Search found 285 matches
- Wed Dec 06, 2017 6:11 pm
- Forum: Rifts®
- Topic: Rifts NA map
- Replies: 228
- Views: 470259
Re: Rifts NA map
https://drive.google.com/open?id=1Ys20C0FD3YNY4sAVbAqSXlizJQ9Q_H_r I finally uploaded it to my google drive as well if anyone is having trouble finding it. Sorry it took so long for me to dig it up. Edit: I closed my old google account and had to re-upload on my current one. Hope everyone enjoys.
- Wed Dec 06, 2017 11:33 am
- Forum: Savage Rifts™
- Topic: most powerful / hard-to-kill thing with Savage stats?
- Replies: 8
- Views: 16233
Re: most powerful / hard-to-kill thing with Savage stats?
So no TW Mods for.GBs in Savage? Did PsiGhosts get converted? How do we reflect electricity being able to hurt them in addition to mag and psi? I was reading the free rules sample that SW gives out and it seems like the most important stat for avoiding death is Toughness. Is an interesting akt to a...
- Mon Sep 25, 2017 2:55 pm
- Forum: Rifts®
- Topic: Monster kingdom idea -non evil
- Replies: 22
- Views: 13305
Re: Monster kingdom idea -non evil
I think there's an in game precedent kinda if you look at Lazlo. All non-evil being are welcome, heck one of they guys running it, Plato, is a dragon.
- Mon Sep 25, 2017 2:00 pm
- Forum: Rifts®
- Topic: Stacking WP bonuses?
- Replies: 29
- Views: 12968
Re: Stacking WP bonuses?
Here's and interesting video on staff use as compared to swords. Not that it has anything to do with this or prior discussions, on WP bonuses stacking, but as WP blunt and WP staff were central do some of the conversations, and the fact I like the guy's youtube channel I thought I'd share. He makes ...
- Mon Sep 18, 2017 3:19 pm
- Forum: Rifts®
- Topic: Rifts NA map
- Replies: 228
- Views: 470259
Re: Rifts NA map
LostOne wrote:Dang, the v1.6 map link is broken. Apparently it's been removed from Dropbox or to a different link. Did anyone save it?
**Raises hand** I did years ago. Should still have it on my PC.
- Tue Aug 29, 2017 8:01 pm
- Forum: Rifts®
- Topic: Energy Melee weapons and Magic, abilitys, ext
- Replies: 56
- Views: 20474
Re: Energy Melee weapons and Magic, abilitys, ext
Something that'd I'd look at with laser blade weapons, if they can't be used to parry in melee, does that mean if someone tried to parry the laser blade (not knowing what it is) with another mdc melee weapon, that that attempt would fail, i.e. you have to dodge or take damage, and if you attempt to ...
- Tue Aug 29, 2017 7:09 pm
- Forum: Rifts®
- Topic: Any details on the Near and Middle East?
- Replies: 22
- Views: 7754
Re: Any details on the Near and Middle East?
I've read Hotrod's manuscript and really enjoyed the story and his take on the region, basically made something entirely new and left the Abramanic religions out of it. I guess the best you can do is figure it out for yourself. Likely the Phoenix Empire in Egypt would have a great deal of influence ...
- Tue Aug 01, 2017 2:03 pm
- Forum: Rifts®
- Topic: is it me looking for?
- Replies: 14
- Views: 6370
Re: is it me looking for?
Also the PFRPG book on the kingdom of Bizantium has a lot on Bone Magic that should translate to Rifts decently.
- Tue Aug 01, 2017 2:02 pm
- Forum: Rifts®
- Topic: RIFTS Major Events Timeline
- Replies: 2
- Views: 1631
Re: RIFTS Major Events Timeline
Please see the latest updated edition of Transversing Our Modern World by Erin Tarn or World books 1- 30 something.
