Search found 7481 matches
- Sat Apr 27, 2024 8:54 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Cleanse
- Replies: 1
- Views: 10
Re: The Spell Cleanse
Q1: If they caster considers the wet clothes "unclean" then yes (Magic energy flows over the person and magically removes dirt, drime, stains, and just about anything that the spell caster considers 'unclean'."-BoM pg93). Q2: Its the equivalent of taking a shower (text). Q3 & Q4: ...
- Sat Apr 27, 2024 8:35 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Energy Sphere
- Replies: 1
- Views: 18
Re: The Spell Energy Sphere
Q1: only applicable if it says on a Ley Line or Nexus Q2: based on the description sort of, it could basically be considered a "ley line fragment" and IIRC Ley Lines do emit light... Q3: It has a physical presence of some kind (else why else would it have MDC value) so I would say yes. Q4:...
- Sat Apr 27, 2024 8:16 am
- Forum: Palladium Fantasy RPG®
- Topic: Vampires in PF
- Replies: 5
- Views: 47
Re: Vampires in PF
Land of the Damned #2 has Vampires (ancient 2ndary) and assortment of (additional) undead types (not sure about LotD#1). Not sure if that will help or if it might have included aspects of what KS and EW where planning.
- Sat Apr 27, 2024 8:09 am
- Forum: Rifts®
- Topic: TW Cybernetics
- Replies: 5
- Views: 72
- Fri Apr 26, 2024 9:39 am
- Forum: Rifts®
- Topic: TW Cybernetics
- Replies: 5
- Views: 72
Re: TW Cybernetics
Rifts Bionics Source Book has a section on TW Bionics (reprinted from WB20: Canada), which are exclusively weapon systems IIRC (and most of them have notes on non-implant weapon versions). The Siege on Tolkeen Series includes TW Bionics for the Daemonix introduced in #2 (and likely more books). IINM...
- Fri Apr 26, 2024 9:15 am
- Forum: Rifts®: Dimension Books
- Topic: Nega-Psychics and Psi-Nullifiers on Space Stations
- Replies: 4
- Views: 82
Re: Nega-Psychics and Psi-Nullifiers on Space Stations
No the Psi-Nullifier would not be a danger to the station in general. They can only disrupt spells as they are being cast and not already in effect. It also requires them to be within 20ft of the casting source (for passive action), which a GM can utilize to avoid the issue by just treating the TW d...
- Fri Apr 26, 2024 9:04 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Purge Other
- Replies: 1
- Views: 37
Re: The Spell Purge Other
It can do everything Psychic Purification can AND MORE. PP power can handle "chemicals, drugs, poisons, and toxins" and is "ineffective against magic potions, spells and faerie foods." Purge Self/Other Spell can "remove all foreign substances", including (low levels, wo...
- Fri Apr 26, 2024 8:48 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Shatter
- Replies: 1
- Views: 27
Re: The Spell Shatter
Q1: Assuming SDC (Sun-)Glasses for simplicity I would say NO. The lens in glasses come in 3 basic materials: glass, plastic, and polycarbonate (the last two are not on the example list, in fact plastic is specifically cited as exempt). Now the older the lens the more likely it is glass in which case...
- Tue Apr 23, 2024 11:19 pm
- Forum: Rifts®: Dimension Books
- Topic: Nega-Psychics and Psi-Nullifiers on Space Stations
- Replies: 4
- Views: 82
Re: Nega-Psychics and Psi-Nullifiers on Space Stations
The passive nature of the Psi-Nullifier ability is "to disrupt or interfere with magic and psionics that are directed against him or in close proximity" and "whenever psionic or magic force are directed against him or within 10ft (3m) of him." Using the ability in active manner h...
- Tue Apr 23, 2024 9:52 am
- Forum: Rifts®
- Topic: Real environmental dangers? Toxic air, poison water, alien radiation.....
- Replies: 7
- Views: 178
Re: Real environmental dangers? Toxic air, poison water, alien radiation.....
I was thinking that in this whole continent that there should be more no-mans lands, places that people avoid completely. I mean there are several places like that NOW in REAL America. Whole towns have been evacuated/abandoned due to radioactive fallout or underground coal fires or toxic waste disp...
