Search found 619 matches
- Thu Feb 20, 2020 7:51 pm
- Forum: Palladium Fantasy RPG®
- Topic: Problem players.
- Replies: 33
- Views: 18096
Re: Problem players.
It's not a one person show. I'm generally very patient. But a player who makes it all about themselves and intentionally derails the game would not last long at my table. She would get a few warnings but if it persisted I would not invite them back. Acting like that shows that they have absolutely n...
- Thu Feb 20, 2020 4:16 pm
- Forum: Palladium Fantasy RPG®
- Topic: On Hand Money in Shops
- Replies: 10
- Views: 5380
On Hand Money in Shops
Howdy, folks. Has anyone made any kind of house rule/table to determine how much money a shop would have? My group just finished their first quest and found some really cool stuff that they want to sell. The problem is the town that they are rushing back to sell is rather small and most of the shops...
- Sun May 28, 2017 4:21 pm
- Forum: G.M.s Forum
- Topic: Building Encounters
- Replies: 1
- Views: 3850
Re: Building Encounters
Every other year or so I'll create a random encounter table. I'll take some of the more common monsters, demons, deevils, and non-monstrous combatants and assign them generic HP, SDC, kit, and abilities. I break it down into 3 levels of difficulty: easy, average, and tough. Difficulty could be deter...
- Sun May 28, 2017 12:44 pm
- Forum: G.M.s Forum
- Topic: Completely Tapped
- Replies: 8
- Views: 9248
Re: Completely Tapped
That's not a bad idea generator. That might help.
And I am really self-critical. I've shot down a lot of "not good enough" ideas that came up in my head.
And I am really self-critical. I've shot down a lot of "not good enough" ideas that came up in my head.
- Sat May 27, 2017 5:48 pm
- Forum: G.M.s Forum
- Topic: Completely Tapped
- Replies: 8
- Views: 9248
Completely Tapped
I've been playing many of the Palladium games religiously since 1997. I've had plenty of good groups, a few dreadful groups, and everything in between. I haven't been able to GM for about 3 years and I'm completely tapped out. I have no new ideas. No good ideas. It's as if my imagination has been su...
- Wed Nov 11, 2015 10:29 am
- Forum: Heroes Unlimited™
- Topic: Help me flesh out a campaign?
- Replies: 4
- Views: 2576
Re: Help me flesh out a campaign?
Awesome! Thanks for the input. For my villain (he doesn't have a super name, just Dr. Helmsfield), his motivation will flow from wanting to prove his theory works to greed and finally to be driven mad with power.
- Mon Nov 09, 2015 11:38 pm
- Forum: All Things Palladium Books®
- Topic: Brand Loyalty Renewed Wholly and Fully
- Replies: 8
- Views: 4981
Brand Loyalty Renewed Wholly and Fully
I ordered the Palladium Christmas Grab Bag for the first time in a while and indicated as such on my order. Long story short, I was really broke for a while and was unable to participate in the grab bag. This is the hand written note from Kevin Siembieda. Not many authors or company owners give this...
- Mon Nov 09, 2015 10:12 pm
- Forum: Heroes Unlimited™
- Topic: Help me flesh out a campaign?
- Replies: 4
- Views: 2576
Help me flesh out a campaign?
Howdy, folks. I'm playing the Palladium system less and less. I'll post about that later, but I wanted to end my regular Palladium play with the game that got me into Palladium in the first place so: HEROES! My setting will be slightly in the future in Seattle. I'm going to start out with generic cr...
- Mon May 25, 2015 5:55 pm
- Forum: G.M.s Forum
- Topic: City Builder
- Replies: 4
- Views: 3565
Re: City Builder
Thanks.
Rather than starting a new thread, what would you charge a small ship (crew of less than 30) to dock per day? Per month? For a winter?
Rather than starting a new thread, what would you charge a small ship (crew of less than 30) to dock per day? Per month? For a winter?
- Mon May 25, 2015 3:57 pm
- Forum: G.M.s Forum
- Topic: City Builder
- Replies: 4
- Views: 3565
City Builder
Howdy, folks.
