Search found 58 matches
- Mon Mar 16, 2015 2:12 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: UEDF FACTION Card Question
- Replies: 13
- Views: 20697
Re: UEDF FACTION Card Question
I think you are both in agreement here please lets not let semantics ruin the fact that we are all clear on how the ability works.
- Mon Mar 16, 2015 2:06 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Command point, close formations, and dodging - FAQ request
- Replies: 7
- Views: 15170
Re: Command point, close formations, and dodging - FAQ reque
Each Attack die requires its own opposed Dodge Die ( with certain missile exceptions) so using your example a VF1-A uses 2 Command points in battleoid mode and fires his GU-11 gun pod 3 times. lets say he is shooting at a Glaug with piloting 3 and a defense of 7. The VF1-A rolls a 4,5,6 plus his Gun...
- Mon Mar 16, 2015 2:00 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Does Max's Prescient affect weapons with Inescapable?
- Replies: 2
- Views: 10270
Re: Does Max's Prescient affect weapons with Inescapable?
I'm pretty sure rules as written If it's inescapable it cannot be dodged, I don't see anything in the rules that his ability allows him to dodge that which cannot be dodged. I appreciate your question because obviously you are keeping the fluff in mind and in a campaign or a friendly game I would no...
- Fri Mar 13, 2015 2:19 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Command point, close formations, and dodging - FAQ request
- Replies: 7
- Views: 15170
Re: Command point, close formations, and dodging - FAQ reque
The only time You only pay 1 cp to dodge more than one "attack" is with a missile volley because the entire volley is treated as a single attack. Other than that it's always 1 cp per attack period.
- Fri Feb 27, 2015 3:42 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Recently Playtesting newly changed blast rules.
- Replies: 3
- Views: 11271
Re: Recently Playtesting newly changed blast rules.
Incorrect Every model under the template did indeed roll. but even when they got a 6 it only canceled 1 missile.
And still the results weren't great 6's aren't exactly easy to roll consistently.
And still the results weren't great 6's aren't exactly easy to roll consistently.
- Fri Feb 27, 2015 1:47 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Zentraedi Veterans
- Replies: 7
- Views: 15190
Re: Zentraedi Veterans
And to clarify The points cost on any force card to upgrade to veteran. Only applies to the units on that force card, Not anything attached. I'm sure you've already figured that out but it bears repeating.
- Fri Feb 27, 2015 1:42 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rules questions about flight
- Replies: 18
- Views: 27844
Re: Rules questions about flight
With Flying and Jumping massive anti grave capable mecha and such silly fantastic things I don't find it odd at all to attack a flyer in melee. But don't forget the MOST important part of them not being engaged. First they can leave combat whenever they want with no command points So on So on... ALS...
- Fri Feb 27, 2015 1:33 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Recently Playtesting newly changed blast rules.
- Replies: 3
- Views: 11271
Recently Playtesting newly changed blast rules.
After reading the Changes it seemed obvious that it was in the spirit of Less dice faster game play. I loved the idea whole heartedly. However we found one kinda Major loophole that I think may not have been noticed. Allow me to try to explain (and hopefully i'm just doing something wrong). Our loca...
- Wed Feb 11, 2015 4:14 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Splitting damage in close formation
- Replies: 17
- Views: 25954
Re: Splitting damage in close formation
Wow Interesting question because. Rules are written I agree with you 100%. -Though I do have a feeling the intention of the rules might be(might) they meant for someone within 2" of the target to share damage. So far we have always played It as 2" from the target but, honestly I never even...
- Tue Feb 03, 2015 3:51 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rules Question: Zentraedi reinforcements
- Replies: 23
- Views: 36624
Re: Rules Question: Zentraedi reinforcements
Yea if you only pay the veteran cost from the force card then only the mecha coming with the force card are vets. Additional 6 man support units have to pay the additional 10 points a peice to be veterans.
