Search found 3426 matches

by Hotrod
Wed Apr 24, 2024 8:56 am
Forum: Rifts®
Topic: Disposable NPC Generators: Now with DEEVILS!
Replies: 112
Views: 114786

Re: Disposable NPC Generators: Now with DEEVILS!

Huh. A PDF-only... yeah, that might work.
by Hotrod
Tue Apr 23, 2024 8:06 am
Forum: Rifts®
Topic: Disposable NPC Generators: Now with DEEVILS!
Replies: 112
Views: 114786

Re: Disposable NPC Generators: Now with DEEVILS!

Lots of good work here. Still think this would have been a much better use of the pages in a GMs guide. Thanks! I've made that suggestion to Kevin and Sean. I think they see the utility of this, but there's an open question of how such an approach would affect sales for a given book. I'm not sure h...
by Hotrod
Mon Apr 22, 2024 9:44 am
Forum: Rifts®
Topic: Disposable NPC Generators: Now with DEEVILS!
Replies: 112
Views: 114786

Re: Disposable NPC Generators: Now with DEEVILS!

I had some time yesterday and made revisions to the Deevil generator. Mostly I added some icons to each functional area of skills/abilities. Here's Page 1, and here's Page 2.
by Hotrod
Sun Apr 21, 2024 9:19 am
Forum: Rifts®
Topic: Disposable NPC Generators: Now with DEEVILS!
Replies: 112
Views: 114786

Re: Disposable NPC Generators: Now with City Rats!

The Deevil NPC Generator is drafted! Here is Page 1 , and here is Page 2. Notes: -I plan to add some functional icons to the different categories of abilities in this generator. -With 5 W.P.'s and Horsemanship: Exotic bonuses to work in, plus all the magic spells, skills, and special abilities/weakn...
by Hotrod
Sun Apr 14, 2024 11:45 pm
Forum: G.M.s Forum
Topic: Finding NPCs
Replies: 7
Views: 186

Re: Finding NPCs

As a side note, if you have any type of generic NPCs you'd like me to do up as an NPC generator, please let me know. It's a slow-burn project I plink away on from time to time, but it's still active.
by Hotrod
Sat Apr 13, 2024 9:16 pm
Forum: Palladium Fantasy RPG®
Topic: Casting wards
Replies: 20
Views: 1006

Re: Casting wards

The diabolist can adjust his/her position and radius of the AoE so it affects enemies, but not friends. -Cry "Leroy Jenkins," charge in, and force-activate AoEs. Battle-Diabolist FTW! -Walk to the enemy as if to surrender, then force-activate AoEs. Kinda dishonorable, but viable. -Coordin...
by Hotrod
Sat Apr 13, 2024 6:00 pm
Forum: Palladium Fantasy RPG®
Topic: Casting wards
Replies: 20
Views: 1006

Re: Casting wards

The diabolist can adjust his/her position and radius of the AoE so it affects enemies, but not friends. -Cry "Leroy Jenkins," charge in, and force-activate AoEs. Battle-Diabolist FTW! -Walk to the enemy as if to surrender, then force-activate AoEs. Kinda dishonorable, but viable. -Coordin...
by Hotrod
Thu Apr 11, 2024 2:27 pm
Forum: Palladium Fantasy RPG®
Topic: Casting wards
Replies: 20
Views: 1006

Re: Casting wards

For AoE force-activations, there are workarounds to avoid and mitigate team fratricide: Conditions can help discriminate who gets affected: -As Vek mentioned, inscribing true names gives immunity. This requires trust, but I don't think a diabolist can do much harm with a true name, at least not dire...
by Hotrod
Fri Apr 05, 2024 2:37 pm
Forum: Palladium Fantasy RPG®
Topic: Casting wards
Replies: 20
Views: 1006

Re: Casting wards

Well, this is a novel way for a player to get around the built in limitations of the Diabolist OCC. I'd just say no. Just play a spell caster. -Vek "Diabolist is not a great adventuring OCC." Hard disagree from me on this. Diabolists make great adventuring O.C.C.'s. In tactical situations...
by Hotrod
Thu Apr 04, 2024 5:30 pm
Forum: Palladium Fantasy RPG®
Topic: Better Bows
Replies: 23
Views: 8151

Re: Better Bows

There are a lot of ways to improve damage and other stats for longbows: ...snip... 7. Enchant arrows using alchemy rules. ..snip So what sort of alchemic magic weapon attachments would you allow or invent for use in arrows? As a player, I would choose Teleports to Wielder (for effectively infinite ...
by Hotrod
Mon Mar 04, 2024 1:46 pm
Forum: Rifts®
Topic: Update of old OCCs.
Replies: 36
Views: 4740

Re: Update of old OCCs.

