Search found 3933 matches
- Tue Apr 15, 2014 3:19 pm
- Forum: Heroes Unlimited™
- Topic: HU: London
- Replies: 10
- Views: 2963
Re: HU: London
I got idea for the Shakespeare,s One,Iago (like the One in Othello). He is a Mask Ruiner of reputation,he manipulate,his target into situaltion where they commit a Crime or ther discredited,this way he can blackmail them. I also hope One of your character is a Jester,I like a Clown hero,maybe he ca...
- Tue Apr 15, 2014 3:13 pm
- Forum: Rifts®
- Topic: Why Are There No Good Alien Intelligences?
- Replies: 102
- Views: 10324
Re: Why Are There No Good Alien Intelligences?
Lord Helmet, theory says any being of immortal nature is not likely good. Immortality and alien powers may corrupt. Add to that fact good people would eventually become tired of the battle vs evil and an alien/supernatural intelligence is no different. That said I prefer more open alignment AI or SN...
Re: Psi-cola
Shark_Force wrote:i would expect that if you could sneak something into their water supply, you could do worse things than remove their ability to perform the ritual anyways.
Laxative. and plenty of it.
- Tue Apr 08, 2014 8:57 pm
- Forum: Heroes Unlimited™
- Topic: HU: London
- Replies: 10
- Views: 2963
Re: HU: London
Great,start will you show your Player characters? Will you come up with More Villains? More villains for sure. I just need to get a few concepts together that aren't too over done. Certainly will have a mage, a gargoyle-type group and one from Shakespeare. Haven't decided on the Shakespeare one. Ma...
- Tue Apr 08, 2014 7:28 am
- Forum: Heroes Unlimited™
- Topic: HU: London
- Replies: 10
- Views: 2963
HU: London
This look look like a good start for a UK setting in HU? London Nights A team of heroes battle supernatural and other worldly forces in the UK Must unite against a variety of foes. These foes include: - A criminal cartel of Werewolves called "the Rabid" - "Royal Flush Gang" are a...
- Mon Apr 07, 2014 2:08 pm
- Forum: Rifts®: Chaos Earth™
- Topic: chaos earth toys?
- Replies: 17
- Views: 15848
Re: chaos earth toys?
Lt Gargoyle wrote:magical nerf weapons could be fun. they look like innocent toys, but if your not into the turning of innocent kid toys into mega damage weapons. you could just use them as training weapons.
This might make a good anti-vamp weapon if made magical, as well as other Supernaturals.
- Tue Mar 18, 2014 12:47 am
- Forum: G.M.s Forum
- Topic: Warning this post may scare some of you!: Modern Pathenon
- Replies: 11
- Views: 6382
Re: Warning this post may scare some of you!: Modern Patheno
Greetings and Salutations. You'll have to forgive that my inner science geek is lacking, but tech stuff has never been my strong suit. Anyways, the question was what would we (in this specific case "I") do as a G.M.? Well since I'm not as familiar with all the science stuf...
- Tue Mar 18, 2014 12:44 am
- Forum: G.M.s Forum
- Topic: Warning this post may scare some of you!: Modern Pathenon
- Replies: 11
- Views: 6382
Re: Warning this post may scare some of you!: Modern Patheno
Alrik Vas wrote:Machine Cult! The Adeptus Mechanicus will hunt you down and turn you into a mono-task servitor for this heresy!
They can kiss my big fat hairy Heresy...
- Tue Mar 18, 2014 12:37 am
- Forum: Rifts®
- Topic: Tear Gas effecting Gargoyles
- Replies: 31
- Views: 3295
Re: Tear Gas effecting Gargoyles
I'd probably lean against tear gas having much of an effect on them; it's a chemical irritant. However, I'd also expect the NDR to have a version that will work on gargoyles... perhaps something like a dust-bomb using powdered concrete to irritate and blind them. Add nanobots to that and you could ...
- Tue Mar 18, 2014 12:35 am
- Forum: Rifts®
- Topic: Tear Gas effecting Gargoyles
- Replies: 31
- Views: 3295
Re: Tear Gas effecting Gargoyles
That brings up a question, actually. Is the save for a CS grenade dodging? Would it be a save vs non-leathal poison? Not sure where the rules for that are. An interesting note, looking up the listings for Tear Gas in a few different books, there is no save. It is conspicuous by its absence, given m...
