Search found 1558 matches
- Sat Jun 06, 2020 11:30 pm
- Forum: Rifts®
- Topic: What OCC/RCC do you absolutely hate?
- Replies: 60
- Views: 20606
Re: What OCC/RCC do you absolutely hate?
The Crazy, especially the RUE version, where ALL of them are The Mask Yup. Crazies are an interesting concept, but in practice they are effectively a built in excuse for their players to act like trolls. They are the Kender of Rifts. I've never had a player portray a kender like that... Bruh thats ...
- Sat Jun 06, 2020 10:47 pm
- Forum: Rifts®
- Topic: Coalition gene-augmented soldiers
- Replies: 26
- Views: 11537
Re: Coalition gene-augmented soldiers
Shark_force really has the right of it for the most part. I'd add that a splicer going full superman is still well below the level of anything i'd consider full superman in rifts. I'd only consider a splicer to be very high powered if it were very highly specialized, and we all know what happens to ...
- Fri Jun 05, 2020 5:47 pm
- Forum: Rifts®
- Topic: Weird Finds
- Replies: 80
- Views: 48850
Re: Weird Finds
Colonel_Tetsuya wrote:While going through the Siege on Tolkeen books (looking for snip
Pretty sure the ppe clip is in federation of magic, and the unique items were made using item creation rules. Or what the author remebered of the off the top of there head.
- Fri Jun 05, 2020 5:43 pm
- Forum: Rifts®
- Topic: What OCC/RCC do you absolutely hate?
- Replies: 60
- Views: 20606
Re: What OCC/RCC do you absolutely hate?
The mass of nearly identical man at arms occs. The ridiculous cyberknight update. Psionics in general with how they work, or dont work.
- Fri Jun 05, 2020 5:41 pm
- Forum: Rifts®
- Topic: In Orbit of RIFTS Earth?
- Replies: 213
- Views: 88231
Re: In Orbit of RIFTS Earth?
Well this conversation is going literally no where. Any one got anything constructive to add?
- Fri Jun 05, 2020 5:39 pm
- Forum: Rifts®
- Topic: Coalition gene-augmented soldiers
- Replies: 26
- Views: 11537
Re: Coalition gene-augmented soldiers
Eh, splicers definately have their weaknesses and would struggle on rifts earth if not played both smart and well, though they can get some big numbers. Sidenote, if you are trying to play spiderman when you have been told to play superman, thats your problem. Likewise, trying to play superman when ...
- Fri Jun 05, 2020 1:50 pm
- Forum: Rifts®
- Topic: Cyber-Knight Variants?
- Replies: 26
- Views: 15051
Re: Cyber-Knight Variants?
I played around with removing every reference to tech from zen combat and just making effect every enemy. It was a mistake but at least it was functional and not a massive asspull.
- Fri Jun 05, 2020 1:19 pm
- Forum: Rifts®
- Topic: Coalition gene-augmented soldiers
- Replies: 26
- Views: 11537
Re: Coalition gene-augmented soldiers
Janissaries are no more overpowered than sea titans from underseas and the sea titans came first. You can't say: "This isn't overpowered because this other thing is more powerful." The Janissaries are overpowered and the Sea Titans are just as munchie. You're allowed to have a wrong opini...
- Thu Jun 04, 2020 11:40 pm
- Forum: Rifts®
- Topic: Coalition gene-augmented soldiers
- Replies: 26
- Views: 11537
Re: Coalition gene-augmented soldiers
Honestly the rifter has a lot of really great stuff. It mostly the coalition that should be basically non cannon. Its obviously kevins baby tho.
- Thu Jun 04, 2020 10:32 pm
- Forum: Rifts®
- Topic: Coalition gene-augmented soldiers
- Replies: 26
- Views: 11537
Re: Coalition gene-augmented soldiers
Janissaries are no more overpowered than sea titans from underseas and the sea titans came first. You can't say: "This isn't overpowered because this other thing is more powerful." The Janissaries are overpowered and the Sea Titans are just as munchie. Bruh, half the rccs in rifts make se...
- Thu Jun 04, 2020 7:29 pm
- Forum: Rifts®
- Topic: Coalition gene-augmented soldiers
- Replies: 26
- Views: 11537
Re: Coalition gene-augmented soldiers
Hoenstly i dont find cs munchkinry all that obnoxious. We were gonna get it somewhere, and having a lot of it grouped in one area is convenient. Makes it easier to ignore or work around. Besides, i dont think of many things in rifts as being overpowered or munchkin. Game balance was never in the car...
- Thu Jun 04, 2020 1:53 pm
- Forum: Rifts®
- Topic: In Orbit of RIFTS Earth?
- Replies: 213
- Views: 88231
Re: In Orbit of RIFTS Earth?
