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Eugenics Errata for Powers Unlimited 2

Posted: Fri Jan 04, 2008 1:38 pm
by Daniel Stoker
I spoke to Alex M and he said there wouldn't be a problem with me posting this info here. I have to say outside of a few questionable changes I think this really does help make the Eugenics class (which is still named wrong :p) a lot more playable.

Eugenics Errata for Powers Unlimited 2

Budget:
01-10%: 3 million
11-20%: 4 million
21-35%: 5 million
36-50%: 6 million
51-65%: 7 million
66-80%: 8 million
81-90%: 9 million
91-00%: 10 million

Modified Internal Organs (page 19-21):
Brain: Combat/Motorhead: 1.5 million dollars
Brain: Mental Acuity: 1.3 million dollars
Brain: Physical Perceptions Acuity: 1.2 million dollars
Brain: Physical Perceptions Acuity: 1.2 million dollars
Brain: Psionics (Healing): 1D4+2 Healing powers of choice & 1.6 million dollars
Brain: Psionics (Illusionary): I.S.P. 2D4 X 10 & M.E. & 2.5 million dollars
Brian: Psionics (Physical): 1D4+2 Physical powers of choice & 2.3 million dollars
Brain: Psionics (Sensitive): 1D4+2 Sensitive powers of choice & 2.5 million dollars
Brain: Psionics (Super Combat): 3.1 million dollars
Brain: Psionics (Third Eye): 2.2 million dollars
Gland: Adrenaline Enhanced Surge: 1.2 million dollars
Gland: Butylmercaptan (Chimera): 750,000 dollars
Resin Ducts (Chimera): 1.8 million dollars

Physical Augmentation Features (page 21-25):
Adhesion (Chimera): 1.5 million dollars
Enhanced Musculature, Inhuman Strength & Powerful Legs:
    Extraordinary Strength: 500,000 dollars
    Superhuman Strength: 1 million dollars
    Supernatural Strength: 3 million dollars
    Impact Resistance: 2 million dollars
    Heavyweight: 2 million dollars
    Extraordinary Speed: 500,000 dollars
    Enhanced Leaping: 1.6 million dollars
Enhanced Agility & Dexterity: 1.5 million dollars
S.D.C. Augmentation: 100,000 dollars
Spinnerets: Extra Spinneret/Webbing Enhancement: 350,000 dollars

Additional & Special Appendages (page 25-29):
Extra Pair of Human Arms: 1.2 million dollars
Extra Pair of Insect Arms (Chimera): 2 million dollars
    Adhesion: 800,000 dollars (cheaper for insect limbs)
    Swingline: 700,000 dollars (cheaper for insect limbs)
Claws: 350,000 dollars (cheaper for insect limbs) **This seems to be majorly wrong and high***
Flight: Functional Wings (Chimera): 2.5 million dollars & 1 million dollars to increase speed by 60 mph
Legs: Extra Pairs of Insect Legs (Chimera):
    Adhesion: 300,000 **This seems to be off since for hands it’s 800,000**
Legs: Serpentine Lower Body (Chimera): 4.5 million dollars
Tentacles (Chimera): 3.2 million dollars

Enhanced Senses (page 29-31):
Enhanced Vision:
    Super X-Ray Vision: 1 million dollars
Enhanced Hearing:
    Frequency Absorption: 1 million dollars
    Heightened Sense of Hearing: 1 million dollars
    Parabolic Hearing: 800,000 dollars
    Radar: 1.5 million dollars
    Sonar: 1.4 million dollars
    Sonic Power (Major): 2.6 million dollars
    Sonic Absorption & Reflection (Major): 2.8 million dollars
    Ultra-Hearing: 700,000 dollars
Antennae (Chimera): 1.4 million dollars
Echo-Location (Chimera): 900,000 dollars
Heightened Sense of Awareness: 1.2 million dollars
Heightened Sense of Balance: 500,000 dollars
Heightened Sense of Recall: 800,000 dollars
Heightened Sense of Smell: 800,000 dollars
Heightened Sense of Taste: 700,000 dollars
Heightened Sense of Time: 500,000 dollars **You got me on this one**
Heightened Sense of Touch: 850,000 dollars
Heightened Sense of Life Sense: 700,000 dollars
Motion Detection Sense (Chimera): 450,000 dollars
    Super Option: 950,000 dollars
Scent Pits Chimera: 1.7 million dollars
    Hold Breath: 450,000 dollars
    Life Sense: 700,000 dollars
Sonar (Chimera): 1.3 million dollars **Probably should be 1.4 million as under Enhanced Hearing**

Genetic Weapons (page 31-34):
Bio-Energy Expulsion (Alien Chimera): 1.6 million dollars
    Re-Channel & Expel Energy or Super Energy Expulsion: 2.9 million dollars
Chemical Secretion (Chimera): 2.5 million dollars
Toxic Skin (Chimera): 2.5 million dollars

Posted: Fri Jan 04, 2008 3:49 pm
by Stone Gargoyle
Thank you, speaking as someone who has the first printing of PU2.

