
Replies: 23
Views: 12299

Re: Its time to RUMMMBBBLE!

99% aren't going to survive, and its possible my characters wouldn't either. Which led me to ask the question, which non megaheroes are going to survive? One with Mimic? True. My shifter mouse would do very well..possibly the best of all my characters. My mutant human technoform would likewise make...
by G
Fri May 10, 2019 1:21 am
Forum: Heroes Unlimited™
Topic: Its time to RUMMMBBBLE!
Replies: 23
Views: 12299

Re: Its time to RUMMMBBBLE!

What got me thinking about this was watching the most recent epic battle movie #25, and thinking in the climactic alien invasion, which so often comic book heroes have had to face, and unusually, they do it head on in the movie. Normally comic heroes think their way out of a sitation, get an ally/en...
by G
Sun Apr 28, 2019 1:20 am
Forum: Heroes Unlimited™
Topic: Its time to RUMMMBBBLE!
Replies: 23
Views: 12299

Its time to RUMMMBBBLE!

What are the best & worst heroes (specific or general) for sustained, large scale battles? We're talking Alien invasions and such...where your outnumbered, need to be able to survive (and preferably prosper) a standup fight for an extended period of time against unknown, varied enemies. A relian...
by G
Tue Apr 16, 2019 1:26 am
Forum: Heroes Unlimited™
Topic: Flying Force Disc from PU1 p28 very versatile...
Replies: 2
Views: 3642

Re: Flying Force Disc from PU1 p28 very versatile...

Yes, its a good power, my sidekick (type super) also had instant wardrobe. Both powers scale nicely with levels. Worked as a fashion designer (and costumes for heroes/villans - good pay & abnormal hours). The level 1 wardrobe was a light armor, with some built in features. Edit: Was an experimen...
by G
Mon Feb 04, 2019 3:10 am
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

Hmm given the ratios I was using, you could make a small outpost started by borgs, who have no idea what to do - perhaps just create a few backup outposts...(which perhaps keep getting destroyed) and improve their bodies...we so can make them 10 or perhaps 20' tall and SUPER-TEK, they can fly into s...
by G
Fri Nov 16, 2018 2:21 am
Forum: Heroes Unlimited™
Topic: Superpowers with style!
Replies: 31
Views: 21095

Re: Superpowers with style!

Perhaps we can each go through each power in the book in order, modifying it for style! I will do the first, and each person can do the next. Starting with the main book.. Adhesion: 1-This is a physical mutantion and replaces an unusual physical characteristic for mutants. The characters fingers, ha...
by G
Sat Mar 03, 2018 11:11 am
Forum: Rifts®
Topic: non-humanoid player characters?
Replies: 17
Views: 6178

Re: non-humanoid player characters?

I had loads of fun playing a Zebuloid technowizard. A Zebuloid Technowizard (armored jellyfish), standing by way of a mass of 0-20' writhing tentacles on a floating surfboard. A small fish flies through the air orbiting this strange being. A deep and evil voice (HF13) speaking trade two (the telepat...
by G
Fri Jan 12, 2018 5:41 pm
Forum: Rifts®
Topic: Balancing Robots with Powered Armor
Replies: 66
Views: 27786

Re: Balancing Robots with Powered Armor

wow...people are are still struggling with the same issues we quickly solved ...long ago (can you believe the system is still alive when released in 1990!? Its roughly 27 years old). We decided to do was spend more time playing and try to fix everything as easily as possible. From my old webpage: 1...
by G
Fri Jan 12, 2018 1:10 am
Forum: Rifts®
Topic: Balancing Robots with Powered Armor
Replies: 66
Views: 27786

Re: Balancing Robots with Powered Armor

wow...people are are still struggling with the same issues we quickly solved ...long ago (can you believe the system is still alive when released in 1990!? Its roughly 27 years old). We decided to do was spend more time playing and try to fix everything as easily as possible. From my old webpage: 1M...
by G
Sat Jun 03, 2017 3:10 pm
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

Thinking about humans in ATB, SL7, which makes you 5'1" to 5'6" (perfectly acceptable) nets 20Bio-E, which means everyone gets both control animals & immune to radiation! 25Bio-E will be enough for an APS power. There are backgrounds that come with Bioe. There are also disadvantages li...
by G
Fri Sep 30, 2016 7:58 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Animal Partners
Replies: 6
Views: 8700

Re: Animal Partners

Letmesee: -I think there are some pictures in the books with small intelligent animals riding larger ones with big guns mounted on them. -Clem rides a giant insect in the Clem's big adventure scenario in the books. -A Terror bear (psionic) with the psi power control bears...it would appear to a moth...
by G
Thu Apr 28, 2016 12:13 am
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

