Search found 21 matches

by Whitewings
Sat Sep 04, 2021 3:55 pm
Forum: Nightbane®
Topic: Character concept: opinions and feedback sought
Replies: 3
Views: 8703

Re: Character concept: opinions and feedback sought

MAF moves and powers may not be available in Morpheus? But you're Facade is less fragile than most and you might be better adjusted than most Nightbane. Lack of chi conversion rules is gonna be annoying. DMA lack of skills could be problematic; WMA not so much. But Mr. Miyagi who can turn into the ...
by Whitewings
Sat Sep 04, 2021 11:48 am
Forum: Nightbane®
Topic: Character concept: opinions and feedback sought
Replies: 3
Views: 8703

Character concept: opinions and feedback sought

The idea is simple: the character started as either a Dedicated or Worldly Martial Artist as per N&S, then discovers her true nature. Mechanically, this seems straightforward: build the character normally, then apply Morphus and select Talents. Are there any complications I'm missing? In terms o...
by Whitewings
Sat Aug 21, 2021 2:17 am
Forum: Rifts®
Topic: Mystic Power Armour updated
Replies: 2
Views: 2845

Re: Mystic Power Armour updated

Mlp7029 wrote:This was in the old Rifts main book right?

Yes. It was at the end of the Techno-Wizard OCC.
by Whitewings
Thu Jul 15, 2021 3:46 pm
Forum: Rifts®
Topic: Modern Day TW
Replies: 12
Views: 4238

Re: Modern Day TW

My reasoning was thus: Telekinesis to push on surrounding objects, Energy Bolt to strengthen Telekinesis, and Magic Shield to shape the force. That being said, Deflect primary and Watchguard secondary also works. I put Deflect as primary on the concept that Watchguard controls Deflect, but Deflect d...
by Whitewings
Wed Jul 14, 2021 8:59 pm
Forum: Rifts®
Topic: Modern Day TW
Replies: 12
Views: 4238

Re: Modern Day TW

Collision Protection (Level 6) Primary Spell: Telekinesis Secondary Spells: Magic Shield, Energy Bolt When activated, this spell produces a roughly elliptical band of repelling force parallel to the ground. For the next ten minutes, the pilot gains +15% to all skill rolls to avoid collisions, or +3 ...
by Whitewings
Wed Jul 14, 2021 12:50 pm
Forum: Rifts®
Topic: Modern Day TW
Replies: 12
Views: 4238

Re: Modern Day TW

So far, I have two features: the Enclosure feature and the Ultimate All-Terrain Package feature I've posted elsewhere, and I'm considering another, but have no real idea how to implement it. The idea is simple: an anti-collision charm, like a ring of hard rubber around the vehicle. So far I'm thinki...
by Whitewings
Tue Jul 13, 2021 12:12 pm
Forum: Rifts®
Topic: Modern Day TW
Replies: 12
Views: 4238

Re: Modern Day TW

Transform into what, though? There aren't really a lot of useful alt modes for a motorcycle and most of them are already pretty small.
by Whitewings
Mon Jul 12, 2021 4:39 pm
Forum: Rifts®
Topic: Modern Day TW
Replies: 12
Views: 4238

Modern Day TW

Short version: Engineering Physics major in the modern day suddenly gains the knowledge and abilities of a Rifts techno-wizard. He obtains an electric motorcycle and converts it to run on P.P.E. Naturally, he wants to add some special features. The “Ultimate All-Terrain Package” and “Enclosure” I’ve...
by Whitewings
Sat Jul 10, 2021 7:31 pm
Forum: Rifts®
Topic: Mystic Power Armour updated
Replies: 2
Views: 2845

Mystic Power Armour updated

Techno-wizard Power Armour This device, arguably the pinnacle of the techno-wizard’s art, provides intelligence, protection, offence, mobility and utility functions. There are many variants of appearance, most of which resemble suits of plate armour made of gleaming crystal, though the famously beau...
by Whitewings
Thu Jul 08, 2021 10:12 pm
Forum: Rifts®
Topic: TW Question
Replies: 2
Views: 2282

TW Question

The time needed to create the Techno-Wizard device, in hours, is equal to the P.P.£' Construction Cost, divided by 10, multiplied by the Device Level. Device Construction Time: P.P.E. Construction Cost/10 x Device Level. If the Techno-Wizard is adding to existing technology - vehicle, armor, weapon ...
by Whitewings
Thu Jul 08, 2021 6:24 pm
Forum: Rifts®
Topic: TW Feature: Enclosure
Replies: 10
Views: 3919

