Search found 371 matches

by Grandil
Tue Feb 19, 2013 8:52 pm
Forum: Guild of Magic & Psionics
Topic: Jedi v. Mindmelter
Replies: 70
Views: 34596

Re: Jedi v. Mindmelter

Jedi of course. Search your feelings, you know this to be true. Doubt it, they have a limited bag of tricks. If you think Jedi have a limited bag of tricks you do not know Star Wars as well as you seem to think you do. Based on ALL official information regarding Jedi they can in fact do pretty much...
by Grandil
Fri Aug 10, 2012 12:38 am
Forum: Guild of Magic & Psionics
Topic: Magic Bows
Replies: 14
Views: 6015

Re: Magic Bows

Off the top of my head, there is the: Larhold Bow (SA2), Jungle Elf/Biomancer bow (SA), Native American Fetish Bow (Spirit West), Zen Master Bows (Japan) and the Immortal's personal weapon (PU2). PU2 also has the ability to Make bows, as the Ancient Weapons Master. This though, about covers it! The...
by Grandil
Fri Aug 10, 2012 12:32 am
Forum: Guild of Magic & Psionics
Topic: Magic Bows
Replies: 14
Views: 6015

Re: Magic Bows

Killer Cyborg wrote:
Grandil wrote:
dragonfett wrote:Any sufficiently advance technology is indistinguishable from magic.

Arthur C. Clark


Yeah, yeah... he is also indistinguishable from magic.

(being a robot, and all)

They did make a robot of him in Japan didn't they? He really didn't write that much about Robots, though-That's Asimov.
by Grandil
Thu Aug 09, 2012 4:59 pm
Forum: Guild of Magic & Psionics
Topic: Magic Bows
Replies: 14
Views: 6015

Re: Magic Bows

dragonfett wrote:Any sufficiently advance technology is indistinguishable from magic.

Arthur C. Clark
by Grandil
Thu Aug 09, 2012 2:49 pm
Forum: Guild of Magic & Psionics
Topic: Jedi v. Mindmelter
Replies: 70
Views: 34596

Re: Jedi v. Mindmelter

For those in the Know; most of Yoda's quotes are based loosely on Taoist principles.......
by Grandil
Thu Aug 09, 2012 2:35 pm
Forum: Guild of Magic & Psionics
Topic: Transference of Essence and Intellect.
Replies: 14
Views: 6438

Re: Transference of Essence and Intellect.

In Mystic China, & in Rifts China 2, mages don't need to talk as there is a component of Silence. That said,
Chi spells are Silent!
by Grandil
Thu Aug 09, 2012 2:29 pm
Forum: Guild of Magic & Psionics
Topic: to conceal the magic of a god...
Replies: 9
Views: 6600

Re: to conceal the magic of a god...

hmm...thanks for trying to help. I'll have to just create something fresh. I'll just allow the PCs to know what it is if they are trained in lore: magic (with skill check, of course). I can't believe you liked this Drewkitty! This is a good spell! Me likey! Something like this: Spell of Legend: Sea...
by Grandil
Mon May 14, 2012 2:07 am
Forum: Guild of Magic & Psionics
Topic: Chiang-Ku Tattoo Master
Replies: 5
Views: 3340

Re: Chiang-Ku Tattoo Master

Khanibal wrote:It's not as important when playing a dragon, but whenever I play a True Atlantean, I always go for the knight armor tattoo. You can never have too much M.D.C.

Khanibal; Why not the Invulnerability Tattoo instead? or is that what you meant?
by Grandil
Thu Mar 01, 2012 5:46 pm
Forum: After the Bomb® RPG & TMNT®
Topic: After the Bomb II Erratta
Replies: 34
Views: 82327

Re: After the Bomb II Erratta

For those in the know, The Pixiebob cat isn't the Correct term for the cat mentioned. The cat is called a "polydactyl" cat. I'd call them Shrodingers cats for reference, & for Flavour! The Pixiebob is a Lynx-cat (sorta) Mix. Another name for the Polydactyls could be "Hemingways&q...
by Grandil
Wed Dec 28, 2011 10:49 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Favorite Martial Arts pairings
Replies: 5
Views: 8263

Re: Favorite Martial Arts pairings

Actually, anything combined with Lee Kwan Choo & Pao Chih-you can combine the bonuses to Any MA to LKC, & Pao Chih is basically Armor, has 3 attacks max, +3 to initiative.
by Grandil
Wed Dec 28, 2011 10:43 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: create new mudras
Replies: 4
Views: 5452

Re: create new mudras

blade76 wrote:I have been thinking of creating tibetan mudras, that allow for manipulation of the environment in small ways.What do you think of the idea?