- Sun Mar 16, 2014 1:04 pm
- Forum: Heroes Unlimited™
- Topic: New power I'm working on: Mega-Mutant Necromancy
- Replies: 16
- Views: 4896
Re: New power I'm working on: Mega-Mutant Necromancy
Id say its a major power, theres another power with a resurrection affect so I dont see where the issue is. Also is the sdc and power drain permanent or only temporary? Thnking temp unless said healer reaches zero HP at which point he'll need a res himself. the HP and SDC will restore over time and...
- Fri Mar 14, 2014 8:32 pm
- Forum: Rifts®
- Topic: Tear Gas effecting Gargoyles
- Replies: 31
- Views: 3295
Re: Tear Gas effecting Gargoyles
They can have a high PE, yes. I think the point is that if they get a save from a gas grenade, their PE would affect it, but that wouldn't be any different from someone else with a high PE. Personally i don't have a problem with them getting a higher bonus from having Supernatural Attributes, but I...
- Fri Mar 14, 2014 8:31 pm
- Forum: Rifts®
- Topic: Tear Gas effecting Gargoyles
- Replies: 31
- Views: 3295
Re: Tear Gas effecting Gargoyles
It would seem to me the primary problem would be that gargoyles are 30 feet tall and would require a vastly higher does of any given chemical to have a discernable effect. SHHHHHhhhh...You know how expensive that Pepper spray is? the NGR accountants might tell the brass and no more crying gargoyles.
- Fri Mar 14, 2014 2:10 am
- Forum: G.M.s Forum
- Topic: Warning this post may scare some of you!: Modern Pathenon
- Replies: 11
- Views: 6382
Re: Warning this post may scare some of you!: Modern Patheno
Alrik Vas wrote:Read American Gods by Niel Gaiman.
Funny you mention that...I am reading it now. So far I like it.
- Fri Mar 14, 2014 2:05 am
- Forum: Rifts®
- Topic: Chi users in RIFTS?
- Replies: 119
- Views: 15151
Re: Chi users in RIFTS?
I do believe this is discussed in the RCB1's for rifts earth natives. Most, 99.99%, setting native Martial artists will be ether PPE Users (Rifts Japan) or ISP users (Rifts China) Nearly all of the time Chi Users in the rifts setting are chars that have been rifted to the setting. I would work on t...
- Thu Mar 13, 2014 1:26 pm
- Forum: Rifts®
- Topic: Can Cyber-Knights quit or retire?
- Replies: 17
- Views: 2049
Re: Can Cyber-Knights quit or retire?
...Or would quitting render them considered a Fallen Knight to be hunted down? I don't see why not. Lets pretend you are caught in a terrible explosion and nearly killed, you are physically and psychologically traumatized. Do you really think a group of "typically good aligned" characters...
- Thu Mar 13, 2014 1:22 pm
- Forum: Rifts®
- Topic: Tear Gas effecting Gargoyles
- Replies: 31
- Views: 3295
Re: Tear Gas effecting Gargoyles
I'm with Dog, unless there immune to chemicals or gases they should be affected. Now the only thing I see is how it affects them. and how said species cries (as in physical tears.) this rule would also apply to Mace or pepper spray unless said species does not have eyes or is immune to pepper spray....
- Wed Mar 12, 2014 3:48 pm
- Forum: Rifts®
- Topic: Chi users in RIFTS?
- Replies: 119
- Views: 15151
Re: Chi users in RIFTS?
Sure, Chi still would work..But who could or would teach the skill? unless you convince Ninja Boy in mercs (not likely) or find some other Chi master your Rifts out of luck. Lets say for sake of debate though you did find "Chi Master Bob" and he did agree to teach his art. Now Bob would b...
- Wed Mar 12, 2014 1:35 am
- Forum: Rifts®
- Topic: Chi users in RIFTS?
- Replies: 119
- Views: 15151
Re: Chi users in RIFTS?
Sure, Chi still would work..But who could or would teach the skill? unless you convince Ninja Boy in mercs (not likely) or find some other Chi master your Rifts out of luck. Lets say for sake of debate though you did find "Chi Master Bob" and he did agree to teach his art. Now Bob would be...
- Tue Mar 11, 2014 10:25 pm
- Forum: Rifts®: Chaos Earth™
- Topic: Non-Weapon and Armor Items for Chaos earth!
