Search found 1801 matches
- Sun Jul 17, 2022 1:28 pm
- Forum: Rifts®
- Topic: CS manhunter thoughts and conclusions
- Replies: 13
- Views: 2973
Re: CS manhunter thoughts and conclusions
I liked it overall. However... ...No way do independent field operatives report directly to the Emperor. No way Karl Prosek has time to talk to let alone have hours worth of briefings with these guys. IMO, the operatives would report to someone, who would report to someone, who would report to someo...
- Sun Jul 17, 2022 1:13 pm
- Forum: Rifts®
- Topic: has anyone invented/written about: Ca. Or. Wa. ?
- Replies: 53
- Views: 6986
Re: has anyone invented/written about: Ca. Or. Wa. ?
My buddy made a campaign called "The Coalition in California" where he had a group of CS Soldiers exploring the west coast. He based alot of it off of Fallout 1 and 2.
- Fri Apr 17, 2020 12:16 pm
- Forum: G.M.s Forum
- Topic: GM vs Player question
- Replies: 16
- Views: 9869
Re: GM vs Player question
I've been in that situation a couple times. Once it boiled down to: The GM didn't know me, didn't really want to take on another player, but our mutual friend who had invited me pressured him into it. So he basically made the game suck for me until I left. There were plenty of other groups so I did...
- Sat Apr 04, 2020 4:50 pm
- Forum: Rifts®
- Topic: The coalition as a military is a sad joke. Why?
- Replies: 68
- Views: 28351
Re: The coalition as a military is a sad joke. Why?
OK. I think my point was lost. It doesn't matter if a general forgets something. Its that fact that EACH general would have dozens of people constantly reminding them of all of these details. Also, you don't get to the level of general because you can't remember things people are telling you on a da...
- Thu Apr 02, 2020 2:07 pm
- Forum: Rifts®
- Topic: The coalition as a military is a sad joke. Why?
- Replies: 68
- Views: 28351
Re: The coalition as a military is a sad joke. Why?
There was a lot of bad writing. I didn't hate the SoT books, but they could have been better. One thing that still bugs me and I think is indicative of how badly portrayed BOTH sides armies were. There is a line from SoT6 bottom of page 12 top of page 13 where it states that "The Coalition Gene...
- Tue Mar 31, 2020 2:38 pm
- Forum: G.M.s Forum
- Topic: GM vs Player question
- Replies: 16
- Views: 9869
Re: GM vs Player question
This is more of a game ethics question then a GM inquiry. I wasn’t sure what forum on which to post this. So I’ve been playing about five sessions of a game as a Necromancer. I don’t think it’s a secret the Necromancers aren’t exactly tanks. So I’m having a few issues with the GM. I guess my issue ...
- Wed Mar 25, 2020 1:40 pm
- Forum: G.M.s Forum
- Topic: GM vs Player question
- Replies: 16
- Views: 9869
Re: GM vs Player question
Okay two things I see as very wrong here 1) Both you and the G.M. need to agree on the backstory for the character. If you both can not reach a point where you agree, you really shouldn't be sitting down at a table to game together. 2) You are staying in a game where you are sure the G.M. is verbal...
- Tue Mar 24, 2020 6:56 pm
- Forum: G.M.s Forum
- Topic: GM vs Player question
- Replies: 16
- Views: 9869
Re: GM vs Player question
Sounds like the disagreement with the G.M. over your character's background is a problem for both of you, but maybe not the only problem. The phrase "I'm not the one in the wrong" is a RED FLAG. If you doubt the G.M.'s intentions, consider that they still allow you to bring your (I'll use...
- Mon Mar 23, 2020 2:42 pm
- Forum: G.M.s Forum
- Topic: GM vs Player question
- Replies: 16
- Views: 9869
Re: GM vs Player question
First thought : - Continue talking to the G.M., but do it outside of playtime. No player or G.M. wants to hold up a session. - Secondly, if you enjoy the group, but the relationship with the G.M. does not improve, switch characters. As far as your direct points: 1) Palladium has a strict initiative...