- Tue Feb 03, 2015 3:49 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Custom Pilot Units ver. 2.0
- Replies: 1
- Views: 9026
Re: Custom Pilot Units ver. 2.0
I agree to some extent but i definately think custom characters should be reserved for campaigns and moderated events and not used in tourneys.
- Tue Feb 03, 2015 3:44 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Grell - FAQ
- Replies: 4
- Views: 12663
Re: Grell - FAQ
I agree with you 100%
- Thu Jan 15, 2015 2:37 am
- Forum: Robotech RPG Tactics™ - Modelling & Terrain
- Topic: Roy Fokker Finished
- Replies: 1
- Views: 10969
Re: Roy Fokker Finished
Well done sir all around, probly the best painted Jet mode I've seen yet
- Mon Jan 12, 2015 1:47 pm
- Forum: Robotech RPG Tactics™ - Modelling & Terrain
- Topic: So...how is phase 2 coming along?
- Replies: 6
- Views: 19670
Re: So...how is phase 2 coming along?
I hope your wrong(athough you may be correct) the Model range released for zent, are too limited to sustain the game alone for long. I think UEDF players could probly stay fully enthralled for the next year before getting their new toys but. Zentredi need a few of these things sooner than later. Not...
- Tue Jan 06, 2015 1:51 pm
- Forum: Robotech RPG Tactics™
- Topic: Unofficial Errata
- Replies: 20
- Views: 13795
Re: Unofficial Errata
Let's not minimize the matter regarding "winning a free mini or two". Whether there's $10 on the line or $10,000 (or hell, just bragging rights), a rules set will be stretched to the breaking point in both directions; the most hardcore and literal interpretations of the rules, versus the ...
- Tue Jan 06, 2015 1:42 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rules Question: Zentraedi reinforcements
- Replies: 23
- Views: 36624
Re: Rules Question: Zentraedi reinforcements
Yeah, PB dropped the ball on this one, key faction defining traits and rules need to be in the rule book, it's called a rule book for a reason, but hey at least they made sure to include all kicks and power punches. "Dropped the Ball?" Really? I actually agree it should have be added in t...
- Mon Jan 05, 2015 3:30 pm
- Forum: Nightbane®
- Topic: mirror/no mirror
- Replies: 27
- Views: 24472
Re: mirror/no mirror
I'd go the comedic route of PC headbutts glass takes 1d6 sdc lol.
- Mon Jan 05, 2015 3:27 pm
- Forum: Robotech RPG Tactics™
- Topic: 450 pt Zentraedi army and thoughts on the Pod Swarm
- Replies: 9
- Views: 7517
Re: 450 pt Zentraedi army and thoughts on the Pod Swarm
no mecha can still block line of sight.
- Mon Jan 05, 2015 2:48 pm
- Forum: Robotech RPG Tactics™ - Modelling & Terrain
- Topic: Rick Hunter VF-1J
- Replies: 5
- Views: 15809
Re: Rick Hunter VF-1J
I would guess He simply painted white around already blacked in lines.
- Mon Jan 05, 2015 2:45 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: How do you use models that there are no cards for?
- Replies: 11
- Views: 22949
Re: How do you use models that there are no cards for?
Looking at the unit lists there is No VF1-D units currently available untill wave 2 so, even though it is possible to build them with the standard Valk kit they don't have a point cost because they aren't currently unavailable.
- Mon Jan 05, 2015 1:31 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Splitting damage in close formation is for EACH attack.
- Replies: 4
- Views: 12338
Re: Splitting damage in close formation is for EACH attack.
That is Also how we have been playing it in Vegas.
- Fri Jan 02, 2015 8:30 am
- Forum: Robotech RPG Tactics™ - Modelling & Terrain
- Topic: Artillery Template & Command Tokens
- Replies: 2
- Views: 14624
Re: Artillery Template & Command Tokens
That blast template is so much more readable now.
- Fri Jan 02, 2015 8:18 am
- Forum: Robotech RPG Tactics™ - Modelling & Terrain
- Topic: Rick Hunter VF-1J
- Replies: 5
- Views: 15809
Re: Rick Hunter VF-1J
that Rick looks rad man. Cant wait to see you do a roy...Hint hint.
