Search found 704 matches
- Mon Feb 19, 2018 1:23 pm
- Forum: Rifts®
- Topic: How does anyone actually control flying PA?
- Replies: 18
- Views: 9292
Re: How does anyone actually control flying PA?
Combat helicopters already use a system where the chin turret is linked to the movement of the gunner's head, and moves to focus on whatever is looked at. I assume that something similar is used whereby head & minor leg movements are used to control thrust vectors.
- Mon Feb 05, 2018 1:06 pm
- Forum: Rifts®
- Topic: Op name for SOT
- Replies: 2
- Views: 1776
Re: Op name for SOT
According to SoT1, it was Operation Juggernaut
- Thu Feb 01, 2018 4:01 pm
- Forum: Rifts®
- Topic: Radio Jamming
- Replies: 19
- Views: 6889
Re: Radio Jamming
That's going to completely depend upon the transmission capabilities of the jamming equipment.
- Tue Jan 23, 2018 2:31 pm
- Forum: Rifts®
- Topic: The average town, their defenses, tech level
- Replies: 28
- Views: 10541
Re: The average town, their defenses, tech level
To lend a little support to your opinion, there's always the Creating Towns & Cities rules from the Rifts Adventure Guide, pg. 110. Using the die roll provided, the "average" community size is the advanced village or small town, with a population averaging between 100-500 people. With ...
- Thu Jan 04, 2018 7:33 pm
- Forum: Rifts®
- Topic: Texas-sized Frustration
- Replies: 82
- Views: 33350
Re: Texas-sized Frustration
Mark Hall wrote:It's led by a Titan Mystic.
Sure, and how many Mystics are probably camped out in the Chi-Town 'burbs? I doubt that's as huge of a deal breaker as one would think at first....
- Thu Jan 04, 2018 10:05 am
- Forum: Rifts®
- Topic: Texas-sized Frustration
- Replies: 82
- Views: 33350
Re: Texas-sized Frustration
Chi-town isn't exactly built on the same location as Old Chicago. Do we know for a fact Houstown is geographically in the same location as old Houston? While not exactly a model Coalition community, from what you've described, a city full of Psi-Stalkers doesn't seem like the worst neighbors for the...
- Wed Dec 20, 2017 8:40 am
- Forum: All Things Palladium Books®
- Topic: Wolven of ROme
- Replies: 6
- Views: 5681
Re: Wolven of ROme
Nice Mark! Thanks for sharing!
- Mon Dec 18, 2017 1:23 pm
- Forum: Rifts®
- Topic: Glitter Boy ammo drum capacity poll
- Replies: 100
- Views: 44723
Re: Glitter Boy ammo drum capacity poll
1000 basically invalidates reloading as a tactical weakness, despite it being constantly mentioned as such. Ergo, it's still 100 for me.
- Fri Nov 24, 2017 4:20 pm
- Forum: Rifts®
- Topic: Heroes of Humanity Question
- Replies: 6
- Views: 3720
Re: Heroes of Humanity Question
In the absence of an official errata or correction from Palladium, I'd use the CS Ranger table for the Combat Courier, the RPA Elite table for the Death Knight, and the Technical Officer for the Skelebot Technician.
- Mon Oct 30, 2017 2:38 pm
- Forum: Rifts®
- Topic: Which do YOU like better & why Cyberknight vs. Mystic Knight
- Replies: 43
- Views: 18509
Re: Which do YOU like better & why Cyberknight vs. Mystic Kn
I'm okay with Cyber-Knights receiving a buff, but the anti-tech focus seems really out of place for a force that prior to Tolkeen was never a major Coalition adversary and mostly fought supernatural monsters. As others have pointed out, the way penalties are applied to opponents in a very inconsiste...
- Mon Oct 30, 2017 2:33 pm
- Forum: Rifts®
- Topic: Psi stalkers and superpower
- Replies: 77
- Views: 33072
Re: Psi stalkers and superpower
And that becomes a very slippery slope as people would have to figure out just what powers can be sensed by a Psi-Stalker Only if you don't have a GM with a steady hand. Ultimately, it's their call what goes. A good GM should clarify to their Psi-Stalker PC what to expect if superpowers make regula...
