Search found 56 matches

by jburkett
Wed Jun 09, 2021 12:41 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Dinosaurs from Transdimensional TMNT
Replies: 3
Views: 6114

Re: Dinosaurs from Transdimensional TMNT

Hello All, Were the dinosaur characters from Transdimensional TMNT ever republished anywhere post-After the Bomb? Thanks! Hello! They also appear in Rifter #23 in the first part of the "Mesozoic Land" article, updated for the AtB stand alone game to include vestigial disadvantages and suc...
by jburkett
Tue Jun 08, 2021 1:54 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Dinosaurs from Transdimensional TMNT
Replies: 3
Views: 6114

Dinosaurs from Transdimensional TMNT

Hello All,
Were the dinosaur characters from Transdimensional TMNT ever republished anywhere post-After the Bomb?
Thanks!
by jburkett
Tue Jun 08, 2021 10:48 am
Forum: Rifts®
Topic: China 2 Martial Arts Attacks per Melee
Replies: 3
Views: 2792

Re: China 2 Martial Arts Attacks per Melee

The Rhina books might of been written before the "Two APM for Living" were officially added to the h2hs with the RGMG book. As such there might be dicrecpancys between the Old Canon and the New Canon. This is a typical problem with the older books. Then also the Martial Arts 'Half forms' ...
by jburkett
Mon Jun 07, 2021 9:32 pm
Forum: Rifts®
Topic: China 2 Martial Arts Attacks per Melee
Replies: 3
Views: 2792

China 2 Martial Arts Attacks per Melee

Hello All, I am hoping for some clarification here. In skimming through the China 2 World Book Martial Arts section I was baffled to read the following (after what appears to be a clear understanding of the confusing 2 + 2 = 4 method of determining starting attacks per melee): " ...most of thes...
by jburkett
Tue Jan 29, 2019 10:15 pm
Forum: Rifts®
Topic: Supernatural, Creatures of Magic, Monsters clarification
Replies: 23
Views: 12819

Re: Supernatural, Creatures of Magic, Monsters clarification

Per RUE, that would be Supernatural Beings (which predates the information in Hades and Dyval books, and RUE is the source the author used for the ability in those books). Hades/Dyval can leave bits of corpses... Am I wrong or did Triax 2 mention something about dissecting Gargoyle corpses? How wou...
by jburkett
Sun Jan 27, 2019 6:38 pm
Forum: Rifts®
Topic: Supernatural, Creatures of Magic, Monsters clarification
Replies: 23
Views: 12819

Supernatural, Creatures of Magic, Monsters clarification

Hello All, I think this question may have been addressed in another forum question to some degree but I can't recall where. So, if you can direct me there that would serve as well. But, my question is: Is there a source book that defines each of these classifications (Supernatural Monsters, Creature...
by jburkett
Sat Jan 19, 2019 3:09 pm
Forum: Rifts®
Topic: Attacks per melee for NPCs etc. from older source books
Replies: 9
Views: 3601

Re: Attacks per melee for NPCs etc. from older source books

So, in general, did players start out with two less attacks/actions per melee than they do now with the new combat rules? Yes. Characters with no HTH skills would get 1 attack per melee. Characters with HTH Basic, Expert, or Martial Arts would be 2x faster than the unskilled person, their HTH skill...
by jburkett
Fri Jan 18, 2019 4:18 pm
Forum: Rifts®
Topic: Attacks per melee for NPCs etc. from older source books
Replies: 9
Views: 3601

Re: Attacks per melee for NPCs etc. from older source books

According to RUE page 347 the player character starts with 1 attack per melee round and 2 non-combat actions per melee round. If No HtH skill is selected. Get +1 attack, +1 dodge, +1 Non-combat action at level 3, At level 6 they get +2 Non-combat actions , At level 9 they get +1 attack, +1 non-comb...
by jburkett
Fri Jan 18, 2019 2:38 pm
Forum: Rifts®
Topic: Attacks per melee for NPCs etc. from older source books
Replies: 9
Views: 3601