- Fri Jan 02, 2015 8:15 am
- Forum: Robotech RPG Tactics™
- Topic: 300 Points UEDF - Hero Valk Focus
- Replies: 5
- Views: 5182
Re: 300 Points UEDF - Hero Valk Focus
I'd drop the Spartan squad, and add the Scorpio artillery option (15 pts) to the fire support squadron. Inescapable, indirect, anti-missile proof blast weapons are killer. With the other 15 pts, take a destroid command upgrade (10pts) With the extra 5 pts, I'd also drop the nose lasers (with so man...
- Fri Jan 02, 2015 8:09 am
- Forum: Robotech RPG Tactics™
- Topic: Adepticon 2015 RRT tournament!
- Replies: 77
- Views: 57174
Re: Adepticon 2015 RRT tournament!
I'd love to pop by and help support some fellow MA's. I have no idea where adventure hall is where is this being held?
OOPs just read Adeptacon in the title... Feeling like a dummy. I'll try to make it Gas and wife permiting.
OOPs just read Adeptacon in the title... Feeling like a dummy. I'll try to make it Gas and wife permiting.
- Tue Dec 30, 2014 9:03 pm
- Forum: Robotech RPG Tactics™
- Topic: Unofficial Errata
- Replies: 20
- Views: 13795
Re: Unofficial Errata
I love your enthusiasm and I agree with a few good points but I really feel like most of this is not errata/FAQ unofficial or not, It's damn near a game rewrite, no official rules change would ever be so massive save for a whole new edition that being said they seem like fun house rules but, for fai...
- Tue Dec 30, 2014 3:51 pm
- Forum: Robotech RPG Tactics™
- Topic: General Observations and Suggestions
- Replies: 10
- Views: 9038
Re: General Observations and Suggestions
All upgrades and modifications should be in the book, not just on the cards. Similar to point values for mech's. Point Value simply Is never calculated per mech so it really can't be added in the book. there are some obvious general guidlines like a VF1-A usually rounds out to 20 points and so on. ...
- Tue Dec 30, 2014 3:45 pm
- Forum: Robotech RPG Tactics™
- Topic: Battle Report - Recover Lt. Hayes
- Replies: 1
- Views: 3642
Re: Battle Report - Recover Lt. Hayes
Nice Battle report, I am noticing Zentraedi Don't win much in your blog though. Need some tactical pointers for em?
- Tue Dec 30, 2014 1:42 pm
- Forum: Robotech RPG Tactics™
- Topic: 450 pt Zentraedi army and thoughts on the Pod Swarm
- Replies: 9
- Views: 7517
Re: 450 pt Zentraedi army and thoughts on the Pod Swarm
I love your blog and read it all the time. I do have one slight correction this time however. Prion Galar, Though I agree is worth every point against a unit of Phalanx only boosts speed for free one time.
- Tue Dec 30, 2014 1:34 pm
- Forum: Robotech RPG Tactics™
- Topic: Battle Report: Battle of the North Pole!
- Replies: 2
- Views: 3295
Re: Battle Report: Battle of the North Pole!
Well done Battle report sir. Something you may want to try in the future. A Zentreadi Player of mine has been taking the 20 point regult character(Prion-Galar i think) and placing him in an attrition squad which he the spreads out all 4 to 5" away from eachother. then boosts speed straight at t...
- Mon Dec 29, 2014 7:00 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Blast templates and blocking damage?
- Replies: 5
- Views: 13631
Re: Blast templates and blocking damage?
Yea agreed there Axoid. But in a mixed squad like the Malc's love to field It just seems REALLY easy to make a spartan with a nearby Regult or two Impressively hard to kill.
Which by the way I am a fan of. Just wanted to make sure it's legit before I make a part of my day to day tactics.
Which by the way I am a fan of. Just wanted to make sure it's legit before I make a part of my day to day tactics.
- Mon Dec 29, 2014 5:57 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Blast templates and blocking damage?
