Search found 5355 matches
- Thu Jul 08, 2021 3:59 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: The EBSIS
- Replies: 109
- Views: 45766
Re: The EBSIS
But to add, having other governments pop up and cause drama is fun. And some third rate government selling knock off mecha to anyone with the cash makes for some good mecha stompy time. Well, yeah... the emergence of a rogue nation and the havoc it can cause can be a fun narrative device in a setti...
- Tue Jul 06, 2021 11:09 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
TBH, the more we examine it I think most of the issues can be solved with a mild rewrite and correct designation for these aircraft with little-to-no actual change to their stats.
I'm gonna have a go at that, see where it takes me.
I'm gonna have a go at that, see where it takes me.
- Mon Jul 05, 2021 6:39 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
I watched the scene form my copy of the OSM remasters (ADV DVDs) and it looks just as dark. It's also worth considering that some of those might be intentional edits to alter the parameters of the original scene (we see that in "Danger Zone" in TRM to suggest the altitude is higher than o...
- Sun Jul 04, 2021 6:51 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
It's a plot hole, internally it seems most likely that: A. they are/where officially talking on some level (doubtful), B. The Regent had an "agent(s)" w/n the Regess faction relaying information (doubtful), C. The Invid Hive Mind aspect, D. Coincidence. None of which make for a satisfying...
- Sat Jul 03, 2021 10:29 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
The Alpha seems specifically designed for transatmospheric assault, which was of course its purpose in GCM . It would perhaps be more accurate to describe it as specifically designed for planetary assault, as it actually lacks true transatmospheric capability. And even if it's aerodynamically infer...
- Sat Jul 03, 2021 8:22 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
IIRC in Sentinels they aren't on speaking terms, using (lower caste) intermediaries. There really isn't a reason they couldn't still be using intermediaries before Edwards overthrow of the Regent's faction. Considering that in those old materials the Regess openly disapproved of the Regent's warmon...
- Fri Jul 02, 2021 6:05 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
If we go with a few KM, that would put them in the range of the RPG's SRM (8km/4.8km/1.6km/0.8km). On the low end of that range, yeah... where it overlaps heavily with "mini-missiles". Still is it not a better tactical choice to engage your enemy at range than to get into fisticuffs? Give...
- Fri Jul 02, 2021 2:32 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
Except the f-16 as well as the f/a-18 from what I recall were more of a look for cheaper alternative notvso much doctrine driven, particularly since the f-15 was the actual successor chosen initially. Yep... both the F-16 and F/A-18 were products of the Lightweight Fighter Program that sought to de...
- Fri Jul 02, 2021 11:55 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
The question still stands though, how often do characters in the NG arc actually attempt to get a target lock for missiles in the Alpha or Beta that aren't almost point-blank range? (I can think of a few involving the Cyclone). Though I suspect that's a fair question for the other arcs to. Let's lo...
- Thu Jul 01, 2021 1:13 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
But how often does anyone try and lock on at a significant range, most of the engagements are within visual range IINM in the NG arc. "Lock on" distance is going to depend on the capabilities of the ordnance's onboard and offboard guidance systems more than the capabilities of the vehicle...
- Tue Jun 29, 2021 2:43 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
Further compounded is no real attempt to address those issues within the design itself. You know I've often said the Cyclone Bay, at least theoretically, if repurposed into a propellant tank would go a long way to addressing the Alpha's range issue. Addressing the maneuverability issue is also poss...
- Mon Jun 28, 2021 11:52 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
A Centerline has some advantages I will give you that, but it can still encounter those same blind spots. The wrist gun stations (I see them converted to turrets instead of fixed) may not be ideal I will admit, but they come with the ability to engage multiple targets simultaneously, they create a ...
- Mon Jun 28, 2021 1:33 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
the only real things i'd change would be: standardize the SRM launchers.. having both chest launchers with a fold down hatch and a pop up set of shoulder launchers seems like a waste of space. especially since the chest launchers would be unusable when docked. i'd instead switch to just the pop up ...