- Tue Jun 13, 2017 11:49 am
- Forum: Rifts®
- Topic: No recoil burst weapons and.strike modifiers
- Replies: 19
- Views: 5992
Re: No recoil burst weapons and.strike modifiers
The issue with missiles is basically this... If you are firing a volley of mini-missiles without WP Heavy MD are you -6 for bursting without a WP or are you +-0 because missiles firing out simultaneously do not produce recoil? The answer would probably be found in volley size vs number of launchers...
- Tue Jun 13, 2017 10:23 am
- Forum: Rifts®
- Topic: What creatures can be vampirized?
- Replies: 25
- Views: 9793
Re: What creatures can be vampirized?
No conflicts necessary if you treat them as different vampire species. That makes 3, since you can still use the Greater Demon vampires from the Palladium RPG, like the ones in the Tombs of Gersidi campaign. It's not as if Psyscape / Nightbane are in conflict for having two "Necrophim" an...
- Thu Jun 08, 2017 12:31 pm
- Forum: Rifts®
- Topic: The Invincibility of the CS?
- Replies: 485
- Views: 182927
Re: The Invincibility of the CS?
They aren't systematically killing non-Aryans. How much more do I need? If you get broad enough then you could declare the Starship Troopers "Nazis" for attempting genocide against another species, but the actual Nazis were in a genocide against members of their own species. The Gypsy/Jew...
- Thu Jun 08, 2017 10:58 am
- Forum: Rifts®
- Topic: Boom Guns vs Bugs!
- Replies: 60
- Views: 21489
Re: Boom Guns vs Bugs!
@killer cyborg: don't forget that they can also just smash the tree sections. they do MD as well, after all, so if a tree does fall on them and actually manage to pin them (two separate things) they can just smash the tree into convenient sized pieces. Good point. also, i doubt there's much LOS in ...
- Wed Jun 07, 2017 5:34 pm
- Forum: Rifts®
- Topic: Pre-Rifts tech plasmagun on youtube
- Replies: 1
- Views: 2265
Pre-Rifts tech plasmagun on youtube
So in my free time over lunch I saw this youtube video, it's a nerfgun converted to heat projectiles into plasma, kinda like Rifts, but really more an homage to Mass Effect. Still it's a neat project; not really viable as a weapon but still pretty dangerous to play with. Also these guys have a funct...
- Wed Jun 07, 2017 2:15 pm
- Forum: Rifts®
- Topic: Boom Guns vs Bugs!
- Replies: 60
- Views: 21489
Re: Boom Guns vs Bugs!
This isn't taking tree cover into account. I could fire the boom gun at bugs flying above tree level, but if they drop the gun then a bug under the cover of trees could get the gun and I couldn't shoot them because I can't see them. They could also come back at a later date and salvage the gun if t...
- Wed May 31, 2017 10:53 am
- Forum: Rifts®
- Topic: exploiting the Glitter Boy's unique inability to parry
- Replies: 107
- Views: 44100
Re: exploiting the Glitter Boy's unique inability to parry
Axel While the GMG quote may have put the boomgun into a "burst" status at it's publication, if we assume the text on pg 42 is correct, and not a editing typo, the RUE comes along and gives us the bursts and sprays not being possible in the text of the GB armor, which, as long as we follo...
- Tue May 30, 2017 4:10 pm
- Forum: Rifts®
- Topic: Weird GB recoil and Deevil issues
- Replies: 8
- Views: 3474
Re: Weird GB recoil and Deevil issues
Has anyone ever noticed in RUE that the GB is worse off shooting the Boomgun underwater without the pylons than on dry land? Under water it gets thrown back 1d4x100 yard/meters and lose initiative and 1d4+3 actions vs the mere 30 feet on dry land (and no mention of lost initiative or actions per pg...
- Tue May 30, 2017 3:53 pm
- Forum: Rifts®
- Topic: Punishment for theft.
- Replies: 71
- Views: 24645
Re: Punishment for theft.
So he's going to loose, that's the forgone conclusion, but you don't want him to be out of the game long term, his gear isn't worth much, but apparently he has some special skills as an adventurer.so here's a couple thoughts on how to handle that: 1) Perhaps you have a creative judge, who decides to...