- Replies: 17
- Views: 31123
Re: Non-Weapon and Armor Items for Chaos earth!
Girdle Manliness/Womanly Kind?
- Tue Mar 11, 2014 8:17 pm
- Forum: Rifts®
- Topic: A Question about Psi-Swords
- Replies: 27
- Views: 4703
Re: A Question about Psi-Swords
Yes, you can fight with 2 weapons in Palladium if you have paired WP. But you have to follow the standard rules which means that if you do a dual strike, you lose your auto-parry. Of course you can still spend an action to dodge, and if you have auto-dodge, you MIGHT be able to do so automatically....
- Tue Mar 11, 2014 8:07 pm
- Forum: G.M.s Forum
- Topic: Warning this post may scare some of you!: Modern Pathenon
- Replies: 11
- Views: 6382
Warning this post may scare some of you!: Modern Pathenon
Okay it occurred that we have ancient and a number alien Pathenons. Now I was wondering how would you as GM make a modern pantheon based on modern sciences and knowledge? The concept are gods/goddesses created in the modern age. One thought was people who invented the items we use like Tesla or othe...
- Tue Mar 11, 2014 12:11 am
- Forum: Rifts®: Chaos Earth™
- Topic: Pre Rifts Magic Weapons
- Replies: 41
- Views: 49927
Re: Pre Rifts Magic Weapons
Tor wrote:I assume this refers to the nuke and not gaining proficiency with black powder weapons.
Ya the nuke was taken out likely by magic or Nightbane talents before it hit. That or the physics of Nightbane earth operated on a different scale.
- Mon Mar 10, 2014 11:54 pm
- Forum: Heroes Unlimited™
- Topic: Heroes in other countries
- Replies: 16
- Views: 4036
Re: Heroes in other countries
I've never appreciated ethic superheroes personally. I'm from Australia, and whenever I see 'Australian' superheroes my blood boils, mostly because if it's not a boomerang slinger, it's invariably named after some misbegotten Australian animal. I can't see why other countries can't seem to enjoy a ...
- Mon Mar 10, 2014 11:52 pm
- Forum: Heroes Unlimited™
- Topic: Heroes in other countries
- Replies: 16
- Views: 4036
Re: Heroes in other countries
I've never appreciated ethic superheroes personally. I'm from Australia, and whenever I see 'Australian' superheroes my blood boils, mostly because if it's not a boomerang slinger, it's invariably named after some misbegotten Australian animal. I can't see why other countries can't seem to enjoy a ...
- Mon Mar 10, 2014 11:32 pm
- Forum: Rifts®
- Topic: A Question about Psi-Swords
- Replies: 27
- Views: 4703
Re: A Question about Psi-Swords
4-limbed beings have been an option for a LONG time in Rifts prior to Invasion. You could get 4-armed Borgs in the RMB, the Gigantes/Rahu-Men/Dybbuks in CB1, bio-borgs in Atlantis, Chaing-Ku/Dabugghs in England, Death/Necromancers in Africa, etc. If Invasion meant for these preceding Rifts races to...
- Mon Mar 10, 2014 7:58 pm
- Forum: Rifts®
- Topic: A Question about Psi-Swords
- Replies: 27
- Views: 4703
Re: A Question about Psi-Swords
I don't see your point. Invasion introduced a new ability not previously present for multi-limbed characters, and introduced it exclusively for the Xiticix species. There is no basis for retroactively applying it to other multi-limbed races when the exclusive basis for its introduction was their un...
- Tue Mar 04, 2014 11:42 pm
- Forum: Palladium Fantasy RPG®
- Topic: May sentient familiars learn magic and skills?
- Replies: 15
- Views: 4223
Re: May sentient familiars learn magic and skills?
I can agree with most posters. provided the Familiar is able to learn it..it should. I would say it could not surpass the master its tied to though.
- Tue Mar 04, 2014 11:35 pm
- Forum: Rifts®
- Topic: A Question about Psi-Swords
- Replies: 27
- Views: 4703
Re: A Question about Psi-Swords
Look at RUE, page 327 (second column, last paragraph of the "W.P. Paired Weapons" write-up). Four-armed characters only need to take W.P. Paired Weapons once, not once for each pair of arms. While it doesn't outright state with crystal clear wording, I'd say the wording present definitely...
