Search found 529 matches

by Stattick
Thu Nov 30, 2017 3:59 am
Forum: Heroes Unlimited™
Topic: Lycanthropy - Raven & Partial transformations?
Replies: 9
Views: 6611

Lycanthropy - Raven & Partial transformations?

Earlier, I was working on a character that I wanted to be a wereraven sort of character. So, Lycanthropy - Raven (which, so far as I know, doesn't exist canonically). What I really want, is the ability to have the character selectively transform parts of her body. I can't find any powers that even c...
by Stattick
Sun Feb 21, 2016 6:49 pm
Forum: Rifts®
Topic: Dirigible Airships in Rifts?
Replies: 53
Views: 11858

Re: Dirigible Airships in Rifts?

Yeah, Hoover built a prototype vacuum airship. They scraped the project though, because the airship sucked.
by Stattick
Thu Feb 18, 2016 7:43 am
Forum: Nightbane®
Topic: Morphus Attribute Charts
Replies: 48
Views: 117717

Re: Morphus Attribute Charts

Hey, Stattick's Famous Morphus Table isn't on there. It should totally be on there. It's famous.

http://palladiumbooks.com/forums/viewto ... =6&t=58003
by Stattick
Wed Feb 17, 2016 8:24 pm
Forum: Heroes Unlimited™
Topic: PU-2 Immortal Dragon... immune to disease?
Replies: 40
Views: 23593

Re: PU-2 Immortal Dragon... immune to disease?

Well, character has a PE of ~12. It's 12 at the moment, but might go up w/ skill selection and such. But I'm sure that it won't go up to 30.
by Stattick
Mon Feb 15, 2016 9:37 pm
Forum: Heroes Unlimited™
Topic: Collecting Tricks/Gimmicks for a Stage Magician
Replies: 8
Views: 5570

Re: Collecting Tricks/Gimmicks for a Stage Magician

Watch the movie Leap of Faith w/ Steve Martin. And maybe watch a few episodes of The Mentalist. So, you're going to want to talk to your GM, and see what he's willing to do to actually let this class and character swim instead of sink. If he'll let you, you'll probably want to create some sort of Co...
by Stattick
Mon Feb 15, 2016 4:45 pm
Forum: Heroes Unlimited™
Topic: PU-2 Immortal Dragon... immune to disease?
Replies: 40
Views: 23593

PU-2 Immortal Dragon... immune to disease?

I'm writing up an immortal dragon from PU-2. It doesn't say anything about the character having the Immortality superpower or mega-power. It also doesn't say that the character is immune to disease. That seems like an oversight to me. Anyway, I was wondering if there's an official ruling or errata r...
by Stattick
Tue Feb 19, 2013 3:27 pm
Forum: Guild of Magic & Psionics
Topic: Techno-Wizardry construction?
Replies: 12
Views: 6500

Re: Techno-Wizardry construction?

Ok, I finally figured out TW construction. Thanks for the help everyone.


Rolling Bear wrote:Yup no problemo, I'll take care of it after work.


Thank you for the spreadsheet. That helped a lot too.
by Stattick
Sun Feb 17, 2013 4:44 am
Forum: Rifts®
Topic: Canon Dimensions
Replies: 38
Views: 1260

Re: Canon Dimensions

I checked and I was wrong. You are correct, they are native to an unkown dimension they never discuss with others, however their native state is an astral spirit form, and they have to sacrafise power to manifest a body to interact with mortals. Ok, undescribed dimension where things are probably v...
by Stattick
Sat Feb 16, 2013 10:12 pm
Forum: Rifts®
Topic: Canon Dimensions
Replies: 38
Views: 1260

Re: Canon Dimensions

Nekira Sudacne wrote:I thought spirits of light were native to the astral plane?