That would be cool!
by Grandil
Thu Dec 22, 2011 2:56 am
Forum: Megaversal Ambassadors
Topic: Megaversal Ambassadors Badges
Replies: 53
Views: 52880

Re: Megaversal Ambassadors Badges

ok Zyanitevp, Please have them send me an email and I will forward it to Zach so he has a copy and we can work around this, Now are they wanting to be included on the list, or is this for the download? Also All Northern California MA's please send me a PM so I can get a count for your pins. Kevin a...
by Grandil
Wed Dec 14, 2011 2:26 am
Forum: Megaversal Ambassadors
Topic: Megaversal Ambassadors Badges
Replies: 53
Views: 52880

Re: Megaversal Ambassadors Badges

Ingex-Personnally I like the idea behind pin-inexpensive, when a Tee or a cap can cost alot down the road......
by Grandil
Fri Dec 09, 2011 4:39 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Weakest MA; Attacks-Tein Hseuh
Replies: 16
Views: 14503

Re: Weakest MA; Attacks-Tein Hseuh

I'm surprised at all the answers! Thanks, Gents!
by Grandil
Thu Dec 08, 2011 1:59 am
Forum: Guild of Magic & Psionics
Topic: Talisman Overkill...
Replies: 29
Views: 8831

Re: Talisman Overkill...

The main issue there is that while in theory you can make an unlimitedly awesome Vajra, you need to have the PPE to create it all at once, so there's a limit on how big you can make it. LMAO If you believe that you need all the PPE/Chi to make a Vajra at one time then you {**edits a question about ...
by Grandil
Mon Dec 05, 2011 5:37 pm
Forum: Guild of Magic & Psionics
Topic: Talisman Overkill...
Replies: 29
Views: 8831

Re: Talisman Overkill...

Why use talismans when you can use Vajras-1st-spells of legend, Mystic China, Unlimited spells, as long as you have Tines. I usually use 2 Vajras-One with spells, & 1 as a storage for P.P.E, & Chi......... The main issue there is that while in theory you can make an unlimitedly awesome Vajr...
by Grandil
Thu Nov 17, 2011 6:53 pm
Forum: Guild of Magic & Psionics
Topic: spell progression for LLW
Replies: 12
Views: 3840

Re: spell progression for LLW

Yeah, pretty much what drewkitty said. The spells gained at levels are essentially 'eureka' moments for the mage who was studying magic in general and a moment of inspiration strikes the mage that allows him to unlock how the spell works. As for the learning time, I don't think that the book stated...
by Grandil
Thu Nov 17, 2011 6:48 pm
Forum: Guild of Magic & Psionics
Topic: spell progression for LLW
Replies: 12
Views: 3840

Re: spell progression for LLW

drewkitty ~..~ wrote:
Grandil wrote:One way to look at it is Through the Looking Glass for Nightbane. What about that?

I use the spell mod/create rules for spells the mage is specifically researching. Besides, it takes months of time to research spells like that, taking time out of adventuring to do it.

Time hole it!
by Grandil
Tue Nov 15, 2011 5:30 pm
Forum: Guild of Magic & Psionics
Topic: spell progression for LLW
Replies: 12
Views: 3840

Re: spell progression for LLW

One way to look at it is Through the Looking Glass for Nightbane. What about that?
by Grandil
Mon Oct 31, 2011 6:48 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Weakest MA; Attacks-Tein Hseuh
Replies: 16
Views: 14503

Re: Weakest MA; Attacks-Tein Hseuh

The Beast wrote:
Grandil wrote:Why is nobody voting?


This is why.