- Mon Mar 23, 2020 2:24 pm
- Forum: G.M.s Forum
- Topic: GM vs Player question
- Replies: 16
- Views: 9869
Re: GM vs Player question
My advice is to talk with the GM. It could be a simple as he doesn't know how to GM for that OCC. I flat out do not allow Necromancers because they don't fit the games I like to run. This has turned off a few players over the years but what I'm afraid of is causing the kind of problem you are posti...
- Mon Mar 23, 2020 2:18 pm
- Forum: G.M.s Forum
- Topic: GM vs Player question
- Replies: 16
- Views: 9869
Re: GM vs Player question
You might consider showing the GM this thread in hopes they comment. People only act differently in front of an audience for so long, and if there's toxic behavior then having a record of it can be useful, if for nothing else than to warn off other potential players. I'm strongly opposed to GMs tha...
- Thu Mar 19, 2020 10:09 pm
- Forum: G.M.s Forum
- Topic: GM vs Player question
- Replies: 16
- Views: 9869
GM vs Player question
This is more of a game ethics question then a GM inquiry. I wasn’t sure what forum on which to post this. So I’ve been playing about five sessions of a game as a Necromancer. I don’t think it’s a secret the Necromancers aren’t exactly tanks. So I’m having a few issues with the GM. 1. Stonewalling - ...
- Sun Dec 01, 2019 8:33 pm
- Forum: Rifts®
- Topic: Book:California?
- Replies: 58
- Views: 29835
Re: Book:California?
We already have that...a little video game called Fallout. -STS I don't think that works as far as official material goes for this game. Might be some trademark problems or the like. I can't find it anymore, but an old board member here (LDMcFear) started a thread about taking a party of CS Charact...
- Wed Jun 26, 2019 6:53 am
- Forum: Rifts®: Dimension Books
- Topic: Nexus Deevils numbers and Megaverse in Flames
- Replies: 15
- Views: 10249
Re: Nexus Deevils numbers and Megaverse in Flames
according to Dimension Book 11: Dyval page 63 it states that there are 6,000 Nexus Deevils in the entire Megaverse. Actually it reads: Nexus Deevils are as rare as they are beautiful and alluring. It is believed that fewer than 6,000 are found throughout the many levels of Dyval . Scholars suggest ...
- Fri Feb 08, 2019 11:58 pm
- Forum: Rifts®: Dimension Books
- Topic: Nexus Deevils numbers and Megaverse in Flames
- Replies: 15
- Views: 10249
Re: Nexus Deevils numbers and Megaverse in Flames
The Beast wrote:It's someone not paying attention to what was previously written, and just throwing in whatever number they feel like.
Probably. But the rest of the numbers are realistic for the other sub races of Deevils. I don’t know. I’m kind of a numbers guy and this one really through me off.
- Fri Feb 08, 2019 6:39 pm
- Forum: Rifts®: Dimension Books
- Topic: Nexus Deevils numbers and Megaverse in Flames
- Replies: 15
- Views: 10249
Nexus Deevils numbers and Megaverse in Flames
Ok so on Megaverse in Flames page 158 it describes the Flaming Skull Army of Overlord Necroskull. In the layout of the army it stats that there are 5,000 Nexus Deevils in that army alone. Now according to Dimension Book 11: Dyval page 63 it states that there are 6,000 Nexus Deevils in the entire Meg...
- Sat Nov 15, 2014 9:25 am
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
It seems everyone is under the impression that it will be one big open field battle ("Let's get 'em, boys!"). I don't think that anybody has that impression. The bugs are formidable, they have strong tactics on their own, they have decent weaponry (some with with excellent range), they ca...
- Tue Sep 02, 2014 2:55 pm
- Forum: Rifts®
- Topic: Magical Mack's Build-a-Golem!
