Search found 392 matches

by torjones
Thu Jan 14, 2021 5:56 am
Forum: G.M.s Forum
Topic: Combat Encounters
Replies: 7
Views: 8976

Re: Combat Encounters

Descriptive combat is certainly one way to make it more engrossing for the players. Another thing you can do is "eliminate" your random encounters. They may still be randomly encountered, but tie them to the ongoing story, or even the occasional side story, somehow. A great many of my enc...
by torjones
Thu Jan 14, 2021 5:46 am
Forum: Rifts®
Topic: Unlocking doors without lock picking
Replies: 30
Views: 12498

Re: Unlocking doors without lock picking

Hey all, I was recently talking to a friend that works security and was informed during the course of the conversation that when it comes to illegal entry it is actually pretty rare to see the lock itself picked, or attacked. My friend Malcolm said most of the time they use weaknesses of the buildi...
by torjones
Thu Jan 14, 2021 5:13 am
Forum: Rifts®
Topic: WORST OCC for new players?
Replies: 63
Views: 26433

Re: WORST OCC for new players?

Just out of curiosity, what OCC would you start your players out with if you absolutely hated them? ?!?!?! Why would I play with anyone I absolutely hated? (Outside of a con' game situation...) You mean like how he gives the answer to your question in the very next line? Like if you were a devil, a...
by torjones
Thu Jan 14, 2021 5:08 am
Forum: Rifts®
Topic: More Rules Questions
Replies: 17
Views: 5482

Re: More Rules Questions

Giving them some sort of defense only seems plausible and in line with "how it should work" because otherwise people would enslave them much quicker and easily. There is however a danger to having an enslaved demon/deevil being it doesn't have your best interest at heart and can make your...
by torjones
Wed Jan 13, 2021 7:27 am
Forum: Rifts®
Topic: More Rules Questions
Replies: 17
Views: 5482

Re: More Rules Questions

sure, however, since true names don't really have any power over demons, it's not really all that useful. Sure, you can summon that particular demon/deevil, but not much more than that. Unless your GM has a house rule otherwise of course. I haven't read DB10 - Hades yet, but in DB11 - Dyval, it sta...
by torjones
Mon Jan 11, 2021 9:45 pm
Forum: Rifts®
Topic: WORST OCC for new players?
Replies: 63
Views: 26433

Re: WORST OCC for new players?

I'm fine with no-one knowing each-other, but the rest makes it look like you assign people characters. No, thanks. While it's not something I normally do, I try to have characters available if a potential player wants to skip the creation process, but the point of the OP seemed to be what OCC would...
by torjones
Mon Jan 11, 2021 9:25 pm
Forum: Rifts®
Topic: More Rules Questions
Replies: 17
Views: 5482

Re: More Rules Questions

Meanwhile a few new ones have come up: 1. If you are paralyzed, can you still fly if you have a mode of locomotion like Wingless flight and can hover and fly (aka moving "at will")? Probably, it kinda depends on how you were flying before and what stopped you from continuing that way. 2, ...
by torjones
Mon Jan 11, 2021 7:02 pm
Forum: Rifts®
Topic: WORST OCC for new players?
Replies: 63
Views: 26433

Re: WORST OCC for new players?

Just out of curiosity, what OCC would you start your players out with if you absolutely hated them? Like if you were a devil, and you were in charge of their hell... which OCC? Scenario 1: The players have never played Rifts before. Scenario 2: The players have never role-played before. Scenario 3:...
by torjones
Tue Dec 15, 2020 10:12 pm
Forum: Guild of Magic & Psionics
Topic: Telekinesis and Mud
Replies: 7
Views: 3111

Re: Telekinesis and Mud

Would you allow TK to “excavate” mud or otherwise remove it like a TK bucket? Let’s say a character or object was sucked into a sinkhole and needed rescuing. Technically you only have visual on the surface and mud isn’t very cohesive. I basically treat it as an extra set of hands. If you could do i...
by torjones
Thu Oct 22, 2020 3:30 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Chris Meadow, of 90s Robotech fandom, has passed away.
Replies: 6
Views: 4017

Re: Chris Meadow, of 90s Robotech fandom, has passed away.

That is most unfortunate. I don't know his author handle, so I don't know if I've read it, can you share? I'd like to see what he wrote, even if I can't tell the author how I find his writing any more. I'm kinda used to that since most of the authors I read are also, sadly, long dead. I've encounte...
by torjones
Fri Oct 16, 2020 12:33 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Chris Meadow, of 90s Robotech fandom, has passed away.
Replies: 6
Views: 4017

Re: Chris Meadow, of 90s Robotech fandom, has passed away.