- Tue Apr 23, 2024 9:32 am
- Forum: Rifts®
- Topic: Can a Psi-Tech learn to build Psionic gizmos like a Gizmoteer
- Replies: 3
- Views: 196
Re: Can a Psi-Tech learn to build Psionic gizmos like a Gizmoteer
Page 31 of Psyscape talks about the Faculty of Psychic Technology and it seems that this small school teaches how to do this. Correct. The main issue is that details are lacking on how this is done per say (is it for an existing class, is an undisclosed class, is a modification of an existing class...
- Mon Apr 22, 2024 9:04 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Ley Line Time Capsule
- Replies: 1
- Views: 45
Re: The Spell Ley Line Time Capsule
I would say No due to the issue of NOT WANTING TO deal with multiple time streams (world time and capsule time) and how they would interact with specific spells that have time limitations on them. But that is my opinion. Limitations are that you cannot use it on "Humanoids, animals, and insects...
- Mon Apr 22, 2024 8:51 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Fire Blossom
- Replies: 2
- Views: 49
Re: The Spell Fire Blossom
Q1: Stays. Q2: Underwater Fires are a real thing, so provided the necessary conditions are met (that can vary by situation) then Yes. Q3: No. There are certain conditions which have to be met. Q4: I'm going to say No, you can't use it like a grenade. Maybe placed like a land mine, but it still requi...
- Mon Apr 22, 2024 8:35 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Dispel Magic Barriers
- Replies: 1
- Views: 43
Re: The Spell Dispel Magic Barriers
If you consider Armor of Ithan a type of magic barrier then yes sense it works on any kind of magic barrier, though I will admit it seems to not be directed at armor (none are used in the example list, which if used would indicate Armor spells aren't impacted).
- Mon Apr 22, 2024 8:30 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Hallucination
- Replies: 1
- Views: 46
Re: The Spell Hallucination
Sure, nothing limits the spell effects to creating "negatives" per say. Though how much control the caster has over the hallucination might be questionable (if they don't know anything about Mary Jane Watson and cause Peter Parker to hallucinate her, Peter might suspect something is up if ...
- Mon Apr 22, 2024 8:26 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Create Wood
- Replies: 3
- Views: 54
Re: The Spell Create Wood
Yes the spell can be used to create the raw materials for a cabin in the woods. Think of it like someone dumping a container full of Lincon Logs on the ground and telling you to make something with them. That is what the spell is doing. Other spells of use could include Ironwood (MDC wood), Manipula...
- Mon Apr 22, 2024 8:11 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Extinguish Fire
- Replies: 9
- Views: 127
Re: The Spell Extinguish Fire
That is how I read the spell, though there might be "fires" that the spell doesn't work on.
- Sun Apr 21, 2024 9:23 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Create Wood
- Replies: 3
- Views: 54
Re: The Spell Create Wood
I would say no, you can't use it to make larger sheets of wood to be cut down. While I agree there is a lack of full dimensions (HxWxL or DxL as case) I think they intend for some "common sense" dimension for the missing aspect (the planks are likely still only a "few" inches thi...
- Sun Apr 21, 2024 9:22 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Extinguish Fire
- Replies: 9
- Views: 127
Re: The Spell Extinguish Fire
Q1: I would consider it to work w/n a cyclindical area with the "height" equal to the diameter of the AOE. Now how much goes "up" and "down" is up to you (I'd personally put it at the radius at ground level) extending up and down) Q2: Nothing indicates the AOE can be mo...
- Sun Apr 21, 2024 9:21 am
- Forum: Rifts®
- Topic: Real environmental dangers? Toxic air, poison water, alien radiation.....
- Replies: 7
- Views: 178
Re: Real environmental dangers? Toxic air, poison water, alien radiation.....
Robotech's 1E REF Field Guide and Book 6 Revised have environmental challenges on their random generated "tunnels" for the Robotech Factory Satellite used in their respective adventures (C&Ped, used). And these challenges do consider MD equipment being involved and how they would play ...
- Fri Apr 19, 2024 11:29 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Metamorphosis: Human
- Replies: 1
- Views: 52
Re: The Spell Metamorphosis: Human
Q1: Situationally yes, though the text seems to imply the person must be present for the ritual (they don't list a range value here, which IMHO suggests being present). Plus as a Ritual its going to take some time. Q2: No it does not change your clothes. This is partly based on the text for this ver...