- Sun Mar 02, 2014 9:31 pm
- Forum: Guild of Magic & Psionics
- Topic: anti p.p.e
- Replies: 19
- Views: 6734
Re: anti p.p.e
i head a thought for a magical bomb and started to think about anti matter . and how it explodes with it comes in contact with matter . so if there where anti-p.p.e would it destroy normal p.p.e . or if there could be other types of p.p.e ? Funny you should ask that, there's actually a spell called...
- Sun Mar 02, 2014 3:44 pm
- Forum: Rifts®
- Topic: ISP and Copies/Multiple form Mutants
- Replies: 16
- Views: 1402
Re: ISP and Copies/Multiple form Mutants
Could use your dupes as extra PPE..for those cost heavy spells..Hmmm not a bad thought.
Re: Auto G?
LOL Well this player is hooked on the idea of the Auto-G now. His concept is that he wants to run around in adventures with the aim of collecting different genetic materials from as many different subject/enemies/random NPC's as he can, and preserve them either with a dehydrator (slice of skin, res...
Re: Auto G?
Auto G is in the merc Ops book too. there is a pair of Auto G twins.
- Sat Mar 01, 2014 12:59 pm
- Forum: Rifts®
- Topic: Thought Experiment: 80's style, over top action gaming rules
- Replies: 7
- Views: 433
Re: Thought Experiment: 80's style, over top action gaming r
Okay I'm oddly considering a game of this..now I'm doing a few things right off the bat.. -one Called shots while moving I'll have suffer the moving penalty. -the moving target penalty will be a -4 or -3. -Vehicle section will need to meet the 80's standards and N&SS has that covered. -I'll watc...
- Fri Feb 28, 2014 3:10 pm
- Forum: Heroes Unlimited™
- Topic: Heroes in other countries
- Replies: 16
- Views: 4036
Re: Heroes in other countries
Mexico might have some "undead" looking types, Desert Warriors or mystic types. Definitely a scorpion or arachnid inspired hero or villain. South America: for water types Piranha and snake type hero. As for in game help I have most governments with some sort anti-Meta human force. Not all ...
- Fri Feb 28, 2014 2:51 pm
- Forum: Rifts®
- Topic: 30 power armors in NG2????
- Replies: 204
- Views: 8069
Re: 30 power armors in NG2????
Jaymz: I have no issue with variants. I have issue with what may be 30 new and separate units being put out. Agree. Rifts, robotech or any other game if you put something new out it should have a purpose or replace an older obsolete unit. Like the Deep sea Samson's and other specialized units that ...
- Fri Feb 28, 2014 2:00 pm
- Forum: Rifts®
- Topic: 30 power armors in NG2????
- Replies: 204
- Views: 8069
Re: 30 power armors in NG2????
Over 3 eras there are a total of 7 VF's (one that isn't canon), 4 Cyclones, and about 20 destroids or battloids for Earth. A period that covers 30 years. Most of these units did not serve all together but replaced by later models. Macross 1 vf and 5 destroids, ASC 4 vfs and about 12 battloids for s...
- Fri Feb 28, 2014 1:27 pm
- Forum: Guild of Magic & Psionics
- Topic: detecting telepathy and empathy
- Replies: 5
- Views: 3218
Re: detecting telepathy and empathy
My GM ruled that a fellow psychic will sense the intrusion attempt, but a non-psychic would be oblivious. Line of sight is imperative. I don't believe a camera monitor would work, although I'm not sure if the canon dictates as such. Niether do I. But as GM I'm looking at the possibility a trekkie f...
- Fri Feb 28, 2014 1:24 pm
- Forum: Guild of Magic & Psionics
- Topic: Thoughts on the Psionic power Precognition...
- Replies: 2
- Views: 2255
Re: Thoughts on the Psionic power Precognition...
Precog. Great GM tool and should be used as such. and ya I like that approach. activates according to GM whims the way it should be. I would have it be a free clue to guide PC's by giving a location or name and have them sort it out.
- Fri Feb 28, 2014 1:19 pm
- Forum: G.M.s Forum
- Topic: Team Mechanics
- Replies: 3
- Views: 2509
Re: Team Mechanics
Often a group needs a specialist and they like to keep one around. and since one guy can't do everything.
- Fri Feb 28, 2014 1:13 pm
- Forum: Rifts®
- Topic: 30 power armors in NG2????