Re: Attacks per melee for NPCs etc. from older source books

So, in general, did players start out with two less attacks/actions per melee than they do now with the new combat rules? Would a player with Hand to Hand combat start out with only two attacks per melee. If that is the case (and this leads me back to my original question), does it make sense to inc...
by jburkett
Wed Jan 16, 2019 6:58 pm
Forum: Rifts®
Topic: Attacks per melee for NPCs etc. from older source books
Replies: 9
Views: 3601

Attacks per melee for NPCs etc. from older source books

Hello All, I have one last question for today. I believe that at some point the starting number of attacks per melee went up for player characters to 4 attacks/actions per melee if the character took a Hand to Hand Combat type. I want to say that prior to this it may have been 2 attacks/actions per ...
by jburkett
Wed Jan 16, 2019 6:42 pm
Forum: Rifts®
Topic: Can spells be used as a defensive action like parry or dodge
Replies: 6
Views: 2687

Re: Can spells be used as a defensive action like parry or d

Okay, thanks for the info. So, I guess the question remains. If I cast Armor of Ithan in defense of an incoming energy blast (or Fire Bolt, etc.) would it automatically absorb the damage or would I need to make some kind of Parry roll (against the attacker's strike roll or the spell casters spell s...
by jburkett
Wed Jan 16, 2019 3:37 pm
Forum: Rifts®
Topic: Can spells be used as a defensive action like parry or dodge
Replies: 6
Views: 2687

Re: Can spells be used as a defensive action like parry or d

Okay, thanks for the info. So, I guess the question remains. If I cast Armor of Ithan in defense of an incoming energy blast (or Fire Bolt, etc.) would it automatically absorb the damage or would I need to make some kind of Parry roll (against the attacker's strike roll or the spell casters spell st...
by jburkett
Wed Jan 16, 2019 12:02 pm
Forum: Rifts®
Topic: Can spells be used as a defensive action like parry or dodge
Replies: 6
Views: 2687

Can spells be used as a defensive action like parry or dodge

hello, I am relatively new to Rifts magic and the game mechanics for spell casting. My question is can: is there an instance where a spell caster can use a spell as a defensive action? For example: You are attacked with someone casting Fire Bolt (or an energy weapon). Can a player cast Armor of Itha...
by jburkett
Thu Jan 03, 2019 1:00 pm
Forum: Rifts®
Topic: Where can I find prices for organic MDC armor?
Replies: 4
Views: 2594

Re: Where can I find prices for organic MDC armor?

Various organic/Hide MDC armor, stats might be incomplete (ex no cost or weight): WB21 one of the shop keepers (Wrapped in Leather) deals in MDC Leather WB14 in various animal entries mentions making MDC tents or clothes out of hides WB20 has the Fury beetle armor WB6 has enchanted armor in the Bio...
by jburkett
Wed Jan 02, 2019 5:00 pm
Forum: Rifts®
Topic: Where can I find prices for organic MDC armor?
Replies: 4
Views: 2594

Where can I find prices for organic MDC armor?

Hello All, are there prices listed in any of the source books for MDC armor made from MDC creatures, etc. I am also looking for full stats (MDC by location, weight, etc.). The only stat I can find is on an old Game Master shield for Fury Beetle Armor (which is really heavy). In addition, I would als...
by jburkett
Sat Dec 29, 2018 8:16 pm
Forum: Rifts®
Topic: Looking for D-bee/Alien options for Battle Mage player
Replies: 13
Views: 6360

Re: Looking for D-bee/Alien options for Battle Mage player

First Edition Robotech Full Size Zentreadi (warrior race so the Battle Mage OCC makes sense, 30-40ft giant-size but comes with a PE attribute of like 3d6x100 which would be good for a magic user IINM). Note this one is more of a gag suggestion. How "alien" is she looking to go as an Elf i...
by jburkett
Sat Dec 29, 2018 1:02 pm
Forum: Rifts®
Topic: Looking for D-bee/Alien options for Battle Mage player
Replies: 13
Views: 6360

Looking for D-bee/Alien options for Battle Mage player

Hello All, I have another character joining my campaign and she will be playing a Battle Mage (from the Mercenary Adventures Source Book). As all three other players are human we are hoping to mix things up a bit and have her play a D-bee or Alien. My question is which D-bees or aliens do you feel m...
by jburkett
Wed Dec 19, 2018 12:04 pm
Forum: Rifts®
Topic: Rules for Called Shots in Melee Combat?
Replies: 57
Views: 23537

Rules for Called Shots in Melee Combat?

