Search found 662 matches
- Thu Jul 21, 2016 12:52 pm
- Forum: Rifts®
- Topic: Damage multipliers...
- Replies: 24
- Views: 4443
Re: Damage multipliers...
You asked how people would interpret the rules/text, and I did. The point is that the rules don't really explain it. There's not a whole lot to interpret. "Limit the player to one amplifier" can be defended... "Let the player have two, but after implantation tell him he has all the n...
- Thu Jul 21, 2016 12:46 pm
- Forum: Rifts®
- Topic: Damage multipliers...
- Replies: 24
- Views: 4443
Re: Damage multipliers...
Another prime example of the doubling modifier. The Apok does double damage to all SN creatures. If he wields a weapon that does double damage to SN creatures as well, (IE a magic sword that deals 2d6 normally but against SN it doubles to 4d6.) Would the Apok's doubling of the damage apply to the b...
- Wed Jul 20, 2016 9:48 pm
- Forum: Rifts®
- Topic: Damage multipliers...
- Replies: 24
- Views: 4443
Re: Damage multipliers...
Evil GMs might have them negate each other out. Leaving the char with no bonus at all. I would rule the char would receive only the base bonus of one and the penalties of having both. Neither of those rulings have any basis in the rules, but it's good to know you'll ignore the rules if it means you...
- Wed Jul 20, 2016 12:56 am
- Forum: Rifts®
- Topic: Damage multipliers...
- Replies: 24
- Views: 4443
Re: Damage multipliers...
For balance purposes I'd likely only allow one implant to give any bonus, and more of the same dont do anything. It never limits any implant to 'can have only one', and in multiple places discusses additional effects of having mulitples of one implant. As each amplifier enhances damage while lowers...
- Tue Jul 19, 2016 8:00 pm
- Forum: Rifts®
- Topic: Damage multipliers...
- Replies: 24
- Views: 4443
Damage multipliers...
How do damage multipliers work? For example. Psynetic booster makes psychic attacks do 50% more damage.... what happens of you implant *two* of them on someone? Is it +100% or is it 50% more over the previous 150%? Psychic burst makes a psychic ability do double max damage... what happens if that is...
- Sun Jul 17, 2016 7:18 pm
- Forum: Rifts®
- Topic: The Loss Of A Tech Advantage
- Replies: 142
- Views: 31005
Re: The Loss Of A Tech Advantage
An issue is that technological advancement is very intuitive for us. Guns today *are* better than they were 100 years ago. We don't really have the same cultural idea about magic and psychic abilities, and the rifts books kind of play to that. There are not very many instances of things like 'lower ...
- Sun Jul 17, 2016 4:01 pm
- Forum: Rifts®
- Topic: Robotech Rifts Crossover Campaign
- Replies: 84
- Views: 45056
Re: Robotech Rifts Crossover Campaign
Marcethus wrote:I think since they are based on robotics they would be logical and analytical more than instinctual and animalistic.
Thems conventional robotics..
Protoculture is from a plant.... Who knows how a plant based being becoming sentient may respond....
- Sat Jul 16, 2016 11:20 am
- Forum: Rifts®
- Topic: Robotech Rifts Crossover Campaign
- Replies: 84
- Views: 45056
Re: Robotech Rifts Crossover Campaign
I see no reason to not allow them to talk.......... Thinking mechs could be terrifying and certainly unexpected. First reason the mechs wouldn't talk was an artistic one. When you have a beloved car that you've kind of given a personality to, it doesn't talk but you still sort of think of it like a...
- Fri Jul 15, 2016 8:01 pm
- Forum: Rifts®
- Topic: Robotech Rifts Crossover Campaign
- Replies: 84
- Views: 45056
Re: Robotech Rifts Crossover Campaign
I worked out a Rifts/Robotech crossover a while back, here were some of the Ideas I threw around. Feel free to use any or all of them. For starters, I wanted to really convey that the game had changed. Getting Robotech players on Rifts earth is easy, Rifts abound, Robotech has a giant "SDF-3 hi...