- Thu Oct 19, 2017 7:25 am
- Forum: Rifts®
- Topic: M-90 Beachstormer Question
- Replies: 7
- Views: 3109
Re: M-90 Beachstormer Question
PS 40 =/= Robotic PS 40. I don't think it's a problem.
- Fri Sep 22, 2017 1:58 pm
- Forum: Rifts®
- Topic: Sharpshooting
- Replies: 10
- Views: 4969
Re: Sharpshooting
Less moving away from and more reserving it for specific OCCs as was originally intended. If everyone can take Sharpshooting, why play a Gunslinger O.C.C.?
It's a good decision, if you ask me. If every Man-At-Arms class can take it, it rather cheapens its value.
It's a good decision, if you ask me. If every Man-At-Arms class can take it, it rather cheapens its value.
- Fri Sep 15, 2017 1:39 pm
- Forum: Rifts®
- Topic: What do you do regarding small payouts and large expenses?
- Replies: 49
- Views: 17464
Re: What do you do regarding small payouts and large expense
The primary cost of weapon & vehicles doesn't bother me much. RIFTs is a post-apocalyptic adventure setting with limited access to manufactured goods, after all, and it doesn't seem all that reasonable that players would be buying up a golf-bag full of toys to play with. Capturing or purchasing ...
- Thu Apr 20, 2017 12:12 pm
- Forum: Rifts®
- Topic: What was the CS intended to invoke images of...
- Replies: 117
- Views: 37129
Re: What was the CS intended to invoke images of...
There are two primary differences between the Coalition and Nazi Germany. Both of these favor the Coalition on the morality scale. 1) The Coalition exists in a world where humanity is in a life or death struggle to survive. This isn't propaganda, it is fact. That's what the whole RIFTS setting is a...
- Thu Apr 20, 2017 12:00 pm
- Forum: Rifts®
- Topic: What was the CS intended to invoke images of...
- Replies: 117
- Views: 37129
Re: What was the CS intended to invoke images of...
My handle probably makes this no surprise, but I agree with Eagle. Yes, the CS, as embodied in its leadership, is evil. Yes, it is intended to evoke the image of Nazis. However, There is a very real threat to the CS & its populace posed by other-dimensional beings. There was no similar credible ...
- Thu Dec 29, 2016 9:58 am
- Forum: Rifts®
- Topic: An unexpected danger in Rifts.
- Replies: 50
- Views: 13781
Re: An unexpected danger in Rifts.
I divide ammo & repair prices by ten in my games. It's simply unrealistic to consider anyone being able to stay awash in the hundreds of thousands of credits necessary to repair anything otherwise. Even then, staying equipped can be a significant challenge, particularly due to the difficulty tha...
- Wed Dec 28, 2016 10:48 am
- Forum: Rifts®
- Topic: Let's pretend. Limited Rifts resources
- Replies: 44
- Views: 12981
Re: Let's pretend. Limited Rifts resources
RUE
Coalition War Campaign
Federation of Magic
Atlantis
Mercenaries
Coalition War Campaign
Federation of Magic
Atlantis
Mercenaries
- Sun Nov 27, 2016 5:11 pm
- Forum: Rifts®
- Topic: Mega Damage Armor question
- Replies: 22
- Views: 7733
Re: Mega Damage Armor question
The armor dealer in Rifts: Splynn Dimensional Market produces custom over-sized armor & lists prices and stats. I'd suggest offering those same suits elsewhere at a significant markup
- Mon Oct 17, 2016 10:13 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36596
Re: D-bees and land rights.
Just argument does not equal existing precedent, but hey man, whatever floats your boat! I'm well past trying to convince you of this when you seem to have your heart set on just getting the answer you want.
- Mon Oct 17, 2016 11:38 am
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36596
Re: D-bees and land rights.