I have a lot of books but my age is starting to catch up with me. Can someone point out which book has a city builder? I'm running a PFRPG campaign and need a quick-roll city generator (it was similar to the Mercenary Company Builder in Rifts: Mercenaries)
I have a lot of books but my age is starting to catch up with me. Can someone point out which book has a city builder? I'm running a PFRPG campaign and need a quick-roll city generator (it was similar to the Mercenary Company Builder in Rifts: Mercenaries)
- Fri Mar 27, 2015 2:58 am
- Forum: Rifts®
- Topic: Walker Modular Armor
- Replies: 15
- Views: 2749
Re: Walker Modular Armor
I did something similar to that with the Mark V APC, OP. I like your idea. I'll have to look into what else can be made modular.
- Sat Mar 21, 2015 10:19 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech Defense Forces Question
- Replies: 29
- Views: 16440
Re: Robotech Defense Forces Question
What about the EBSIS during the pre-Zent invasion days?
I might just end up going RDF/ASC transition timeframe and use renegade Zentradi and EBSIS as my primary antagonists (and then let the Robotech Masters take over).
I might just end up going RDF/ASC transition timeframe and use renegade Zentradi and EBSIS as my primary antagonists (and then let the Robotech Masters take over).
- Fri Mar 20, 2015 7:53 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Sample Bases
- Replies: 4
- Views: 4151
Sample Bases
Anyone have any sample bases for the Southern Cross or Post-Zentradi Apocalypse RDF? More Southern Cross but RDF is good enough. I'm working on an unconventional campaign and trying to have a good military base as the center of the campaign.
- Thu Mar 19, 2015 5:04 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech Defense Forces Question
- Replies: 29
- Views: 16440
Re: Robotech Defense Forces Question
What about the transitional period from when the Southern Cross was standing up and the RDF was fixing to get rolled into the REF. Was it like inter-service rivalries of today or totally different? Would the ASC forces and RDF go out on joint ops?
- Thu Mar 19, 2015 3:04 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech Defense Forces Question
- Replies: 29
- Views: 16440
Re: Robotech Defense Forces Question
Follow-up. Any good ideas to play a campaign in the time between the SDF-1 folding and the holocaust?
- Thu Mar 19, 2015 12:11 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech Defense Forces Question
- Replies: 29
- Views: 16440
Robotech Defense Forces Question
Who else was defending Earth during the first season of Robotech? When the Zentraedi attack in the first episode, who all is manning the ARMD Space Platforms? When Captain Gloval makes the announcement to the civilians of the SDF-1 that they must leave Earth or the Defense Forces will destroy the SD...
- Wed Feb 25, 2015 12:51 am
- Forum: Rifts®
- Topic: Player complaining that the game is not keeping his interest
- Replies: 25
- Views: 2434
Re: Player complaining that the game is not keeping his inte
Have you asked him what the game is lacking in his opinion?
- Sun Feb 22, 2015 8:05 pm
- Forum: Rifts®
- Topic: What is canonly The CS's responce time ?
- Replies: 40
- Views: 6156
Re: What is canonly The CS's responce time ?
I'd say it depends on the value of the people calling it in, the value of the area being protected, and the value of the target for which they are requesting assistance. If Ross Underhill requests assistance with a flight of ancient Great Horned dragons that is attacking a town of 40,000 people tha...
- Tue Feb 17, 2015 1:28 pm
- Forum: Rifts®
- Topic: Where would you live?
- Replies: 78
- Views: 7318
Re: Where would you live?
Upper levels of Chi-Town.
- Tue Feb 17, 2015 3:33 am
- Forum: Rifts®
- Topic: Sample CS Units
- Replies: 4
- Views: 786
Sample CS Units
I know in SB1 they go over example CS units and I'm sure it's also covered in other books as well. What I'm trying to do is pick your brains for your own "home brewed" CS units that you've used either as PC groups or when you're GM'ing and need CS for reasons. For the sake of this thread, ...