- Fri Apr 19, 2024 11:24 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Summon and Control Rodents (Ritual)
- Replies: 2
- Views: 54
Re: The Spell Summon and Control Rodents (Ritual)
While they don't make much sense being used to attack foes with MD protection (armor or natural) there are several things to consider: 1. they can still be used when they are WITHOUT MD protection, characters shouldn't live in their MD armor (obviously if they MD beings or FCB that's not going to ap...
- Fri Apr 19, 2024 11:21 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Trance
- Replies: 5
- Views: 203
Re: The Spell Trance
Q1: While the spell does no damage, they can suffer damage while under the influence. I would not consider it a "stun" per say. Q2: Correct they won't remember anything. It is doubtful they will be able to go "I was under a Trance Spell" and could try to rationalize things ("...
- Fri Apr 19, 2024 11:16 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Everything you think about the VF-8 Logan is probably wrong
- Replies: 2
- Views: 79
Re: Everything you think about the VF-8 Logan is probably wrong
Fans need to rethink everything they think they know about Logan. Yea, it doesn't carry a large amount of expendable ordinance. Big deal. It can't 'Zoom and Boom'. So. What. Its got a rapid-fire nose-mounted beam cannon that can be used in all modes and a rapid-fire beam gun pod that can be fired i...
- Thu Apr 18, 2024 9:22 am
- Forum: Rifts®
- Topic: LandShips - Boats on tank treads! (yeah its crazy.....)
- Replies: 8
- Views: 187
Re: LandShips - Boats on tank treads! (yeah its crazy.....)
Just a fun tidbit, but according to the Guiness Book of World Records (https://www.guinnessworldrecords.com/world-records/384401-heaviest-land-vehicle) you example vehicle is pretty small by comparision (by dimensions and mass) to the heaviest land vehicle (and some mining vehicles might be bigger b...
- Wed Apr 17, 2024 1:59 pm
- Forum: G.M.s Forum
- Topic: How do you feel about prerequisite skills?
- Replies: 5
- Views: 182
Re: How do you feel about prerequisite skills?
Do you enforce this requirements? If so, do you allow similar skills to substitute, say Chemistry for Chemistry: Analytical? If adding new skills, would you add prerequisites for similarly difficult skills? Yes, I enforce requirements (and those requirements can IINM change between setting books). ...
- Wed Apr 17, 2024 10:17 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Featherlight
- Replies: 3
- Views: 68
Re: The Spell Featherlight
I think the motorcycle jump idea is going to be complicated. While you reduced the weight of the bike to practically nothing, it also means that it will be a lot easier to get blown around/off course. It should also be noted that the weight of the bike might be an asset when it comes to jumping (if ...
- Wed Apr 17, 2024 10:07 am
- Forum: G.M.s Forum
- Topic: Finding NPCs
- Replies: 7
- Views: 173
Re: Finding NPCs
What are you finding that is taking up the time to make the individual NPC? In theory you don't need the NPC to be fully fleshed out, in fact depending on their prominence in a campaign you might be able to get by with just the bare minimum of information on the NPC and others with varying sized &qu...
- Tue Apr 16, 2024 4:39 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Eyes of Thoth
- Replies: 3
- Views: 67
Re: The Spell Eyes of Thoth
Essentially I would treat the Spell Eyes of Thoth (and similarly Tongues) to grant the skill Literacy (Language for the case of Tongues): [insert language here] for every incarnation. So yes you get Literacy, though when the spell wears off you won't be able to "remember" how to read.
- Tue Apr 16, 2024 4:35 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Featherlight
- Replies: 3
- Views: 68
Re: The Spell Featherlight
Q1: The text indicates that it is limited to 1 item per casting (under Limitations paragraph). Q2: Per Text "provided the spell caster can affect the weight of the entire object - half an object [...] can NOT be made Featherlight, it must be the entire thing." Which would mean the Robot/Ve...
- Tue Apr 16, 2024 2:55 pm
- Forum: Guild of Magic & Psionics
- Topic: Magnetic Psionics.
- Replies: 5
- Views: 128
Re: Magnetic Psionics.
One way to get around the auto-push depleting the character's ISP is to do what a few other "auto" psi powers do which would be to pay a permanent cost (see Mind Block Auto Defense or the Rifts DB3 Oni Ninja Techniques which are partially psionic in nature like Automatic Dodge, Aura of Def...