Are they? I'm not really very familiar with them.
by Stattick
Sat Feb 16, 2013 10:07 pm
Forum: Rifts®
Topic: Canon Dimensions
Replies: 38
Views: 1260

Re: Canon Dimensions

You've missed a few. Yin Caverns-- Mystic china Lord of the Deeps native oceanic realm -- Rifts Lemuria Realm of the Spirits: Spirit West Thanks! actually, if your going to list devine realms and hell dimensions, grab pantheons of the megaverse and dragons and gods. another dozen or two are mention...
by Stattick
Sat Feb 16, 2013 8:39 pm
Forum: Rifts®
Topic: Canon Dimensions
Replies: 38
Views: 1260

Canon Dimensions

I'm trying to compile a list of canon dimensions for the Palladium Megaverse. I'm also looking for pocket dimensions, particularly those connected to Rifts Earth. Here's what I have so far. What did I miss? Rifts Earth Astral Plane Dream Stream Elemental * Central Plane of the Elementals * Plane of ...
by Stattick
Fri Feb 15, 2013 4:22 am
Forum: Guild of Magic & Psionics
Topic: Techno-Wizardry construction?
Replies: 12
Views: 6500

Re: Techno-Wizardry construction?

You know, I'd really like a copy of that spreadsheet, if you don't mind. Care to host it somewhere for me, or e-mail it to me?



stattick at yahoo dot com
by Stattick
Thu Feb 14, 2013 1:38 pm
Forum: Rifts®
Topic: Shields
Replies: 43
Views: 2469

Shields

Where are the stats for shields in Rifts? I remember running across them recently, but cannot remember where. I have a player who wants to pick up a shield, and I cannot recall how much MD they should have.
by Stattick
Mon Feb 11, 2013 3:32 pm
Forum: Guild of Magic & Psionics
Topic: Techno-Wizardry construction?
Replies: 12
Views: 6500

Re: Techno-Wizardry construction?

A big part of the problem is that TW Construction rules have never been clear cut. They have always been designed to involve both player and GM. In fact, the GM decides what the final, assembled product becomes, as opposed to anything the PC puts into it. And yes, this requires a lot of oversight. ...
by Stattick
Mon Feb 11, 2013 6:36 am
Forum: Guild of Magic & Psionics
Topic: Techno-Wizardry construction?
Replies: 12
Views: 6500

Techno-Wizardry construction?

I've read the rules in RUE and Rifter 21 several times, and I still have no idea whatsoever on how to create a techno-wizardric device. My player's read both as well, and again, we're at a total loss. The section makes my eyes glaze over, and I keep reading through and thinking, "Ok, I think I ...
by Stattick
Wed Feb 06, 2013 1:26 am
Forum: Rifts®: Dimension Books
Topic: Skraypers - is the Seeron language english?
Replies: 2
Views: 1967

Re: Skraypers - is the Seeron language english?

Ah, I just happened upon it. Yes, the native language on Seeron is roughly the equivalent of Seeron.
by Stattick
Tue Feb 05, 2013 5:55 pm
Forum: Rifts®: Dimension Books
Topic: Skraypers - is the Seeron language english?
Replies: 2
Views: 1967

Skraypers - is the Seeron language english?

Just a quick question that I can't find in the book. Is the native language of the humans of Seeron the equivalent of English?
by Stattick
Wed Jan 30, 2013 3:19 am
Forum: Beyond the Supernatural™
Topic: THE HANDY DANDY RANDOM ADVENTURE GENERATOR
Replies: 121
Views: 235230

Re: THE HANDY DANDY RANDOM ADVENTURE GENERATOR

I've been working on something similar for the Magic Zone in Rifts. I'm not using percentage tables though. I'm using grids that are a d8 x a d8. So, only 64 options per table. But it wouldn't be hard to make larger (or smaller) grids. Also, using grids forces one to use just a word or two so you ca...
by Stattick
Sun Jan 27, 2013 7:59 am
Forum: After the Bomb® RPG & TMNT®
Topic: In the jungle, the hobo jungle..
Replies: 31
Views: 23676

Re: In the jungle, the hobo jungle..

The Oh So Amazing Nate wrote:
Stattick wrote:Leo
Vincent

Or from mythology:
Aker
Apedemak
Hebi
Mahes
Mau
Miuty


I'm not familiar with those mythological references Stattick. What/where do they come from?