- Sun Feb 15, 2015 4:02 pm
- Forum: Rifts®
- Topic: Skelebot Numbers (not thread hijack)
- Replies: 2
- Views: 524
Skelebot Numbers (not thread hijack)
Okay there are multiple threads going on about CS numbers for population, troops, dog pack, etc. My turn. Skelebots. How many skelebots does the CS have? I know it went from a few battalions to much more so I'm asking pre-SoT, mid-SoT, and post-SoT. How are they broken down as well? That is in a Ske...
- Sat Feb 14, 2015 5:30 pm
- Forum: Rifts®
- Topic: How big is the CS population and armed forces?
- Replies: 80
- Views: 8864
Re: How big is the CS population and armed forces?
Just out of curiosity, are the Skelebots included in these numbers? If not, how many skelebots are in the CS inventory? Also, though there's no canon to back it up, what do you use for CS Soldier (human/psi-stalker/psi-hound) to skelebot ratio?
- Mon Feb 09, 2015 11:22 pm
- Forum: Rifts®
- Topic: Favorite race and occ combo's and why...
- Replies: 167
- Views: 30241
Re: Favorite race and occ combo's and why...
Not sure if I posted this already: Titan Cyber Knight
Quick Flex Alien Gunslinger or Gunfighter
Ratling City Rat
Quick Flex Alien Gunslinger or Gunfighter
Ratling City Rat
- Sat Jan 31, 2015 2:18 pm
- Forum: Palladium Fantasy RPG®
- Topic: Starting a PF Campaign, advice requested...
- Replies: 18
- Views: 5093
Re: Starting a PF Campaign, advice requested...
Borrowed this from my friend, Matt. It's a great jumping off point. The Apple Core Inn, it's on the northern border of the Eastern Kingdom and the Great Northern Wilderness. When the players stop there they get snowed in - that is, all of the major passes are impassable from the snow. The owner of t...
- Fri Jan 30, 2015 3:46 am
- Forum: Palladium Fantasy RPG®
- Topic: Cantrip (1 or 2 PPE) Spells
- Replies: 25
- Views: 9339
Re: Cantrip (1 or 2 PPE) Spells
This is not my work. I found this through google. It seems pretty generic to fit for any system including Palladium. m Please remember the rules for Cantrips: 1) No cantrip can Directly injure another individual. 2) No cantrip can Directly interupt anothers concentration. 3) When influencing another...
- Tue Jan 27, 2015 8:16 pm
- Forum: Palladium Fantasy RPG®
- Topic: Cantrip (1 or 2 PPE) Spells
- Replies: 25
- Views: 9339
Re: Cantrip (1 or 2 PPE) Spells
If you share your list of cantrips with me, I will name a good NPC after you, OP
- Fri Jan 23, 2015 3:57 pm
- Forum: Palladium Fantasy RPG®
- Topic: Bards, Palladins, and others I've forgotten
- Replies: 23
- Views: 7091
Bards, Palladins, and others I've forgotten
Howdy, folks. I was putting together a few PFRPG Characters for a possible upcoming new campaign and I have to vent. Let me preface by saying that I was first started in the early 90's playing the 1st edition of another popular fantasy game so maybe I was spoiled there but what's the point of playin...
- Thu Jan 22, 2015 6:35 pm
- Forum: Rifts®
- Topic: The deadliest in the Coalition.
- Replies: 53
- Views: 3472
Re: The deadliest in the Coalition.
The Emperor.
Not only does he control the finger that controls the finger...et al that pushes the nuke, he also controls the entire CS army.
Not only does he control the finger that controls the finger...et al that pushes the nuke, he also controls the entire CS army.
- Thu Jan 22, 2015 6:08 pm
- Forum: Palladium Fantasy RPG®
- Topic: Natural AR
- Replies: 8
- Views: 3476
Re: Natural AR
There is no pre-made list of just those being with Nat AR, but you can Make It Yourself from the monsters and animals book. However, you will need to add to the list as you get the different SDC setting books. That's kind of what I figured. I was hoping someone already had a pre-done list. As I scr...