- Fri Jul 15, 2016 11:01 am
- Forum: Rifts®
- Topic: MOM conversion and Brodkill
- Replies: 22
- Views: 4679
Re: MOM conversion and Brodkill
Axelmania wrote: Does mention "the standard "Crazy" MOM conversion cannot be used on most giants or physically powerful D-Bees" which prohibits the original OCC but I don't see where it prohibits the Psynetic Crazy.
Just noticed this too....
- Thu Jul 14, 2016 9:39 pm
- Forum: Rifts®
- Topic: MOM conversion and Brodkill
- Replies: 22
- Views: 4679
Re: MOM conversion and Brodkill
Going to give the problem in a few sentences. "Hundreds of thousands (of Brodkill) have undergone Mind over Matter (MOM) experiments, conversion, and augmentation" -Triax p 220 "brodkill are acceptable candidates for the MOM procedure" -Mindwerks p 17 paragraph 2. "Working o...
- Thu Jul 14, 2016 8:17 pm
- Forum: Rifts®
- Topic: MOM conversion and Brodkill
- Replies: 22
- Views: 4679
Re: MOM conversion and Brodkill
I was reading the book for myself for some other reason, and decided to look for that passage while I was at it, but I can not find any reference in the book on that says they couldn't. Can you point me in the right direction? That was part of my original point, it's hard to find it even if you are...
- Tue Jul 12, 2016 2:27 pm
- Forum: Rifts®
- Topic: MOM conversion and Brodkill
- Replies: 22
- Views: 4679
Re: MOM conversion and Brodkill
Mindwerks isn't that much a of villain organization anyway....and a bunch of barely controlled sub-demons chilling out in a hidden robotics facility Mindwerks is one of the major 'big bads' in Europe. They're the dark shadow supplying the gargoyles and enhancing the Brodkill. A nation of millions o...
- Tue Jul 12, 2016 12:01 pm
- Forum: Rifts®
- Topic: MOM conversion and Brodkill
- Replies: 22
- Views: 4679
Re: MOM conversion and Brodkill
I agree with the two-implant interpretation. However, I wouldn't let it stop you from making an exceptional villain that is a full crazy. There are so many more powerful villain options at this point the limit really only serves to define brodkil in a subservient role to nastier things. The *horror...
- Mon Jul 11, 2016 7:46 pm
- Forum: Rifts®
- Topic: MOM conversion and Brodkill
- Replies: 22
- Views: 4679
Re: MOM conversion and Brodkill
dragonfett wrote: realizes that Brodkil Crazies are a bit too much
Too much for what?
If the power level seems too high, just mark it 'designated for NPC villains'.
dragonfett wrote: which also means they will never roll for brain damage either.
Now where's the fun in *THAT*!?
- Mon Jul 11, 2016 1:34 am
- Forum: Rifts®
- Topic: MOM conversion and Brodkill
- Replies: 22
- Views: 4679
Re: MOM conversion and Brodkill
It seems pretty clear to me, Brodkil can get up to two MOM/Psynetic implant. This means that they can't receive enough implants to make them either a Crazy or a Psynetic Crazy, which also means they will never roll for brain damage either. The reason they can get up to two MOM/Psynetic is because i...
- Sun Jul 10, 2016 11:05 am
- Forum: Rifts®
- Topic: MOM conversion and Brodkill
- Replies: 22
- Views: 4679
Re: MOM conversion and Brodkill
Look at Mindwerks. Basically, a Brodkil can be a Crazy, or Psynetic Crazy. The Psynetic version is a better fit because it focuses more on the psychic powers then the regular Crazy physical abilities. If it was me, I would let the Brodkil get the normal SDC bonuses as MDC, or at least a 2-1 trade f...
- Fri Jul 08, 2016 4:17 pm
- Forum: Rifts®
- Topic: MOM conversion and Brodkill
- Replies: 22
- Views: 4679
MOM conversion and Brodkill
How exactly does MOM conversion work on Brodkill?
Are they limited to two MOM implants like any other non-Crazy is?
How does this differ from 'MOM conversion' that gets referred to in Triax or Mindwerks?
And how to BRodkill Psynetic borgs work when they can only get two implants?