Re: TW Feature: Enclosure

Not necessarily. Energy Field's gem is cheaper than Magic Shield. In theory it is (credit wise) cheaper to improve the Gem's carat for EF than MS, which would reduce the activation cost. For example if you double the carat of the gem (6) for each, when I do the math I end up with a activation costs...
by Whitewings
Thu Jul 08, 2021 10:32 am
Forum: Rifts®
Topic: TW Feature: Enclosure
Replies: 10
Views: 3919

Re: TW Feature: Enclosure

That would work, though again the higher casting cost would make the feature more expensive.
by Whitewings
Wed Jul 07, 2021 6:04 pm
Forum: Rifts®
Topic: TW Feature: Enclosure
Replies: 10
Views: 3919

Re: TW Feature: Enclosure

You could also go with Sheltering Force to provide some environmental protection / temperature moderation, and throw in Invisibility: Simple so that it's transparent and not semi-opaque. Unfortunately, that provides very little advantage, only a 5.6 degree Celcius temperature moderation, and costs ...
by Whitewings
Wed Jul 07, 2021 4:40 pm
Forum: Rifts®
Topic: TW Feature: Enclosure
Replies: 10
Views: 3919

TW Feature: Enclosure

Enclosure (Level 6) This feature is normally applied to open vehicles such as motorcycles and speedboats. When activated, the vehicle, or at least its cockpit or passenger area, is covered by a light (2 MDC) force field, protecting from rain, snow, wind, and similar. Activation Cost: 1 P.P.E. or 2 I...
by Whitewings
Wed Jul 07, 2021 1:54 pm
Forum: Rifts®
Topic: TW Multicycle
Replies: 7
Views: 3284

Re: TW Multicycle

The following would is not a part of the Rifts game, so the GM would have to allow it to be imported. In the PF RPG 2nd ed Game, there is in its Northern Hinterlands gamebook, where the "Snow Walking" spell was published, that might be applicable to having a magiced vehicle drive over sno...
by Whitewings
Wed Jul 07, 2021 12:20 am
Forum: Rifts®
Topic: TW Multicycle
Replies: 7
Views: 3284

Re: TW Multicycle

Ultimate All-Terrain Package (level 6): This feature allows the target vehicle to drive over nearly any surface: water, gravel, ice, the side of a building, the surface of mud or snow, anything that can be reasonably considered a surface, and make very long horizontal jumps, up to 30m (this can incl...
by Whitewings
Mon Jul 05, 2021 2:16 pm
Forum: Rifts®
Topic: TW Multicycle
Replies: 7
Views: 3284

Re: TW Multicycle

Remember that a TW can alter a spells parameters to better fit a TW Device (as I said in your other thread there is an example in RUE for the Sticky Tires using Carpet of Adhesion). So some spells that might seem a poor fit, they could adjust parameters to better fit. You might also want to review ...
by Whitewings
Mon Jul 05, 2021 10:44 am
Forum: Rifts®
Topic: TW Multicycle
Replies: 7
Views: 3284

Re: TW Multicycle

Unfortunately, my character only has access to the spells in the main book.
by Whitewings
Mon Jul 05, 2021 12:51 am
Forum: Rifts®
Topic: TW Multicycle
Replies: 7
Views: 3284

TW Multicycle

The concept is straightforward: a motorcycle that can be driven on water, up and down walls, over mud and snow, and so on. It can't fly. Some needed spells are obvious: Swim as a Fish, Climb, and probably Float in Air. These are presumably separate functions, and thus, Primary Spells. I'm wondering ...
by Whitewings
Fri Jul 02, 2021 8:43 am
Forum: Rifts®
Topic: TW web thrower
Replies: 2
Views: 2310

Re: TW web thrower

Since Magic Tether seems somewhat similar to Magic Net and Manipulate Objects, I’d say amethyst or opal would be appropriate.
by Whitewings
Thu Jul 01, 2021 4:48 pm
Forum: Rifts®
Topic: TW web thrower
Replies: 2
Views: 2310

TW web thrower

The device has two function: web and line. Web is easy: Magic Net. Line is a little trickier; telekinesis and manipulate object just don’t seem a good fit, especially for a climbing line.

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