Search found 619 matches

by Aaryq
Thu Feb 20, 2020 7:51 pm
Forum: Palladium Fantasy RPG®
Topic: Problem players.
Replies: 33
Views: 18096

Re: Problem players.

It's not a one person show. I'm generally very patient. But a player who makes it all about themselves and intentionally derails the game would not last long at my table. She would get a few warnings but if it persisted I would not invite them back. Acting like that shows that they have absolutely n...
by Aaryq
Thu Feb 20, 2020 4:16 pm
Forum: Palladium Fantasy RPG®
Topic: On Hand Money in Shops
Replies: 10
Views: 5380

On Hand Money in Shops

Howdy, folks. Has anyone made any kind of house rule/table to determine how much money a shop would have? My group just finished their first quest and found some really cool stuff that they want to sell. The problem is the town that they are rushing back to sell is rather small and most of the shops...
by Aaryq
Sun May 28, 2017 4:21 pm
Forum: G.M.s Forum
Topic: Building Encounters
Replies: 1
Views: 3850

Re: Building Encounters

Every other year or so I'll create a random encounter table. I'll take some of the more common monsters, demons, deevils, and non-monstrous combatants and assign them generic HP, SDC, kit, and abilities. I break it down into 3 levels of difficulty: easy, average, and tough. Difficulty could be deter...
by Aaryq
Sun May 28, 2017 12:44 pm
Forum: G.M.s Forum
Topic: Completely Tapped
Replies: 8
Views: 9248

Re: Completely Tapped

That's not a bad idea generator. That might help.
And I am really self-critical. I've shot down a lot of "not good enough" ideas that came up in my head.
by Aaryq
Sat May 27, 2017 5:48 pm
Forum: G.M.s Forum
Topic: Completely Tapped
Replies: 8
Views: 9248

Completely Tapped

I've been playing many of the Palladium games religiously since 1997. I've had plenty of good groups, a few dreadful groups, and everything in between. I haven't been able to GM for about 3 years and I'm completely tapped out. I have no new ideas. No good ideas. It's as if my imagination has been su...
by Aaryq
Wed Nov 11, 2015 10:29 am
Forum: Heroes Unlimited™
Topic: Help me flesh out a campaign?
Replies: 4
Views: 2576

Re: Help me flesh out a campaign?

Awesome! Thanks for the input. For my villain (he doesn't have a super name, just Dr. Helmsfield), his motivation will flow from wanting to prove his theory works to greed and finally to be driven mad with power.
by Aaryq
Mon Nov 09, 2015 11:38 pm
Forum: All Things Palladium Books®
Topic: Brand Loyalty Renewed Wholly and Fully
Replies: 8
Views: 4981

Brand Loyalty Renewed Wholly and Fully

I ordered the Palladium Christmas Grab Bag for the first time in a while and indicated as such on my order. Long story short, I was really broke for a while and was unable to participate in the grab bag. This is the hand written note from Kevin Siembieda. Not many authors or company owners give this...
by Aaryq
Mon Nov 09, 2015 10:12 pm
Forum: Heroes Unlimited™
Topic: Help me flesh out a campaign?
Replies: 4
Views: 2576

Help me flesh out a campaign?

Howdy, folks. I'm playing the Palladium system less and less. I'll post about that later, but I wanted to end my regular Palladium play with the game that got me into Palladium in the first place so: HEROES! My setting will be slightly in the future in Seattle. I'm going to start out with generic cr...
by Aaryq
Mon May 25, 2015 5:55 pm
Forum: G.M.s Forum
Topic: City Builder
Replies: 4
Views: 3565

Re: City Builder

Thanks.

Rather than starting a new thread, what would you charge a small ship (crew of less than 30) to dock per day? Per month? For a winter?
by Aaryq
Mon May 25, 2015 3:57 pm
Forum: G.M.s Forum
Topic: City Builder
Replies: 4
Views: 3565

City Builder

Howdy, folks.
I have a lot of books but my age is starting to catch up with me. Can someone point out which book has a city builder? I'm running a PFRPG campaign and need a quick-roll city generator (it was similar to the Mercenary Company Builder in Rifts: Mercenaries)
by Aaryq
Fri Mar 27, 2015 2:58 am
Forum: Rifts®
Topic: Walker Modular Armor
Replies: 15
Views: 2749

Re: Walker Modular Armor

I did something similar to that with the Mark V APC, OP. I like your idea. I'll have to look into what else can be made modular.
by Aaryq
Sat Mar 21, 2015 10:19 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Robotech Defense Forces Question
Replies: 29
Views: 16440

Re: Robotech Defense Forces Question

What about the EBSIS during the pre-Zent invasion days?

