How many missles can a Valkariee carry?

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How many missles can a (non-super) Valkariee carry?

36
5
33%
12
3
20%
other?
7
47%
 
Total votes: 15

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drewkitty ~..~
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How many missles can a Valkariee carry?

Unread post by drewkitty ~..~ »

How many missles can a (non-super) Valkariee carry? Post it to explain your answer.
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Unread post by Rabid Southern Cross Fan »

Hmm...

well....each inner hardpoint can carry a multi-ejector rack with 15 short range missiles while the outer two hardpoints can mount a single pylon of 3 medium range missiles. So...36.

But I wouldnt wanna try and take off with that load in an atmosphere...cause you'd be lucky if the sheer friction wouldnt rip the pylons free of their hardpoints. You are also going to be unable to attain maximum speed....probably restricted to subsonic speeds at best.
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Unread post by Adam of the Old Kingdom »

I like this site, very detailed, lots of options.

http://www.artemisgames.com/robotech/Ve ... kyrie.html
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Unread post by Ice Dragon »

Robotech Main Book: 12 Short Range or 6 Long Range Missiles.

Using the hard points (WCS) from - IIRC - Robotech Strike Force or New World Order, they can carry more Missiles using Mini Missiles.
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Unread post by glitterboy2098 »

RPG: 6 LRM's or 12 SRM's.

Macross/most fans:each wing has 3 hard points, with the following loadouts.

6 LRM's (one per hard point)
4 LRM's, 2 15count SRM pods (inner hard points with SRM pod, middle and outer hardpoint with LRM)
4 15count SRM pods (inner and middle hard point with SRM pods)
4 LRM's, 6 MRM's (inner hard point with 3 MRM's, middle and outer hard points with LRM's)
12 MRM's (inner and middle hardpoints with 3 MRM's each)
2 15count SRM pods, 6 MRM's (inner hard points with SRM pods, middle hard points with 3 MRM's)
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Re: Alexander

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Zerebus wrote:According to my last game of Robotech: Battlecry, about 12,000.
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Unread post by Lt. Holmes »

The VF-1 should only be able to mount 12 missles. Anything more than that is pure munchkinism.

The whole point of the VF-1 is lightning fast, lightly armed and armoured calvalry, not heavily armed front-line combat. That's what the Destroids are for.

BTW, Adam, the stuff at that site is about as bogus as the Hitler Diaries. The "technical files" are for a horridly written fanfic that Tom Bateman became so infatuated with, it's one of the things that the "new" Robotech is being written to resemble.


And the problem with that is? I like the uRRG because the authors actually put some thought into the entries instead of just babbling on and on about how cool one specific mecha is and how everything else is just crap. I'm also glad the uRRG is being incorperated into the new Robotech storyline. Face it, it couldn't be worse than it was before, right?
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Re: Alexander

Unread post by Adam of the Old Kingdom »

Basara_549 wrote:BTW, Adam, the stuff at that site is about as bogus as the Hitler Diaries. The "technical files" are for a horridly written fanfic that Tom Bateman became so infatuated with, it's one of the things that the "new" Robotech is being written to resemble.


What!
*10 minutes of surfing*
Dang!
Thats not the site I thought I was linking to.
and It seems half the RT links are dead ends or coppies of the RT Reference site.

not happy. :x
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Unread post by drewkitty ~..~ »

36 was the most missiles on a single Valkariee in the footage of the macross serise.

In Episod 10, during the escort mission Vermillion squadron under took protecting Lisa Hayse's Cat's Eye, Max Stirling/Geinus has the normal under wing load of 12 and 24 more mounted on his Tail sections of his valkariee.

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Unread post by Drakenred®™© »

Ben Quash wrote:36 was the most missiles on a single Valkariee in the footage of the macross serise.

In Episod 10, during the escort mission Vermillion squadron under took protecting Lisa Hayse's Cat's Eye, Max Stirling/Geinus has the normal under wing load of 12 and 24 more mounted on his Tail sections of his valkariee.



wasnt that episode one that was farmed out"
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Unread post by Colonel Wolfe »

Robotech.com says:

1 x 3-barreled 55mm gatling cannon in a gun pod
1 light laser cannon, mounted on the head/turret
2 x light lasers in the nose (upgrade from sensors, only for Veritech fighters aboard the SDF-1)
4 wing hardpoints (2 per wing) each capable of carrying:
- 3 x 300mm medium range missiles, or
- 1 (inner) or 2 (outer) x 533mm long range missiles, or
- 1 x short-range multiple ejection 150mm missile launcher containing 15 missiles


looks like... 12 MRM's, 6 LRM's or 60 SRM's

Though i dont remember seeing a Valk in Robotech with 4 Missile ejection racks on it...
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Unread post by Lt. Holmes »

Bah. Why stop at 60? You can find a way to put hundreds of missles on a VF-1. Or maybe even more!

The one thing I really enjoy about Robotech is being able to watch the progression of the mecha. Start off with a bare bones VF-1 that has light armour and armaments, and slowly work towards the advanced Alphas and Cyclones.