Are they limited to two MOM implants like any other non-Crazy is?
How does this differ from 'MOM conversion' that gets referred to in Triax or Mindwerks?
And how to BRodkill Psynetic borgs work when they can only get two implants?
- Mon Oct 22, 2007 4:43 pm
- Forum: Rifts®
- Topic: Necromancy: The Seduction
- Replies: 2
- Views: 391
Re: Necromancy: The Seduction
I dunno, any character concept that starts with 'she is playing herself' or 'he is playing himself'.... never ends well. However, the peacefulness of death leading to necromancy, I would take it in a little other direction. Existence as an Undead is never described as 'peaceful' so necromancy would ...
- Fri Oct 19, 2007 6:35 pm
- Forum: G.M.s Forum
- Topic: How do Alien Intelligences Procreate?
- Replies: 25
- Views: 11041
The key is to be creative! Think of any permutation of 'reproduction method', and then imagine how it would work. This includes 1. Doesn't reproduce at all 2. 'splits' into identicle duplicates 3. Focuses the energy of the deaths of thousands of worlds into a Black hole vortex from which springs cou...
- Fri Oct 19, 2007 2:02 pm
- Forum: Rifts®
- Topic: if you could rewrite a Rifts book, which one would you do?
- Replies: 66
- Views: 6748
- Wed Oct 17, 2007 1:40 am
- Forum: G.M.s Forum
- Topic: Is it evil to draw in the doubled PPE from a slain demon?
- Replies: 194
- Views: 67250
Re: Morbid thought
Killer Cyborg wrote:1. Lousy picture, but I'm the guy that isn't Kevin Siembieda:
http://www.palladiumbooks.com/press/POH/DSCF2973.jpg
And I'm the guy, front row, second from the right.
Wearing the grey shirt.
http://www4.utsouthwestern.edu/gaolab/index.html
So we mutually know who we're yelling and screaming at
- Tue Oct 16, 2007 12:23 pm
- Forum: G.M.s Forum
- Topic: Reactions to Combat in the real world vs game world.
- Replies: 33
- Views: 12039
Not really. Dodging is a lot less effective now, stupidly so, but that doesn't mean that you're going to die any sooner than if you don't dodge. It just isn't very likely to buy you much extra time. Since dodging is not free, you in essence will die 'sooner' if you don't dodge, since the resource y...
- Tue Oct 16, 2007 10:00 am
- Forum: G.M.s Forum
- Topic: Space Campaign gone wrong before it starts?
- Replies: 12
- Views: 5835
You could research the beasties... The research facility needs to be carved inside a hollow asteroid. The surface of the asteroid is devoid of atmosphere. All findings are transmitted to a battleship in close orbit capable of vaporizing said asteroid, for when the inevitable occurs. Plus it wouldn'...
- Mon Oct 15, 2007 10:16 pm
- Forum: G.M.s Forum
- Topic: Is it evil to draw in the doubled PPE from a slain demon?
- Replies: 194
- Views: 67250
Re: Morbid thought
Killer Cyborg wrote:DocS wrote:
--Ok, maybe watching House in five hour marathon sessions wasn't the best plan.
No, that's always a good idea!
Don't know what you look like, how old you are, or even have a solid idea of what gender you are (though I've theories), but ...
I knew you'd like House.
- Mon Oct 15, 2007 8:02 pm
- Forum: Rifts®
- Topic: City Rat Campaign
- Replies: 4
- Views: 327
I ran a Dog-boy Campaign in The Burbs, similar sort of power level. IT's a lot of fun when the power level is that low, you really get to pull out things that aren't seen much. Mood's good, so long as the NPC's are colorful, you can have some fun! And here's one of the tricks I did, would work even ...
- Mon Oct 15, 2007 7:54 pm
- Forum: Rifts®
- Topic: Sell me on the Burster...
- Replies: 48
- Views: 2773
3 pages on Burster
3 Pages on Bursters, and no one said it!?
Well I'm Gonna say it!
Fire! Fire is cool! Aheheh.
http://thayer.dartmouth.edu/brainidb/im ... beavis.jpg
Well I'm Gonna say it!