- Replies: 36
- Views: 8628
Re: Magical Mack's Build-a-Golem!
it has to be all used at once, but you've misunderstood the construction time. it takes 33.8 days to construct the device that creates the golems. it takes a few seconds to create the "golem", at least as currently presented (essentially, it's casting the spells, and TW devices do that in...
- Tue Sep 02, 2014 9:04 am
- Forum: Rifts®
- Topic: Magical Mack's Build-a-Golem!
- Replies: 36
- Views: 8628
Re: Magical Mack's Build-a-Golem!
I like it! It's like a poor man's Golem. However, is it 30 hours from the moment of activation? Or can it be activated and deactivated to extend the usage (i.e. 4, 7 1/2 hour work days)? Also, isn't 33.8 days construction time is a little rough to create something that will only last for 30 hours? Y...
- Thu Aug 28, 2014 12:24 pm
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
I was talking about the terrain. The hive queen rooms are inhabited by the queen/young queens, and the biggest strongest and physically most dangerous defenders the hive possesses plus the usual boat ton of workers/nannies/nippers/diggers all in a room that is specifically designed and constructed ...
- Thu Aug 28, 2014 11:57 am
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
The problem with that analogy is the spartans held the defensive location to wield the smaller force vs the large one. In this case they would be the attackers vs a presumably heavily defended hive queen in a room specifically constructed of MDC materials for the defense and protection of the queen...
- Thu Aug 28, 2014 11:47 am
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
I calculated the number of bugs at about 1.2 billion total. I mentioned the number to Kevin once, and he said "That sounds about right." Granted, it was an off-hand, informal comment, but I take it to mean that I was in the ballpark. I'd love to see your figures. I'm going off of WB 23. I...
- Thu Aug 28, 2014 8:41 am
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
I calculated the number of bugs at about 1.2 billion total. I mentioned the number to Kevin once, and he said "That sounds about right." Granted, it was an off-hand, informal comment, but I take it to mean that I was in the ballpark. I'd love to see your figures. I'm going off of WB 23. I...
- Wed Aug 27, 2014 10:14 pm
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
I calculated the number of bugs at about 1.2 billion total. I mentioned the number to Kevin once, and he said "That sounds about right." Granted, it was an off-hand, informal comment, but I take it to mean that I was in the ballpark. I'd love to see your figures. I'm going off of WB 23. I...
- Wed Aug 27, 2014 9:25 pm
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
Well, keep in mind. The Xits don't have magic. Most Demons/Devils regenerate at an amazing rate, not including magical healing, magical force fields, etc. Most Demons are easily capabile of taking on a xit in 3-4:1 numbers for a minor demon and some of the greater demons, not even lords, but regula...
- Wed Aug 27, 2014 7:35 am
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
Well, keep in mind. The Xits don't have magic. Most Demons/Devils regenerate at an amazing rate, not including magical healing, magical force fields, etc. Most Demons are easily capabile of taking on a xit in 3-4:1 numbers for a minor demon and some of the greater demons, not even lords, but regula...
- Tue Aug 26, 2014 1:25 pm
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
It will be ironic that one of the forces best poised to help them would be lazlo. Or the Psi-Stalkers native to the region. Most Psi-Stalkers wouldn't work with Demons or Deevils, but some might be desperate enough (or might get tortchered into releasing info). My point is, that I don't think Psi-S...
- Sun Aug 17, 2014 5:06 pm
- Forum: All Things Palladium Books®
- Topic: My small way of promoting Palladium
- Replies: 10
- Views: 3783
Re: My small way of promoting Palladium
It looks like the cover art for a new book. Awesome.
- Sun Aug 17, 2014 1:55 pm
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
However, per Aftermath, the CS lost nearly 75% of the Navy. Correction, they lost 75% of the first fleet during their "war" with FQ, which iirc does no include the three aircraft carriers or any of the nuclear subs. The first fleet was stationed in the St Lawrence and in FQ essentially. A...