- Thu Jan 22, 2015 5:44 pm
- Forum: Palladium Fantasy RPG®
- Topic: Natural AR
- Replies: 8
- Views: 3476
Re: Natural AR
Just a general list. I want to throw together a quick reference for monsters I can throw at my PC's. Like Monster name, natural AR, average SDC/HP, weapons, any magic/psionics/special abilities, and a page number. Obviously that guide can't be posted on the boards because it would violate the commun...
- Thu Jan 22, 2015 4:53 pm
- Forum: Palladium Fantasy RPG®
- Topic: Natural AR
- Replies: 8
- Views: 3476
Natural AR
Is there a comprehensive list of creatures with a natural AR listed anywhere?
- Thu Jul 31, 2014 4:16 pm
- Forum: Rifts®
- Topic: CS Propaganda
- Replies: 43
- Views: 2007
Re: CS Propaganda
Bill wrote:Google
Good search. How would you make that available for people who don't know how to read?
- Thu Jul 31, 2014 1:18 pm
- Forum: Rifts®
- Topic: CS Propaganda
- Replies: 43
- Views: 2007
Re: CS Propaganda
I'm kind of looking for existing propaganda to re-purpose. Especially stuff like WWII Propaganda (all parties), Sovietski, Best Korea, and things like that.
- Thu Jul 31, 2014 11:29 am
- Forum: Rifts®
- Topic: CS Propaganda
- Replies: 43
- Views: 2007
CS Propaganda
Howdy, folks.
I'm looking to try to throw more background ambiance to my campaign by inserting propaganda into the campaign, both subtle and not-so-subtle. Posters, broadcast transcripts (actual broadcasts as well), slogans, whatever you want to contribute
I'm looking to try to throw more background ambiance to my campaign by inserting propaganda into the campaign, both subtle and not-so-subtle. Posters, broadcast transcripts (actual broadcasts as well), slogans, whatever you want to contribute
- Tue Jul 29, 2014 8:36 pm
- Forum: G.M.s Forum
- Topic: My game just went into a coma
- Replies: 20
- Views: 11296
Re: My game just went into a coma
Okay, I fudge characters ALL THE TIME. I actually do it because I once played with a guy that had the gall to look you in the eye as he pushed his dice to a better number. I made this character alone but I couldn't keep the attributes. This particular example was actually just last week when I was c...
- Tue Jul 29, 2014 8:26 pm
- Forum: G.M.s Forum
- Topic: Aggro?
- Replies: 24
- Views: 14455
Re: Aggro?
I usually do biggest threat first. After that I roll dice and attack randomly.
If the Bad Guys are targeting a specific person, then they will go for him/her first.
If the Bad Guys are targeting a specific person, then they will go for him/her first.
- Tue Jul 29, 2014 8:11 pm
- Forum: Rifts®
- Topic: Random Rifts Bars/Eateries/Cantinas
- Replies: 22
- Views: 8525
Re: Random Rifts Bars/Eateries/Cantinas
I looked for a crying/clapping gif but couldn't find the right embed codes. I don't know computers but that was ******* epic and I'm totally using it.
- Mon Jul 28, 2014 4:21 pm
- Forum: Rifts®
- Topic: Needles and MDC Creatures?
- Replies: 11
- Views: 826
Re: Needles and MDC Creatures?
Skip the needles and deliver via alternate means (inhalation, *medical word for snorting*, creams, suppositories, oral medication, etc)
- Mon Jul 28, 2014 4:08 pm
- Forum: Rifts®
- Topic: Gambling Rules
- Replies: 5
- Views: 1011
Re: Gambling Rules
Use 20 sided dice. A 2-13 is a 2-King. A 1 is an automatic fail. A 20 is the Ace. 14-19 is re-rolled. Gambling skill can give you a re-roll for every 20% of skill. This will take into account card games that actually take skill (remember the first time you ever played blackjack or poker and didn't f...
- Mon Jul 28, 2014 11:58 am
- Forum: Rifts®
- Topic: Gambling Rules
- Replies: 5
- Views: 1011
Re: Gambling Rules
Replying to post a follow up after my kid's Doctor appointment.