The claim that their non-applicability to ducks is a straw man since no rational person would ever claim that a duck is a person. A non-rational specious argument proves nothing. You would need to cite case law that specifically states that personhood derives from being biologically a homo sapien s...
- Sat Oct 15, 2016 12:16 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36596
Re: D-bees and land rights.
That is not what the US Supreme Court says. Nor is it what US Law says. https://www.supremecourt.gov/opinions/09pdf/08-205.pdf here's the whole majority of opinion on Citizen's United v. FEC. Please tell me where it says that Corporations are people (it doesn't). Corporations are people is a taglin...
- Wed Oct 12, 2016 10:46 am
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36596
Re: D-bees and land rights.
That is not what the US Supreme Court says. Nor is it what US Law says. https://www.supremecourt.gov/opinions/09pdf/08-205.pdf here's the whole majority of opinion on Citizen's United v. FEC. Please tell me where it says that Corporations are people (it doesn't). Corporations are people is a taglin...
- Tue Oct 11, 2016 11:54 am
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36596
Re: D-bees and land rights.
Then basically your saying your trolling. Why must you resort to accusations rather than address the clarification I made? When one discusses rights, they are almost always discussing the legal framework thereof, not morality, which is relatively harder to argue. I believed Blue Lion was discussing...
- Tue Oct 11, 2016 11:47 am
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36596
Re: D-bees and land rights.
In your opinion would sapient races that are intelligent and self aware not be entitled to the same basic rights as humans in Rifts earth. (not a debate on how currant laws are written.) It depends. In some cases yes, in others no. I'm not prepared to make a blanket statement against or in favor of...
- Tue Oct 11, 2016 11:43 am
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36596
Re: D-bees and land rights.
Sorry but you are mistaking on that. The currant law may specify humans but the trial can be done to set precedence to include vulcans. Courts do not have the authority to interpret laws however they decide. They cannot, for example, decide that someone is guilty of 1st Degree Murder because they s...
- Tue Oct 11, 2016 11:39 am
- Forum: Rifts®
- Topic: The Problem with Giant Robots
- Replies: 86
- Views: 17925
Re: The Problem with Giant Robots
In addition to having an exceedingly high target profile, a bipedal war machine is also incredibly unstable, which makes it significantly more likely to be knocked over by weapons fire than a tank. Even an attack that wouldn't penetrate the armor may produce enough kinetic force to throw it on its b...
- Tue Oct 11, 2016 7:43 am
- Forum: Rifts®
- Topic: Looking for negative feedback
- Replies: 22
- Views: 3761
Re: Looking for negative feedback
Well, that makes me wonder about the two Russia books, the China books, Australia, and so on. It does seem as though the North America setting is prime territory, and yet there's a lot of material for places that have really no interaction with it at all. The biggest problem with most of RIFTs' non...
- Mon Oct 10, 2016 2:52 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36596
Re: D-bees and land rights.
I suspect we are discussing two different things, Eliakon. You appear to be arguing in favor of moral, universal "God-given" rights, which is all well and good, but if you will re-read my quote: My point was not that it wouldn't be possible for it to be determined that one or more non-huma...
- Mon Oct 10, 2016 2:33 pm
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36596
Re: D-bees and land rights.
It ALSO is an utterly misleading strawman/red herring hybrid in that it takes a fact that only exists in a situation where no other intelligent life is known to exist, and then tries to project it into a situation where other intelligent life has been known to exist for a minimum of 300+ years. Yet...
- Mon Oct 10, 2016 1:44 pm
- Forum: Rifts®
- Topic: Behemoth Explorer retconned in Ultimate?
- Replies: 20
- Views: 5189
Re: Behemoth Explorer retconned in Ultimate?
There are several peaces of gear that aprear made by multiple companies. Such as L-20. I have to imagine that enforcement of intellectual property law is near non-existant in RIFTs. I'm sure all the major powers enforce some manner of copyright within their borders, but beyond that governments othe...
- Mon Oct 10, 2016 11:37 am
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36596
Re: D-bees and land rights.
1. I would assume if its immediate actions present a threat or it has a known history of being a threat then you can defend your self. But lets say a demon never presents any threat to any one or public safety and just wants to grow corn, should it not get the option. The reason people are calling ...