I agree with desrocfc to a point, and I agree that grouping O.C.C.'s into categories offers some efficiencies from a design perspective. I worry, though, that such an approach might stifle creativity in a kitchen sink sci-fi setting. Consider the soldier and infantry O.C.C.'s we're talking about her...
by Hotrod
Wed Feb 07, 2024 5:39 pm
Forum: Rifts®
Topic: Disposable NPC Generators: Now with DEEVILS!
Replies: 112
Views: 114786

Re: Disposable NPC Generators: Now with City Rats!

I've decided to break down Deevil stats by functional category: Combat, Spying, Evasion, Manipulation, Movement, and Business/Utility, maybe some other stuff. Each category will include natural abilities, skills, and magic. Deevil Instigators are nuts! 28 skills, 15 magic spells, can see/turn invisi...
by Hotrod
Wed Feb 07, 2024 9:44 am
Forum: Rifts®
Topic: Disposable NPC Generators: Now with DEEVILS!
Replies: 112
Views: 114786

Re: Disposable NPC Generators: Now with City Rats!

Brodkil are on the to-do list, but I'm going to make a Deevil Infiltrator generator first to go with another project I'm working. And holy moly, there's a lot to making these Deevils. They get as many skills as most player characters, plus magic spells, plus natural abilities, plus equipment (which ...
by Hotrod
Mon Feb 05, 2024 9:15 am
Forum: Palladium Fantasy RPG®
Topic: Map Project: Baalgor/Nimro/Y-S Jungles (100% Complete!)
Replies: 38
Views: 7850

Re: Map Project: Baalgor/Nimro/Y-S Jungles (100% Complete!)

I was going through some of my older posts looking for something else, and I realized that I never closed this one out. The map is complete and published in the new Yin-Sloth Jungles book in grayscale. Kevin also plans to make the full-color version (which is better unless you're colorblind) availab...
by Hotrod
Mon Jan 08, 2024 10:21 am
Forum: Palladium Fantasy RPG®
Topic: Ok, shields as weapons
Replies: 15
Views: 8826

Re: Ok, shields as weapons

What about throwing? Could "returns when thrown" apply? Also, since Vek asked for cheese,

When Captain Veknironth throws his mighty shield
Do those who chose to oppose his shield must yield?
by Hotrod
Tue Dec 19, 2023 5:59 pm
Forum: Rifts®
Topic: Do Dog Boys need the skill Tracking?
Replies: 2
Views: 1399

Re: Do Dog Boys need the skill Tracking?

Do Dog Boys need the skill Tracking? Or can they just track by smell? The more tracking options you have, the better a tracker you'll be. Scent, skill, and supernatural senses can combine and complement each other *very* well. From a mathematical probability standpoint, even if you have a very high...
by Hotrod
Fri Dec 08, 2023 12:41 am
Forum: Rifts®
Topic: Enhancing Africa and the Four Horsemen of the Apocalypse
Replies: 95
Views: 49274

Re: Enhancing Africa and the Four Horsemen of the Apocalypse

Crisis redirected. They panic and stampede away, trampling some elderly people and young children in the process. Then the people who weren't in front earnestly spread the word that you're shooting innocent refugees (not having seen what the folks in front were doing), and since they see and intera...
by Hotrod
Thu Nov 30, 2023 8:59 pm
Forum: Rifts®
Topic: Query: about the setting of Atlantis
Replies: 31
Views: 3180

Re: Query: about the setting of Atlantis

Even weirder: tattoos prevent their users from being transformed by any means. However, Chiang-Ku are master shape-shifters who use tattoo magic. Do their tattoos get hidden with their shape-shifting? Also weird: Chiang-Ku have some bizarre inhibition against using tattoo magic in Palladium Fantasy...
by Hotrod
Tue Nov 07, 2023 8:52 pm
Forum: Rifts®
Topic: Enhancing Africa and the Four Horsemen of the Apocalypse
Replies: 95
Views: 49274

Re: Enhancing Africa and the Four Horsemen of the Apocalypse

Yep; Ethiopia is just outside their borders; my goof on that. I don't currently have any plans for that region, but there's definitely plenty of potential to develop it.
by Hotrod
Tue Nov 07, 2023 8:29 pm
Forum: Rifts®
Topic: Prowl penalty to exo-skeleton body armor
Replies: 6
Views: 1372