Fire! Fire is cool! Aheheh.
http://thayer.dartmouth.edu/brainidb/im ... beavis.jpg
- Mon Oct 15, 2007 7:11 pm
- Forum: G.M.s Forum
- Topic: Is it evil to draw in the doubled PPE from a slain demon?
- Replies: 194
- Views: 67250
Morbid thought
I wonder, Is the draining PPE 'Evil' because of the killing you have to do to get it? Or is it 'Evil' in and of itself. The silly idea is a spellcaster in a place like a Hospice, the people are dying anyway, so the morality would be akin to disecting corpses. It's wrong to kill someone for their cor...
- Mon Oct 15, 2007 5:00 pm
- Forum: G.M.s Forum
- Topic: Space Campaign gone wrong before it starts?
- Replies: 12
- Views: 5835
Nasty idea #4.... The Prometheans understand, they understand completely. They've seen this before. An infestation happens on Phase World, The Prometheans know what to do. They activate a system which is designed simply to exterminate every non-promethean living thing on The Planet. Now The Party ha...
- Mon Oct 15, 2007 4:53 pm
- Forum: G.M.s Forum
- Topic: Space Campaign gone wrong before it starts?
- Replies: 12
- Views: 5835
- Mon Oct 15, 2007 9:09 am
- Forum: G.M.s Forum
- Topic: Space Campaign gone wrong before it starts?
- Replies: 12
- Views: 5835
Re: Space Campaign gone wrong before it starts?
The question is: what other galactic, supernatural, dimensional, etc. reasons could you think of to pretty much say it wouldn’t work. Dimensional Rifts, sparked off from the energies of the dying in a thermonuclear war, are opening up all over Earth which is also coinidentally experiencing a massiv...
- Sun Oct 14, 2007 11:58 pm
- Forum: G.M.s Forum
- Topic: Deka Damage Rating House Rule
- Replies: 6
- Views: 5212
- Sun Oct 14, 2007 3:23 pm
- Forum: Rifts®
- Topic: Repairing armor with a skill check
- Replies: 54
- Views: 2358
Palladium has never tried to make an all inclusive rules system, its not their style thats why they do not try to make rules for every little situation they paint in broad strokes and focus on the setting rather than the mechanics. 'every little situation' implies that a character sitting somewhere...
- Sun Oct 14, 2007 12:03 pm
- Forum: G.M.s Forum
- Topic: Reactions to Combat in the real world vs game world.
- Replies: 33
- Views: 12039
The guys who run for cover are basically giving free attacks to the guys who tough it out, so by the time they start making their counter-attack they're already that bit closer to dead. I certainly agree here. It's basic tactics 101, If someone attacks you, and all you do is 'defend', you're giving...
- Sun Oct 14, 2007 11:51 am
- Forum: G.M.s Forum
- Topic: Reactions to Combat in the real world vs game world.
- Replies: 33
- Views: 12039
- Sun Oct 14, 2007 11:42 am
- Forum: G.M.s Forum
- Topic: Reactions to Combat in the real world vs game world.
- Replies: 33
- Views: 12039
- Sun Oct 14, 2007 11:28 am
- Forum: Rifts®
- Topic: Repairing armor with a skill check
- Replies: 54
- Views: 2358
Have you considering adapting the modifier tables from the Heroes Unlimited: Hardware characters? I think they have penalties for inadequate materials, rush jobs, insufficient rest, alien technology, etc. The first things that jump out are the base percentages (92%, etc). Very high, which seems rea...
- Sun Oct 14, 2007 3:15 am
- Forum: G.M.s Forum
- Topic: Reactions to Combat in the real world vs game world.
- Replies: 33
- Views: 12039
This is especially true with firearms, since you magically know upon being attacked, if you're being hit with an aimed shot or a burst (It's totally silly when you think about it, in that 0.1 second between when the guy shoots at you and you dodge, you can automatically know roughly how many shots ...
- Sat Oct 13, 2007 1:09 pm
- Forum: G.M.s Forum
- Topic: Reactions to Combat in the real world vs game world.