Honestly, i really loved the idea and concept of MiO, but the execution was garbage. For basically all the reasons mentioned in the thread. I did use some of the stuff in the books, mostly gear and ship creation rules. But the plot and setting in general? Trash. I threw away all but the most basic s...
- Thu Jun 04, 2020 1:46 pm
- Forum: Rifts®
- Topic: Coalition gene-augmented soldiers
- Replies: 26
- Views: 11537
Coalition gene-augmented soldiers
So i distinctly remember reading in a book somewhere about that crazy lonestar geneticist creating modified and augmented super humans in secret by splicing in supernatural genetics to human embryos. I mean it was like a large section in a book, complete with gear, psychology profiles, pros and cons...
- Thu Jun 04, 2020 1:16 am
- Forum: Splicers®
- Topic: OCC proposition
- Replies: 3
- Views: 5192
Re: OCC proposition
Multiclassing in palladium makes me sad. Thinking about it right now honestly hurts my brain. Though to be fair everything palladium is clunky as hell, and i think its kind of charming. The carpal tunnel syndrome i have from writing house rules really only acts up in the cold, and i live in florida ...
Re: Sector 87
"Thank you, for the information." the young listener said before she moved on. Far in the distance the wanderer could see the listener pull at their head as their formally blonde hair came free as well as their face revealing a short cropped mane of the blackest hair and skin the white of...
- Wed Jun 03, 2020 11:39 pm
- Forum: Splicers®
- Topic: Splicers vs. Minoin War
- Replies: 26
- Views: 17419
Re: Splicers vs. Minoin War
I'd be interested in what you got in place of the Host armors and mounts as heavy hitters...greater emphasis on biotics? Biological VonNeuman critters like metal-eating rats? Gardeners? Without going into too much detail... partially because I'm working off memory and mostly because this isn't the ...
- Tue Mar 05, 2019 5:08 pm
- Forum: Splicers®
- Topic: Wake Up Splicers!
- Replies: 23
- Views: 26620
Re: Wake Up Splicers!
Wow that was a long nap. Nice to see ya'll again.
- Wed Jun 08, 2016 10:16 pm
- Forum: Splicers®
- Topic: Topic One: How to Build a Great House
- Replies: 52
- Views: 63515
Re: Topic One: How to Build a Great House
no list that I know of. Here's one to add to any list that gets made. House of the Matron To outside observes, this House is quite peculiar, if not disturbing. For one it’s absolutely full of Biotics, and everyone in sight is female. This is because every last member is a clone. All living members o...
- Wed Jun 08, 2016 1:07 pm
- Forum: Splicers®
- Topic: Retractable modification
- Replies: 14
- Views: 14952
Re: Retractable modification
i'm with bookworm, and those are the costs i used for my stuff coincidentally.
- Thu Mar 10, 2016 8:54 pm
- Forum: Splicers®
- Topic: Topic One: How to Build a Great House
- Replies: 52
- Views: 63515
Re: Topic One: How to Build a Great House
I have a few other houses to make, all odd balls. Should be fun. It's also like to make a thread to detail all the individual Ash houses and go more into detail of both how they work and operate as a whole and separately
- Wed Mar 09, 2016 8:34 pm
- Forum: Splicers®
- Topic: So I'm searching for an OCC that was posted
- Replies: 6
- Views: 6419
Re: So I'm searching for an OCC that was posted
You da best
- Wed Mar 09, 2016 4:53 am
- Forum: Splicers®
- Topic: So I'm searching for an OCC that was posted
- Replies: 6
- Views: 6419
So I'm searching for an OCC that was posted
Long story short, I feel dumb. I created the Arbiter OCC a while back and posted it to the boards. I can't find it, the search function isnt working right now, and the computer it's stored on is very, very dead. Did anyone happen to save it back in the day or anything? short description is I made it...
- Wed Mar 09, 2016 1:36 am
- Forum: Splicers®
- Topic: Topic One: How to Build a Great House
- Replies: 52
- Views: 63515
Re: Topic One: How to Build a Great House
The Houses of Ash “Great House Ash” as it is called is the remnants of what could have been the second Barren Marsh. However, shortly after the triumph of the Barren Marsh, NEXUS stepped up its activity and hostility greatly. The headstrong and foolhardy houses of AOI 94 responded with a full out as...
- Sun Mar 06, 2016 2:56 am
- Forum: Splicers®
- Topic: Status of future Splicers support
- Replies: 20
- Views: 14807
Re: Status of future Splicers support
Swift-13 wrote:Give how much official and unofficial material for Splicers exists in The Rifter, Palladium could get away with doing a composition book of that stuff.
Hell, they have my permission to use anything of mine, no charge. just put my name on it and we are good to go. I'll sign the necessary forms.
