While I haven't posted about it in a while, I never forgot about it.
Here is the continuation.
Much of it is still a work in progress (in particular the ranges of E-8 cartridge weapons).
The Spoiler below is the original lineup, but some of it is slightly tweaked from the linked post above.
And now, without further ado...
Wilks Laser Technologies CFT Advancements – Part 2
Wilks has found their CFT line of armaments succeeding beyond expectations. Whether it is due to the idioms of those in the New West, time or dimensionally displaced peoples finding the weapons more familiar in their hands, or those simply enamoured with the (available) history and being able to embrace it, it isn’t clear. Most likely it is a combination of all the above, and more, combined with the relative cost effectiveness of the offerings compared to more modern (albeit mundane) offerings.
Regardless of why, CFT has decided to expand once more, this time branching into another period of Earth history, the early 1900s, with an indirect appeal to some in the black market, or who otherwise romanticise ‘gangsters’.
- E-6 Cartridge Weapons
CFT Chi-Town Piano
A visually distinct (some might say “famous”) submachine-gun utilizing the E-6 cartridge. Doubling down on the theme, and to cater to target audiences, the design team as eschewed using normal magazines, and only produces the circular drums shown in various media they have unearthed in their research.
Weight: 7.2 lbs.
Mega-Damage: 3D6 MD for a single shot, 1D6x10 for a 5-round burst (single action), or spraying an area with a 5-round bursts will strike 1D3 targets in a 10 foot area with single-round damage (3D6 MD) each. A 15-round burst takes 2 melee actions, and inflicts 2D6x10 damage, or spraying an area strikes 1D10 targets within a 20 foot area, or 2D6 targets within a 10 foot area, with single-round (3D6 MD) damage each (size of area must be declared before rolling).
Rate of Fire: Single shot, bursts, or full auto.
Effective Range: 400 feet.
Payload: 50-round and 100-round detachable drum magazines are available. Both are circular in shape, with the 100-round simply being larger than the 50-round, while maintaining a similar visual style so as to be recognizable no matter which drum is in use.
Cost: 18,500 credits, comes with one (1) 50-round drum. 65 credits each for additional (empty) 50-round drums, and 100 credits for each additional (empty) 100-round drums.
CFT Parabellum
A semi-automatic pistol using the E-6 cartridge. More accurately a new shell for the original CFT pistol the “Auto-Shooter”, this is designed to resemble the old Parabellum-Pistole (aka Luger P08). Functionally identical and using the same magazine, but slightly cheaper as it is a single-shot only pistol, having removed the burst feature to decrease the cost of manufacture.
Weight: 2.8 lbs.
Mega-Damage: 3D6 MD.
Rate of Fire: Single Shot, each shot counts as 1 melee action.
Effective Range: 300 feet.
Payload: 10-round magazine, when empty pop out the magazine, and slap a new one in (one melee action). It takes a full melee round to reload an empty magazine.
Cost: 5,250 credits. 20 credits for an additional (empty) 10-round magazine.
CFT Solo
An odd semi-automatic pistol using the E-6 cartridge. Unlike the CFT Parabellum, this pistol is new within and without. Differing from other semi-automatic pistols, the magazine is actually in front of the trigger guard, instead of housed within the handle. Additionally the grip of this pistol can be outfitted with a detachable stock, which can be used to better steady the weapon, improving aim.
Weight: 3.1 lbs.
Mega-Damage: 2D6+3 MD.
Rate of Fire: Single Shot, each shot counts as 1 melee action. Or automatic (can fire bursts: standard: aimed, burst, wild).
Effective Range: 300 feet.
Payload: 10-round or 20-round magazine, when empty pop out the magazine, and slap a new one in (one melee action). It takes a full melee round to reload an empty magazine.
Bonuses: When using the stock, add a +2 to strike (reduce by half if using bursts or full auto). Cannot be concealed or worn in a normal holster when stock is attached.
Cost: 8,000 credits. 20 credits for an additional (empty) 10-round magazine, 35 credits for an empty 20-round magazine (while the 10-round magazine is the same as those used in the Parabellum and the Auto-Shooter, the 20-round magazine is incompatible with either of those other pistols. A replacement stock costs 270 credits.
CFT Bean Shooter
Another submachine-gun utilizing the E-6 cartridge. Realizing that there may be a need for a counterpart to the Chi-Town Piano that wasn’t so bulky, or distinct, designers came up with this Maschinenpistole based on the Steyr-Solothurn S1-100. While not as instantly recognizable as the other offering, it retains its own uncommon feature of the magazine port being on the left side of the weapon, holding the magazine out horizontally, instead of vertically underneath.
Weight: 8.7 lbs.
Mega-Damage: 3D6 MD for a single shot, 1D6x10 for a 5-round burst (single action), or spraying an area with a 5-round bursts will strike 1D3 targets in a 10 foot area with single-round damage (3D6 MD) each. A 15-round burst takes 2 melee actions, and inflicts 2D6x10 damage, or spraying an area strikes 1D10 targets within a 20 foot area, or 2D6 targets within a 10 foot area, with single-round (3D6 MD) damage each (size of area must be declared before rolling).
Rate of Fire: Single shot, bursts, or full auto.
Effective Range: 400 feet.
Payload: 20-round and 32-round magazines are available.
Cost: 17,000 credits, comes with one (1) 32-round magazine. 35 credits each for additional (empty) 20-round magazine, and 45 credits for each additional (empty) 32-round magazine. The 20-round magazines are the same as those used in the Solo, but the 32-round magazine is too heavy to be used with the Solo.
CFT Inspector
A six shot revolver using the E-6 cartridge. Playing up to the new trope, CFT designers returned to their roots with a new revolver. Available in two versions, the CFT Inspector I is a ‘normal’ sized revolver while the CFT Inspector II is a much shorter (and smaller) version, sometimes called the Inspector Special.