One year later I am reading this. Lets ditch the 2 otters. The sheep still need a better combination of non lethal weapons made for really strong people. Perhaps we should steal the neuromace idea from RIFTS? no too combat oriented...lets drop the sticks altogether, they can punch people and parry w...
by G
Fri Apr 22, 2016 12:33 pm
Forum: Rifts®
Topic: Dragons
Replies: 136
Views: 18345

Re: Dragons

Actually I think their size is without tail. The tail would likely be an additional 50% body length. Does it say without a tail? Let me check. PG 158 rue "However, the true size of a typical Dragon Hatchling, from snout to tail tip, is 30 feet, and 4-8 tons. So it clearly says that is the leng...
by G
Mon Apr 18, 2016 11:09 pm
Forum: Rifts®
Topic: Dragons
Replies: 136
Views: 18345

Re: Dragons

Its been a decade since I played a great horned dragon, but here is what I did: Generally, fly/goto to a ley line/nexus (flying makes it fast), they triple your duration, so that 2 hours per level becomes 6 hours per level. Being a dragon I was often near a ley line/nexus. Second, I limited the chan...
by G
Mon May 18, 2015 12:31 pm
Forum: Dead Reign™
Topic: Zombie powered..
Replies: 11
Views: 7902

Zombie powered..

VEHICLES The zombies are in a ~6' tall cylinder behind you. In order to try and eat you they walk towards you, spinning the cylinder, which has either huge wheels on the end, or the cylinder is a giant paddle for a boat. In order to start, stop, reverse and change speeds, you have gears. You can us...
by G
Sat May 09, 2015 6:10 pm
Forum: Dead Reign™
Topic: FREE or cheap equipment that will keep you ALIVE
Replies: 100
Views: 62888

Re: FREE or cheap equipment that will keep you ALIVE

a handcuff key hidden on your person. The walking dead aren't the only enemy.
by G
Sat Apr 18, 2015 12:37 pm
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

I might do a full write up on the sheep to see how they turn out. I expect there will be some interesting ideas when doing a full write up. ...such as they get 43 skills. I'll probably give them the pilot: sailboat skill, and make them a navigator/commander and be second in charge of the squad too, ...
by G
Sat Apr 18, 2015 11:33 am
Forum: Dead Reign™
Topic: FREE or cheap equipment that will keep you ALIVE
Replies: 100
Views: 62888

Re: FREE or cheap equipment that will keep you ALIVE

An count down timer..one of the 60 minute cheapo ones that ring with a bell.

They weigh enough to be thrown as far as you are strong enough to throw them, have a bell that will attract zombies and/or people. You can lead them away from you, into traps or towards your enemies.
by G
Tue Apr 07, 2015 10:24 pm
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

The first criteria for choosing animals to create is those that are loyal. There are no reasons to take any chances at all, given that you are the last hope of humanity. Play it safe, or eventually the risk becomes a reality. Chances are anyone who took risks is already gone. Dogs are subservient to...
by G
Sun Mar 01, 2015 2:01 am
Forum: After the Bomb® RPG & TMNT®
Topic: Operation population explosion
Replies: 8
Views: 8773

Operation population explosion

The empire of humanity knows what it needs to do to prosper in the future, and the first step is to increase there population by 10 or 100 or even 1000 times per generation. Otherwise they just get outnumbered by animals. In order to do that we they need a few things. Lets assume a human could have ...
by G
Sat Feb 21, 2015 8:41 pm
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

More about the humans. The fortified farms could contain parents with 2 paired kids (if each family has 4 kids). The kids would be created with eggs, to make sure they were perfect (plus being pregnant is no fun, time consuming, etc). Given that you aren't worried about deformities due to radiation,...
by G
Sat Feb 21, 2015 4:05 am
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

Its been a while since I thought about this! I've decided on a non core modification to the sheep, switching out suggestion for Psi surgery. Updated: The standard human has a villa with ~24 mutant animals. The away team consists of: 8 mastiff marines, 2 chicken pilots & 1 sheep medic. The villa ...
by G
Fri Nov 07, 2014 9:28 pm
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

I'm glad you realized some value from this thread. Its been a while since I thought about it.