- Sat Jun 26, 2021 9:33 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
Well it was replaced in RT from the OSM to being the sensor mast (unless you want to rehash the optional 2x3 missile launcher mentioned in AotSC). I'm not sure you even need to swap the LBL/Sensor thing for an AA gun, you could probably achieve the same effect by modifications to the "wrist gu...
- Sat Jun 26, 2021 4:20 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
What if instead of replacing the Bomb Bay with a missile launcher setup, we replaced them with "pop-out" guns either fixed forward for strafing runs or out the side for AC-130 gunship-esque flight profile either one of which could be based on the intake guns or some other system? I'm not ...
- Fri Jun 25, 2021 6:29 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: ROBOTECH CONTINUITY - GENERAL GUIDELINE
- Replies: 2
- Views: 3576
Re: ROBOTECH CONTINUITY - GENERAL GUIDELINE
Without further ado, a general guideline for Robotech Continuity for GMs (yeah, research purposes): OFFICIAL CONTINUITY (ROBOTECH CANON): Officially, Robotech II: the Sentinels is not canon. Rather, the entire Sentinels story arc is on "broad strokes continuity", meaning that the basic ev...
- Fri Jun 25, 2021 6:19 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech Forces & World Government in Robotech Saga
- Replies: 1
- Views: 3204
Re: Robotech Forces & World Government in Robotech Saga
OK, these terms not exactly canon, but basically based on various sources and some fan extrapolation: Looks to be pretty much all fan extrapolation... First Robotech War: Goverment: United Nations of Earth Government (UNEG) Its correct/official name is United Earth Government (UEG) throughout the s...
- Tue Jun 22, 2021 12:13 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 97958
Re: Beta Fighter, can we do it better?
Has anyone looked at streamlining the Beta airframe to simply elongate and add more powerful engines? After that, I would also look for a way to make the Beta into an unpiloted, transformable, "Cyclone" armor for the Alpha that could be discarded after use or maintained for the additional...
- Tue Jun 08, 2021 9:45 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
Medical Skills ⋅ Animal Husbandry: Effectively useless in Macross II or for anyone from Earth in main timeline Macross as the planet has virtually no non-humanoid animal life. Potentially useful for folks from other star systems in the main Macross timeline though. ⋅ Holistic ...
- Tue Jun 08, 2021 8:58 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
Mechanical Skills To be brutally frank, this section of the RT2e RAW is a bloody awful mess. There's a lot of overlap and contradiction, so its cleanup is proportionately more severe: ⋅ Aircraft Mechanics: As skills go, this is one going to be very niche in the Macross universe... possib...
- Tue Jun 08, 2021 3:18 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
Domestic Skills ⋅ Dance: Moved to performance skills, also covered under homebrew skill Idol . ⋅ Fishing: Useless or nearly useless in Macross II , due to the massive environmental contamination remaining from the First Space War. Edible fish are farm-raised. Also pretty usele...
- Tue Jun 08, 2021 2:40 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
So... circling back to Skills and how to adjust the RT2e skills list for Macross II (and peripherally, Macross as a whole)... Communication Skills ⋅ Cryptography: Effectively redundant, given that the Electronic Countermeasures skill also covers encryption/decryption for digital communica...
- Tue Jun 08, 2021 4:28 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
There might be other manuals that have it, but from my last inquiry on the subject (summer of 2018-2019?), there wasn't a 2nd edition variant of these. Apparently, the palladium staff is not a big fandom of multi-classes. Same for learning rules, that asks for a bit of imagination and possibly two ...
- Mon Jun 07, 2021 6:24 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
A As a retired soldier, one would assume he retains the military Pilot skill. Assuming one doesn't change OCC that would be a valid assumption (and the skill would improve). Where things get a bit dicey is when one changes OCC in the Palladium system and which change rules are in play (2E RT and M2 ...
- Sun Jun 06, 2021 8:25 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
No you missed my point. There are skills that fall under an umbrella of a base skill. Like Pilot Automobiles. No, the Pilot: Truck skill for heavy duty vehicles is presented as a separate base skill. Refer to the RT2e core book pg276, left column, about halfway down the page. It is not a supplement...