Weight: 2 lbs.
Mega-Damage: 2D6+3 MD.
Rate of Fire: Single Shot, each shot counts as 1 melee action.
Effective Range: 400 feet.
Payload: 6-shot revolver, it takes one melee round (15 seconds) to reload, unless a Gunslinger, Lawman, Gunfighter, or Bounty Hunter O.C.C., in which case it takes half a melee round and uses up half the character's attacks that (or the next) melee round. Speed loaders are available and allow reloading to take only a single melee action if trained, or half a melee round if untrained.
Cost: 4,500 credits. 2 credits for a speed loader.
- E-8 Cartridge Weapons
CFT Straight Shooter
This is a variation of the Eagle Eye sniper rifle, made without the specialized barrel. Still a bolt-action rifle using the E-8 cartridge, and similarly available in three models (the Straight Shooter Mk I, Straight Shooter Mk II, and Straight Shooter Mk III). The lack of the Eagle Eye’s specialty barrel does greatly reduce the range of this weapon, however it does allow one to have a greatly increased rate of fire over its sharpshooter focused predecessor. Further a more standardized manufacturing process also removes the special bonuses that Eagle Eye users benefitted from.
Weight: 8 lbs
Mega-Damage: 4D6 MD.
Rate of Fire: Single Shot, each shot counts as 1 melee action.
Effective Range: 2100 feet.
Payload: Straight Shooter Mk1; Single Shot only, takes 2 actions to load untrained or a single (1) action to load trained. Straight Shooter Mk2; 5-round internal box magazine, takes 1 melee round to reload untrained or 2 melee actions if trained. The Mk2 can also make use of Stripper Clips to fully reload in one melee action if trained or a half a melee round untrained (uses up half of one’s melee actions, rounded up). Straight Shooter Mk3; 10-round integral box magazine, takes 2 melee rounds to reload untrained, 3 melee actions if trained. The Mk3 can also make use of En Bloc Clips to fully reload in one melee action if trained or one melee round untrained.
Cost: the Mk I goes for 23,000 credits, the Mk II for 31,000 credits, and the Mk III for 39,000 credits. Additionally empty Stripper Clips may be purchased for 2 credits each, individually, or a box of ten (10) for 15 credits, or a box of fifty (50) for 50 credits, or a box of two hundred (200) for 100 credits. Empty En Bloc Clips are 5 credits apiece, a box of twelve (12) for 45 credits, or a box of sixty (60) for 150 credits.
CFT Equalizer
Straying furthest from the original design concepts, we have this ‘machine gun’ that uses the E-8 cartridge. While far from the original idea of “old west” style designers pushing this new “prohibition era” line opted again to adapt a weapon with an uncommon aspect making it visually distinct. In this case it is the top-mounted circular pan magazine, reminiscent of the Lewis Gun (with similarities to the Bren Gun if the cooling sleeve is removed, and the stick magazine is used). As before with a weapon of this type, a lesser version of the technology used in the Eagle-Eye barrel is used here to help enhance the effective range. This time though, design inspiration included function, not just form, and cooling sleeve for the barrel was developed to allow sustained high rates of fire.
Weight: 25 lbs
Mega-Damage: 4D6 MD for a single round. A burst of 7 shots (a full cycle of the multi-barrel) will inflict 5 rounds worth of damage 4D6x5 or 2D6x10).
When firing at an area as opposed to a specific target a single-action cycle of the multi-barrel will cover a 10 foot area striking 5 targets with single-round damage (4D6).
A short burst (using two melee rounds) uses 15 shots and inflicts 4D6x10 damage, or can cover up to a 20 foot area, striking up to 10 targets with single-round damage (4D6).
Rate of Fire: Single shot, bursts, and full auto.
Effective Range: 2500 ft.
Payload: Circular Pan Magazines available in 56-round, 112-round, and 168-round sizes. There is also a 35-round stick style magazine that was made available, it attached to the top of the weapon vertically and fed downwards, causing some sightline issues (but precision shooting was not a consideration when this was developed). This 35-round magazine is also compatible with the Richard G, while the 30-round and 50-round stick magazines of the Richard G are compatible with the Equalizer here. The other Richard G magazines and Drums are not compatible due to size and weight distribution.
Cost: 75,000 credits. An empty 56-round Pan Magazine costs 225 credits, a 112-round magazine (empty) costs 350 credits, and a 168-round magazines comes it at 475 credits for an empty additional magazine. The 35-round (empty) stick magazines are 200 credits each. Replacement barrels are 375 credits each. A replacement cooling sleeve is 500 credits.
Note: If the cooling sleeve is removed the weapon will overheat after one (1) minute of continuous use and must either be replaced or allowed to rest for 2 melee rounds (30 seconds).
Bonus: The Equalizer comes with an attached bipod, that can be mounted on the cooling sleeve, or on the weapon itself if the sleeve is removed. Using the bipod removes any penalties from firing wild if trained with the weapon (or reduces them by half if untrained).
- Miscellaneous
CFT Flashpoint
A recent development has seen the Wilks CFT team appropriate an idea from the secondary market (more about that later), and start producing a line of cheap arrowheads that they have named Flashpoints. These are cheap casings that an E-6 cartridge can be inserted, and then will discharge on impact (also resulting in the destruction of the arrow or bolt).
Weight: Negligible
Damage: 2D6+3 Mega Damage
Rate of Fire: Per user’s ability with the bow or crossbow.
Effective Range: Reduce range of the bow or crossbow by 15% when using these arrowheads.
Payload: One E-6 cartridge per arrowhead.
Cost: 5 credits each, a box of six for 24 credits, a box of 48 for 144 credits, or a case of 96 for 240 credits.
- Change Log