- Sat Aug 16, 2014 11:34 am
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
It's been a few years since I've cracked open the book, but if memory serves, the CS has a blue water navy with aircraft carriers and subs, I think they have a naval base somewhere in the gulf. Those aircraft carriers don't just park in port they go out and patrol, and even if they didn't 1000miles...
- Fri Aug 15, 2014 2:52 pm
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
The biggest issue I have with a million more Soldiers is that it would take years to train them. To train a million troops at once you would need hundreds of thousands of training and support troops. Not to mention some troops take longer to train. For example, IRL it takes a year to train most med...
- Fri Aug 15, 2014 2:48 pm
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
Well in theory wouldn't it take a samus patrol a very short time to just buzz the island? I mean I'm not pulling out a map but a Super Sam can crank it up to 500mph. A Talon can kick along at MACH 1.5. I mean even if it's just a fly over it's going to be really really REALLY Hard to miss 70,000 to ...
- Thu Aug 14, 2014 11:11 pm
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
The biggest issue I have with a million more Soldiers is that it would take years to train them. To train a million troops at once you would need hundreds of thousands of training and support troops. Not to mention some troops take longer to train. For example, IRL it takes a year to train most medi...
- Thu Aug 14, 2014 1:16 pm
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
Well in theory wouldn't it take a samus patrol a very short time to just buzz the island? I mean I'm not pulling out a map but a Super Sam can crank it up to 500mph. A Talon can kick along at MACH 1.5. I mean even if it's just a fly over it's going to be really really REALLY Hard to miss 70,000 to ...
- Thu Aug 14, 2014 11:32 am
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
If Cubans can make the crossing in what could charitably called fruit boxes, then the CS Naval bases down there should be able to pick up literal MILLIONS of supernatural things that close. I don't think anyone is crossing the Gulf in fruit boxes anymore. The CS may be able to detect them, but they...
- Wed Aug 13, 2014 10:39 pm
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
Pepsi Jedi wrote:Sounds like the CS should just make Cuba glow. Doubt they have the magical Tolkeen hand of god, toss the Nukes to another dimension technology.
Yeah, but I don't think the CS knows they are there.
- Wed Aug 13, 2014 4:11 pm
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
Is the Megaverse in Flames just the Tolkeen area fight? I thought the battle was supposed to erupt across Earth? Yeah, its all over Rifts Earth. The Seven Demon armies are spread across North America and Europe, but have a presence elsewhere. The Devils took over most of Cuba, and have a presence e...
- Tue Aug 12, 2014 9:14 pm
- Forum: All Things Palladium Books®
- Topic: Megaverse in Flames Review
- Replies: 149
- Views: 70143
Re: Megaverse in Flames Review
Is the Megaverse in Flames just the Tolkeen area fight? I thought the battle was supposed to erupt across Earth? Yeah, its all over Rifts Earth. The Seven Demon armies are spread across North America and Europe, but have a presence elsewhere. The Devils took over most of Cuba, and have a presence e...
- Sun Aug 10, 2014 2:13 pm
- Forum: All Things Palladium Books®
- Topic: Rifts Megaverse in Flames has shipped !
- Replies: 14
- Views: 4492
Re: Rifts Megaverse in Flames has shipped !
FatherMorpheus wrote:Any idea on how long till it hits those of us that pre-ordered it?
http://www.palladiumbooks.com/index.php ... Itemid=183
Scroll down. It basically says that pre-orders ship right away. Depending on what you selected for shipping, my guess is that it's soon.
- Wed Aug 06, 2014 10:19 pm
- Forum: Rifts®: Dimension Books
- Topic: What is your Favourite Race in Thundecloud?
- Replies: 7
- Views: 4809
Re: What is your Favourite Race in Thundecloud?
The Shing or whatever the Lion like race is.
