Search found 662 matches

by DocS
Thu Jul 21, 2016 12:52 pm
Forum: Rifts®
Topic: Damage multipliers...
Replies: 24
Views: 4443

Re: Damage multipliers...

You asked how people would interpret the rules/text, and I did. The point is that the rules don't really explain it. There's not a whole lot to interpret. "Limit the player to one amplifier" can be defended... "Let the player have two, but after implantation tell him he has all the n...
by DocS
Thu Jul 21, 2016 12:46 pm
Forum: Rifts®
Topic: Damage multipliers...
Replies: 24
Views: 4443

Re: Damage multipliers...

Another prime example of the doubling modifier. The Apok does double damage to all SN creatures. If he wields a weapon that does double damage to SN creatures as well, (IE a magic sword that deals 2d6 normally but against SN it doubles to 4d6.) Would the Apok's doubling of the damage apply to the b...
by DocS
Wed Jul 20, 2016 9:48 pm
Forum: Rifts®
Topic: Damage multipliers...
Replies: 24
Views: 4443

Re: Damage multipliers...

Evil GMs might have them negate each other out. Leaving the char with no bonus at all. I would rule the char would receive only the base bonus of one and the penalties of having both. Neither of those rulings have any basis in the rules, but it's good to know you'll ignore the rules if it means you...
by DocS
Wed Jul 20, 2016 12:56 am
Forum: Rifts®
Topic: Damage multipliers...
Replies: 24
Views: 4443

Re: Damage multipliers...

For balance purposes I'd likely only allow one implant to give any bonus, and more of the same dont do anything. It never limits any implant to 'can have only one', and in multiple places discusses additional effects of having mulitples of one implant. As each amplifier enhances damage while lowers...
by DocS
Tue Jul 19, 2016 8:00 pm
Forum: Rifts®
Topic: Damage multipliers...
Replies: 24
Views: 4443

Damage multipliers...

How do damage multipliers work? For example. Psynetic booster makes psychic attacks do 50% more damage.... what happens of you implant *two* of them on someone? Is it +100% or is it 50% more over the previous 150%? Psychic burst makes a psychic ability do double max damage... what happens if that is...
by DocS
Sun Jul 17, 2016 7:18 pm
Forum: Rifts®
Topic: The Loss Of A Tech Advantage
Replies: 142
Views: 31005

Re: The Loss Of A Tech Advantage

An issue is that technological advancement is very intuitive for us. Guns today *are* better than they were 100 years ago. We don't really have the same cultural idea about magic and psychic abilities, and the rifts books kind of play to that. There are not very many instances of things like 'lower ...
by DocS
Sun Jul 17, 2016 4:01 pm
Forum: Rifts®
Topic: Robotech Rifts Crossover Campaign
Replies: 84
Views: 45056

Re: Robotech Rifts Crossover Campaign

Marcethus wrote:I think since they are based on robotics they would be logical and analytical more than instinctual and animalistic.



Thems conventional robotics..

Protoculture is from a plant.... Who knows how a plant based being becoming sentient may respond.... ;)
by DocS
Sat Jul 16, 2016 11:20 am
Forum: Rifts®
Topic: Robotech Rifts Crossover Campaign
Replies: 84
Views: 45056

Re: Robotech Rifts Crossover Campaign

I see no reason to not allow them to talk.......... Thinking mechs could be terrifying and certainly unexpected. First reason the mechs wouldn't talk was an artistic one. When you have a beloved car that you've kind of given a personality to, it doesn't talk but you still sort of think of it like a...
by DocS
Fri Jul 15, 2016 8:01 pm
Forum: Rifts®
Topic: Robotech Rifts Crossover Campaign
Replies: 84
Views: 45056

Re: Robotech Rifts Crossover Campaign

I worked out a Rifts/Robotech crossover a while back, here were some of the Ideas I threw around. Feel free to use any or all of them. For starters, I wanted to really convey that the game had changed. Getting Robotech players on Rifts earth is easy, Rifts abound, Robotech has a giant "SDF-3 hi...
by DocS
Fri Jul 15, 2016 11:01 am
Forum: Rifts®
Topic: MOM conversion and Brodkill
Replies: 22
Views: 4679

Re: MOM conversion and Brodkill

Axelmania wrote: Does mention "the standard "Crazy" MOM conversion cannot be used on most giants or physically powerful D-Bees" which prohibits the original OCC but I don't see where it prohibits the Psynetic Crazy.