- Sun Jun 06, 2021 5:34 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
Macross II is a sequel so what happens in one does have a bearing on the latter. Ah, no. As I've said, the Macross II: Lovers Again OVA (and "movie") are officially considered to be an alternate universe from the rest of Macross . Events and setting developments from later Macross titles ...
- Sun Jun 06, 2021 4:56 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
While I am not disputing the display of propeller aircraft, I do think there can be advantages to a relatively slow and small aircraft but it will depend on the mission. Not for the Macross Settings military mind you, but for the civilian applications: crop-dusting (farming) or bush/brush flying an...
- Sun Jun 06, 2021 2:37 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
Nope. Sorry. They're still automobiles. Automobiles is a category. Muscle Car is a sub category. '69 Dodge Charger is a type. A Mail Truck is a category. A Grumman LLV is a type. The same skill is used to drive both; Pilot Automobile. Again, you missed the point... not all things which would fit th...
- Sat Jun 05, 2021 2:42 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
Sharon Apple might not be the best example for this purpose, but as it was illegal hardware being used in a civilian project. So we know civilians could get their hands on illegal hardware and use it. I wouldn't consider it a software hack, more of a hardware mod (the original system used a human b...
- Fri Jun 04, 2021 6:11 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
Are we sure Jet Fighter is rendered redundant with Combat Flying? I looked over the skill, the skill Combat Flying doesn't render Jet Fighter redundant. It looks like a pilot supplemental skill, much like how you need RSI or WS or RC/MECT/MC to do things. It IS a supplemental skill. While I would g...
- Thu Jun 03, 2021 6:37 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
Yet it doesn't stop being a Valkyrie. A Jeep is still a Jeep whether or not it's designed for the Military or Civilian. To be frank, this faulty generalization you're pushing keeps getting worse and you keep trying to justify it with examples that objectively contradict your argument. First, and fo...
- Wed Jun 02, 2021 1:24 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
By having two separate skills you're saying that the mecha are fundamentally different. Granted, in this case that is pretty much EXACTLY what I'm saying. When Macross II talks about a "Civilian Valkyrie", it does not refer to a military-issue Valkyrie that has been disarmed and sold off ...
- Tue Jun 01, 2021 3:39 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
No I haven't forgotten. However, those Mecha Combat Basic and Elite are military skills. They're not something your average civilian would have training in. Mecha Combat is also a separate skill from Piloting. Piloting deals with piloting. Combat deals with combat. That's why civilians can operate ...
- Mon May 31, 2021 6:16 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
@Seto I can see Pilot: Fold Evil as a separate skill (Bio-Constructs are in Palladium, Rifts has Necrol and then Splicers line, and IINM they use separate skills). Honest Mobile Weapon could just be covered by an existing vehicle skill IMHO, though it could be unique (GMU in 1E for example). The ot...
- Sun May 30, 2021 4:58 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
I agree they don't lump all those types together and AFAIK never have*, [...] You made an argument that was exactly that just a few posts ago... lumping them into just three categories: Transformable, Non-Transformable, Powered Armor. [...]but 2E RT isn't perfect either in this respect (Pilot: Grou...
- Sun May 30, 2021 1:31 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Baker's World
- Replies: 24
- Views: 11530
Re: Baker's World
While I suspect some of that historical period is in fact a distortion in Robotech due to the Masters identical human DNA (modern homosapiens are just not that old), and I can not attest to SDF:M (or the Macross 2/DYRL Universe). This particular chronological/genetic inconsistency in Robotech is a ...
- Sat May 29, 2021 6:59 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
I do not see using penalties as an issue. Piloting maneuvers are included in the M2 and 1E RT (along with other PB lines, but not Rifts or 2e RT directly for some reason), and they operate by imposing penalties to the pilot skill check. Use of the alien penalty should not be any more complicated. I...
- Sat May 29, 2021 1:26 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Baker's World
- Replies: 24
- Views: 11530
Re: Baker's World
Then perhaps, the Zentraedi were not created, but discovered. Robotech has always been pretty insistent on "created"... in keeping with the OSM they adapted the Macross Saga from. Half a million years is a long, long, long long time; longer than information systems (computers), can exist....