Re: Prowl penalty to exo-skeleton body armor

I seem to recall some stealthy power armor suit in one of the Northern Gun books as well. Maybe there's one in Mercenaries, too?
by Hotrod
Tue Nov 07, 2023 8:29 pm
Forum: Rifts®
Topic: Prowl penalty to exo-skeleton body armor
Replies: 6
Views: 1372

Re: Prowl penalty to exo-skeleton body armor

What about power armor? Any power armor in particular? SB1r pg 34 has the customization of prowl capability for robots (presumably could be applied to PA, but would be a pricey mod!) Nice find! I hadn't considered it as analogous to robot character traits, but I could see how that could be viable, ...
by Hotrod
Sun Nov 05, 2023 5:39 pm
Forum: Rifts®
Topic: Prowl penalty to exo-skeleton body armor
Replies: 6
Views: 1372

Re: Prowl penalty to exo-skeleton body armor

What about power armor?
by Hotrod
Tue Oct 24, 2023 7:01 pm
Forum: Rifts®
Topic: Enhancing Africa and the Four Horsemen of the Apocalypse
Replies: 95
Views: 49274

Re: Enhancing Africa and the Four Horsemen of the Apocalypse

pretty sure ethoipia isn't in their borders.. it had its own entry in the description of the continent. (yet more "nothing there" type stuff.) checking WB4.. yep. pg 129-120. wilderness, low population, yadda-yadda.supposedly the low population is due to all the supernatural critters ther...
by Hotrod
Mon Oct 23, 2023 1:36 pm
Forum: Rifts®
Topic: Enhancing Africa and the Four Horsemen of the Apocalypse
Replies: 95
Views: 49274

Re: Enhancing Africa and the Four Horsemen of the Apocalypse

Because of my own biases, if Africa was revisited, I'd love to see a "New Axum" in the Ethiopia area fighting the Phoenix empire. I haven't done anything in that area; I believe that Ethiopia is inside the Phoenix Empire's borders, so portraying it as a rebellious province or secret/hidde...
by Hotrod
Sat Oct 21, 2023 7:19 pm
Forum: Rifts®
Topic: Enhancing Africa and the Four Horsemen of the Apocalypse
Replies: 95
Views: 49274

Re: Enhancing Africa and the Four Horsemen of the Apocalypse

Because of my own biases, if Africa was revisited, I'd love to see a "New Axum" in the Ethiopia area fighting the Phoenix empire. I haven't done anything in that area; I believe that Ethiopia is inside the Phoenix Empire's borders, so portraying it as a rebellious province or secret/hidde...
by Hotrod
Sat Oct 21, 2023 6:51 pm
Forum: Rifts®
Topic: CS and Glitter Boys
Replies: 67
Views: 53255

Re: CS and Glitter Boys

You could also have some low-level AI running security (i.e. "Who can pilot this suit"), managing tactical feeds, monitoring suit status, and, possibly, be used for non-combat movement (it can't fight, but it CAN get the suit over there, and lift the arm if you need to work on the shoulde...
by Hotrod
Thu Oct 19, 2023 9:14 am
Forum: Rifts®
Topic: CS and Glitter Boys
Replies: 67
Views: 53255

Re: CS and Glitter Boys

In the most recent Rifter, I wrote up some suits of legend. Two of them had some autonomous features; however, all of them required a pilot. Hancock is a GB in which an operator in the Chaos Earth era inadvertently got his soul/essence trapped in the suit. He's effectively a co-pilot who makes the s...
by Hotrod
Fri Oct 13, 2023 1:47 pm
Forum: Rifts®
Topic: RCC + OCC
Replies: 44
Views: 13079

Re: RCC + OCC

Huh, I hadn't noticed the necro-ing.
by Hotrod
Thu Oct 12, 2023 1:47 pm
Forum: Rifts®
Topic: RCC + OCC
Replies: 44
Views: 13079

Re: RCC + OCC

There's some precedent for this. SoT4: CK had all kinds of RCCs becoming cyber-knights. Nope....all sorts of Races can be a cyber-knight. It’s not quite that simple. Rifts: Canada p133 gives R.C.C. skills and bonuses for the Grackle Tooth, though they also take O.C.C.’s. D’Norr Devilmen (p12 of Sor...
by Hotrod
Tue Oct 10, 2023 4:07 pm
Forum: Rifts®
Topic: Enhancing Africa and the Four Horsemen of the Apocalypse
Replies: 95
Views: 49274