3D printers for the humans definitely has the right feel, they can produce anything in small quantities at a high cost.
by G
Sun Jun 01, 2014 10:05 am
Forum: After the Bomb® RPG & TMNT®
Topic: AtB books that never quite made it
Replies: 8
Views: 11725

Re: AtB books that never quite made it

Do we have a list of ATB netbooks? I had a list of rifts netbooks on my website (checking seems to net me that the server lost the file over the years so I can put it back up one day). I might have some on an old harddrive from years ago...although I don't remember. I think the main deterrent to thi...
by G
Sat May 10, 2014 11:35 am
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

The children each get a dog from birth (created by the parents to protect and care for them) and as they grow older they create animals themselves. I expect they would each have a small AI on them. If you are a genius cattle what would you create? You probably have limited resources...but tons of kn...
by G
Sun Apr 27, 2014 4:05 pm
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

So what does my outpost of humanity end up looking like? 21 humans (a company): 1 mutant, 4 psychics & 16 normal people who are immune to radiation. The central outpost (company HQ) is the home of the mutant and contains the air force. For example purposes the mutant has APS: Light & frequen...
by G
Fri Apr 25, 2014 7:21 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Scorpion Gulch ....an Idea for a setting
Replies: 11
Views: 10269

Re: Scorpion Gulch ....an Idea for a setting

What do you think of making the town partly radioactive...and that the pigs immune to it are living on it?

There aren't many better ways to protect your home than that :x
by G
Tue Apr 22, 2014 12:34 am
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

The Holstein need weapons and since they won't normally be using them, they are getting energy pistols laser rods which can cut/wield/blast useful in the type of construction tasks they are doing all day long...with DNA coded grips! This makes sense, since they are very smart and would have higher t...
by G
Sun Apr 20, 2014 10:34 pm
Forum: After the Bomb® RPG & TMNT®
Topic: New Throwback/Purebreed
Replies: 3
Views: 4601

Re: New Throwback/Purebreed

What you have made is a lot like the allosaur on page 103, so you can use that to compare if yours is reasonable.
by G
Wed Apr 16, 2014 5:52 pm
Forum: After the Bomb® RPG & TMNT®
Topic: After the Bomb Campaign Ideas
Replies: 68
Views: 57193

Re: After the Bomb Campaign Ideas

And one more beastie/animal for my AtB campaign. ALBINO MIND SQUIRRELS These small animals resemble an average squirrel except they have a white fur coat and pink eyes. Their small stature and appearance may make them look harmless but in fact they are powerful psionicists. They are content to live...
by G
Tue Apr 15, 2014 12:42 am
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

One of the many problems the empire has is numbers. They are outnumbered so much that leading a squad of mutant animals often ends up with them still being WAY outnumbered. For that reason the loylans of RIFTER 29 were bred. These 2’6” Subservient armored warriors require almost no resources to beco...
by G
Sun Apr 13, 2014 9:11 pm
Forum: After the Bomb® RPG & TMNT®
Topic: House Rules...
Replies: 9
Views: 8899

Re: House Rules...

There are probably a number of people who mess with size levels...as a short size level 19 build is the same height as a long size level 10...and theres a 45 bioE difference.
by G
Sat Apr 12, 2014 10:39 am
Forum: After the Bomb® RPG & TMNT®
Topic: After the Bomb Campaign Ideas
Replies: 68
Views: 57193

Re: After the Bomb Campaign Ideas

When you are contemplating what you want the world to look like, try to keep different size levels in mind. Not everyone is 4-6' tall. Everyone perceives the world differently. The underground city of intelligent 3" tall mice is different than the living mushroom & tree forest or the birds ...
by G
Fri Apr 11, 2014 1:00 am
Forum: After the Bomb® RPG & TMNT®
Topic: After the Bomb Campaign Ideas
Replies: 68
Views: 57193

Re: After the Bomb Campaign Ideas

I'm tempted to add a few more psionics and have a small bear riding a normal bear with a big gun mounted on top . Just stop... *shivers in terror* Thank you, any emotional response means I did a good job in bringing the character to life. Thinking about it (not stopping) Any sniping weapon would do...
by G
Mon Apr 07, 2014 10:28 pm
Forum: After the Bomb® RPG & TMNT®
Topic: new bad guy idea with minnions ( for atb2 game)
Replies: 13
Views: 12228

Re: new bad guy idea with minnions ( for atb2 game)

I found trees in rifter 46. ...and a variety of other plant life.
by G
Mon Apr 07, 2014 10:27 pm
Forum: After the Bomb® RPG & TMNT®
Topic: how do you make your own chimera:
Replies: 1
Views: 4167

Re: how do you make your own chimera:

Rifter 46, the rules are very simple.
by G
Mon Apr 07, 2014 7:26 am
Forum: After the Bomb® RPG & TMNT®
Topic: After the Bomb Campaign Ideas
Replies: 68
Views: 57193

Re: After the Bomb Campaign Ideas

I missed the fact it was your first post. Welcome to the board!