- Replies: 204
- Views: 8069
Re: 30 power armors in NG2????
I am not sure how I feel about that many...things like this though are why the people who like Magic users and psychics feel they are not even thought about as it pertains to getting "toys". There is a LOT of emphasis on tech most of the time. I do like them fleshing out a toybox for NG b...
- Fri Feb 28, 2014 9:41 am
- Forum: Rifts®
- Topic: Thought Experiment: 80's style, over top action gaming rules
- Replies: 7
- Views: 433
Re: Thought Experiment: 80's style, over top action gaming r
boxee wrote:Convert to SDC, so your character can karate chop a tank!
In one GI Joe comic I read Stormshadow punched a tank and it fell to pieces. Of course Stormshadow is very Definition of what a Ninja is..
- Thu Feb 27, 2014 6:18 pm
- Forum: Rifts®
- Topic: 30 power armors in NG2????
- Replies: 204
- Views: 8069
Re: 30 power armors in NG2????
Well, PA is smaller and more able to interact with the human world. So an Ironmans style approach is more logical in that regard.
As for more Mundane and MDC style transport Ya the game needs a few new ones. some have come out. but most High end variants and pricey. (That is if you get one new.)
As for more Mundane and MDC style transport Ya the game needs a few new ones. some have come out. but most High end variants and pricey. (That is if you get one new.)
- Thu Feb 27, 2014 5:47 pm
- Forum: Rifts®
- Topic: Thought Experiment: 80's style, over top action gaming rules
- Replies: 7
- Views: 433
Thought Experiment: 80's style, over top action gaming rules
I was watching that Kung Fury trailer. and it occurred to me that style play might make a fun game. Now three immediate thought hit me. 1) The Concept need a seriously high amount of disbelief suspension which means a lot existing penalties would be tossed. and some ahh well 80's style changes made....
- Sun Feb 23, 2014 10:21 pm
- Forum: G.M.s Forum
- Topic: Players and Min-maxing
- Replies: 50
- Views: 20429
Re: Players and Min-maxing
I tend to start at level 3, but like Arouetta I'm starting to favor skills over powers. and have less combat, more RP. Also certain classes are getting cut and some only with players I know and recognize as smart and good players. In short don't be afraid to say "Before you use that Super soldi...
- Sat Feb 22, 2014 5:12 pm
- Forum: Guild of Magic & Psionics
- Topic: Shifter summonings
- Replies: 65
- Views: 38252
Re: Shifter summonings
I would love it were there a list of everything that Summon Lesser Being could summon and also a list of what it could not summon. Same with the new power. In RMB all I figured is it could just summon whatever random stuff you rolled up at the back, which led to some variety, but confusion with sub...
- Sat Feb 22, 2014 5:01 pm
- Forum: Rifts®
- Topic: Rifts Atmosphere & Radar
- Replies: 54
- Views: 6689
Re: Rifts Atmosphere & Radar
I was always under the assumption that due to there not being capable satellites it almost always came down to line of sight issues. Even aircraft mounted radio and radar only had so much range. If you can't bounce a signal off a satellite to get around the curvature of the earth the ranges of sens...
- Sat Feb 22, 2014 4:07 pm
- Forum: Heroes Unlimited™
- Topic: How awesome can you make a non-super in a supers campaign
- Replies: 15
- Views: 3931
Re: How awesome can you make a non-super in a supers campaig
Stage magician and a good inventor team might put super glue (no pun intended) to good use. as well metal on certain power is still magnetic so an a large magnet that lifts cars will still mess them up good. A set of electro-stunners and nice metal surface with glue or a lot of water to carry the ch...
- Wed Feb 19, 2014 10:15 pm
- Forum: Rifts®
- Topic: ISP and Copies/Multiple form Mutants
- Replies: 16
- Views: 1402
ISP and Copies/Multiple form Mutants
Would ISP be divided up among the duplicates or would they have their own personal supply of ISP?
- Wed Feb 19, 2014 10:07 pm
- Forum: Rifts®
- Topic: A question about Psi-shields
- Replies: 4
- Views: 497
A question about Psi-shields
Could you use 2 or more? (Provided you had the arms of course.) Edit: Just had a another thought...How about a multiple Form mutant with Psychic Body armor? One cast and all have armor or would each one cost ISP and need to each summon there own? Would Psiswords and shields also be rsticted to the m...