- Mon Oct 10, 2016 11:24 am
- Forum: Rifts®
- Topic: Looking for negative feedback
- Replies: 22
- Views: 3761
Re: Looking for negative feedback
Dear Parkhyun, The reason I wasn't particularly interested in your setting is because I have the exact opposite view of RIFTs as Killer Cyborg. I love the hyper-frenetic over-the-top warring-states setting as it stands now, where everything is hyper-technologically advanced, supernatural, or as good...
- Fri Oct 07, 2016 10:53 am
- Forum: Rifts®
- Topic: Chi Town: What to do and Why?
- Replies: 52
- Views: 17175
Re: Chi Town: What to do and Why?
I'd say give it up to a 25% markdown or so (you can do more for things on "sale"). I'd say closer to 40%, but that's just my feel for it. Chances are most mundane items on black markets outside the city were purchased legitimately within cities like Chi-town and you're paying the merchant...
- Fri Oct 07, 2016 10:51 am
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36596
Re: D-bees and land rights.
I find it funny that people are using demons as an reason to not provide rights to things like elves, quick flex, and wolfen. Races with the capacity for reason should all be entitled to the same rights. However the actions of the individual can forfeit its rights. How does one determine what non-h...
- Thu Oct 06, 2016 9:11 am
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 36596
Re: D-bees and land rights.
Human actions led to the opening of the rifts, and many of the d-bees that arrive are trapped on earth with no way to return home. Refugee status does not guarantee someone a right to property ownership. Any intelligent self aware life form have the same rights. I can't think of any existing nation...
- Wed Oct 05, 2016 8:52 am
- Forum: Rifts®
- Topic: Chi Town: What to do and Why?
- Replies: 52
- Views: 17175
Re: Chi Town: What to do and Why?
I think you're looking at things the wrong way, Nekira. The purpose of entering Chi-town as a visitor is to escape the wild and wooly world of the 'burbs outside. Need medical treatment that you can trust and won't leave you with nasty side effects? Go to Chi-Town Want to escape that demon/gang/hit ...
- Tue Oct 04, 2016 7:25 am
- Forum: Rifts®
- Topic: The CS Is Running Out Of Resources...
- Replies: 524
- Views: 258371
Re: The CS Is Running Out Of Resources...
What the real reason for the whole war is, no propaganda, the leader of the CS blamed Tolkeen for something that happened to his wife. He never forgave them and spent years gathering support to raid of its neighbor. The war was because a man who has an evil aliment had a problem with his neighbor. ...
- Mon Oct 03, 2016 8:48 am
- Forum: All Things Palladium Books®
- Topic: Rifts Atlanteans and Rifts Sovietski RAW Editions - out now
- Replies: 9
- Views: 7093
Re: Rifts Atlanteans and Rifts Sovietski RAW Editions - out
Reread that quote again "while conducting a routine inventory" It's natural for things to become misplaced or for counts to be improperly subtracted from time to time, especially when discussing short-runs of non-standard product. The fact that they are now conducting regularly scheduled p...
- Thu Sep 29, 2016 7:42 am
- Forum: Rifts®
- Topic: How would you build a magical SF team.
- Replies: 51
- Views: 16767
Re: How would you build a magical SF team.
http://www.goarmy.com/special-forces/team-members.html Lets use real world SF team size of 12. That team is actually two redundant fire teams of 4 specialists and the CO, XO, IO & NCOIC. That redundancy is important when the team has to split up for missions or to prevent a single casualty from...
- Mon Sep 26, 2016 12:23 pm
- Forum: Rifts®
- Topic: The Old Ones
- Replies: 5
- Views: 1328
Re: The Old Ones
Thoth is stated out in RIFTs Africa, I want to say.....
- Wed Sep 21, 2016 11:10 am
- Forum: Rifts®
- Topic: How to prevent power creep.
- Replies: 42
- Views: 11140
Re: How to prevent power creep.