Sticks & stones, But Whips & Chains excite me :lol:
by Grandil
Thu Sep 29, 2011 1:41 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Weakest MA; Attacks-Tein Hseuh
Replies: 16
Views: 14503

Re: Weakest MA; Attacks-Tein Hseuh

Why is nobody voting?
by Grandil
Thu Sep 29, 2011 1:39 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Weakest MA; Attacks-Tein Hseuh
Replies: 16
Views: 14503

Re: Weakest MA; Attacks-Tein Hseuh

Why does Tien Hsueh-touch mastery only get 1 attack for 1st through 15th? This sucks.... Because you get Dim Mak at first level? In other words, all you need is one attack. Also, you're using the wrong version. The UNrevised version is better. I do use apocryphals. That being said, Noble Knight Gam...
by Grandil
Mon Sep 26, 2011 3:46 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Weakest MA; Attacks-Tein Hseuh
Replies: 16
Views: 14503

Re: Weakest MA; Attacks-Tein Hseuh

Why does Tien Hsueh-touch mastery only get 1 attack for 1st through 15th? It gets another one at 9th. This sucks.... It lets you combine the Arts of Invisibility with Chi Mastery and Zenjoriki powers and Atemi skills -- and it's among the handful of Atemi styles to offer Dim Mak, as the only art of...
by Grandil
Sun Sep 25, 2011 2:49 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Weakest MA; Attacks-Tein Hseuh
Replies: 16
Views: 14503

Weakest MA; Attacks-Tein Hseuh

Why does Tien Hsueh-touch mastery only get 1 attack for 1st through 15th? This sucks....
by Grandil
Sun Sep 25, 2011 2:44 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Lee Kwan Choo Question
Replies: 3
Views: 5155

Re: Lee Kwan Choo Question

Cool thing 'bout LKC-you can use its bonuses with another MA!
by Grandil
Mon Sep 12, 2011 2:35 am
Forum: Guild of Magic & Psionics
Topic: Energy Sphere(s)?
Replies: 51
Views: 19066

Re: Energy Sphere(s)?

Some odd resentment to the idea of creative use of this spell. PPE really isn't all that, and this spell doesn't really affect much. If you're a low-level caster with knowledge of high level spells and just need the power on tap, sure. But as mentioned, you become a walking beacon - even to people ...
by Grandil
Fri Aug 12, 2011 11:45 pm
Forum: Megaversal Ambassadors
Topic: DEMO GAMES AVAILABLE: HU2, RIFTS (2), PF & Robotech!
Replies: 48
Views: 70953

Re: DEMO GAMES AVAILABLE: HU2, RIFTS, RIFTS (Japan), & Robotech!

Spinachcat runs a reportedly awesome Demo game of Splicers in my neck of the woods (so I've heard; which makes me hope that Spinachcat, Ignex & Grandil hear about my awesome games too... ), so maybe we can poke him to write something up. Phase World though, eh...? I'm terribly tempted to make a...
by Grandil
Tue Jul 26, 2011 4:20 pm
Forum: Guild of Magic & Psionics
Topic: Semi-portable circle?
Replies: 28
Views: 9578

Re: Semi-portable circle?

You mentioned a Time Lord in your party, Might you have P.P.E. Conversions for the spells-I do have Tnmt Dimensional Turtles, Also amounts of P.P.E./lvl for the class itself. I need it for my wife's character. If ya have it. thanks Khord! I will pm you when I dig out the papers filed away for safe ...
by Grandil
Mon Jul 25, 2011 2:38 am
Forum: Guild of Magic & Psionics
Topic: Semi-portable circle?
Replies: 28
Views: 9578

Re: Semi-portable circle?

You mentioned a Time Lord in your party, Might you have P.P.E. Conversions for the spells-I do have Tnmt
Dimensional Turtles, Also amounts of P.P.E./lvl for the class itself. I need it for my wife's character. If ya
have it. thanks Khord!
by Grandil
Tue Jun 21, 2011 1:06 am
Forum: Guild of Magic & Psionics
Topic: Help on Psi character
Replies: 4
Views: 2231

Re: Help on Psi character

Slight001 wrote:SA2 Dualists are IIRC actually an OOC as I'm fairly sure I read about them being able to train humans in their arts.