- Tue May 30, 2017 3:21 pm
- Forum: Rifts®
- Topic: Running, Forced Marches, Power Armor and You!
- Replies: 21
- Views: 8693
Re: Running, Forced Marches, Power Armor and You!
Given the hostile realities outlined in the Rifts setting, these are valid concerns. I l love that the original topic has now turned into serious discussion of my tongue in cheek product idea As for still suits, there are are actual real life mechanical water filters that can clean urine into drinka...
- Tue May 30, 2017 12:34 pm
- Forum: Rifts®
- Topic: exploiting the Glitter Boy's unique inability to parry
- Replies: 107
- Views: 44100
Re: exploiting the Glitter Boy's unique inability to parry
Axel While the GMG quote may have put the boomgun into a "burst" status at it's publication, if we assume the text on pg 42 is correct, and not a editing typo, the RUE comes along and gives us the bursts and sprays not being possible in the text of the GB armor, which, as long as we follow...
- Tue May 30, 2017 10:45 am
- Forum: Rifts®
- Topic: Breaking Rifts.
- Replies: 57
- Views: 20860
Re: Breaking Rifts.
Killer Cyborg wrote:For comparison, I did a quick search:
http://www.afpc.af.mil/Air-Force-Demographics/
The US Air Force has 12,669 pilots.
http://www.migflug.com/jetflights/usaf- ... rison.html
The US Air Force has 7,254 fighters & bombers combined.
Don't forget Tanker planes, Transports and gun ships, as well as UAV's with dedicated remote pilots.
- Fri May 26, 2017 1:09 pm
- Forum: Rifts®
- Topic: Punishment for theft.
- Replies: 71
- Views: 24645
Re: Punishment for theft.
Make the punishment fit the crime. Since Kingsdale is a more civilized kingdom, death is probably off the table, rather than if the mercs had caught him out in the wastelands. Fees, court costs, forfeitures and penalties (hit that bank account hard) plus confinement with labor: while on an MDC Ankle...
- Fri May 26, 2017 12:45 pm
- Forum: Rifts®
- Topic: Unbreaking Rifts Earth - would like your thoughts.
- Replies: 109
- Views: 40941
Re: Unbreaking Rifts Earth - would like your thoughts.
How to fix things? 1) Unify that major powers of NA. That means major policy and regime change within the CS and FoM. Free Quebecc needs to be brought peacefully back into the fold. Lazlo is probably the best political entity for a unified and accepting government, how you get there is pretty iffy. ...
- Fri May 26, 2017 11:42 am
- Forum: Rifts®
- Topic: exploiting the Glitter Boy's unique inability to parry
- Replies: 107
- Views: 44100
Re: exploiting the Glitter Boy's unique inability to parry
Here's my take on the terms used in the book, which may or may not have been well researched and understood by the author at the time. 1) Flechette round: Means the entire round with the 200 slug submunitions. If flechettes are dart like projectiles why oh why is this called a single flechette round...
- Fri May 26, 2017 11:07 am
- Forum: Rifts®
- Topic: exploiting the Glitter Boy's unique inability to parry
- Replies: 107
- Views: 44100
Re: exploiting the Glitter Boy's unique inability to parry
Despite whatever terminology the non-technically inclined author used, its a sabot that contains flechettes. There are/were shotgun shells that were flechette carrying sabots.... they were outlawed by the Geneva Convention because they were simply too lethal. That is essentially what the Boom Gun i...
- Thu May 25, 2017 10:24 am
- Forum: Rifts®
- Topic: Running, Forced Marches, Power Armor and You!
- Replies: 21
- Views: 8693
Re: Running, Forced Marches, Power Armor and You!
i think your math is pretty much correct. it certainly explains how PA pilots like the Glitterboy's can get around without any sort of other transport in their starting gear. and it means they drastically outpace horses in the process. that said, it isn't the way i'd want to get around often, since...