It is with a great deal of regret that I'm the one to announce Chris Meadows, an active member of 90s Robotech fandom has passed away due to complications from a hit-and-run. If you never got a chance to interact with Chris or read his fan fiction, you missed out. I cannot claim we were friends, bu...
by torjones
Mon Sep 07, 2020 5:53 am
Forum: G.M.s Forum
Topic: High Intelligence Build Question(s)
Replies: 10
Views: 6206

Re: High Intelligence Build Question(s)

And don't forget the Mental Skills from The Rifter #19 p 37-43, one of my favorite Rifters for all the new skills, mental and physical. Memorization/Study Skills Philosophy Reading/Literary Studies Riddles & Logic Puzzles Strategy Games And if you use the new bonuses for existing skills, Mathem...
by torjones
Sun Sep 06, 2020 7:04 pm
Forum: G.M.s Forum
Topic: High Intelligence Build Question(s)
Replies: 10
Views: 6206

Re: High Intelligence Build Question(s)

So I was having a recent RIFTS related conversation, and the topic of having a ridiculously high Intelligence came up... And, well, what benefit is their to having a high (or any) Intelligence? Sure, you get an initial skill boost during character creation... But skills are already supposed to be h...
by torjones
Tue Aug 25, 2020 1:56 pm
Forum: Rifts®
Topic: Am I the only person who thinks the WI-GL8 is broken?
Replies: 39
Views: 11053

Re: Am I the only person who thinks the WI-GL8 is broken?

I don't think it's appropriate to compare a single shot to a pulse, I think you've got to compare the single shot to the single shot. If you were going to compare single & pulse, you could then compare the RMB's NG-P7 "Mag Dump" damage to the FIWS's pulse, which would be equally unfai...
by torjones
Mon Aug 24, 2020 11:51 pm
Forum: Rifts®
Topic: Am I the only person who thinks the WI-GL8 is broken?
Replies: 39
Views: 11053

Re: Am I the only person who thinks the WI-GL8 is broken?

If we were to look towards Palladium Fantasy for a moment for a point of comparison, There is one slight issue here.....in Rifts, that restriction of gear would have to come from the GM as most OCCs will say "energy rifle" or "energy pistol" of choice, leaving it open for the pl...
by torjones
Sat Aug 22, 2020 10:37 pm
Forum: Rifts®
Topic: Am I the only person who thinks the WI-GL8 is broken?
Replies: 39
Views: 11053

Re: Am I the only person who thinks the WI-GL8 is broken?

Here is an extreme VP: ALL weapons that were not in the RMB are broken due to power creep. Can you give an example of the creep you're referring to? Because I don't remember many units more powerful than the glitterboy. the NG-P7 remains the most powerful, cost effective hand held energy rifle in t...
by torjones
Sat Aug 22, 2020 2:15 am
Forum: Rifts®
Topic: Am I the only person who thinks the WI-GL8 is broken?
Replies: 39
Views: 11053

Re: Am I the only person who thinks the WI-GL8 is broken?

Here is an extreme VP: ALL weapons that were not in the RMB are broken due to power creep. Can you give an example of the creep you're referring to? The South American book had to be retroactively nerfed, the Special Forces OCC is trash and the Paratrooper OCC from Merc Ops is way better. The only ...
by torjones
Fri Aug 21, 2020 2:53 am
Forum: Rifts®
Topic: Am I the only person who thinks the WI-GL8 is broken?
Replies: 39
Views: 11053

Re: Am I the only person who thinks the WI-GL8 is broken?

Here is an extreme VP: ALL weapons that were not in the RMB are broken due to power creep. Can you give an example of the creep you're referring to? Because I don't remember many units more powerful than the glitterboy. the NG-P7 remains the most powerful, cost effective hand held energy rifle in t...
by torjones
Thu Jul 02, 2020 6:21 am
Forum: Rifts®
Topic: Modifying guns - What skill would I need?
Replies: 25
Views: 9443

Re: Modifying guns - What skill would I need?

The way I look at the various skills, and this is just from the basic skill descriptions from RUE: WP: reload, field strip & clean, attach/detach quick-mount items (Lights, lasers, optics, as to a Picatinny Rail) If it doesn't require a tool to do, you can "modify" your normal weapon....
by torjones
Wed Jul 01, 2020 11:52 pm
Forum: Rifts®
Topic: Modifying guns - What skill would I need?
Replies: 25
Views: 9443

Re: Modifying guns - What skill would I need?