Hello, Are there some rules for called shots during melee combat? I don't recall seeing any in RUE. It doesn't make sense to me to have a called shot for melee attacks take two actions (like for ranged combat) but perhaps a roll over a certain number. Does anyone have any house rules for this that w...
by jburkett
Sat Dec 15, 2018 6:57 pm
Forum: Rifts®
Topic: Do you divide experience points between players?
Replies: 16
Views: 7363

Do you divide experience points between players?

Hello, Let's say that a group of four characters kill a "major menance" and I decide to award 100 experience points for its defeat. Does that amount get divided by four (25xp/each) or does each player receive 100xp? I know this sounds like it should explicit somewhere but I don't recall se...
by jburkett
Tue Dec 11, 2018 2:52 pm
Forum: Rifts®
Topic: Original Samson PA railgun
Replies: 21
Views: 12231

Re: Original Samson PA railgun

Can anybody tell me where to find a large sketch of the original Samson? I been thru a bunch of books and only see the little photo in the RMB page 212. Rifts UE, pg106. Its one of the images in the color insert sections. It might also be one of the two units depicted in the Robot/Power Armor Pilot...
by jburkett
Fri Dec 07, 2018 9:45 pm
Forum: Rifts®
Topic: Original Samson PA railgun
Replies: 21
Views: 12231

Original Samson PA railgun

Hello All, Is the rail gun for the original Samson power armor a hand held gun or is it integrated into the forearm of the armor. The reason I ask is because the image in RUE looks like some gun-type weapon is built into the left forearm. The later Samson MKII(?) has a hand held railgun (I believe)....
by jburkett
Sat Dec 01, 2018 7:57 pm
Forum: Rifts®
Topic: Taking SDC damage while in MDC armor
Replies: 12
Views: 5310

Re: Taking SDC damage while in MDC armor

Okay, thanks! RUE pg 356 has what I'm looking for. The only remaining question I have is if folks think that a charge and ram attack would fall under the "high speed crash" rules or would it make more sense to use the "Impact from explosion" rules? The reason I might choose the l...
by jburkett
Sat Dec 01, 2018 5:56 pm
Forum: Rifts®
Topic: Taking SDC damage while in MDC armor
Replies: 12
Views: 5310

Taking SDC damage while in MDC armor

Hello, I believe there are rules for characters taking SDC damage while in MDC body armor and power armor from falls and perhaps impact (?) but are their rules for taking SDC damage from other kinds of situations. For example, a particularly concussive blast over a certain amount of MDC damage? Do a...
by jburkett
Wed Nov 21, 2018 3:59 pm
Forum: Rifts®
Topic: Is there a book that describes New Lazlo and Detroit
Replies: 3
Views: 2386

Is there a book that describes New Lazlo and Detroit

I am hoping to take my group to the Lower Michigan area but, AFAIK, there isn't a world book or source book that focuses on that area. Am I wrong about this? Is there a city map of New Lazlo (with locals and more info on the Detroit Rift and surrounding area somewhere? Thanks!
by jburkett
Tue Nov 20, 2018 4:58 pm
Forum: Rifts®
Topic: Shooting Missiles - What is needed to Strike?
Replies: 118
Views: 48652

Re: Shooting Missiles - What is needed to Strike?