I might just end up going RDF/ASC transition timeframe and use renegade Zentradi and EBSIS as my primary antagonists (and then let the Robotech Masters take over).
by Aaryq
Fri Mar 20, 2015 7:53 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Sample Bases
Replies: 4
Views: 4151

Sample Bases

Anyone have any sample bases for the Southern Cross or Post-Zentradi Apocalypse RDF? More Southern Cross but RDF is good enough. I'm working on an unconventional campaign and trying to have a good military base as the center of the campaign.
by Aaryq
Thu Mar 19, 2015 5:04 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Robotech Defense Forces Question
Replies: 29
Views: 16440

Re: Robotech Defense Forces Question

What about the transitional period from when the Southern Cross was standing up and the RDF was fixing to get rolled into the REF. Was it like inter-service rivalries of today or totally different? Would the ASC forces and RDF go out on joint ops?
by Aaryq
Thu Mar 19, 2015 3:04 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Robotech Defense Forces Question
Replies: 29
Views: 16440

Re: Robotech Defense Forces Question

Follow-up. Any good ideas to play a campaign in the time between the SDF-1 folding and the holocaust?
by Aaryq
Thu Mar 19, 2015 12:11 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Robotech Defense Forces Question
Replies: 29
Views: 16440

Robotech Defense Forces Question

Who else was defending Earth during the first season of Robotech? When the Zentraedi attack in the first episode, who all is manning the ARMD Space Platforms? When Captain Gloval makes the announcement to the civilians of the SDF-1 that they must leave Earth or the Defense Forces will destroy the SD...
by Aaryq
Wed Feb 25, 2015 12:51 am
Forum: Rifts®
Topic: Player complaining that the game is not keeping his interest
Replies: 25
Views: 2434

Re: Player complaining that the game is not keeping his inte

Have you asked him what the game is lacking in his opinion?
by Aaryq
Sun Feb 22, 2015 8:05 pm
Forum: Rifts®
Topic: What is canonly The CS's responce time ?
Replies: 40
Views: 6156

Re: What is canonly The CS's responce time ?

I'd say it depends on the value of the people calling it in, the value of the area being protected, and the value of the target for which they are requesting assistance. If Ross Underhill requests assistance with a flight of ancient Great Horned dragons that is attacking a town of 40,000 people tha...
by Aaryq
Tue Feb 17, 2015 1:28 pm
Forum: Rifts®
Topic: Where would you live?
Replies: 78
Views: 7318

Re: Where would you live?

Upper levels of Chi-Town.
by Aaryq
Tue Feb 17, 2015 3:33 am
Forum: Rifts®
Topic: Sample CS Units
Replies: 4
Views: 786

Sample CS Units

I know in SB1 they go over example CS units and I'm sure it's also covered in other books as well. What I'm trying to do is pick your brains for your own "home brewed" CS units that you've used either as PC groups or when you're GM'ing and need CS for reasons. For the sake of this thread, ...
by Aaryq
Sun Feb 15, 2015 4:02 pm
Forum: Rifts®
Topic: Skelebot Numbers (not thread hijack)
Replies: 2
Views: 524

Skelebot Numbers (not thread hijack)

Okay there are multiple threads going on about CS numbers for population, troops, dog pack, etc. My turn. Skelebots. How many skelebots does the CS have? I know it went from a few battalions to much more so I'm asking pre-SoT, mid-SoT, and post-SoT. How are they broken down as well? That is in a Ske...
by Aaryq
Sat Feb 14, 2015 5:30 pm
Forum: Rifts®
Topic: How big is the CS population and armed forces?
Replies: 80
Views: 8864

Re: How big is the CS population and armed forces?

Just out of curiosity, are the Skelebots included in these numbers? If not, how many skelebots are in the CS inventory? Also, though there's no canon to back it up, what do you use for CS Soldier (human/psi-stalker/psi-hound) to skelebot ratio?
by Aaryq
Mon Feb 09, 2015 11:22 pm
Forum: Rifts®
Topic: Favorite race and occ combo's and why...
Replies: 167
Views: 30241

Re: Favorite race and occ combo's and why...

Not sure if I posted this already: Titan Cyber Knight
Quick Flex Alien Gunslinger or Gunfighter
Ratling City Rat
by Aaryq
Sat Jan 31, 2015 2:18 pm
Forum: Palladium Fantasy RPG®
Topic: Starting a PF Campaign, advice requested...
Replies: 18
Views: 5093

Re: Starting a PF Campaign, advice requested...