- Wed May 24, 2017 4:43 pm
- Forum: Rifts®
- Topic: when is strength damage added to thrown weapons?
- Replies: 16
- Views: 4916
Re: when is strength damage added to thrown weapons?
From a realistic perspective weapons like bows and cross bows shouldn't get a PS bonus because they store and release a certain amount of energy based on how far back they are drawn and how strong the arms of the bow are. Other things like spears, throwing axes, and the like are directly propelled b...
- Wed May 24, 2017 3:17 pm
- Forum: Rifts®
- Topic: Weird GB recoil and Deevil issues
- Replies: 8
- Views: 3474
Re: Weird GB recoil and Deevil issues
1 - I think the whole underwater thing has to do with forces as they are applied underwater. That and with it being underwater, without pylons, it's arguable that the GB would actually "spin out of control" after firing their Boomgun underwater, thus the delay in actions. Also, I would th...
- Wed May 24, 2017 12:52 pm
- Forum: Rifts®
- Topic: Weird GB recoil and Deevil issues
- Replies: 8
- Views: 3474
Weird GB recoil and Deevil issues
Has anyone ever noticed in RUE that the GB is worse off shooting the Boomgun underwater without the pylons than on dry land? Under water it gets thrown back 1d4x100 yard/meters and lose initiative and 1d4+3 actions vs the mere 30 feet on dry land (and no mention of lost initiative or actions per pg ...
- Wed May 24, 2017 12:38 pm
- Forum: Rifts®
- Topic: Running, Forced Marches, Power Armor and You!
- Replies: 21
- Views: 8693
Running, Forced Marches, Power Armor and You!
I just posted in the favorite vehicle thread my total fanboy love for the Glitter-boy as a vehicle, and realized that long distance travel really is, based on the game mechanics a limiting factor for power armor characters unless they have a high P.E. The Running physical skill on pg 317 RUE gives u...
- Wed May 24, 2017 12:06 pm
- Forum: Rifts®
- Topic: Whats your favorite vehicle on Rifts Earth, from the books?
- Replies: 17
- Views: 6859
Re: Whats your favorite vehicle on Rifts Earth, from the boo
I know it's cliche but I love the Glitterboy, and for a personal mode of transportation it is perfect. Let's review in my best car salesman voice: 1) The USA-G10 has lots of armor, more than most other vehicles power armors or even robot vehicles on the market today. Throw in one of the best weapons...
- Wed May 24, 2017 11:29 am
- Forum: Rifts®
- Topic: exploiting the Glitter Boy's unique inability to parry
- Replies: 107
- Views: 44100
Re: exploiting the Glitter Boy's unique inability to parry
The 200 slugs do NOT go down the barrel at the same time. They are arranged in 4 rows of 50, so A is ahead of B is ahead of C is ahead of D. You've got the wrong framework in mind. The 200 slugs are inside a single flechette round. The flechette round, as a whole, is launched from the Boom Gun. Any...
- Wed May 17, 2017 4:44 pm
- Forum: Rifts®
- Topic: Alternate settings
- Replies: 19
- Views: 10151
Re: Alternate settings
I like Colonel Tesuya's revisions, but you know what I like better for a streamlined version of the game? Savage Rifts. Rules are so much cleaner, yes it is a different system, and I've had to wrap my head around a new set of rules and how they work, but I like it a lot more. Mega Damage isn't as r...
- Tue May 16, 2017 11:27 am
- Forum: Rifts®
- Topic: Alternate settings
- Replies: 19
- Views: 10151
Re: Alternate settings
I like Colonel Tesuya's revisions, but you know what I like better for a streamlined version of the game? Savage Rifts. Rules are so much cleaner, yes it is a different system, and I've had to wrap my head around a new set of rules and how they work, but I like it a lot more. Mega Damage isn't as re...
- Mon May 15, 2017 12:55 pm
- Forum: Rifts®
- Topic: Am I doing missile combat right?
- Replies: 13
- Views: 3994
Re: Am I doing missile combat right?