In a certain video game (maybe several, I won't name them in order to comply with the rules of this board but I'm sure you'll recognize at least one with the mechanic I'm talking about) you can modify guns you find - change the stock, change the sights, extend or shorten the barrel, change it from ...
by torjones
Tue Apr 14, 2020 4:45 am
Forum: Rifts®
Topic: "Updating" Rifts tech
Replies: 40
Views: 16432

Re: "Updating" Rifts tech

Just wandering if Palladium should go through some of the older books, like book 5 on Triax, and update some of the computer type tech they have. That book itself is like, 20 years old now, if not more. Your thoughts, or not worth it? Well, I wouldn't complain, but the only thing that is really nee...
by torjones
Thu Mar 26, 2020 2:12 am
Forum: G.M.s Forum
Topic: GM vs Player question
Replies: 16
Views: 9875

Re: GM vs Player question

This is more of a game ethics question then a GM inquiry. I wasn’t sure what forum on which to post this. So I’ve been playing about five sessions of a game as a Necromancer. I don’t think it’s a secret the Necromancers aren’t exactly tanks. So I’m having a few issues with the GM. I guess my issue ...
by torjones
Thu Feb 06, 2020 1:32 pm
Forum: Rifts®
Topic: Wearing Armor while piloting Robots.
Replies: 41
Views: 14601

Re: Wearing Armor while piloting Robots.

Yes, you can drive a car nearly as well with the most hand-hindering mobility penalizing coverings possible. If it can be driven half-blind and with a hook for a hand and a peg for a leg, then, yeah, that vehicle is simple enough to operate with a metal mitten on your hands. Then again, Cars are ab...
by torjones
Fri Jan 24, 2020 3:46 am
Forum: Guild of Magic & Psionics
Topic: Invented Spells
Replies: 1561
Views: 1740696

Re: Invented Spells

For your consideration and comment, from a recent game I played in: Pyrotechnics Remove Fizz Carbonate Sanitize Pyrotchnics looks good, though I think there are several similar spells on this thread. Remove Fizz...I KNOW I did and posted a spell that does this, along with a Denature Alcohol spell t...
by torjones
Wed Jan 22, 2020 8:17 pm
Forum: Rifts®
Topic: Wearing Armor while piloting Robots.
Replies: 41
Views: 14601

Re: Wearing Armor while piloting Robots.

Anything that impeades fine motor skills, also hinders you while driving. Why? I can drive just fine with no impairment wearing a pair of period maile gloves, which are a fair sight more restrictive than any pair of gloves you care to name. Heavy FCBs can drive vehicles just fine (they ALL get Pilo...
by torjones
Wed Jan 22, 2020 2:49 am
Forum: Rifts®
Topic: Wearing Armor while piloting Robots.
Replies: 41
Views: 14601

Re: Wearing Armor while piloting Robots.

Are group is having another debate on whether or not robot pilots should be able to wear heavy body armor or small power armor such as Norther Gun's Sabre armor while in a piloted robot. What do all of you say.. What does your campaign allow?? As with others, I've always used "What seems to be...
by torjones
Wed Jan 22, 2020 1:14 am
Forum: Guild of Magic & Psionics
Topic: Invented Spells
Replies: 1561
Views: 1740696

Re: Invented Spells

For your consideration and comment, from a recent game I played in: Pyrotechnics Level: 3 Type: Invocation Range: 25' +5'/caster level Duration: 2 minutes per caster level Saving Throw: None PPE: 5 Effects: Turns any campfire into a miniature fireworks display. Quality of display dependent on chara...
by torjones
Mon Jan 06, 2020 8:01 am
Forum: Guild of Magic & Psionics
Topic: Surgery, but no Diagnosis
Replies: 5
Views: 3518

Re: Surgery, but no Diagnosis

So, let us say a character in your game has Psychic Surgery, but does not have Psychic Diagnosis. What do you allow them to do with no medical skills? With only First Aid? With plenty of medical skills, but still no Psychic Diagnosis? Does the possession of mundane medical skills influence ability ...
by torjones
Sun Dec 08, 2019 6:26 pm
Forum: Rifts®
Topic: Where Would You Go With Rifts Space?
Replies: 14
Views: 5769

Re: Where Would You Go With Rifts Space?

My Rifts Earth integrates Macross (not Robotech) as part of the Golden Age, minus the Rain of Death. That makes some of the destroids and Valkyries available on Rifts Earth, and the orbital forces become an "Earth Containment Fleet" that is mostly Zentrandi and Meltrandi ships, but more t...
by torjones
Fri Dec 06, 2019 11:45 pm
Forum: G.M.s Forum
Topic: Extra Secondary Skills in Modern Games
Replies: 19
Views: 14350

Re: Extra Secondary Skills in Modern Games

I do agree, no free skills just for writing it into your background. That being said, I know what you mean about having picked up a bunch of what would otherwise normally be useless skills. I can cook rather well, there aren't all that many land vehicles I can't drive, and while I'm not great at sa...
by torjones
Fri Nov 29, 2019 12:08 pm
Forum: G.M.s Forum
Topic: Anything you don't allow...?
Replies: 14
Views: 7795

Re: Anything you don't allow...?