Just noticed this too....
by DocS
Thu Jul 14, 2016 9:39 pm
Forum: Rifts®
Topic: MOM conversion and Brodkill
Replies: 22
Views: 4679

Re: MOM conversion and Brodkill

Going to give the problem in a few sentences. "Hundreds of thousands (of Brodkill) have undergone Mind over Matter (MOM) experiments, conversion, and augmentation" -Triax p 220 "brodkill are acceptable candidates for the MOM procedure" -Mindwerks p 17 paragraph 2. "Working o...
by DocS
Thu Jul 14, 2016 8:17 pm
Forum: Rifts®
Topic: MOM conversion and Brodkill
Replies: 22
Views: 4679

Re: MOM conversion and Brodkill

I was reading the book for myself for some other reason, and decided to look for that passage while I was at it, but I can not find any reference in the book on that says they couldn't. Can you point me in the right direction? That was part of my original point, it's hard to find it even if you are...
by DocS
Tue Jul 12, 2016 2:27 pm
Forum: Rifts®
Topic: MOM conversion and Brodkill
Replies: 22
Views: 4679

Re: MOM conversion and Brodkill

Mindwerks isn't that much a of villain organization anyway....and a bunch of barely controlled sub-demons chilling out in a hidden robotics facility Mindwerks is one of the major 'big bads' in Europe. They're the dark shadow supplying the gargoyles and enhancing the Brodkill. A nation of millions o...
by DocS
Tue Jul 12, 2016 12:01 pm
Forum: Rifts®
Topic: MOM conversion and Brodkill
Replies: 22
Views: 4679

Re: MOM conversion and Brodkill

I agree with the two-implant interpretation. However, I wouldn't let it stop you from making an exceptional villain that is a full crazy. There are so many more powerful villain options at this point the limit really only serves to define brodkil in a subservient role to nastier things. The *horror...
by DocS
Mon Jul 11, 2016 7:46 pm
Forum: Rifts®
Topic: MOM conversion and Brodkill
Replies: 22
Views: 4679

Re: MOM conversion and Brodkill

dragonfett wrote: realizes that Brodkil Crazies are a bit too much


Too much for what?

If the power level seems too high, just mark it 'designated for NPC villains'.

dragonfett wrote: which also means they will never roll for brain damage either.


Now where's the fun in *THAT*!?
by DocS
Mon Jul 11, 2016 1:34 am
Forum: Rifts®
Topic: MOM conversion and Brodkill
Replies: 22
Views: 4679

Re: MOM conversion and Brodkill

It seems pretty clear to me, Brodkil can get up to two MOM/Psynetic implant. This means that they can't receive enough implants to make them either a Crazy or a Psynetic Crazy, which also means they will never roll for brain damage either. The reason they can get up to two MOM/Psynetic is because i...
by DocS
Sun Jul 10, 2016 11:05 am
Forum: Rifts®
Topic: MOM conversion and Brodkill
Replies: 22
Views: 4679

Re: MOM conversion and Brodkill

Look at Mindwerks. Basically, a Brodkil can be a Crazy, or Psynetic Crazy. The Psynetic version is a better fit because it focuses more on the psychic powers then the regular Crazy physical abilities. If it was me, I would let the Brodkil get the normal SDC bonuses as MDC, or at least a 2-1 trade f...
by DocS
Fri Jul 08, 2016 4:17 pm
Forum: Rifts®
Topic: MOM conversion and Brodkill
Replies: 22
Views: 4679

MOM conversion and Brodkill

How exactly does MOM conversion work on Brodkill?

Are they limited to two MOM implants like any other non-Crazy is?

How does this differ from 'MOM conversion' that gets referred to in Triax or Mindwerks?