Mostly Egyptian: http://www.ladyoftheflame.co.uk/Deities.htm
by Stattick
Sat Jan 26, 2013 11:41 pm
Forum: After the Bomb® RPG & TMNT®
Topic: In the jungle, the hobo jungle..
Replies: 31
Views: 23676

Re: In the jungle, the hobo jungle..

Leo
Vincent

Or from mythology:
Aker
Apedemak
Hebi
Mahes
Mau
Miuty
by Stattick
Fri Jan 25, 2013 3:53 pm
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1295326

Re: We Gots The Skills

How would you handle finding food in the city SG? Use the Trash Picking skill Stattick wrote above? Maybe something new? Nate You could use Identify Plants and Fruits. Urban survival could be used to know where in the city one might find growing things (parks, vacant lots, suburban areas, areas nea...
by Stattick
Fri Jan 25, 2013 5:37 am
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1295326

Re: We Gots The Skills

Rogue/Technical Urban Survival - this skill covers the physical aspects of staying alive in the city. This includes staying warm, staying dry, finding shelter, and knowledge of urban foraging techniques (finding wild edibles in the city, such as fruit, nuts, greens, hunting pigeons, and so forth). ...
by Stattick
Fri Jan 25, 2013 4:53 am
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1295326

Re: We Gots The Skills

Do you think some physical bonuses might be appropriate? Perhaps a P.P. (and maybe a P.E.) bonus from all the practicing at jumping onto and off of a moving vehicle. I'd also think a + to SDC because you know you're gonna fail sometimes and those sometimes are gonna be painful. Kind of like a rever...
by Stattick
Fri Jan 25, 2013 4:31 am
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1295326

Re: We Gots The Skills

Rogue Burglary - this is the skill for breaking and entering. It allows the burglar to know the most efficient ways in which to gain entry into a building without attracting attention or making a lot of noise, or calling undue attention to one's self. It does not give the burglar the capacity to di...
by Stattick
Thu Jan 24, 2013 3:56 pm
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1295326

Re: We Gots The Skills

Are we allowed to post skill requests here? In the ATB forum I posted how 2 new PC's in my TMNT game were Hobo's/Homeless/Vagabond/Vagrant (pick your own nomenclature). After reviewing the skill selection I noticed a distinct lack of associated skills. Other than Begging in N&SS I'm kind of at ...
by Stattick
Sat Jan 19, 2013 3:09 pm
Forum: Rifts®
Topic: Rifts city reference
Replies: 3
Views: 355

Rifts city reference

I don't suppose there's anyplace where it lists the areas and cities in North America, and just gives a brief overview of each, is there? I'm not looking for the full write-ups, but a quick and easy reference with just a few paragraphs on each area, that I can show new players so they can get a brie...
by Stattick
Sat Jan 19, 2013 6:35 am
Forum: Rifts®
Topic: Alien Intelligence Lite?
Replies: 36
Views: 3621

Re: Alien Intelligence Lite?

So... switch to a non-AI. Or change the kind of magic it has. How about: All Fire and Water Warlock spells?



Oh, btw, yeah, I realize that the stats and HF are kinda low. I rolled for 'em, and they came out low. :P
by Stattick
Thu Jan 17, 2013 11:44 pm
Forum: Rifts®
Topic: Alien Intelligence Lite?
Replies: 36
Views: 3621

Re: Alien Intelligence Lite?

It knows all necromancy and necromancy related spells? You sure? The party is probablly toast in any straight up fight. Death bolt + death word are more or less going to trash them. Well, I think I wrote it up correctly. Per pg 73 of the Gods and Magic book, it says to roll to see what spell knowle...
by Stattick
Thu Jan 17, 2013 10:48 pm
Forum: Rifts®
Topic: Alien Intelligence Lite?
Replies: 36
Views: 3621

Re: Alien Intelligence Lite?