I'm a pretty lenient GM, so as long as it's legal, I'll generally allow my players to choose what they want to play. Naturally, full Cosmo-Knights and Godlings might be too powerful but that depends on the player... But, one thing I don't allow is Floopers. In fact, in my game they're a dying race ...
by torjones
Thu Nov 21, 2019 2:26 am
Forum: Rifts®
Topic: Any desire for a multi-versal mass combat system?
Replies: 11
Views: 5414

Re: Any desire for a multi-versal mass combat system?

Wait, what was wrong with Modern Army Combat from Rifter #23? Rifter #22 had the Medieval Army Combat Rules. Both work reasonably well once you get used to how they work. They aren't perfect, but nothing ever is.
by torjones
Tue Nov 12, 2019 8:17 am
Forum: Rifts®
Topic: Weirdest Rift-In?
Replies: 17
Views: 8657

Re: Weirdest Rift-In?

What was the weirdest thing to ever come out of a Rift in your game? One of our games had an animated cartoon penguin named Yohan with a Fusion Block Launcher. He was a PC. Classic Japanese Tentacle Monster. I rather expected the one woman who was playing in the group at the time to go all "Ki...
by torjones
Mon Nov 04, 2019 6:52 am
Forum: Rifts®
Topic: California:Canon
Replies: 21
Views: 9700

Re: California:Cannon

It's a Rifts forum. Not a Webster's Dictionary forum. Let's be a little more welcoming to a new member. i wasn't remotely insulting to said new member, and simply corrected his incorrect use of a word so that people would understand what he meant. I didn't insult the guy, tell him he was stupid, or...
by torjones
Mon Oct 28, 2019 9:28 pm
Forum: Guild of Magic & Psionics
Topic: Energy field question...
Replies: 30
Views: 16821

Re: Energy field question...

In your games, because the rules do not specify: is it possible for allies to fire through it without hurting it? If not, the game just got more challenging for my players. Round 8 begins, wiz has first go so he uses energy field to hopefully buy them a bit of time for him, the cleric, and mind mag...
by torjones
Thu Oct 24, 2019 5:46 am
Forum: Rifts®
Topic: Changes in dragons for Rifts is because of movie licensing?
Replies: 20
Views: 10551

Re: Changes in dragons for Rifts is because of movie licensi

There was a movie planned? out of rifts? seems a bit of a pipedream given the level of complexity in it. Wish i'd been around when it was discussed, what were the plans? Jerry Bruckheimer's company optioned it a while back, but major studios option oodles of stuff all the time without developing it...
by torjones
Thu Oct 24, 2019 5:29 am
Forum: Rifts®
Topic: California:Canon
Replies: 21
Views: 9700

Re: California:Cannon

I am putting together something California. Here are some of the few things I know are cannon (Official) about Rifts California. I would like to know more about the state, from The Rifter, books, or creators comments. So if you have something official about California, please. <All major coastal ci...
by torjones
Wed Oct 23, 2019 10:17 pm
Forum: Rifts®
Topic: California:Canon
Replies: 21
Views: 9700

Re: California:Canon

I am putting together something California. Here are some of the few things I know are cannon (Official) about Rifts California. I would like to know more about the state, from The Rifter, books, or creators comments. So if you have something official about California, please. <California:Largely a...
by torjones
Wed Oct 23, 2019 10:10 pm
Forum: Rifts®
Topic: California:Canon
Replies: 21
Views: 9700

Re: California:Cannon

Canon. One N. A Cannon is a gun. Seconded. m It's a Rifts forum. Not a Webster's Dictionary forum. Let's be a little more welcoming to a new member. i wasn't remotely insulting to said new member, and simply corrected his incorrect use of a word so that people would understand what he meant. I didn...
by torjones
Sun Sep 08, 2019 2:51 am
Forum: Rifts®
Topic: about Psyscape Cover...
Replies: 14
Views: 6183

Re: about Psyscape Cover...