- Sat Mar 05, 2016 8:23 am
- Forum: Splicers®
- Topic: Topic Three: Designing War Mount Fundamentals
- Replies: 29
- Views: 34233
Re: Topic Three: Designing War Mount Fundamentals
I think the medi EVAC, command center and a host armor drop ship could be combined into one warmount with diffrent "platforms" Look up a Skyhook helo and think Dragonfly. The command center could be dropped off and then the mount would have to either pick up another module or have another...
- Fri Mar 04, 2016 9:14 pm
- Forum: Splicers®
- Topic: Topic One: How to Build a Great House
- Replies: 52
- Views: 63515
Re: Topic One: How to Build a Great House
Well, guess I have to look these over. I have a lot of houses.
- Tue May 13, 2014 11:06 pm
- Forum: Splicers®
- Topic: SPLICERS UNITE!!!!!
- Replies: 13
- Views: 9091
Re: SPLICERS UNITE!!!!!
shoot, I'll buy that/
- Fri Apr 25, 2014 6:46 pm
- Forum: Splicers®
- Topic: Sorry to bother
- Replies: 7
- Views: 5501
Re: Sorry to bother
So I found it because i'm magical. Modified Grubs for Bore Weapons These are particular Grubs developed by Bio-slayer. Actually how these grubs come to existence is something that not even Librarians full understand. Is basically a passage of bio-energy between the Bio-Slayer that mutate the Grubs. ...
- Fri Apr 25, 2014 1:16 pm
- Forum: Splicers®
- Topic: Sorry to bother
- Replies: 7
- Views: 5501
Re: Sorry to bother
Sup brah. I an't got it. Looking for it though. Got computer problems. Not gonna be easy. I'll get back to you'se guys.
- Fri Apr 25, 2014 1:11 pm
- Forum: Splicers®
- Topic: New Stuff!!!
- Replies: 57
- Views: 37441
Re: New Stuff!!!
Sup kirby. Thats a suit of armor. Like dragon scale living armor, if memory serves. Haven't reread it. So no bio-e cost. No idea what to price it as for an enhancement either. But we can start the bidding at 50 bio-e and see how the community feels about it.
- Wed Dec 11, 2013 3:12 pm
- Forum: Rifts®
- Topic: Need help finding a specific OCC/RCC. Pls.
- Replies: 39
- Views: 2486
Re: Need help finding a specific OCC/RCC. Pls.
Such awesome ideas! I actually returned here to post what my final choices were and instead find that there are several new posts suggesting brilliant ideas! Really awesome folks. Alright for now here is what I am thinking: 1) Demigod / Amaki Dueliest 2) T-Man 3) Cyber Knight / Human 4) Samurai (I ...
- Tue Nov 26, 2013 1:43 am
- Forum: Splicers®
- Topic: NEXUS Tech!!
- Replies: 19
- Views: 15276
Re: NEXUS Tech!!
what fresh alien hell spawned that monstrousity and where can i find it's ilk?
- Tue Nov 26, 2013 1:40 am
- Forum: Splicers®
- Topic: Long time, no post.
- Replies: 18
- Views: 8921
Re: Long time, no post.
just lurking. waiting for more splicers stuff.
- Mon Dec 24, 2012 10:08 pm
- Forum: Splicers®
- Topic: Bastion Sneak Peek: Cadre Robot Hunter OCC
- Replies: 10
- Views: 5471
Re: Bastion Sneak Peek: Cadre Robot Hunter OCC
Blindscout wrote:Count me as waiting anxiously.
Same
- Wed Dec 12, 2012 1:57 am
- Forum: Splicers®
- Topic: Bastion Sneak Peek: Cadre Robot Hunter OCC
- Replies: 10
- Views: 5471
Re: Bastion Sneak Peek: Cadre Robot Hunter OCC
pulled me out of the lurking abyss. good on ya.
- Sat Nov 10, 2012 1:46 am
- Forum: Splicers®
- Topic: The LeDouche-verse is going green: The Wildlings are loose!
- Replies: 24
- Views: 11462
Re: The LeDouche-verse is going green: The Wildlings are loose!
I have been waiting for the bastion since it was first mentioned. WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYY back when i was a regular.
- Fri Oct 19, 2012 1:17 pm
- Forum: Splicers®
- Topic: Vampires arriving in Splicers World !!!???
- Replies: 59
- Views: 25608
Re: Vampires arriving in Splicers World !!!???
k, a few things. 1) UV light does squat to palladium vampires. 2) vampires are not biological organisms. they are splinters of a vampire intelligence living in the corpse of mortal beings. if you were to get a skin sample from a vampire, you would find that they have been dead for quite some time, ...
- Fri Oct 19, 2012 12:50 am
- Forum: Splicers®
- Topic: The LeDouche-verse is going green: The Wildlings are loose!