Well, the encounter may or may not happen with a whole bunch of NPCs in tow. It could happen with just the party members. At any rate, how does the following look? I should ad that at the moment, the most powerful ranged weapon in the party is a Wilk's energy rifle that does 3d6 MD. Everyone else is...
by Stattick
Thu Jan 17, 2013 2:30 am
Forum: Rifts®
Topic: Reduce Item?
Replies: 0
Views: 203

Reduce Item?

Is there a spell that lets a mage reduce the size of an item?
by Stattick
Mon Jan 14, 2013 4:44 pm
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1295326

Re: We Gots The Skills

Didn't go through the whole thread, so there may already be something like this: Technical Skill Mental Celerity: This is a skill and training program designed to impart quickness of deduction and analysis for it's students and adherents. With this skill, students can compute basic mathematical oper...
by Stattick
Sun Jan 13, 2013 2:23 pm
Forum: Rifts®
Topic: Alien Intelligence Lite?
Replies: 36
Views: 3621

Re: Alien Intelligence Lite?

SA1 the things that control chibola, kinda AI lite. Gm fiat the stats to what ever you want. The witch idea is a good one. Have the ai possess a dragon hatching, leave stats be. Add an extra helper npc or two to make the mdc get cut down faster, give a low use "wand" or weapon the devasta...
by Stattick
Fri Jan 11, 2013 8:08 pm
Forum: Rifts®
Topic: Alien Intelligence Lite?
Replies: 36
Views: 3621

Re: Alien Intelligence Lite?

So, the idea is this: Wandering party in the magic zone comes to a peasant village where there's a wedding about to occur. Most people seem happy about the wedding - they've been promised protection if they go along with it. The bride to be, and those close to her, are horrified by the idea, but the...
by Stattick
Fri Jan 11, 2013 7:55 pm
Forum: Rifts®
Topic: Alien Intelligence Lite?
Replies: 36
Views: 3621

Re: Alien Intelligence Lite?

But I want a tentacle monster!
by Stattick
Fri Jan 11, 2013 7:49 pm
Forum: Rifts®
Topic: Alien Intelligence Lite?
Replies: 36
Views: 3621

Re: Alien Intelligence Lite?

I'm looking for something like an alien intelligence, but a lot less powerful. I already looked at the Alien Intelligences from Dragons and Monsters, and even the fragments of one is still a lot tougher than I'm looking for. Any suggestions? What power level are you looking for? and in what regard?...
by Stattick
Fri Jan 11, 2013 7:42 pm
Forum: Rifts®
Topic: Alien Intelligence Lite?
Replies: 36
Views: 3621

Alien Intelligence Lite?

I'm looking for something like an alien intelligence, but a lot less powerful. I already looked at the Alien Intelligences from Dragons and Monsters, and even the fragments of one is still a lot tougher than I'm looking for. Any suggestions?
by Stattick
Thu Jan 10, 2013 4:22 pm
Forum: Rifts®
Topic: Toledo Ohio
Replies: 4
Views: 551

Re: Toledo Ohio

I believe that it is Queenston Harbor found in Sourcebook 4: CS Navy. Its where the Nuhr Dwarves are and is generally a pretty awesome place. Queenston Harbor might be on or near the ruins of Cleveland. I was looking up Kisentite weapons in CS Navy a few weeks ago and I'm reasonably sure of that lo...
by Stattick
Thu Jan 10, 2013 3:53 pm
Forum: Rifts®
Topic: Toledo Ohio
Replies: 4
Views: 551

Toledo Ohio

Anything canon said about Toledo Ohio? If so, where? I have an adventuring party that's going to be passing right past there, probably traveling through the outskirts of town, and almost definitely through the suburbs, unless they intentionally divert out of their way. I realize that the area isn't ...
by Stattick
Thu Jan 10, 2013 3:30 pm
Forum: Rifts®
Topic: Armor Repair Cost
Replies: 123
Views: 30186