- Wed Jul 30, 2014 4:36 pm
- Forum: Rifts®
- Topic: Zavor as a weapon against the CS
- Replies: 103
- Views: 9119
Re: Zavor as a weapon against the CS
Palladium Physics though require things to fly at mach 5 to fly into orbit (its in MiO....) ergo....no orbital harpies.... Palladium authors have long misunderstood the concept of escape velocity. I think I first noticed it in Southern Cross in the Logan description. But we know better, so let's av...
- Tue Jul 29, 2014 2:52 pm
- Forum: All Things Palladium Books®
- Topic: Rifts Megaverse in Flames has gone to press !
- Replies: 30
- Views: 7851
Re: Rifts Megaverse in Flames has gone to press !
Pre-ordered. This is gonna be awesome. I've been waiting for this book for 7 years...
- Tue Jul 29, 2014 1:40 pm
- Forum: Rifts®
- Topic: Zavor as a weapon against the CS
- Replies: 103
- Views: 9119
Re: Zavor as a weapon against the CS
This Harpy thing needs to stop now. It states that they can fly while in space. Breaking the Earths gravity (going a sonic 60 mph) is another thing entirly. So, no. The Harpy isn't 280 miles up in the sky droping things on Chi-Town (well, not sucessfully, anyway).
- Mon Jul 28, 2014 9:13 pm
- Forum: Rifts®
- Topic: Zavor as a weapon against the CS
- Replies: 103
- Views: 9119
Re: Zavor as a weapon against the CS
The Beast wrote:I'd like to point out that none of the CS's attacks will cause the duplication to begin since the CS doesn't use magic, and Zavor are still vulnerable to psionics, which the CS does use. In addition to that:CB1r, page 192 wrote:Ironically, a Zavor, prior to a magically induced duplication, is shy, quiet, and completely nonaggressive, not even fighting to defend itself.
Well, that ends this debate pretty quick.
Re: Hades ..
Hades realm is protected by the greek pantheon. Hades is also firmly under the control of Zues. He does his job and thats it. The rest of the dimension is worse and ruled by Demons, Devils, Deevils etc. In smaller kingdoms. Hades realm is also sealed though several entry piints exist. But to for be...
- Mon Jul 14, 2014 11:01 pm
- Forum: Rifts®
- Topic: and now let us Munchkin
- Replies: 177
- Views: 47158
Re: and now let us Munchkin
A large amount of HU errata in the Rifters was also included in the Game Master Guide right? Kind of like how a lot of Rifts errata ended up in its own GMG... So this dispute could be resolved by giving number/page of rifter or page of HUGMG. Rifter #9 (the one with the Ninja Turtles on the cover)....
Re: Hades ..
"Devils" were what Palladium originally called them. Much like what was called "Dyval" was once simply referred to as "Hell". I prefer the previous terms. "Deevil" originally referred to only one kind of Devil (the bulkier siblings of the Devilkin) and D&...
Re: Hades ..
Hades realm is protected by the greek pantheon. Hades is also firmly under the control of Zues. He does his job and thats it. The rest of the dimension is worse and ruled by Demons, Devils, Deevils etc. In smaller kingdoms. Hades realm is also sealed though several entry piints exist. But to for be...
- Mon Jul 14, 2014 4:23 pm
- Forum: Rifts®
- Topic: and now let us Munchkin
- Replies: 177
- Views: 47158
Re: and now let us Munchkin
it's in the symbiote section in rifter where they add the new bio borgs for spinn dim. market. Rifter material is optional. Its not canon with out it directly stating its canon material. In essence, you can't use magic to enhance superpowers unless the spell is not using the base attribute of the c...
- Fri Jul 11, 2014 11:49 am
- Forum: Rifts®
- Topic: and now let us Munchkin
- Replies: 177
- Views: 47158
Re: and now let us Munchkin
I am still unsure how you could instantly recharge your forcefield pool. I bend n flex n houserule often but, nowhere have I read or heard a high mental endurance allows you to recharge your forcefield pool. I was tryinh to keep the thread light and fun but........... Well, IIRC the force feild wou...