These are cool, add a Gizmoteer from the same section & you have a cool combo. They're called
"Amaki Duelists".
by Grandil
Mon Jun 20, 2011 8:38 pm
Forum: Guild of Magic & Psionics
Topic: Psi-Slayer
Replies: 6
Views: 4225

Re: Psi-Slayer

Wait, what? I can't really understand what you're saying there, Grandil. at 2nd level a Psi-Slayer gets +1d4+1 MA, +1d4 ME. +1 attack, +3 to Initiative, or +2d6+2 I.S.P. extra reserve; Pick one. Also, the get some special powers: Pick one at 1st: TK Air Walk-Cool, Sleepwalk, ok, Locate & Track ...
by Grandil
Wed Jun 15, 2011 12:46 am
Forum: Guild of Magic & Psionics
Topic: Psi-Slayer
Replies: 6
Views: 4225

Re: Psi-Slayer

Meh. Book says they're human only. Anything else is a house-rule. I hate Psi-Slayers anyways. Stupid, mostly redundant class. Rogue? Mind Bleeders also? Just guessing.... Have you looked at Psi-Slayers? +1d4+1 to MA/1d4 to ME/all at 4th? I make these adds Cumulative per level past 4th (House Rule) ...
by Grandil
Tue Jun 14, 2011 6:06 pm
Forum: Guild of Magic & Psionics
Topic: Help on Psi character
Replies: 4
Views: 2231

Re: Help on Psi character

Mystic Ninja from rift Japan get a Psi-Ninja-to at 6th level.......
by Grandil
Wed Jun 08, 2011 7:04 pm
Forum: Guild of Magic & Psionics
Topic: Semi-portable circle?
Replies: 28
Views: 9578

Re: Semi-portable circle?

Khord - Lizard Mage wrote:I'm a Lizard Mage! Of course I multi-class.

As I suggested in a PM to you Look up Yggdrasil, or go to the Palladium World & Get those
spells!
Grandil
by Grandil
Mon Jun 06, 2011 1:55 pm
Forum: Guild of Magic & Psionics
Topic: Semi-portable circle?
Replies: 28
Views: 9578

Re: Semi-portable circle?

Another way to transport them is to have the Spells D-Pockets, or D-Envelope
by Grandil
Mon Jun 06, 2011 1:54 pm
Forum: Guild of Magic & Psionics
Topic: Semi-portable circle?
Replies: 28
Views: 9578

Re: Semi-portable circle?

You can always draw your circle on a leather mat. Use it, and then roll up the mat for transport. The circle is not broken, it can be used again for the usual cost! Some circle components don't take well to being rolled up, specifically metals inscribed into circles and fluid components. you have t...
by Grandil
Thu Jun 02, 2011 10:35 pm
Forum: Guild of Magic & Psionics
Topic: Semi-portable circle?
Replies: 28
Views: 9578

Re: Semi-portable circle?

My vehicle of choice is a TW Turbo Wing Board. I also use a contra-gravity pack occasionally. One of the best mobility spells is Winged Flight. I have a way to summon the slabs to me that would violate the no conversion rule, so I have to be vague. Khord, could you freind me on facebook? I wanna kn...
by Grandil
Wed Jun 01, 2011 2:35 pm
Forum: Guild of Magic & Psionics
Topic: Semi-portable circle?
Replies: 28
Views: 9578

Re: Semi-portable circle?

Vehicles are limited in mobility and prone to destruction. I stopped wearing body armor for the same reasons. I got tired of replacing suits especially after getting them tricked out with techno-wizardry. I pretty much stick to Naruni Force Fields and Phase Fields as far as tech goes. Then how du g...
by Grandil
Mon May 30, 2011 9:20 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Tnmt-2nd ed.
Replies: 1
Views: 1796

Tnmt-2nd ed.

Anyone, with Eastman giving props to Kevin in Heavy Metal, when are we going to see Revisions
of TNMT? I know, with due respect to Erick Wujcik, the line is a bit old.....But I'd like to see them
put them out again! :badbad:
by Grandil
Tue May 24, 2011 8:53 pm
Forum: Megaversal Ambassadors
Topic: DEMO GAMES AVAILABLE: HU2, RIFTS (2), PF & Robotech!
Replies: 48
Views: 70953

Re: DEMO GAME: HU2 & RIFTS!

Calling outr to Tiree & Novastar-I Gotta game this weekend, & Plan on being at Novastars Friday
game. Novastar-Stop by at my game at 9:00 in da morning-you have a game at 4:00, so at least
stop by! :eek:
by Grandil
Mon May 23, 2011 10:28 pm
Forum: Guild of Magic & Psionics
Topic: Semi-portable circle?
Replies: 28
Views: 9578

Re: Semi-portable circle?