sigh still doing the lame rules lawyering rather than actually addressing the point. Every thing in combat has a starting point, where it was at the start of combat. Lots of things that are not a straight lines have starting points. A trail that winds through a mountain has start point. I used the ...
by jburkett
Tue Nov 20, 2018 3:03 pm
Forum: Rifts®
Topic: Shooting Missiles - What is needed to Strike?
Replies: 118
Views: 48652

Re: Shooting Missiles - What is needed to Strike?

sigh still doing the lame rules lawyering rather than actually addressing the point. Every thing in combat has a starting point, where it was at the start of combat. Lots of things that are not a straight lines have starting points. A trail that winds through a mountain has start point. I used the ...
by jburkett
Thu Nov 08, 2018 5:12 pm
Forum: Rifts®
Topic: Non CS in possession of CS weapons/gear
Replies: 15
Views: 8785

Re: Non CS in possession of CS weapons/gear

i doubt they ever react favourably; they don't sell their gear after all, which means the gear was originally obtained by either stealing it or looting fallen CS troops. and while it is certainly possible (i might even say probable) that most of the CS gear in use is being used by people other than...
by jburkett
Thu Nov 08, 2018 1:24 pm
Forum: Rifts®
Topic: Why no Special OCC Abilities/Bonuses for Mercs, etc.?
Replies: 13
Views: 6780

Re: Why no Special OCC Abilities/Bonuses for Mercs, etc.?

I believe he's referring to the Merc Soldier and Robot Pilot OCC's specifically in the RUE on pages 81 and 83, respectively, in that they do not have OCC bonuses to things like PS and PE and so on and so forth where as OCC's that were in the orignal RMB that got updated in the RUE got OCC bonuses. ...
by jburkett
Wed Nov 07, 2018 3:33 pm
Forum: Rifts®
Topic: Non CS in possession of CS weapons/gear
Replies: 15
Views: 8785

Non CS in possession of CS weapons/gear

Hello, Is there a resource/book that explains how the CS view mercs or adventurers in possession of CS weapons and gear? Will they always attempt to confiscate any of this gear when discovered or is there a certain percentage of, say, decommissioned or surplus gear that is available for purchase by ...
by jburkett
Tue Nov 06, 2018 1:37 pm
Forum: Rifts®
Topic: Why no Special OCC Abilities/Bonuses for Mercs, etc.?
Replies: 13
Views: 6780

Why no Special OCC Abilities/Bonuses for Mercs, etc.?

Hello, Has anyone brought up the question as to why Mercs and Robot Pilots (and I'm sure there are other classes) don't have a the Special O.C.C. Bonuses and Abilities section that other O.C.C.'s do (in RUE)? If this is addressed in one of the source books or elsewhere and someone can direct me to i...
by jburkett
Wed Oct 24, 2018 2:28 pm
Forum: Rifts®
Topic: How do you handle grenade combat?
Replies: 13
Views: 4842

Re: How do you handle grenade combat?

For strike Hand Grenade is 100ft, it increases depending on the type of PS being used. It's in RUE pg 238. Though it doesn't describe grenades as part of the skill, their range is listed among the throwable items. They're a ranged attack, so use the rules for those when attacking. Should require an...
by jburkett
Wed Oct 24, 2018 12:41 pm
Forum: Rifts®
Topic: How do you handle grenade combat?
Replies: 13
Views: 4842

How do you handle grenade combat?

Hello, I am having troubles locating (in RUE) rules for how to handle grenade combat. Specifically, first of all, is there a W.P. that covers grenades? I do believe there is a W.P. Thrown Weapons (or similarly titled W.P.) but in the description it doesn't mention grenades. It does mention shuriken ...
by jburkett
Tue Oct 16, 2018 4:03 pm
Forum: Rifts®
Topic: Initiative and "Hold Action"
Replies: 18
Views: 11066

Re: Initiative and "Hold Action"

The general rule for me is you never start combat simply by rolling for initiative. Someone has to take a combat action first, which they get simply from deciding to be the first to take a combat action. Then the initiative rolls happen once that attack is over with. In this case the question is si...
by jburkett
Tue Oct 16, 2018 2:04 pm
Forum: Rifts®
Topic: Initiative and "Hold Action"
Replies: 18
Views: 11066

Initiative and "Hold Action"

Hello, an interesting question came up in last nights session during combat and I would like to know how you might handle this in your own game. This was a vehicle combat situation but I imagine could happen anytime there is a "stand off" situation between potential combatants. The player ...
by jburkett
Sun Oct 14, 2018 6:08 pm
Forum: Rifts®
Topic: Shooting Missiles - What is needed to Strike?
Replies: 118
Views: 48652

Re: Shooting Missiles - What is needed to Strike?