And how to BRodkill Psynetic borgs work when they can only get two implants?
by DocS
Mon Oct 22, 2007 4:43 pm
Forum: Rifts®
Topic: Necromancy: The Seduction
Replies: 2
Views: 391

Re: Necromancy: The Seduction

I dunno, any character concept that starts with 'she is playing herself' or 'he is playing himself'.... never ends well. However, the peacefulness of death leading to necromancy, I would take it in a little other direction. Existence as an Undead is never described as 'peaceful' so necromancy would ...
by DocS
Fri Oct 19, 2007 6:35 pm
Forum: G.M.s Forum
Topic: How do Alien Intelligences Procreate?
Replies: 25
Views: 11041

The key is to be creative! Think of any permutation of 'reproduction method', and then imagine how it would work. This includes 1. Doesn't reproduce at all 2. 'splits' into identicle duplicates 3. Focuses the energy of the deaths of thousands of worlds into a Black hole vortex from which springs cou...
by DocS
Fri Oct 19, 2007 2:02 pm
Forum: Rifts®
Topic: if you could rewrite a Rifts book, which one would you do?
Replies: 66
Views: 6748

Warshrike wrote:4 - England - More info on the different areas (more Wales)


Why does everything have to be so political!? Can't we have a simple conversation about Rifts books without some left-wing commie-simp liberal moonbat telling us to 'Save the Wales'!?
by DocS
Wed Oct 17, 2007 1:40 am
Forum: G.M.s Forum
Topic: Is it evil to draw in the doubled PPE from a slain demon?
Replies: 194
Views: 67250

Re: Morbid thought

Killer Cyborg wrote:1. Lousy picture, but I'm the guy that isn't Kevin Siembieda:
http://www.palladiumbooks.com/press/POH/DSCF2973.jpg


And I'm the guy, front row, second from the right.

Wearing the grey shirt.

http://www4.utsouthwestern.edu/gaolab/index.html

So we mutually know who we're yelling and screaming at
by DocS
Tue Oct 16, 2007 12:23 pm
Forum: G.M.s Forum
Topic: Reactions to Combat in the real world vs game world.
Replies: 33
Views: 12039

Not really. Dodging is a lot less effective now, stupidly so, but that doesn't mean that you're going to die any sooner than if you don't dodge. It just isn't very likely to buy you much extra time. Since dodging is not free, you in essence will die 'sooner' if you don't dodge, since the resource y...
by DocS
Tue Oct 16, 2007 10:00 am
Forum: G.M.s Forum
Topic: Space Campaign gone wrong before it starts?
Replies: 12
Views: 5835

You could research the beasties... The research facility needs to be carved inside a hollow asteroid. The surface of the asteroid is devoid of atmosphere. All findings are transmitted to a battleship in close orbit capable of vaporizing said asteroid, for when the inevitable occurs. Plus it wouldn'...
by DocS
Mon Oct 15, 2007 10:16 pm
Forum: G.M.s Forum
Topic: Is it evil to draw in the doubled PPE from a slain demon?
Replies: 194
Views: 67250

Re: Morbid thought

Killer Cyborg wrote:
DocS wrote:
--Ok, maybe watching House in five hour marathon sessions wasn't the best plan.


No, that's always a good idea! :ok:


Don't know what you look like, how old you are, or even have a solid idea of what gender you are (though I've theories), but ...

I knew you'd like House.
by DocS
Mon Oct 15, 2007 8:02 pm
Forum: Rifts®
Topic: City Rat Campaign
Replies: 4
Views: 327

I ran a Dog-boy Campaign in The Burbs, similar sort of power level. IT's a lot of fun when the power level is that low, you really get to pull out things that aren't seen much. Mood's good, so long as the NPC's are colorful, you can have some fun! And here's one of the tricks I did, would work even ...
by DocS
Mon Oct 15, 2007 7:54 pm
Forum: Rifts®
Topic: Sell me on the Burster...
Replies: 48
Views: 2773

3 pages on Burster

3 Pages on Bursters, and no one said it!?

Well I'm Gonna say it!

Fire! Fire is cool! Aheheh.

http://thayer.dartmouth.edu/brainidb/im ... beavis.jpg
by DocS
Mon Oct 15, 2007 7:11 pm
Forum: G.M.s Forum
Topic: Is it evil to draw in the doubled PPE from a slain demon?
Replies: 194
Views: 67250

Morbid thought

I wonder, Is the draining PPE 'Evil' because of the killing you have to do to get it? Or is it 'Evil' in and of itself. The silly idea is a spellcaster in a place like a Hospice, the people are dying anyway, so the morality would be akin to disecting corpses. It's wrong to kill someone for their cor...
by DocS
Mon Oct 15, 2007 5:00 pm
Forum: G.M.s Forum
Topic: Space Campaign gone wrong before it starts?
Replies: 12
Views: 5835