Re: Enhancing Africa and the Four Horsemen of the Apocalypse

Update: This slow-burn project continues. I've been focusing heavily on the Kilimanjaro region, trying to turn it into a complete manuscript, a "vertical slice" of the overall concept for Africa. Faction-wise, there are 2 large city-states, 6 towns, and 9 unique groups/factions, each with ...
by Hotrod
Fri Oct 06, 2023 8:15 am
Forum: Rifts®
Topic: Barter skill
Replies: 9
Views: 2597

Re: Barter skill

I treat it like the alignment restriction on hand-to-hand: Assassin and ignore it.
by Hotrod
Sat Sep 23, 2023 10:29 pm
Forum: Rifts®
Topic: Query: about the setting of Atlantis
Replies: 31
Views: 3180

Re: Query: about the setting of Atlantis

There’s also diabolism from Palladium Fantasy. A permanence ward sewn on the skin with just about any kind of magic empowerment provides that poster permanently to the wearer. The permanence wars eventually fuses with the skin, making it kind of like a tattoo. This could be more powerful than standa...
by Hotrod
Wed Sep 20, 2023 7:50 pm
Forum: Rifts®
Topic: Query: about the setting of Atlantis
Replies: 31
Views: 3180

Re: Query: about the setting of Atlantis

Even weirder: tattoos prevent their users from being transformed by any means. However, Chiang-Ku are master shape-shifters who use tattoo magic. Do their tattoos get hidden with their shape-shifting? Also weird: Chiang-Ku have some bizarre inhibition against using tattoo magic in Palladium Fantasy,...
by Hotrod
Wed Sep 20, 2023 7:44 pm
Forum: Rifts®
Topic: How tall is that Ogre in the window?
Replies: 6
Views: 691

Re: How tall is that Ogre in the window?

Considering that male ogres can mate with human females, I'm gonna go with the shorter versions, because the idea of a dude who's 12 feet tall bumping uglies with a lady who's 5 ft tall poses some significant problems. Considering that such an ogre would be 8 times as heavy as 6 ft dude of the same ...
by Hotrod
Mon Sep 18, 2023 9:51 am
Forum: Rifts®
Topic: Disposable NPC Generators: Now with DEEVILS!
Replies: 112
Views: 114786

Re: Disposable NPC Generators: Now with City Rats!

Wow! Awesome work!! Please, keep it coming! I agrre with this too: 2) have you considered doing demons and Monsters? Things like gargoyles, brodkil, neoron beasts, etc. That could be really helpful. I did a prototype monster generator a couple of years ago for a Manticore in Palladium Fantasy. [url...
by Hotrod
Fri Sep 15, 2023 3:36 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 9541

Re: How do most people determine attributes?

It might be interesting to compare the stats of published un-augmented human N.P.C.s to the kinds of outcomes we get out of dice rolls in the rules as written. First book I thought of for easy comparisons: Rifts Mercenaries. Janet Braddock, Human Headhunter: IQ 17; MA 20; ME 18; PS 17; PP 19; PE 15...
by Hotrod
Fri Sep 15, 2023 3:14 pm
Forum: Rifts®
Topic: Update of old OCCs.
Replies: 36
Views: 4740

Re: Update of old OCCs.

Even some RUE O.C.C.s could use a little tuning. The C.S. O.C.C.'s in RUE haven't changed much, if at all. The City Rat has no unique O.C.C. abilities in RUE or RMB.

Also, Body Fixers suck.
by Hotrod
Fri Sep 15, 2023 3:12 pm
Forum: Rifts®
Topic: Disposable NPC Generators: Now with DEEVILS!
Replies: 112
Views: 114786

Re: Disposable NPC Generators: Now with City Rats!

I'm working up another N.P.C. generator right now, but this one's for a new O.C.C.; I'm working it up as part of a submission. For the next one, though, I'm thinking I'll dive in the deep end and do a spell caster. Probably a Ley Line Walker, as I don't want to complicate the heck out of it by mixin...
by Hotrod
Thu Sep 14, 2023 8:59 pm
Forum: Rifts®
Topic: Additional Rifts: Ultimate Edition Errata
Replies: 112
Views: 287380

Re: Additional Rifts: Ultimate Edition Errata

The Excavation skill has 30% + 5% per level in its description in the Technical skills section, but in the skill list, it has 40% + 5% per level of experience.
by Hotrod
Thu Sep 14, 2023 1:38 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 9541

Re: How do most people determine attributes?