Forcing them to eat up actions shooting down volleys of cheap mini missiles is a perfectly viable strategy. When they are out of actions after about 1/3 of the round, and cant attack or do anything other than desperately defend, i doubt they'll be talking about how easy things are. Or controversy g...
- Thu Mar 23, 2017 3:13 pm
- Forum: Rifts®
- Topic: O.C.C help
- Replies: 16
- Views: 5456
Re: O.C.C help
Just remember for whatever OCC you eventually decide on, rule number one of combat is don't bring a sword to a gun fight. That being said build something that can dodge and get close enough to any ranged powerhouses you may have to deal with. Juicers and Crazies are great for this because of the inc...
- Fri Mar 17, 2017 12:19 pm
- Forum: Rifts®
- Topic: what constitutes "monster races"
- Replies: 6
- Views: 2815
Re: what constitutes "monster races"
Somewhere in the subject line of this tread is a great "your mom" joke. But generally anything that's subjectively more removed from the human base line in either appearance or racial abilities. Easy ones are the races that look like animals of some kind (Troglodytes, Wolven and kin, bearm...
- Tue Mar 14, 2017 10:15 am
- Forum: Rifts®
- Topic: Do staves get W.P Blunt bonuses and W.P. Staff bonuses?
- Replies: 332
- Views: 134212
Re: Do staves get W.P Blunt bonuses and W.P. Staff bonuses?
You know haven't all the WP that have been created with the intent to stack had phrases saying they stack with other WP? Whelp that's kinda what this thread is all about trying to figure out due to the ambiguous way the rules were written and trying to figure out what the heck "accumulative bo...
- Mon Mar 13, 2017 1:47 pm
- Forum: Rifts®
- Topic: Do staves get W.P Blunt bonuses and W.P. Staff bonuses?
- Replies: 332
- Views: 134212
Re: Do staves get W.P Blunt bonuses and W.P. Staff bonuses?
If we are using the RGMG quote on pg 32, and it includes sharpshooter for stacking, then we also need to include for our accurate totals, for the sake of completeness, Per the RGMG pg 81: The Sharpshooting skill can be added to all modern guns, from revolvers (six-shooters) to energy rifles, but doe...
- Fri Mar 10, 2017 11:26 am
- Forum: Rifts®
- Topic: Do staves get W.P Blunt bonuses and W.P. Staff bonuses?
- Replies: 332
- Views: 134212
Re: Do staves get W.P Blunt bonuses and W.P. Staff bonuses?
If we're looking for WPs that "stack by default" with other WPs under various weapons, then by my count, it's the bolded in the list below. [list=] 1. Archery 2. Axe 3. Blunt 4. Chain 5. Forked 6. Grappling Hook 7. Knife 8. Paired * 9. Pole Arm 10. Quick Draw * 11. Rope 12. Shield 13. Sli...
- Thu Mar 09, 2017 2:19 pm
- Forum: Rifts®
- Topic: Do staves get W.P Blunt bonuses and W.P. Staff bonuses?
- Replies: 332
- Views: 134212
Re: Do staves get W.P Blunt bonuses and W.P. Staff bonuses?
Here's another thing I found... RUE 347 Under Hand to Hand Combat Skills ALL bonuses are accumulative. That means each new level offers bonuses and combat capabilities that are added to those previously acquired. Unlike the WP section, the HTH section explains what "ALL bonuses are accumulativ...
- Thu Mar 09, 2017 1:52 pm
- Forum: Rifts®
- Topic: Do staves get W.P Blunt bonuses and W.P. Staff bonuses?
- Replies: 332
- Views: 134212
Re: Do staves get W.P Blunt bonuses and W.P. Staff bonuses?
Then what about the statement that WPs combine 'rarely' when discussing targeting/archery. If every WP stacks automatically then 1) there is no need to call out that these two WPs stack, as it should be simply assumed that they do and 2) they are not rare, its rare when they don't... Both of which ...