- Sun Jul 27, 2014 8:23 pm
- Forum: Rifts®
- Topic: Better GB Killer!
- Replies: 303
- Views: 45677
Re: Better GB Killer!
Well, how about we combine some ideas here. After all, the primary use of the Glitter Boy Killer idea is for the Coalition States to more efficiently combat Free Quebec, right? Start the assault with strategic air support in the form of carpet bombers. Simply converting the old USAF bombers is far ...
- Sun Jul 27, 2014 1:48 pm
- Forum: Rifts®
- Topic: Need sugestions for Indian (orient people) based OCCs
- Replies: 10
- Views: 849
- Sat Jul 26, 2014 3:57 pm
- Forum: Rifts®
- Topic: Better GB Killer!
- Replies: 303
- Views: 45677
Re: Better GB Killer!
I'm surprised that they don't have a setup like the one that the US Army was considering where a Stryker is modified so it only has the drivers position and the entire rear of the vehicle is vertical missile launch tubes. The unit follows behind an advancing line, designated soldiers are equipped w...
- Thu Jul 24, 2014 9:03 pm
- Forum: Rifts®
- Topic: Better GB Killer!
- Replies: 303
- Views: 45677
Re: Better GB Killer!
Mount a pair of WI-GL20 on something - burst of AP = 3d6x10 MD at 3000FT - each. That would put some hurt on a GB if you mount them on something where you have gunner(s) for them, the pilot dodges and the gunner(s) hose the GB, it can dodge or shoot. The CS is great at copying existing things. Why ...
- Thu Jul 24, 2014 3:27 pm
- Forum: Rifts®
- Topic: NEMA weapons
- Replies: 23
- Views: 3809
Re: NEMA weapons
Ever see the Firefly episode with the Lassiter? I'd run it like that, but with the CS trying to hunt down whoever had the weapon, to cover up the fact the they ripped off their gun designs. This. I could see the CS having their fingers in the black market looking for things like this. It's also bee...
- Tue Jul 22, 2014 7:36 pm
- Forum: Rifts®
- Topic: Better GB Killer!
- Replies: 303
- Views: 45677
Re: Better GB Killer!
OK! One question, sense I know less than most. Is it possible to take out a Skelebots AI then reprogram it to another mech. Actualy, it makes perfect sense. A decent robot brain is expensive. If you have an Operator or Psi-Tek, they could get that done. Might take a little while, but both classes a...
- Sun Jul 20, 2014 2:29 pm
- Forum: Rifts®
- Topic: Better GB Killer!
- Replies: 303
- Views: 45677
Re: Better GB Killer!
I use skelebots alot. Like 100:1 for infantry. Five dogboys, one psi stalker, five military specialists, twenty grunts, ten samas pilots, four enforcers, and around 4500 skelebots is a typical "war" party for the skull boys. Skelebots are a standard in my CS Campaigns. They usually don't ...
- Sat Jul 19, 2014 11:41 am
- Forum: Rifts®
- Topic: Better GB Killer!
- Replies: 303
- Views: 45677
Re: Better GB Killer!
How about buried skelebots?
Bury them and once the GB's get past them they attack from the rear. Think super landmines!
Bury them and once the GB's get past them they attack from the rear. Think super landmines!
- Thu Jul 17, 2014 6:08 pm
- Forum: Rifts®
- Topic: Better GB Killer!
- Replies: 303
- Views: 45677
Re: Better GB Killer!
basically anything that takes out the gun works. Yup, then you can send in the trained monkeys with the mdc melee weapons. What about AI? The monkeys got me thinking swarm. Basically you take very small flying drones with nothing more than a flight capability, basic AI, and high explosive. Method o...
- Tue Jul 15, 2014 3:43 pm
- Forum: G.M.s Forum
- Topic: Automatic Weapons
- Replies: 21
- Views: 10902
Re: Automatic Weapons
Rifts and Modern Era (BTS, N&SS, Heroes)