- Tue Apr 16, 2024 2:48 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Eyes of Thoth
- Replies: 3
- Views: 67
Re: The Spell Eyes of Thoth
Q1: I would say no, though a case could be made for it. I go with no because if it worked on cryptographic messages, it would defeat the purpose of cryptography as it could be easily defeated by the spell and likely put cryptographers out of business (since they aren't out of business...). Even with...
- Mon Apr 15, 2024 9:14 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Cirlce of Flame
- Replies: 1
- Views: 61
Re: The Spell Cirlce of Flame
I would say no it doesn't move with you.
However, the text doesn't state one way or the other just the diameter of the circle nor what happens if the caster moves after casting. The lack of detailing on what happens if you move IMHO suggests it doesn't move with you.
However, the text doesn't state one way or the other just the diameter of the circle nor what happens if the caster moves after casting. The lack of detailing on what happens if you move IMHO suggests it doesn't move with you.
- Mon Apr 15, 2024 8:52 am
- Forum: Rifts®
- Topic: What is the fuel for nuclear power supplies?
- Replies: 4
- Views: 188
Re: What is the fuel for nuclear power supplies?
Source Book 4: CS Navy (pg46-7) discusses the CS Nuclear Arsenal. The short answer is that they don't really state what the nuclear-grade material is, only that it is "produced in the power plants of the CS war machines." Most likely the CS is using Uranium or Plutonium in the various nucl...
- Sun Apr 14, 2024 11:51 pm
- Forum: Guild of Magic & Psionics
- Topic: the Spell Tongues
- Replies: 2
- Views: 64
Re: the Spell Tongues
Why don't you think it would work on Whale and Dolphin languages?
Fun Tidbit: There is at least one race in the Palladium Megaverse that uses a language that is cited to be similar to Dolphin (T'vol Sword Fist, sp?, from WB11/WB30).
Fun Tidbit: There is at least one race in the Palladium Megaverse that uses a language that is cited to be similar to Dolphin (T'vol Sword Fist, sp?, from WB11/WB30).
- Sun Apr 14, 2024 11:48 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Water to Wine
- Replies: 3
- Views: 76
Re: The Spell Water to Wine
No. The spell specifically calls for water to act upon not another fluid.
- Sun Apr 14, 2024 8:58 am
- Forum: Guild of Magic & Psionics
- Topic: Magnetic Psionics.
- Replies: 5
- Views: 128
Re: Magnetic Psionics.
A defense shield again similar to bursters where the psychic pulls minute metal fillings from thier surroundings like minerals from the ground or even stripping the top layer off of like metal, think like scrapping off metal flakes but in a much faster time frame. These would bond together as a sec...
- Sun Apr 14, 2024 8:55 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Extinguish Fire
- Replies: 9
- Views: 127
Re: The Spell Extinguish Fire
Casting it on a missile rack would require it to be w/n range of the Mage (260ft @ 15th Level including the AoE, closer as the levels go down). Something else to consider is if the spell will even penetrate a Mega-Damage Structure to work. We know there are spells that don't penetrate MDC armor (and...
- Sat Apr 13, 2024 10:05 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Heavy Breathing
- Replies: 1
- Views: 60
Re: The Spell Heavy Breathing
Can the characters return later, yes. Do they immediately notice/know the spell has elapsed? No, they would not the sound can only be heard in a 6ft radius (per description) which means if you have a SPD of 6 you'd only have to move for 1-2 second(s) to NOT hear the sound (and most PC/NPCs likely ha...
- Sat Apr 13, 2024 9:56 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Extinguish Fire
- Replies: 9
- Views: 127
Re: The Spell Extinguish Fire
Can the Spell cancel out the propulsion system on a missile? That is a potentially thorny issue and in most cases I would say no: 1. missiles propulsion systems do not always burn the entire duration; later stages of their flight depend on momentum to carry them to their target. I don't think you mi...
- Fri Apr 12, 2024 10:20 am
- Forum: Rifts®
- Topic: A cargo plane for civilian or adventurer use, VTOL too!
- Replies: 15
- Views: 507
Re: A cargo plane for civilian or adventurer use, VTOL too!