Borrowed this from my friend, Matt. It's a great jumping off point. The Apple Core Inn, it's on the northern border of the Eastern Kingdom and the Great Northern Wilderness. When the players stop there they get snowed in - that is, all of the major passes are impassable from the snow. The owner of t...
by Aaryq
Fri Jan 30, 2015 3:46 am
Forum: Palladium Fantasy RPG®
Topic: Cantrip (1 or 2 PPE) Spells
Replies: 25
Views: 9339

Re: Cantrip (1 or 2 PPE) Spells

This is not my work. I found this through google. It seems pretty generic to fit for any system including Palladium. m Please remember the rules for Cantrips: 1) No cantrip can Directly injure another individual. 2) No cantrip can Directly interupt anothers concentration. 3) When influencing another...
by Aaryq
Tue Jan 27, 2015 8:16 pm
Forum: Palladium Fantasy RPG®
Topic: Cantrip (1 or 2 PPE) Spells
Replies: 25
Views: 9339

Re: Cantrip (1 or 2 PPE) Spells

If you share your list of cantrips with me, I will name a good NPC after you, OP
by Aaryq
Fri Jan 23, 2015 3:57 pm
Forum: Palladium Fantasy RPG®
Topic: Bards, Palladins, and others I've forgotten
Replies: 23
Views: 7091

Bards, Palladins, and others I've forgotten

Howdy, folks. I was putting together a few PFRPG Characters for a possible upcoming new campaign and I have to vent. Let me preface by saying that I was first started in the early 90's playing the 1st edition of another popular fantasy game so maybe I was spoiled there but what's the point of playin...
by Aaryq
Thu Jan 22, 2015 6:35 pm
Forum: Rifts®
Topic: The deadliest in the Coalition.
Replies: 53
Views: 3472

Re: The deadliest in the Coalition.

The Emperor.
Not only does he control the finger that controls the finger...et al that pushes the nuke, he also controls the entire CS army.
by Aaryq
Thu Jan 22, 2015 6:08 pm
Forum: Palladium Fantasy RPG®
Topic: Natural AR
Replies: 8
Views: 3476

Re: Natural AR

There is no pre-made list of just those being with Nat AR, but you can Make It Yourself from the monsters and animals book. However, you will need to add to the list as you get the different SDC setting books. That's kind of what I figured. I was hoping someone already had a pre-done list. As I scr...
by Aaryq
Thu Jan 22, 2015 5:44 pm
Forum: Palladium Fantasy RPG®
Topic: Natural AR
Replies: 8
Views: 3476

Re: Natural AR

Just a general list. I want to throw together a quick reference for monsters I can throw at my PC's. Like Monster name, natural AR, average SDC/HP, weapons, any magic/psionics/special abilities, and a page number. Obviously that guide can't be posted on the boards because it would violate the commun...
by Aaryq
Thu Jan 22, 2015 4:53 pm
Forum: Palladium Fantasy RPG®
Topic: Natural AR
Replies: 8
Views: 3476

Natural AR

Is there a comprehensive list of creatures with a natural AR listed anywhere?
by Aaryq
Thu Jul 31, 2014 4:16 pm
Forum: Rifts®
Topic: CS Propaganda
Replies: 43
Views: 2007

Re: CS Propaganda

Bill wrote:Google


Good search. How would you make that available for people who don't know how to read?
by Aaryq
Thu Jul 31, 2014 1:18 pm
Forum: Rifts®
Topic: CS Propaganda
Replies: 43
Views: 2007

Re: CS Propaganda

I'm kind of looking for existing propaganda to re-purpose. Especially stuff like WWII Propaganda (all parties), Sovietski, Best Korea, and things like that.
by Aaryq
Thu Jul 31, 2014 11:29 am
Forum: Rifts®
Topic: CS Propaganda
Replies: 43
Views: 2007

CS Propaganda

Howdy, folks.
I'm looking to try to throw more background ambiance to my campaign by inserting propaganda into the campaign, both subtle and not-so-subtle. Posters, broadcast transcripts (actual broadcasts as well), slogans, whatever you want to contribute
by Aaryq
Tue Jul 29, 2014 8:36 pm
Forum: G.M.s Forum
Topic: My game just went into a coma
Replies: 20
Views: 11296

Re: My game just went into a coma

Okay, I fudge characters ALL THE TIME. I actually do it because I once played with a guy that had the gall to look you in the eye as he pushed his dice to a better number. I made this character alone but I couldn't keep the attributes. This particular example was actually just last week when I was c...
by Aaryq
Tue Jul 29, 2014 8:26 pm
Forum: G.M.s Forum
Topic: Aggro?
Replies: 24
Views: 14455

Re: Aggro?