It might be interesting to compare the stats of published un-augmented human N.P.C.s to the kinds of outcomes we get out of dice rolls in the rules as written. First book I thought of for easy comparisons: Rifts Mercenaries. Lightdancer, Elf Ley Line Walker: IQ 19; MA 9; ME 14; PS 14; PP 18; PE 15;...
by Hotrod
Tue Sep 12, 2023 12:23 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 2690

Re: How Common Should Low-Attribute Penalties Be?

Leather Working could allow you to make leather body armor. If you're using M.D.C. hide, that armor can also be M.D.C. RUE 324 Skilled at tanning, preserving, and working with animal hides, fur, and leather to make leather goods such as clothing, capes, caps bags, purses, boots, shoes, belts, and e...
by Hotrod
Fri Sep 08, 2023 9:31 pm
Forum: Palladium Fantasy RPG®
Topic: Old Dwarf Kingdoms
Replies: 7
Views: 2585

Re: Old Dwarf Kingdoms

Eastern Territories has Northolme, and there's a small dwarf city in Timiro Kingdom (Old Ones). Northolme is a re-settled ancient dwarf spot. Not sure about the one in Old Ones. Bletherad has maps with the locations of former Dwarf cities, almost all of which were destroyed. There's also a dwarf-bui...
by Hotrod
Fri Sep 08, 2023 5:13 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 2690

Re: How Common Should Low-Attribute Penalties Be?

tl;dr, I wouldn't write off most physical skills. I've noticed a shift in how I make my characters over the years. When I first started, I gave all the non-combatants Basic HtoH skill, and focused on non-physical skills. My logic was that if you can't be a great fighter, you shouldn't even try at a...
by Hotrod
Fri Sep 08, 2023 2:04 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 2690

Re: How Common Should Low-Attribute Penalties Be?

I prefer to give Gymnastics to as many characters as I can, as it has so many separate skills it encompasses. Albeit at rather low competency percentages, but it still gives you a chance to do quite a few things without investing into each skill (climbing, prowl, etc) separately. The best physical ...
by Hotrod
Sat Sep 02, 2023 1:43 am
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 9541

Re: How do most people determine attributes?

It might be interesting to compare the stats of published un-augmented human N.P.C.s to the kinds of outcomes we get out of dice rolls in the rules as written.
by Hotrod
Wed Aug 30, 2023 7:55 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 9541

Re: How do most people determine attributes?

Point of order. There *are* skills, martial art forms, and other things, both official and unofficial that can provide bonuses to mental stats. True, but it's a *lot* harder to raise those than it is to raise Speed, P.S., or P.E. It's even harder to raise mental stats than P.P. There are some modes...
by Hotrod
Wed Aug 30, 2023 12:38 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 2690

Re: How Common Should Low-Attribute Penalties Be?

<snip> Well, I re-ran the spreadsheet and rolled up 100 random sets of attributes, but this time I counted up the number of penalized stats per character under the rules as written (8 or lower for I.Q., and 7 or lower for the rest). 21 had no attribute penalty 33 had 1 penalized attribute 24 had 2 ...
by Hotrod
Tue Aug 29, 2023 11:06 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 2690

How Common Should Low-Attribute Penalties Be?

Branching off from a discussion on how we roll up attributes. I threw together a spreadsheet-based attribute roller for human attribute basic rules, including the bonus dice rolls and the extra D6 of the first bonus results in a 6. I did not include attribute bonuses from having 1 or 2+ stats below ...
by Hotrod
Tue Aug 29, 2023 10:04 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 9541

Re: How do most people determine attributes?

What a contrast in characters! Their summed-up attributes come out to the same, but the second extreme mix would dominate in combat and charisma, and possibly other areas thanks to the extra 1D4+3 bonus to any non-speed attribute. Going head-to-head, the first character would have to find other sou...
by Hotrod
Tue Aug 29, 2023 12:06 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 9541

Re: How do most people determine attributes?

Just out of curiosity, I rolled up 100 sets of human stats with a spreadsheet calculator which included the bonus dice for rolls of 16-18 and another if the bonus roll gets a 6. Notably, I did not include bonus rolls for having one or more attributes under 7. The highest attribute total was 105 (an ...

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