- Replies: 24
- Views: 11462
- Sun Sep 23, 2012 9:03 pm
- Forum: Splicers®
- Topic: Before the Splice contribution polls
- Replies: 10
- Views: 5113
Re: Before the Splice contribution polls
voted mineral stuff, and prehistoric stuff. I wanted me some house creation rules, but dinosaurs just tipped the freaking scales. FREAKING DINOSAURS.
- Sun Sep 16, 2012 12:45 am
- Forum: Splicers®
- Topic: The Cat is out of the Bag!
- Replies: 44
- Views: 21136
Re: The Cat is out of the Bag!
mate, your artwork is always topnotch, and you just keep raising the bar year after year. i patiently count the days for the sourcebooks by the 2 duo power teams of the Splicerverse (insert: shutupandtakemymoney.jpg) on a side note, when i checked the PB weekly update last friday, i was surprised a...
- Thu Sep 06, 2012 5:15 pm
- Forum: Rifts®
- Topic: Most Favorite Rifts Artist
- Replies: 27
- Views: 2776
Re: Most Favorite Rifts Artist
favorite: Chuck Walton
least favorite :Burles
least favorite :Burles
- Thu Sep 06, 2012 4:49 pm
- Forum: Rifts®
- Topic: Is there anyone who can defeat Atlantis?
- Replies: 127
- Views: 5231
Re: Is there anyone who can defeat Atlantis?
A mulka could do it, and have a fun time do it, and he has trouble I'm sure 10 mulkas would be a nightmare for Atlantis Quite possible if the Splugorth Motherships don't blow them into pieces with a missle barrage or the Kittani fleet. Posters seem to forget the sheer amount of resouces, firepower ...
- Thu Sep 06, 2012 3:31 pm
- Forum: Splicers®
- Topic: The Cat is out of the Bag!
- Replies: 44
- Views: 21136
Re: The Cat is out of the Bag!
chuck is just about the best artist ever.
- Tue Jun 19, 2012 6:11 pm
- Forum: Splicers®
- Topic: Robots of the Wastes Part One: Chatterbots
- Replies: 11
- Views: 5543
Re: Robots of the Wastes Part One: Chatterbots
Big enough to be a terrible nuisance. Deadly enough due to their habit of leading bots to your home. I say it's a good edition.
- Sat May 19, 2012 11:37 pm
- Forum: Splicers®
- Topic: **CHIRP CHIRP** Awfully quiet around here
- Replies: 88
- Views: 31790
Re: **CHIRP CHIRP** Awfully quiet around here
That's palladium for you. at least they get something resembling the books they promise out, some time within a few decades of announcing them.
- Wed May 16, 2012 4:49 pm
- Forum: Splicers®
- Topic: **CHIRP CHIRP** Awfully quiet around here
- Replies: 88
- Views: 31790
Re: **CHIRP CHIRP** Awfully quiet around here
The Galactus Kid wrote:Baby is due October 18th and we're really excited about it. Thanks for the well wishes.
Congrats!
Guy_LeDouche wrote:**Toying with finally fleshing out "The Bastion" and its characters, equipment, and settings.
I've been dying for this since the first teaser.
- Sat May 12, 2012 11:13 pm
- Forum: Splicers®
- Topic: **CHIRP CHIRP** Awfully quiet around here
- Replies: 88
- Views: 31790
Re: **CHIRP CHIRP** Awfully quiet around here
Sitting around neglecting my splicers articles. neglecting everything to do with roleplaying though. no one wants to play the games i do, and no one is available to play in the ones i run.
- Wed May 09, 2012 1:10 am
- Forum: Rifts®
- Topic: How do you Create a Character?
- Replies: 48
- Views: 4242
Re: How do you Create a Character?
both. depending.
- Mon Apr 30, 2012 4:12 pm
- Forum: Splicers®
- Topic: Now is the time: Submit, Submit, Submit!
- Replies: 43
- Views: 18116
Re: Now is the time: Submit, Submit, Submit!
The Galactus Kid wrote:Japan 2 will be consistant, and if I have an opportunity, I'm going to make some suggestions for Japan 1 for the next time it goes in for reprint.
I dont suppose you could do the same for like, the first ten worldbooks too?
I think england sorely needs an update to RUE. shoot, they all do.
- Mon Apr 30, 2012 4:14 am
- Forum: Splicers®
- Topic: Now is the time: Submit, Submit, Submit!
- Replies: 43
- Views: 18116
Re: Now is the time: Submit, Submit, Submit!
The Galactus Kid wrote:I'm going to do my best to avoid any of that information so it doesn't bleed into any of the stuff that my brothers in law and I are working on regarding psionics in Splicers.
drop me a line for it if you dont feel like fishing for it when you re done.