Hello, RUE pg 364 states that one option for avoiding getting hit by a volley of missiles is to shoot at them but it doesn't state what Strike roll is needed. Is this a simple "beat the attacker's roll" or is it more difficult than that? A called shot? It also says that, GM's discretion, ...
by jburkett
Sat Oct 13, 2018 7:45 pm
Forum: Rifts®
Topic: Shooting Missiles - What is needed to Strike?
Replies: 118
Views: 48652

Shooting Missiles - What is needed to Strike?

Hello, RUE pg 364 states that one option for avoiding getting hit by a volley of missiles is to shoot at them but it doesn't state what Strike roll is needed. Is this a simple "beat the attacker's roll" or is it more difficult than that? A called shot? It also says that, GM's discretion, a...
by jburkett
Sat Oct 06, 2018 11:54 am
Forum: Rifts®
Topic: How do you handle vehicle to vehicle combat?
Replies: 3
Views: 2276

How do you handle vehicle to vehicle combat?

Hello, I anticipate that my players may soon find themselves in a situation where they will be engaged in some vehicular combat and I would like to have some sound game mechanics figured out before this happens. Rifts, as far as I can tell with the source books I have, doesn't really have a detailed...
by jburkett
Wed Oct 03, 2018 6:01 pm
Forum: Rifts®
Topic: Are TW Weapons worth the cost for non-magic characters?
Replies: 44
Views: 19360

Re: Are TW Weapons worth the cost for non-magic characters?

could've swore the stormspire weapons had that as their entire point. the clips were stupid expensive to get, could only be recharged in a handful of places, and were stupid expensive to recharge as well. there might be some reason to consider accepting those restrictions if you're not able to use ...
by jburkett
Tue Oct 02, 2018 2:04 pm
Forum: Rifts®
Topic: Are TW Weapons worth the cost for non-magic characters?
Replies: 44
Views: 19360

Re: Are TW Weapons worth the cost for non-magic characters?

Thanks for the input on this topic. I guess I wrongly assumed that anyone could use a TW weapon/device if it had a PPE clip/battery. I then went back to RUE (in the initial description of the Techno-Wizard) and read "People who are not psychic or mystically oriented can not operate the devices ...
by jburkett
Thu Sep 27, 2018 3:25 pm
Forum: Rifts®
Topic: What does it cost to have a spell performed?
Replies: 13
Views: 5472

What does it cost to have a spell performed?

Hello, is there a list somewhere of what it costs to have a particular spell or psychic ability performed? Say, for example, a character would like to have a psionic perform "Read Object" on a found item. Or, how much would it cost to have a healing spell cast? If not, do you have a house ...
by jburkett
Thu Sep 27, 2018 11:43 am
Forum: Rifts®
Topic: Are TW Weapons worth the cost for non-magic characters?
Replies: 44
Views: 19360

Are TW Weapons worth the cost for non-magic characters?