1) what is that robot? I don't think that we've ever seen the stats or a name for that particular bot, or at least I don't recognize it. 2) how heavy do you think it's head is? I'd say it could be what ever you want, but I'd guess somewhere in the 50-75lbs range, though depending on construction, w...
by torjones
Mon Aug 19, 2019 3:06 pm
Forum: Rifts®
Topic: A Balance Review of South America 1
Replies: 33
Views: 15282

Re: A Balance Review of South America 1

Hes comparing to the other books available at the time, not books that came years later, as a test of the “CJ started the power creep” thesis. All the weapons you brought up came WAY later. I believe that my point about the items I was referring to still stands. While I believe that the wilks 237 w...
by torjones
Thu Aug 15, 2019 2:53 pm
Forum: Rifts®
Topic: A Balance Review of South America 1
Replies: 33
Views: 15282

Re: A Balance Review of South America 1

Greetings All! Salutations! I am so disappointed that I only just now saw this thread, so to hopefully get it back on your original premise, I did something similar a few years back, except I went through every book, and collected the whole thing into a little spreadsheet to process the data. I did...
by torjones
Tue Jul 30, 2019 12:14 am
Forum: Rifts®
Topic: What is your choice for a PA pilot class?
Replies: 20
Views: 11055

Re: What is your choice for a PA pilot class?

I've had fun with Operators with combat skills. Works pretty well, in and out of combat. I've done Mind Melters with a few combat skills, and of course Neo-Humans too. Psi-Tech, as mentioned, is a bit of a gimmie. Altess was fun, again, with the right skills selected makes a pretty good combat monke...
by torjones
Tue Jun 11, 2019 12:29 am
Forum: Rifts®
Topic: Has anyone ever run a comedy campaign?
Replies: 6
Views: 3304

Re: Has anyone ever run a comedy campaign?

Yeah, sure. We used some of the content from Rifter 9 1/2. No giga damage, but we had a ludicrous mage and a tourist. the tourist was a player controlled character but the player was in on the details of the campaign, helping to keep the sillyness running. I had cribbed a lot of material from Mel B...
by torjones
Mon Jun 10, 2019 6:31 pm
Forum: Rifts®
Topic: Tolkeen Should Have Won
Replies: 65
Views: 24206

Re: Tolkeen Should Have Won

You could create a model of Rifts combat and use the Monte Carlo technique. Basically pre-programmed given actions for given scenarios and roll dice using a computer's random number generator, program victory/loss conditions for each fight, then iterate the fights a few thousand times to get some s...
by torjones
Thu Jun 06, 2019 11:35 pm
Forum: Rifts®
Topic: Particle beams and critical hits
Replies: 15
Views: 5577

Re: Particle beams and critical hits

Is there somewhere I'm missing that says particle beams inherently do crit damage on a natural 19-20? I see in a couple books it mentions it for certain specific guns, but does it apply to all? No, it only applies to those specific weapons, kinda like the Wilks bonus only applies to those Wilks las...
by torjones
Wed May 22, 2019 1:09 am
Forum: Rifts®
Topic: No Love For Base Classes...
Replies: 82
Views: 35006

Re: No Love For Base Classes...

This discussion departed from the title topic a while ago... We should get back on track or get a lock. The rest of this discussion belongs in a new thread. Concur. On that note, has anyone seen City Rats played much? I haven't. About 8 years back, I wound up running a group once that was 3 city ra...
by torjones
Sat May 18, 2019 1:07 am
Forum: Rifts®
Topic: Do SDC silver weapons do triple damage to Splurgoth?
Replies: 94
Views: 34540

Re: Do SDC silver weapons do triple damage to Splurgoth?

It still seems pretty cut and dry. RMB (1990) sets up the concept of "vulnerability" starting on page 249. "Note Most supernatural creatures are especially vulnerable to a particular item/element such as fire, water, or iron, and so on; even weapons (of this element) that are normall...
by torjones
Wed May 15, 2019 8:32 pm
Forum: Rifts®
Topic: Do SDC silver weapons do triple damage to Splurgoth?
Replies: 94
Views: 34540

Re: Do SDC silver weapons do triple damage to Splurgoth?

It still seems pretty cut and dry. RMB (1990) sets up the concept of "vulnerability" starting on page 249. "Note Most supernatural creatures are especially vulnerable to a particular item/element such as fire, water, or iron, and so on; even weapons (of this element) that are normall...
by torjones
Tue May 14, 2019 1:24 am
Forum: Rifts®
Topic: Do SDC silver weapons do triple damage to Splurgoth?
Replies: 94
Views: 34540

Re: Do SDC silver weapons do triple damage to Splurgoth?

Except none of that's true. Unless of course nobody is seeing my comments, It's not Vs 1. Look at the poll results. Literally it is 18 to 1. That poll does not answer the question you think it does. The poll question does not ask if SD becomes MD in the case of the Splugorth, it asks "Do SDC s...

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