Nasty idea #4.... The Prometheans understand, they understand completely. They've seen this before. An infestation happens on Phase World, The Prometheans know what to do. They activate a system which is designed simply to exterminate every non-promethean living thing on The Planet. Now The Party ha...
by DocS
Mon Oct 15, 2007 4:53 pm
Forum: G.M.s Forum
Topic: Space Campaign gone wrong before it starts?
Replies: 12
Views: 5835

Everyone's got the means to keep that sort of outbreak under control . Given this statement, if I may say so, Rallan's universe is doomed to horrific chest-bursting destruction ( I mean that in the best possible way). The biggest theme in the Alien movies is summed up in the phrase "Nuke it fr...
by DocS
Mon Oct 15, 2007 9:09 am
Forum: G.M.s Forum
Topic: Space Campaign gone wrong before it starts?
Replies: 12
Views: 5835

Re: Space Campaign gone wrong before it starts?

The question is: what other galactic, supernatural, dimensional, etc. reasons could you think of to pretty much say it wouldn’t work. Dimensional Rifts, sparked off from the energies of the dying in a thermonuclear war, are opening up all over Earth which is also coinidentally experiencing a massiv...
by DocS
Sun Oct 14, 2007 11:58 pm
Forum: G.M.s Forum
Topic: Deka Damage Rating House Rule
Replies: 6
Views: 5212

Try it out,

In practice you will see a zillion flaws that no one would expect
by DocS
Sun Oct 14, 2007 3:23 pm
Forum: Rifts®
Topic: Repairing armor with a skill check
Replies: 54
Views: 2358

Palladium has never tried to make an all inclusive rules system, its not their style thats why they do not try to make rules for every little situation they paint in broad strokes and focus on the setting rather than the mechanics. 'every little situation' implies that a character sitting somewhere...
by DocS
Sun Oct 14, 2007 12:03 pm
Forum: G.M.s Forum
Topic: Reactions to Combat in the real world vs game world.
Replies: 33
Views: 12039

The guys who run for cover are basically giving free attacks to the guys who tough it out, so by the time they start making their counter-attack they're already that bit closer to dead. I certainly agree here. It's basic tactics 101, If someone attacks you, and all you do is 'defend', you're giving...
by DocS
Sun Oct 14, 2007 11:51 am
Forum: G.M.s Forum
Topic: Reactions to Combat in the real world vs game world.
Replies: 33
Views: 12039

That's the GM's problem. I only ever tell the players, "X looks like he's about to shoot at you." It's not like the player can see the bullets/energy blasts coming at him and count them before he decides to move out of the way or not. Doesn't this then dominate the entire tenor of the gam...
by DocS
Sun Oct 14, 2007 11:42 am
Forum: G.M.s Forum
Topic: Reactions to Combat in the real world vs game world.
Replies: 33
Views: 12039

"The Horror Factor represents either the hideous appearance or its overwhelming aura of evil and power, or a combination of the two." So, I guess there goes the 'Supernatural is a requirement for Horror factor' idea huh? All you need is something with a hideous appearance, and WHAM-O, the...
by DocS
Sun Oct 14, 2007 11:28 am
Forum: Rifts®
Topic: Repairing armor with a skill check
Replies: 54
Views: 2358

Have you considering adapting the modifier tables from the Heroes Unlimited: Hardware characters? I think they have penalties for inadequate materials, rush jobs, insufficient rest, alien technology, etc. The first things that jump out are the base percentages (92%, etc). Very high, which seems rea...
by DocS
Sun Oct 14, 2007 3:15 am
Forum: G.M.s Forum
Topic: Reactions to Combat in the real world vs game world.
Replies: 33
Views: 12039

This is especially true with firearms, since you magically know upon being attacked, if you're being hit with an aimed shot or a burst (It's totally silly when you think about it, in that 0.1 second between when the guy shoots at you and you dodge, you can automatically know roughly how many shots ...
by DocS
Sat Oct 13, 2007 1:09 pm
Forum: G.M.s Forum
Topic: Reactions to Combat in the real world vs game world.
Replies: 33
Views: 12039

I'd run for cover in a Palladium game. I must be missing your point somehow. Dodging costs an action, which means one less attack that round. If you fire while running for cover you're a little harder to hit, but you don't get a dodge roll and your own attack counts as shooting wild. If you choose ...
by DocS
Thu Oct 11, 2007 5:33 pm
Forum: Rifts®
Topic: Where's James T's legs!!
Replies: 23
Views: 1152

I would like a picture of Jemes T at his prime. ARCHIE makes these hyper-cyborgs, I wanna see one!