Also, think about what all those missles would do to the aerodynamics of the Valkyrie. If it tried to go any great speeds, it'd rip those missle pods clean off the wings. And think about transformation. Try to stuff those big, bulky missles pods underneath the wings when they fold back into Battloid mode.

And then there's just the question of why? Why arm a VF-1 like that when you've got the Destroids? The Valkryies (and all Veritechs, for that matter) are lightly armed, lightly armoured calvery. If you need any serious slugging done, call in the Destroids. They have the armament and the armour to kick ALL asses and take names.

As a GM, I'd say that those missle pods would reduce the top speed in an atmosphere to mach 1, maybe 1.5. And they'd inhibit transformation until they were used up and ejected, just like the Armoured Veritech.
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Unread post by Colonel Wolfe »

IIRC, in the show, 80-90% of the VF's on Air operation Time was in Space, where Wind Shear and Aerodynamics dont really matter.

I'm quoting a what one Sorce said, not my personal Opion, My Opion I dont get a Rodents but.

This was prolly taken form Macross Desugn notes, In Macross the UNSpacey Mothballed the Destroid Program, Favroing the Valkeriy in Bataloid to do a Destroid's job. (offical Macross dosent include Macross2, whoch carried on the Destroid tradition)
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Unread post by Lt. Holmes »

Colonel Wolfe wrote:This was prolly taken form Macross Desugn notes, In Macross the UNSpacey Mothballed the Destroid Program, Favroing the Valkeriy in Bataloid to do a Destroid's job. (offical Macross dosent include Macross2, whoch carried on the Destroid tradition)


And that's one more reason why I prefer Robotech over Macross. Macross has really gone overboard with the transformation gimmick, using it on EVERYTHING. I prefer how Robotech uses different mecha for different jobs, and how a three- or two-form mecha just can't do it ALL. The Veritechs, Hovertanks, Destroids, and Battloids all have their places on the battlefields. One type of mecha alone won't win the war; overspecialize and you breed in weaknesses.

The problem is that in Macross, they just add on more and more stuff until it hits (and exceeds) the points of munchkinism. Just look at that load out for a freakin' VF-1. It's alright with the Alpha because that was designed MUCH later, after humanity has had some time to develop Robotechnology; but it's simply munchy overkill on the VF-1.


Okay, okay. Anti-MunchyMacross rant over. If you need more missles on a Valkyrie, use the Super packs or a Full Armour pack. Otherwise, I'd just leave the basic fighter at 12 short/medium rangers or three long range missles.
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Unread post by glitterboy2098 »

As a GM, I'd say that those missle pods would reduce the top speed in an atmosphere to mach 1, maybe 1.5. And they'd inhibit transformation until they were used up and ejected, just like the Armoured Veritech.


i agree on the speed, but remember that a VF-1 can keep its wings deployed in battloidmode (you just don't see it much in the show. the design allows it however.)

so you could transform, but your going to be 3X wider than normal and thus harder to manuver. :)
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Unread post by Lt. Holmes »

glitterboy2098 wrote:
As a GM, I'd say that those missle pods would reduce the top speed in an atmosphere to mach 1, maybe 1.5. And they'd inhibit transformation until they were used up and ejected, just like the Armoured Veritech.


i agree on the speed, but remember that a VF-1 can keep its wings deployed in battloidmode (you just don't see it much in the show. the design allows it however.)

so you could transform, but your going to be 3X wider than normal and thus harder to manuver. :)


And you'd lose MAJOR style points, on principle alone. Wings extended in battloid mode = extreme ughage. :)
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Unread post by Colonel Wolfe »

3x as wide.... a Bit over 2x

(From robotech.com)

BATTLOID MODE
Height: 12.7 m
Depth: 4.0 m
Breadth: 7.3 m

JET MODE:
Length: 14.2 m
Height: 3.8 m
Wingspan: 8.3-14.8 m

Wings Full Deployed in Fighter is 14.8, Keeping a Simmiler Width for Bataloid mode Doubles the Width.

I doubt they would Ever Equip the Vf-1 with 4 of the 15-SRM pods, Closer to what Rabid said eariler, 2 15-SRM racks on the Inner hard point, 2 3-MRM on the Outter hard point. Putting a 15-srm rack on the Outter hard point Could ebgin to Bow the Wings. (The RPG Gives it 3 hard points... i dont wanan think about a 90SRM VF-1)
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Unread post by glitterboy2098 »

i run it as 3 hard points, but the 15srm pods and 3 mrm racks are heavy and thus only 2 can be mounted per wing. (so you get the same effect.)

closer to real life, where fighter loadouts are limited by hardpoints and max ordanance weight. (IE HF-1 [hypothetical fighter one] has 12 hardpoints and a max 1 ton ordanance weight. it can carry up to 1 ton of missiles and bombs in any harpoint combination, but cannot exceed 12 hardpoints.)

i also use Basara's MM-15 pods, which reduce the rate of fire to 10 per volley for a 2 pod system, or 20 per volley for a 4 pod system. (note his also reduce dodge bonuses and speed somewhat.)
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