Then put them in a vehicle..........
by Grandil
Sat May 21, 2011 12:42 am
Forum: Guild of Magic & Psionics
Topic: Semi-portable circle?
Replies: 28
Views: 9578

Re: Semi-portable circle?

What are some thoughts on having a magic circle and all components set set up on a slab of some kind if you had the ability to summon the slab and everything on it to you? I find Circle Magic very powerful but time consuming in setup. If you could have a circle prepared in that manner and teleport ...
by Grandil
Sat May 07, 2011 9:02 am
Forum: Rifts® Movie
Topic: What was your favorite scene in the Rifts movie???
Replies: 58
Views: 98131

Re: What was your favorite scene in the Rifts movie???

what happened to the link? Copyrights???? I want to see this asap............
by Grandil
Sun Mar 13, 2011 3:13 am
Forum: Guild of Magic & Psionics
Topic: LLW or Shifter
Replies: 43
Views: 26843

Re: LLW or Shifter

That being said, Above^, Never had the chance to play either, I have played a combo- Shifter/Seneschal Shifter; I figured I'd get twice as many Minions as usual. Still had about 5 or 6 Minions, though. at first i thought i liked the specializations traveler and sensschal but lose 2 levels and a lot...
by Grandil
Thu Mar 03, 2011 1:02 am
Forum: Rifts®
Topic: Christianity & Rifts RPG - PLEASE READ FIRST POST
Replies: 165
Views: 38529

Re: Christianity & Rifts RPG - PLEASE READ FIRST POST

Lao Tzu a deity? Consider the Taoist Immortals-many, & then there was the Jade Emperor! I had a player that liked Sun Tsu so much he wanted to make him an 1st or 2nd level Immortal. This was in Nightbane. BTW, I just refreshed my Christian heritage by taking Confirmation Classes in the Episcopal...
by Grandil
Wed Mar 02, 2011 5:38 pm
Forum: Rifts®
Topic: Christianity & Rifts RPG - PLEASE READ FIRST POST
Replies: 165
Views: 38529

Re: Christianity & Rifts RPG - PLEASE READ FIRST POST

Since the Norse cultures did not keep written records it not easy to date them, but their encounters are well recorded in verbal tales dating back to well BCE. Greek civilization was known to be comtemporary w/the Persian empire and to a lesser degree Babylon all of which dealt with Egypt who's civi...
by Grandil
Mon Feb 28, 2011 7:21 pm
Forum: Guild of Magic & Psionics
Topic: LLW or Shifter
Replies: 43
Views: 26843

Re: LLW or Shifter

That being said, Above^, Never had the chance to play either, I have played a combo-
Shifter/Seneschal Shifter; I figured I'd get twice as many Minions as usual. Still had about 5 or 6
Minions, though.
by Grandil
Mon Feb 28, 2011 7:18 pm
Forum: Guild of Magic & Psionics
Topic: LLW or Shifter
Replies: 43
Views: 26843

Re: LLW or Shifter

LLW: P.P.E. 3d6x10+10+P.E. attribute Initial spells 3 each from levels 1-4 = 12 additional spells starting at level 2, 1 each level of the LLW's level or less. Shifter [with supernatural link to god(dess) of magic]: P.P.E. 2d6x10+10+P.E. [+1d6x10+40 for total of of 3d6x10+50+P.E.] Initial spells pr...
by Grandil
Mon Feb 28, 2011 7:11 pm
Forum: Guild of Magic & Psionics
Topic: LLW or Shifter
Replies: 43
Views: 26843

Re: LLW or Shifter

to be totally honest though before any of you take one or the other way on my opinion i find the LLW too open for my self im scattered in spells smattered here and there based off of past problem. The shifter is forcing a forward focus which draw me further into my character SO you like the shifter...
by Grandil
Mon Feb 28, 2011 7:05 pm
Forum: Guild of Magic & Psionics
Topic: Familiars! Has anyone played having one?
Replies: 11
Views: 7291

Re: Familiars! Has anyone played having one?

Greetings! I have a Ley Line Walker that has the option of getting the Familiar Link Spell, from a Scroll (Cast or Convert). Has anyone played a Mage with a Familiar in the Megaverse? My GM allows the Through the Glass Darkly rules to Permanently spend PPE to "Pimp" your Familiar-Human In...

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