Hello, I was hoping to introduce some Techno-Wizard weapons and equipment into my current campaign but as I was skimming through some of the source books (RUE, Book of Magic, Federation of Magic) this question came up. For characters who don't use magic or have psionics and, therefore, don't have PP...
by jburkett
Tue Sep 25, 2018 4:45 pm
Forum: Rifts®
Topic: How do you handle opposed skill checks
Replies: 7
Views: 4479

How do you handle opposed skill checks

I know this subject has been covered quite a bit here but there is one question I still have after skimming through what has been discussed. Does a player have to declare that they are actively looking for someone who is prowling to take advantage of a perception roll (and ultimately, to notice the ...
by jburkett
Sat Sep 15, 2018 12:01 pm
Forum: Rifts®
Topic: Supernatural P.S. vs. Regular P.S. in melee combat
Replies: 10
Views: 4798

Supernatural P.S. vs. Regular P.S. in melee combat

Hello, my players will potentially be in a situation where they will be engaged in melee combat with a D-bee with Supernatural Strength and I have a couple questions. Can a character with normal human strength parry an attack from a creature with Super Natural strength? If so, do they need to be usi...
by jburkett
Wed Sep 12, 2018 5:53 pm
Forum: Rifts®
Topic: Basic Combat Rules Clarification
Replies: 29
Views: 12340

Re: Basic Combat Rules Clarification

Hello, I am just hoping for some clarification. In melee combat, a roll of 1-4 is considered a miss. Is this understood to be a "natural" 1-4 is always a miss (don't consider bonuses). Considering bonuses, it would seem that even most 1st level characters would only miss in melee combat w...
by jburkett
Wed Sep 12, 2018 11:02 am
Forum: Rifts®
Topic: Basic Combat Rules Clarification
Replies: 29
Views: 12340

Basic Combat Rules Clarification

Hello, I am just hoping for some clarification. In melee combat, a roll of 1-4 is considered a miss. Is this understood to be a "natural" 1-4 is always a miss (don't consider bonuses). Considering bonuses, it would seem that even most 1st level characters would only miss in melee combat wi...
by jburkett
Thu Aug 16, 2018 1:45 pm
Forum: Rifts®
Topic: Attacks/Actions per melee round for unequal combatants
Replies: 12
Views: 6412

Re: Attacks/Actions per melee round for unequal combatants

In our games (and several of the ones on the chat room) we use what is known as the "5 pass system" Each round of 15 seconds is divided up into 5 3 second 'passes' You distribute your actions equally in each pass. With left overs being assigned via dealers choice. Thus if you have 5 APM y...
by jburkett
Wed Aug 15, 2018 12:55 pm
Forum: Rifts®
Topic: Attacks/Actions per melee round for unequal combatants
Replies: 12
Views: 6412

Attacks/Actions per melee round for unequal combatants

Has anyone tried an alternate way of distributing attacks/actions during a melee round for combatants who have a different number of attacks/actions? Under the combat rules in RUE, if you have a character with 6 attacks/actions vs a character or NPC with 4 attacks actions each will attack and counte...
by jburkett
Wed Aug 08, 2018 2:32 pm
Forum: Rifts®
Topic: Do full conversion 'borgs need to eat and drink?
Replies: 16
Views: 7882

Do full conversion 'borgs need to eat and drink?

hello, I know I have lots of questions these days. I'm sure this is in RUE or another source but I am having troubles locating anything that says whether a full-conversion 'borg needs to eat and drink. Are they powered completely by their internal power source (nuclear?). I seem to remember that the...
by jburkett
Tue Aug 07, 2018 4:56 pm
Forum: Rifts®
Topic: Extra Attack/Action per melee with Boxing
Replies: 90
Views: 55438

Re: Extra Attack/Action per melee with Boxing

Well, I would think that if any hand-to-hand skill (Basic, Expert, etc.) determines your base number of attacks/actions per melee regardless if the attack is melee or ranged combat then I have no problem extending this logic to boxing. Do some see boxing as different or more limited in this regard? ...
by jburkett
Tue Aug 07, 2018 3:08 pm
Forum: Rifts®
Topic: Extra Attack/Action per melee with Boxing
Replies: 90
Views: 55438

Re: Extra Attack/Action per melee with Boxing

Eagle wrote:It applies to everything. If it didn't, it would specifically say that it only applied to hand to hand.

If it helps you visualize it better, being trained in boxing may help you think on your feet faster.

Okay, that is how I figured it. So, the earlier post that I saw was erroneous. Thanks!

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