- Replies: 5
- Views: 13631
Re: Blast templates and blocking damage?
That was the same thing I thought I remembered but, I'm just not finding it.
- Mon Dec 29, 2014 4:09 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Blast templates and blocking damage?
- Replies: 5
- Views: 13631
Blast templates and blocking damage?
Yesterday I fired a volley from some heavy artiliery Pods one of the missiles that missed the target scattered into my own unit. Specifically there was a Single Spartan destroid and a Single regult pod under the marker. Now me and my opponent discussed it and it seems to me If i use the pod to block...
- Mon Dec 29, 2014 3:56 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: why are the Phalanx's carrying 44 missiles?
- Replies: 8
- Views: 16479
Re: why are the Phalanx's carrying 44 missiles?
I recently used 4 phalanx in a game with a friend. We had randomly rolled the hazardous conditions which made all shots at -2 to hit and max 24 range. Under these conditions I think the phalanx were even more brutal because I just ran up close to a fully loaded zentraedi attack squad picked a target...
- Tue Dec 23, 2014 2:31 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Mecha providing cover to other mecha
- Replies: 6
- Views: 13630
Re: Mecha providing cover to other mecha
Perhaps a rule where the target gets the +2 for cover, giving the Glaug a total defense of 9 and if the shot misses and would have hit the "cover" then the cover is hit? In this case I would say the cover gets a +1 since he is not the primary target. Example: A Glaug in open terrain behin...
- Tue Dec 23, 2014 2:25 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Who is in charge of rules here?
- Replies: 4
- Views: 12275
Re: Who is in charge of rules here?
Hi, My name is Cliff Robbins, I own and operate Game Empire in San Diego. I am also a huge Robotech fan and am preparing to give this product a big push. It has taken some time to get these difficult, but beautiful, models built and painted. Our demo set is almost ready. My main question is who is ...
- Mon Dec 22, 2014 3:00 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Help understand creating own special characters..
- Replies: 12
- Views: 21203
Re: Help understand creating own special characters..
Also, where does it say that the points spent on being allowed to pilot a craft means they get the craft for free? Far as I know that's entirely the opposite of how special pilots are used in RRT: you pay for the craft, and then can pay points to put a pilot in them. It'd help reduce some of that e...
- Mon Dec 22, 2014 2:58 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Mecha providing cover to other mecha
- Replies: 6
- Views: 13630
Re: Mecha providing cover to other mecha
Assuming something is a typo can be super dangerous though. And while I mostly agree with your assessment there are a few things we know without a doubt. LOS only exists if you can create a line between the middle of the attacker and the middle of the defender. Based on that we know that friendlies ...
- Thu Dec 18, 2014 3:12 pm
- Forum: Robotech RPG Tactics™
- Topic: List Builder ?
- Replies: 6
- Views: 6195
Re: List Builder ?
Just downloaded it Works great, Thanks for the advice. I do Keep getting on odd error when I save My list Saying Spartans cant have GU-11 gun pod hidden, and Spartans cant have Shock Baton (hidden) No idea why i'm getting it I paid the 10 points for the GU-11's on my spartans and I dont even have a ...
- Thu Dec 18, 2014 2:48 pm
- Forum: Robotech RPG Tactics™
- Topic: Demoing out of the box?
- Replies: 6
- Views: 6026
Re: Demoing out of the box?
I havent tried them out yet, but the rulebook has a chain of demo scenarios that gradually introduces game mechanics to people, it keeps them nice and simple from what i can tell (2 vf-1a's against 6 battlepods) and gradually increases from there, though with the concession that life is cheap is re...
- Thu Dec 18, 2014 2:35 pm
- Forum: Robotech RPG Tactics™
- Topic: How do you keep track of all these attacks
- Replies: 6
- Views: 6271
Re: How do you keep track of all these attacks
I absolutely Love the Idea of laying down a little +2 or +3 token next to some attacks to show for GN Making dodge rolls easy and quick to calculate.