It's hard for me to get upset about power creep when one of the original, base O.C.C.s (Glitter Boy) came with a power armor that still outclasses most everything in the game. If anything, I have more of a problem with individual, outlier pieces of equipment being seemingly too powerful or too weak ...
- Wed Sep 14, 2016 8:57 am
- Forum: Rifts®
- Topic: New Campaign for RIFTS- Back to basics changes thread
- Replies: 10
- Views: 1826
Re: New Campaign for RIFTS- Back to basics changes thread
South America & South America 2 are probably the least "classic RIFTs" in feel of the older RIFTs books, particularly 2. In addition to the tech being just being plain over-powered, the ratio of advanced civilization to wilderness is highly skewed. Save the vast interior of Brazil/Laga...
- Fri Aug 12, 2016 10:53 am
- Forum: Rifts®
- Topic: Laser Resistant Armor? Where?
- Replies: 69
- Views: 22102
Re: Laser Resistant Armor? Where?
A force field that doesn't allow some degree of light through would be useless, as the wearer would be unable to see. Also, unless the field was skin-tight, there would presumably need to be some means for the wearer to shoot out of the field. Ergo, the field cannot be 100% proof against all lasers ...
- Thu Aug 11, 2016 7:29 am
- Forum: Rifts®
- Topic: Learning the Soulmancy spells from Megaverse in Flames
- Replies: 17
- Views: 4033
Re: Learning the Soulmancy spells from Megaverse in Flames
The trigger lines for Palladium appear to be the mutilation of bodies, human sacrifice and worship of otherworldly, evil entities. This all tracks with Palladium's drastic (over)reaction to the steam tunnel incident and the general moral panic of the 80's regarding roleplaying games and devil worshi...
- Wed Aug 10, 2016 12:20 pm
- Forum: Rifts®
- Topic: Death Knight OCC ?? from Heroes of Humanity
- Replies: 2
- Views: 882
Re: Death Knight OCC ?? from Heroes of Humanity
Neither skills are required to pilot power armor. Sensory Equipment is required to use the power armor's built-in sensors to detect unseen units and track their movement/location, but not to simply move and fight. The weapons systems skill only applies to built-in weapons, not handheld ones carried ...
- Wed Aug 10, 2016 12:14 pm
- Forum: Rifts®
- Topic: Learning the Soulmancy spells from Megaverse in Flames
- Replies: 17
- Views: 4033
Re: Learning the Soulmancy spells from Megaverse in Flames
"Only available as an NPC" is usually Palladium-speak for "really hideously evil, so you probably don't want to get into playing/GMing for this sort of character" There's no real game balance reason for it - the Cyber-snatcher O.C.C. from RIFTs Bionics is also listed as NPC only,...
- Wed Aug 10, 2016 12:12 pm
- Forum: Rifts®
- Topic: Addicted to a certain kind of sadness...
- Replies: 28
- Views: 9835
Re: Addicted to a certain kind of sadness...
It's possible True Atlanteans, despite being significantly different in several ways, identify as humans, which are common as dirt in the Megaverse. Ergo, the dwindling number of their Clans as a whole don't impact them with the same since of foreboding because mankind continues to thrive throughout...
- Tue Aug 09, 2016 7:29 am
- Forum: Rifts®
- Topic: Learning the Soulmancy spells from Megaverse in Flames
- Replies: 17
- Views: 4033
Re: Learning the Soulmancy spells from Megaverse in Flames
Soulmancy is implied to be the same thing as the Demon Magic found in Dimensional Outbreak, which states that Blood Druids can learn it. This is a little strange, as Druids aren't spell casters, but presumably they can learn the spells outside of their class advancement so long as they have the PPE ...
- Wed Jul 27, 2016 10:19 am
- Forum: Rifts®
- Topic: Heroes of Humanity Review
- Replies: 125
- Views: 22283
Re: Heroes of Humanity Review
The Coalition is hardly unique amongst RIFTs political entities being described with an overabundance of troops. Most descriptions of cities in RIFTs involve unsustainably large portions of the populace made up by the military or combat O.C.C.s