Lord Fromm doesn't count, he's a doctored TW borg, I wanna see an ARCHIE-3 borg, like JamesT was, before his.... 'incident'
by DocS
Wed Oct 10, 2007 12:39 am
Forum: Rifts®
Topic: Repairing armor with a skill check
Replies: 54
Views: 2358

The first thing that I note is that there seems to be a lot of theory, but very little actual use of the skill in games that are run. It seem almost fair to say that in the majority of games, this skill isn't used, and the only methods of armor repair are the 'facilities' mentioned in SB1 and that a...
by DocS
Tue Oct 09, 2007 8:26 pm
Forum: Rifts®
Topic: Repairing armor with a skill check
Replies: 54
Views: 2358

Repairing armor with a skill check

There is a skill, Weapons engineer, The skill explicitly states that characters with this skill can repair repair body armor. It's in the main book. over 15 years, and as far as I know, no Rifts book has ever explained *how* this skill is to be used. No mention of requirements on the order of materi...
by DocS
Sun Oct 07, 2007 2:19 pm
Forum: Rifts®
Topic: Character creation?
Replies: 29
Views: 1400

I think the best advice is to tell them NOT to jump off the bridge. Not when they're not the one being spoken to. It's not the book with the answers you're looking for, therefore it's the wrong book. The main rulebook has the answer, it's just not the answer you like. The problem is that "Comm...
by DocS
Sat Oct 06, 2007 2:07 pm
Forum: Rifts®
Topic: Character creation?
Replies: 29
Views: 1400

If the vast majority of Rifts GMs jumped off a bridge, would you? In my own game, no, however when giving advice to players in other games, I would assume their GM's would be bridge jumpers, especially when the rules are written that way. It's best to advice the player to play with the GM he *has*,...
by DocS
Sat Oct 06, 2007 3:31 am
Forum: Rifts®
Topic: Character creation?
Replies: 29
Views: 1400

Also give the robot Weapons engineer at 94%, then the robot can repair *Everyone* at 94%!

And The Operator may as well stay home.
by DocS
Sat Oct 06, 2007 3:28 am
Forum: Rifts®
Topic: Character creation?
Replies: 29
Views: 1400

You don't roll a skill check every time you use the skill, only when attempting something particularly difficult. For a trained surgeon in a properly equipped and properly staffed hospital, removing an appendix is NOT particularly difficult. The vast majority of rifts GM's would have the removal of...
by DocS
Fri Oct 05, 2007 10:47 pm
Forum: Rifts®
Topic: Character creation?
Replies: 29
Views: 1400

The problem is that Charz is NOT the GM... So most of the 'fixes' suggested, being things that only a GM can do, are completely irrelevant to the problem at hand. Charz, the first difficulty is that you've not really fleshed out what the campaign is like, or what other players are around. If everyon...
by DocS
Fri Sep 28, 2007 8:37 pm
Forum: Rifts®
Topic: Ultimate Villain
Replies: 26
Views: 1123

Best villain

I find the Lord of The Deep to be the best villain. 1) He's got the signature attack, *nothing* says your party is in danger better than a giant tentacle bursting out of the water 2) He may be blunt, but he can be subtle, he's got minions galore, all of whom work their own agendas as well as its. So...
by DocS
Sun Sep 23, 2007 2:41 pm
Forum: G.M.s Forum
Topic: Roll playing....
Replies: 14
Views: 8911

Re: the dice are out to get us!

our gms dice hate us. he (warwolf) has an entire set of black and red dice. here is an example, typical game, one roll to strike, you get a nat 20, he rolls in plain sight, nat 20. next player 19 + 11 30 to strike, gm: nat 20 AGAIN! I'm a skeptic on the idea of 'killer dice' because people have ate...
by DocS
Thu Sep 20, 2007 7:34 pm
Forum: G.M.s Forum
Topic: When do the gloves come off?
Replies: 22
Views: 11078

Re: When do the gloves come off?

Now that they know what they're doing when should the gloves come off? I'd say you've a minor problem. You wanted to run a deadly game, but you put the gloves on to start off with, your players like it, and now you're worried about angering your party by having the bad guys be deadlier (and, by ext...

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