- Wed Mar 08, 2017 2:09 pm
- Forum: Rifts®
- Topic: WB 3: England: No see invisibility potion effect described
- Replies: 11
- Views: 4552
Re: WB 3: England: No see invisibility potion effect describ
I could see Brodkil doing that, can't recall if Gurgoyles can get those upgrades as freely. I wanted to say can't get cybernetics because they regenerate too fast and will generally reject cybernetics, but on reading pg 196 of Triax and the NGR apparently they can (very small blurb about it on the ...
- Wed Mar 08, 2017 1:35 pm
- Forum: Rifts®
- Topic: Do staves get W.P Blunt bonuses and W.P. Staff bonuses?
- Replies: 332
- Views: 134212
Re: Do staves get W.P Blunt bonuses and W.P. Staff bonuses?
Here's another thing I found... RUE 347 Under Hand to Hand Combat Skills ALL bonuses are accumulative. That means each new level offers bonuses and combat capabilities that are added to those previously acquired. Unlike the WP section, the HTH section explains what "ALL bonuses are accumulativ...
- Sun Feb 19, 2017 8:35 pm
- Forum: Rifts®
- Topic: Starting Rifts : What to get ?
- Replies: 22
- Views: 3982
Re: Starting Rifts : What to get ?
dragonfett wrote:Warzoner wrote:Hi ! What is NG 1 and NG 2 ?
Northern Gun 1 and Northern Gun 2. They were recently released a couple of years ago.
And the are full of tons of guns, gear, power armor and Robot vehicles.
- Sat Feb 18, 2017 1:04 pm
- Forum: Rifts®
- Topic: NA-LB1 Laser Bow to charge eclips?
- Replies: 17
- Views: 4781
Re: NA-LB1 Laser Bow to charge eclips?
http://palladium-megaverse.com/forums/viewtopic.php?p=2600480#p2600480] THIS...is the thread that utterly corrupted me over to the munchkin side. Oh, sure... that's what did it. Great minds think alike hmm? Brilliant work on extrapolation on the laser bow, but with the PPM you need more than a bett...
- Fri Feb 17, 2017 4:15 pm
- Forum: Rifts®
- Topic: NA-LB1 Laser Bow to charge eclips?
- Replies: 17
- Views: 4781
Re: NA-LB1 Laser Bow to charge eclips?
http://palladium-megaverse.com/forums/viewtopic.php?p=2600480#p2600480] THIS...is the thread that utterly corrupted me over to the munchkin side. Oh, sure... that's what did it. Great minds think alike hmm? Brilliant work on extrapolation on the laser bow, but with the PPM you need more than a bett...
- Fri Feb 17, 2017 1:29 pm
- Forum: Rifts®
- Topic: Wolfen question (s)
- Replies: 38
- Views: 13712
Re: Wolfen question (s)
Ok, Anybody else have any idea's ?? They can be anything you want. Palladium FRP has a few good sources for names, the original adventures in the northern wilderness and further adventures in the 1st ed, or the Wolfen Empire book for 2d ed are good places to look. They can by common sounding names,...
- Fri Feb 17, 2017 1:10 pm
- Forum: Rifts®
- Topic: Savage Rifts
- Replies: 11
- Views: 4689
Re: Savage Rifts
I have been curious about the savage rifts rules. Do you like logical, easy to play and versatile RPG rules? If so, you might like this. There are some things they change about the setting (not all weapons do MD, and MDC is no longer a 100:1 ratio with normal damage. Combat is faster and more letha...
- Fri Feb 17, 2017 12:51 pm
- Forum: Rifts®
- Topic: NA-LB1 Laser Bow to charge eclips?
- Replies: 17
- Views: 4781
Re: NA-LB1 Laser Bow to charge eclips?
glitterboy2098 wrote:click for a visual response
LMAO, Rifts broke physics way before this; discussions on the RUE Glitterboy ammo capacity threads alone are proof of that!
Is this a total twink and munchkin idea? Absolutely, but hopefully a clever one.