- Replies: 33
- Views: 12039
I'd run for cover in a Palladium game. I must be missing your point somehow. Dodging costs an action, which means one less attack that round. If you fire while running for cover you're a little harder to hit, but you don't get a dodge roll and your own attack counts as shooting wild. If you choose ...
- Thu Oct 11, 2007 5:33 pm
- Forum: Rifts®
- Topic: Where's James T's legs!!
- Replies: 23
- Views: 1152
- Wed Oct 10, 2007 12:39 am
- Forum: Rifts®
- Topic: Repairing armor with a skill check
- Replies: 54
- Views: 2358
The first thing that I note is that there seems to be a lot of theory, but very little actual use of the skill in games that are run. It seem almost fair to say that in the majority of games, this skill isn't used, and the only methods of armor repair are the 'facilities' mentioned in SB1 and that a...
- Tue Oct 09, 2007 8:26 pm
- Forum: Rifts®
- Topic: Repairing armor with a skill check
- Replies: 54
- Views: 2358
Repairing armor with a skill check
There is a skill, Weapons engineer, The skill explicitly states that characters with this skill can repair repair body armor. It's in the main book. over 15 years, and as far as I know, no Rifts book has ever explained *how* this skill is to be used. No mention of requirements on the order of materi...
- Sun Oct 07, 2007 2:19 pm
- Forum: Rifts®
- Topic: Character creation?
- Replies: 29
- Views: 1400
- Sat Oct 06, 2007 2:07 pm
- Forum: Rifts®
- Topic: Character creation?
- Replies: 29
- Views: 1400
If the vast majority of Rifts GMs jumped off a bridge, would you? In my own game, no, however when giving advice to players in other games, I would assume their GM's would be bridge jumpers, especially when the rules are written that way. It's best to advice the player to play with the GM he *has*,...
- Sat Oct 06, 2007 3:31 am
- Forum: Rifts®
- Topic: Character creation?
- Replies: 29
- Views: 1400
- Sat Oct 06, 2007 3:28 am
- Forum: Rifts®
- Topic: Character creation?
- Replies: 29
- Views: 1400
You don't roll a skill check every time you use the skill, only when attempting something particularly difficult. For a trained surgeon in a properly equipped and properly staffed hospital, removing an appendix is NOT particularly difficult. The vast majority of rifts GM's would have the removal of...
- Fri Oct 05, 2007 10:47 pm
- Forum: Rifts®
- Topic: Character creation?
- Replies: 29
- Views: 1400
The problem is that Charz is NOT the GM... So most of the 'fixes' suggested, being things that only a GM can do, are completely irrelevant to the problem at hand. Charz, the first difficulty is that you've not really fleshed out what the campaign is like, or what other players are around. If everyon...
- Fri Sep 28, 2007 8:37 pm
- Forum: Rifts®
- Topic: Ultimate Villain
- Replies: 26
- Views: 1123
Best villain
I find the Lord of The Deep to be the best villain. 1) He's got the signature attack, *nothing* says your party is in danger better than a giant tentacle bursting out of the water 2) He may be blunt, but he can be subtle, he's got minions galore, all of whom work their own agendas as well as its. So...
- Sun Sep 23, 2007 2:41 pm
- Forum: G.M.s Forum
- Topic: Roll playing....
- Replies: 14
- Views: 8911
Re: the dice are out to get us!
our gms dice hate us. he (warwolf) has an entire set of black and red dice. here is an example, typical game, one roll to strike, you get a nat 20, he rolls in plain sight, nat 20. next player 19 + 11 30 to strike, gm: nat 20 AGAIN! I'm a skeptic on the idea of 'killer dice' because people have ate...
- Thu Sep 20, 2007 7:34 pm
- Forum: G.M.s Forum
- Topic: When do the gloves come off?
- Replies: 22
- Views: 11078
Re: When do the gloves come off?
Now that they know what they're doing when should the gloves come off? I'd say you've a minor problem. You wanted to run a deadly game, but you put the gloves on to start off with, your players like it, and now you're worried about angering your party by having the bad guys be deadlier (and, by ext...