Re: Armor Repair Cost

Just went over this subject myself. The armor costs seem appropriate to me. Once you've depleted a suit of armor down to around 30-40% of it's MD remaining, it's less expensive to just buy a new suit. In other words, like a vehicle that's been in a bad wreck, it's been "totalled", and it's...
by Stattick
Wed Jan 02, 2013 10:47 am
Forum: Rifts®
Topic: Human mutants/mutoids
Replies: 4
Views: 1130

Human mutants/mutoids

Human mutants/mutoids are mentioned several times in the books, and it's said that there's a pretty high percentage of them in the Chi-Town 'burbs, but unless I've missed it, there isn't really any guidance to writing them up. If there's an official answer, or something in one of the Rifters, I'd ap...
by Stattick
Sat Dec 15, 2012 10:11 pm
Forum: Rifts®
Topic: Bag of Holding?
Replies: 22
Views: 2027

Bag of Holding?

Are there stats for a Bag of Holding in Rifts? I can't find one. I'm also interested in how to price one.
by Stattick
Sun Oct 30, 2011 2:47 am
Forum: Rifts®
Topic: Can I have a dog?
Replies: 6
Views: 594

Can I have a dog?

Well, can I? Specifically, I was hoping for stats for a dog. An English Shepard (which wouldn't be too far off from a German Shepard). He'd be a big one for the breed, at about 75 lbs. Best I can figure, it would probably be somewhere in the neighborhood of: ? IQ ? ME ? MA ? PS ? PP ? PE ? PB 23 Spd...
by Stattick
Wed Oct 26, 2011 5:00 pm
Forum: Rifts®
Topic: WP Energy Rifle
Replies: 4
Views: 367

Re: WP Energy Rifle



Oh, I misunderstood the answer in the Eratta.

ANSWERED
by Stattick
Wed Oct 26, 2011 4:45 pm
Forum: Rifts®
Topic: WP Energy Rifle
Replies: 4
Views: 367

WP Energy Rifle

My copy of RUE doesn't have the bonuses listed, and the errata only says that they've been added to the corrected edition.

So, what are the bonuses please.
by Stattick
Wed Oct 26, 2011 4:39 pm
Forum: Rifts®
Topic: Superhuman Strength?
Replies: 10
Views: 2358

Re: Superhuman Strength?

Well, he'd be using Copy Physical Form, a major power from the HU2 basebook. It's sorta like a bunch of different APS powers rolled into one. He can become metal, stone, wood, etc. The AR is generally 1 less then the APS powers, and the SDC granted is just half, if I remember correctly. Unlike the b...
by Stattick
Tue Oct 25, 2011 10:23 pm
Forum: Rifts®
Topic: Superhuman Strength?
Replies: 10
Views: 2358

Re: Superhuman Strength?

Thanks Dude.
by Stattick
Tue Oct 25, 2011 10:02 pm
Forum: Rifts®
Topic: Superhuman Strength?
Replies: 10
Views: 2358

Superhuman Strength?

It's been far too long since I've written up a Palladium character, and I've gotten rusty. I'm writing up a HU2 character for a Rifts game. The HU2 character is considered to have "Superhuman" Strength when he has one of his powers activated. His PS is just 15, and doesn't go up when he ac...
by Stattick
Tue Dec 22, 2009 7:13 pm
Forum: Rifts®
Topic: Bonus die to extraordinary attribute:
Replies: 40
Views: 2217

Re: Bonus die to extraordinary attribute:

It's in Rifts Conversion Book One. Unrevised (maybe revised too, I don't have it with me) I looked through the conversion book, and couldn't find it. Do you have a page number, or perhaps remember what section it's in? I'm not sure if I have the Revised version or not. On the inside, it says that i...
by Stattick
Tue Dec 22, 2009 6:09 pm
Forum: Rifts®
Topic: Bonus die to extraordinary attribute:
Replies: 40
Views: 2217

Bonus die to extraordinary attribute:

I could have sworn that DBs and other non-humans also got the bonus die to extraordinary attributes, but I cannot find anything on the books, or on this site that addresses this. So, do non-humans get the bonus die when rolling attys above 15, and if so what are the rules, or can you give me a page ...

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