- Thu Dec 18, 2014 2:31 pm
- Forum: Robotech RPG Tactics™ - Modelling & Terrain
- Topic: So...how is phase 2 coming along?
- Replies: 6
- Views: 19670
Re: So...how is phase 2 coming along?
I just Need a single Heavy Zent Infantry and a Monster destroid so I can Finally do my Khyron riding a Monster conversion I'm foaming at the mouth for.
- Thu Dec 18, 2014 2:28 pm
- Forum: Robotech RPG Tactics™ - Modelling & Terrain
- Topic: Post a pic of your paint scheme here.
- Replies: 16
- Views: 29883
Re: Post a pic of your paint scheme here.
Shawn Merrow wrote:I'm doing 4 up as Raven Squadron. Its like Max's VF-1J but replacing blue with dark purple and white with black.
http://i1222.photobucket.com/albums/dd4 ... 60c24d.jpg
http://i1222.photobucket.com/albums/dd4 ... 6f18dc.jpg
http://i1222.photobucket.com/albums/dd4 ... 650b33.jpg
Not sure if Its camera quality or not but, Dig you used a texturized paint? or like texture dry powder?
- Thu Dec 18, 2014 2:25 pm
- Forum: Robotech RPG Tactics™ - Modelling & Terrain
- Topic: Post a pic of your paint scheme here.
- Replies: 16
- Views: 29883
Re: Post a pic of your paint scheme here.
kevarin wrote:here are my first two squadrons
http://i470.photobucket.com/albums/rr64 ... AG0040.jpg
http://i470.photobucket.com/albums/rr64 ... AG0039.jpg
http://i470.photobucket.com/albums/rr64 ... G00371.jpg
I dig the Traditional Zentradei Very Clean.
The stark Blue and Green of the veritechs is Kinda rade but I think you gotta have some cool squadron names and fluff for those bad boys.
- Thu Dec 18, 2014 2:20 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Blast Rule....
- Replies: 18
- Views: 29727
Re: Blast Rule....
Yea I think It was maybe the second time we played when we realized Simultaneous just Had to be done In steps to make sense of it all. Glad you agree Mike, Makes me feel a little more confidednt with our ruling in house.
- Wed Dec 17, 2014 7:11 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Blast Rule....
- Replies: 18
- Views: 29727
Re: Blast Rule....
An issue we did run into this weekend with Blast was what happens during a simultaneous attack, when you have 2 blast weapons designated at 2 different targets that happen to overlap each other. Per the rules, after all shots are designated, you then pick one target and resolve all it's attacks. Du...
- Wed Dec 17, 2014 6:55 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rapid Fire
- Replies: 41
- Views: 67682
Re: Rapid Fire
I do find the rules to be rather clear and non ambiguous, If the weapon appears in the discription of the unit. Then it functions that way in all forms hence repid fire. Unless the form changes something. Like no rapid fire for fighter mode, or Additional rapid fire for battleoid with 24" range...
- Wed Dec 10, 2014 6:38 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Help understand creating own special characters..
- Replies: 12
- Views: 21203
Re: Help understand creating own special characters..
The create your own character portion of the rules exists in the back with all the Campaign and RPG conversion stuff. I would say clearly intended NOT to be used in tournaments or even standalone games. However I could see it playing well into a campaign (non RPG) creating fun mission types or objec...
- Wed Dec 10, 2014 6:33 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rapid Fire
- Replies: 41
- Views: 67682
Re: Rapid Fire
I dont say this to be insulting in any way please don't take it as such. But im Very confident that phaze is correct on this assessment. The rules seem pretty clear how they read to me Rapid fire an additional time, means 2cp for 3 shots If a battleoid chooses to fire the gu-11 three times. Obviousl...
- Mon Dec 08, 2014 1:56 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Khyron Riding a Command Monster
- Replies: 3
- Views: 10988
Re: Khyron Riding a Command Monster
All great Ides's thanks guys. Now If they would just fix Grell I could actually do a really Fluffy Malcontent Army