I had to google it, its from the 2nd edition of Robotech, I only have the old old books from the 90's. Looks like a cool design though. The VC-33 (Mom's Kitchen) IS in the 1E books w/o a name change, specifically BK2 "RDF Manual" (pg14). There is also a larger RDF aircraft in the same rol...
- Thu Apr 11, 2024 9:09 am
- Forum: Rifts®
- Topic: Can railgun fire underwater?
- Replies: 9
- Views: 326
Re: Can railgun fire underwater?
i will say that WB 32 Lemuria seems to have the definitive for this sort of question.. pages 59-60 has rules for underwater combat, including how it effects weaponry. it lists railguns as being 50% range reduction. which is actually BETTER than the stats presented in WB7/SB4 for underwater vs air r...
- Tue Apr 09, 2024 2:46 pm
- Forum: Rifts®
- Topic: Casting spells as a Techno-Wizard?
- Replies: 9
- Views: 327
Re: Casting spells as a Techno-Wizard?
Or, he could walk over to the tool box and pull out a screwdriver, cast the same incantation, and now it works at full power because he has a repair tool to focus his magic with. Now, be aware, it’s a mundane screwdriver that has NOT been changed into a Techno-Wizard object. It is a regular brand n...
- Mon Apr 08, 2024 5:42 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Ley Line Transmission
- Replies: 9
- Views: 162
Re: The Spell Ley Line Transmission
1. I'm not sure.
2. I would say NO, the spell is designed to only work at a Ley Line/Nexus so it would make sense to just present the stats as operating at a Ley Line/Nexus.
2. I would say NO, the spell is designed to only work at a Ley Line/Nexus so it would make sense to just present the stats as operating at a Ley Line/Nexus.
- Mon Apr 08, 2024 5:40 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Magic Net
- Replies: 2
- Views: 78
Re: The Spell Magic Net
1 & 2: I don't see why not. 3. No. 4. No, a net is very porous so it wouldn't contain anything. Given the sticky nature of the net though it might "catch" a grenade (though it could also "fly through" the netting gap depending on size ratios). 5. Via TW I would say yes, via n...
- Mon Apr 08, 2024 5:29 pm
- Forum: Rifts®
- Topic: Can railgun fire underwater?
- Replies: 9
- Views: 326
Re: Can railgun fire underwater?
Per RAW in WB7 there are x7 examples of Rail Guns that fire at reduced range underwater (Triax and Kittani designs, plus a few of the Orca "Power Armor"), we also see at x1 example in SB4 (Sea SAMAS, though the naval version of the CS spider-skull walker doesn't include adjustments, possi...
- Mon Apr 08, 2024 5:18 pm
- Forum: Rifts®
- Topic: the self replicating skelebot?
- Replies: 13
- Views: 411
Re: the self replicating skelebot?
or a failed attempt by the CS at Lonestar (what a freakshow they got running) to create pilot mind transference or copying. Then again, all the real ghosts on rifts earth had to come from somewhere, right? Why can't a PC become a vengeful spirit if the moon is high and the P.P.E. rises...... Cyberw...
- Mon Apr 08, 2024 12:25 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Repel Animals
- Replies: 4
- Views: 101
Re: The Spell Repel Animals
1. Yes, though keep in mind the 30ft range is protentially cutting it a bit close to be casting a spell (especially if they know they are chasing a mage). 2. Yes, this will work (and riders might have to jump off), though keep in mind it is limited to 6 animals per casting so if the posse is larger....
- Mon Apr 08, 2024 12:23 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell "Calling"
- Replies: 3
- Views: 98
Re: The Spell "Calling"
1. No. Even assuming they are in range, the only thing "Calling" does is put a message on loop (3x per melee) until the duration elapses or they go to the caster. It's a bit like having an earworm (you know when you have a song or song fragment stuck in your head) I would think. 2. Travel ...
- Mon Apr 08, 2024 9:18 am
- Forum: Rifts®
- Topic: A cargo plane for civilian or adventurer use, VTOL too!
- Replies: 15
- Views: 507
Re: A cargo plane for civilian or adventurer use, VTOL too!
I'm assuming the Golden Age saw a perfection of the Tiltrotor concept, though it seems likely it was quickly superseded by ducted fan and other forms of directed thrust high performance hovercraft I think I see the Tilt-Rotor/Wing technology as falling to the wayside before perfection/wide-spread-a...