- Sat May 29, 2021 12:21 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
I'm not looking at a specific setting if that's what you mean, be it RT or its 3 component OSMs include all 3 of those classes of mecha. Given MECT is a supplemental piloting skill (and not the only one present in the RT:TSC RPG) that can be used to drill down to more specific cases, especially if ...
- Fri May 28, 2021 1:57 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Baker's World
- Replies: 24
- Views: 11530
Re: Baker's World
Come to think of it, is there any real advantages to the zentraedi being giants? Would it protect them, in some measure, from atrophy in low-g? Was this all only an offensive modification since the start? Or is the "giant miner" explanation, from robotech, the only attempt to hand-waive t...
- Fri May 28, 2021 12:24 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
Not necessarily. A stunt pilot needs to know where his aircraft is in relation to everyone else that doesn't change from stunts to combat. You still need to know where everyone is or you crash. Hikaru was also able to seamlessly integrate himself in to the VF's show so he was able to fly with other...
- Fri May 28, 2021 11:54 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
Pretty sure his intentions were not to get that deep in the weeds about it though....lol He asked for our thoughts. That is a dangerous, dangerous request and you know it. Yes and no... It includes handheld weapon systems. Ah, no...: The ability to pilot mecha (see Battloids, Cyclones, and Veritech...
- Thu May 27, 2021 4:05 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
While BW might not consider it a legitimate Macross product it is really irrelevant, we are discussing what is in the text of said product. When I say the RPG has a canon (and I should have put it in quotes to make it more obvious I guess), I mean what is written in the text that everyone can look ...
- Wed May 26, 2021 8:35 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
Unless I missed it there's something about Hikaru's VF-1D that you're all forgetting. It was already shot up in Fighter mode and no longer functional enough to fly. That's why Misa had him change modes in the first place. The damage was visible when Roy helped him the first time and the VF only suf...
- Wed May 26, 2021 4:17 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
This is RAW per the M2 RPG, not canon to the OVA but canon for the RPG version. The RPG does not have a canon. To be blunt, Big West does not even consider it to be a legitimate Macross product. The Phalanax Upgrade has it inherent, so does the Monster (albeit as Hover ability with a speed value wh...
- Tue May 25, 2021 2:13 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
Unless otherwise indicated yes. [...] along with the M2 Destroids. Destroids in Macross cannot fly, not even in the Macross II RPG. The RPG offers mention of a separate - and entirely non-canon - add-on craft to add flight capability. And technically in 1E the REF Z-1/2 Pods are Destroids and they ...
- Tue May 25, 2021 12:36 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Macross mechanical designer Kazutaka Miyatake housefire
- Replies: 1
- Views: 2839
Macross mechanical designer Kazutaka Miyatake housefire
m Earlier today there was a house fire at the home of Studio Nue cofounder and Macross mechanical designer Kazutaka Miyatake. Mr. Miyatake himself was able to escape the blaze and is currently receiving treatment for smoke inhalation. Unfortunately, his wife Tomoko was unable to escape and has passe...
- Mon May 24, 2021 9:17 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
But it shows it can be done, it might be abnormal as the GERWALK is typically shown used in close to the ground in SDF:M (and GCM to boot) as opposed to high altitude/speed flying. Going in low and slow runs into the issue of the aircraft generating insufficient lift, which is why it uses the thrus...
- Mon May 24, 2021 2:45 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on converting Macross II RPG using Robotech 2.0/TSC
- Replies: 86
- Views: 44558
Re: Thoughts on converting Macross II RPG using Robotech 2.0
I would say they are mechanically treated very similar, the only real difference being when you can "fly" and "can't fly". In this case, where Destroids are concerned it's "nowhere"... even in RAW. True, but trying to make the "game system" perfectly model th...
- Mon May 24, 2021 2:35 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Baker's World
- Replies: 24
- Views: 11530
Re: Baker's World
ShadowLogan wrote:The whole notion of the giant-size Zentreadi being ideal for high-gravity worlds is actually the opposite, you'd want "dwarfs" for those conditions ("giants" works with lower gravity).
... Squats? HERESY!
*BLAM!*