If each person who reads this posts a bear, you will have a varied gang of bears in no time.
by G
Sun Apr 06, 2014 11:21 pm
Forum: After the Bomb® RPG & TMNT®
Topic: After the Bomb Campaign Ideas
Replies: 68
Views: 57193

Re: After the Bomb Campaign Ideas

looking at the build of the character, and by that I mean use of BioE and to a lesser extent skills (which are okay, but not what I would choose), I feel more like you built a brick than a leader (I understand thats the background). Its interesting all the different types of bears you can build. The...
by G
Sun Apr 06, 2014 11:52 am
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

While people contemplate posting psychic dogs, I'll move on to expand on the empire of humanity a bit more... Some people like living in technoville, the capital of the empire of humanity...for example the leader of the squad of robots (who perhaps doesn't trust mutant animals), or mutant that leads...
by G
Thu Apr 03, 2014 9:00 pm
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

had idea for a dog ...a normal looking dog (a lab/shepered mix) he has mental speech and teeth and advance smell all things a dog would have...background would be academic underground..... Its very interesting to note that the books don't have a mutt listed as a type, so technically you could mix d...
by G
Wed Apr 02, 2014 8:10 pm
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

Anyone have any ideas for the psionic dog?
by G
Mon Mar 31, 2014 8:51 pm
Forum: After the Bomb® RPG & TMNT®
Topic: need help with a npc idea
Replies: 10
Views: 9730

Re: need help with a npc idea

Your welcome. Even if you go with suggestion & natural mechanical genius...its still in the NPCs personality to get other people to risk their lives for him. They are more likely to wait for the PCs to get them armor (NAR14, a bird would love that...), then fly upto the next place with water put...
by G
Sun Mar 30, 2014 9:45 am
Forum: After the Bomb® RPG & TMNT®
Topic: need help with a npc idea
Replies: 10
Views: 9730

Re: need help with a npc idea

While that writeup sort of follows the rules (ATB1 vs ATB2), its not how it would appear if it were in the ATB2 book…but I’ll see what I can get using it regardless, as it probably close enough. Just compare it to crow to see what I mean, I’d have minimum 5 or likely 15-20 more on an official write-...
by G
Sat Mar 29, 2014 7:56 pm
Forum: After the Bomb® RPG & TMNT®
Topic: need help with a npc idea
Replies: 10
Views: 9730

Re: need help with a npc idea

I like the vulture idea. Since its not in ATB2, you'll need to take crow/raven, toss the imitate voices ability and decrease the cost of soaring flight to 15bioe. Take advanced vision, internal compass & Advanced ectoplasmic hands (which cost the same as normal hands)..imagine reaching through s...
by G
Fri Mar 28, 2014 12:19 am
Forum: After the Bomb® RPG & TMNT®
Topic: Trailer for the new movie is out
Replies: 2
Views: 4419

Re: Trailer for the new movie is out

Release Date: 8 August 2014

It looks really good.

In a comparison to the RPG perspective....look how tall/big they are this time! The don't normally come out that big in ATB.
by G
Thu Mar 27, 2014 12:21 am
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

The problem of healing is an issue with all the Palladium books, with they way they're written nothing has the capacity to heal and everything requires someone with at least first-aid or paramedic skill treating them for even the most minor of injuries if they want to recover any lost SDC or HP whi...
by G
Tue Mar 25, 2014 10:25 pm
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

Thanks. You really only need the main book, this isn't rifts. One of the things that differentiates After the Bomb from other games is there isn't a good fast healing method. If you get injured for any reason its a problem. There isn't any core healing. Although 12% of humans are HU mutants, there i...
by G
Mon Mar 24, 2014 11:49 pm
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

A mechanized unit could be a human in type 1 armor with a bunch of the AI robots linked up. The human would designate the targets and the tactics and the robots would carry out the work. Hmm perhaps 8-12 robots per human. We could combine a few of these to get a platoon of 4 squads: 1-type 1 plus a ...
by G
Sat Mar 22, 2014 12:54 pm
Forum: After the Bomb® RPG & TMNT®
Topic: The empire of domesticated animals
Replies: 33
Views: 43166

Re: The empire of domesticated animals

Its possible to switch mastiff for St. Bernard, there is little difference other than switching jumping to internal compass. It might be worthwhile having two in the away team so they can split up into two teams each having a dog with internal compass. Although the Mastiffs carry a compass...so per...

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