I usually do biggest threat first. After that I roll dice and attack randomly.
If the Bad Guys are targeting a specific person, then they will go for him/her first.
by Aaryq
Tue Jul 29, 2014 8:11 pm
Forum: Rifts®
Topic: Random Rifts Bars/Eateries/Cantinas
Replies: 22
Views: 8525

Re: Random Rifts Bars/Eateries/Cantinas

I looked for a crying/clapping gif but couldn't find the right embed codes. I don't know computers but that was ******* epic and I'm totally using it.
by Aaryq
Mon Jul 28, 2014 4:21 pm
Forum: Rifts®
Topic: Needles and MDC Creatures?
Replies: 11
Views: 826

Re: Needles and MDC Creatures?

Skip the needles and deliver via alternate means (inhalation, *medical word for snorting*, creams, suppositories, oral medication, etc)
by Aaryq
Mon Jul 28, 2014 4:08 pm
Forum: Rifts®
Topic: Gambling Rules
Replies: 5
Views: 1011

Re: Gambling Rules

Use 20 sided dice. A 2-13 is a 2-King. A 1 is an automatic fail. A 20 is the Ace. 14-19 is re-rolled. Gambling skill can give you a re-roll for every 20% of skill. This will take into account card games that actually take skill (remember the first time you ever played blackjack or poker and didn't f...
by Aaryq
Mon Jul 28, 2014 11:58 am
Forum: Rifts®
Topic: Gambling Rules
Replies: 5
Views: 1011

Re: Gambling Rules

Replying to post a follow up after my kid's Doctor appointment.
by Aaryq
Sun Jul 27, 2014 8:23 pm
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 45677

Re: Better GB Killer!

Well, how about we combine some ideas here. After all, the primary use of the Glitter Boy Killer idea is for the Coalition States to more efficiently combat Free Quebec, right? Start the assault with strategic air support in the form of carpet bombers. Simply converting the old USAF bombers is far ...
by Aaryq
Sat Jul 26, 2014 3:57 pm
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 45677

Re: Better GB Killer!

I'm surprised that they don't have a setup like the one that the US Army was considering where a Stryker is modified so it only has the drivers position and the entire rear of the vehicle is vertical missile launch tubes. The unit follows behind an advancing line, designated soldiers are equipped w...
by Aaryq
Thu Jul 24, 2014 9:03 pm
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 45677

Re: Better GB Killer!

Mount a pair of WI-GL20 on something - burst of AP = 3d6x10 MD at 3000FT - each. That would put some hurt on a GB if you mount them on something where you have gunner(s) for them, the pilot dodges and the gunner(s) hose the GB, it can dodge or shoot. The CS is great at copying existing things. Why ...
by Aaryq
Thu Jul 24, 2014 3:27 pm
Forum: Rifts®
Topic: NEMA weapons
Replies: 23
Views: 3809

Re: NEMA weapons

Ever see the Firefly episode with the Lassiter? I'd run it like that, but with the CS trying to hunt down whoever had the weapon, to cover up the fact the they ripped off their gun designs. This. I could see the CS having their fingers in the black market looking for things like this. It's also bee...
by Aaryq
Tue Jul 22, 2014 7:36 pm
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 45677

Re: Better GB Killer!

OK! One question, sense I know less than most. Is it possible to take out a Skelebots AI then reprogram it to another mech. Actualy, it makes perfect sense. A decent robot brain is expensive. If you have an Operator or Psi-Tek, they could get that done. Might take a little while, but both classes a...
by Aaryq
Sun Jul 20, 2014 2:29 pm
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 45677

Re: Better GB Killer!

I use skelebots alot. Like 100:1 for infantry. Five dogboys, one psi stalker, five military specialists, twenty grunts, ten samas pilots, four enforcers, and around 4500 skelebots is a typical "war" party for the skull boys. Skelebots are a standard in my CS Campaigns. They usually don't ...
by Aaryq
Sat Jul 19, 2014 11:41 am
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 45677

Re: Better GB Killer!

How about buried skelebots?
Bury them and once the GB's get past them they attack from the rear. Think super landmines!
by Aaryq
Thu Jul 17, 2014 6:08 pm
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 45677

Re: Better GB Killer!

basically anything that takes out the gun works. Yup, then you can send in the trained monkeys with the mdc melee weapons. What about AI? The monkeys got me thinking swarm. Basically you take very small flying drones with nothing more than a flight capability, basic AI, and high explosive. Method o...
by Aaryq
Tue Jul 15, 2014 3:43 pm
Forum: G.M.s Forum
Topic: Automatic Weapons
Replies: 21
Views: 10902

Re: Automatic Weapons

Rifts and Modern Era (BTS, N&SS, Heroes)

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