Posted: Fri Jan 04, 2008 3:50 pm
by Reagren Wright
I remember telling Kevin when PU2 first printing came out that with 7
million dollars (which at the time was the bare minimum amount) I was
making just beastily guys and I thought overall he gave the class way to
much money to play around with. I'd said I switch its budget with that of
the Bionic or Robot guys. However, under 5 million is some what difficult
especially in part to the increase in pricing of some abilities. For me a
good medium was 5-12 million for a base money amount.

Posted: Fri Jan 04, 2008 4:05 pm
by Daniel Stoker
It was my pleasure. As someone who loved the concept but hated what you could make, I was really happy to hear they changed the prices around in the new printing, but I figured not everyone would have both copies laying around and this way you don't need to get 2 copies.


Daniel Stoker

Posted: Fri Jan 04, 2008 4:12 pm
by Nemo235
Thanks!
Stuff like this should be put in the Cutting Room Floor section of the website.
That way people can still find it after this thread gets buried in a week or so.

Posted: Fri Jan 04, 2008 4:26 pm
by NMI
Nemo235 wrote:Thanks!
Stuff like this should be put in the Cutting Room Floor section of the website.
That way people can still find it after this thread gets buried in a week or so.
not if it is stickied.

Posted: Mon Jan 07, 2008 6:18 pm
by The Baron of chaos
Oh i miss form message board for a while and find this amazing gift , thank :-D

Posted: Tue Jan 15, 2008 7:33 pm
by Prodigy
Quick question, 2 actually

Is this official Palladium errata or is this fan errata? Just curious.

Also, is there a second printing available?

Posted: Tue Jan 15, 2008 7:55 pm
by Daniel Stoker
Prodigy wrote:Quick question, 2 actually

Is this official Palladium errata or is this fan errata? Just curious.

Also, is there a second printing available?


The version they sell now is a 2nd printing, and nope I'm just a fan but I did it with the permission of Palladium Books.


Daniel Stoker

Posted: Tue Jan 15, 2008 9:24 pm
by Prodigy
Hey Dan

Awesome job. I take it you thought the version in the book was a liitle too much.

Posted: Tue Jan 15, 2008 10:36 pm
by NMI
This is the official erratta. It was written by Carmen B. himself.

Posted: Wed Jan 16, 2008 12:05 pm
by Daniel Stoker
Prodigy wrote:Hey Dan

Awesome job. I take it you thought the version in the book was a liitle too much.


Oh no I didn't make the changes, I just collected and compared and listed the changes from the 2 printings. I loved the basic idea behind the class (name aside :p) but it was just waaay to sick and I figured I'd help out those who didn't have the new book.


Daniel Stoker

Posted: Thu Mar 27, 2008 7:18 pm
by TheLlamaFarmer
Wait, why is the Eugenics class named wrong?

:?

Posted: Fri Mar 28, 2008 11:19 am
by Daniel Stoker
TheLlamaFarmer wrote:Wait, why is the Eugenics class named wrong?

:?


Because they like to taunt me. :p

Seriously, what the class does isn't Eugenics which would be more selective breeding to make a superhuman, instead it's a genetic engineering to make the biological equivalent of a borg.


Daniel Stoker

Re: Eugenics Errata for Powers Unlimited 2

Posted: Mon Aug 25, 2008 7:11 pm
by AlanGunhouse
I can think of a few other powers that might be created by genetic engineering, though this is a pretty good class.

Re: Eugenics Errata for Powers Unlimited 2

Posted: Mon Sep 07, 2009 2:06 pm
by Nekira Sudacne
Sinse genetic eingeering is the changing of genes, and mutants get their powers though altered genes, shouldn't all superpowers whatsoever be avaible to eugenics?

Re: Eugenics Errata for Powers Unlimited 2

Posted: Mon Sep 07, 2009 3:09 pm
by Stone Gargoyle
Nekira Sudacne wrote:Sinse genetic eingeering is the changing of genes, and mutants get their powers though altered genes, shouldn't all superpowers whatsoever be avaible to eugenics?


I think part of it is that if you list every power as a Eugenics option, it becomes an entirely new sourcebook in and of itself. As Gryphon Chick pointed out in the New Powers thread, any power can be converted to Eugenics or Robotics options if one thinks out exactly how it would be possible. Then it is just a matter of assigning costs.

Re: Re:

Posted: Thu Sep 17, 2009 11:05 am
by Daniel Stoker
TrumbachD wrote:So is it similar to Atlantean Bio-Wizardry?


Basically yes.


Daniel Stoker

Re: Re:

Posted: Fri Nov 13, 2009 12:55 pm
by Gryphon Chick
TrumbachD wrote:Hello all,
I just got this book and I had a couple questions on Eugenics.
1) Since there is no separate listing for Pelvis in the "Cloned Replacement Parts" section. are we to infer that this is covered in the cost of buying both legs since they obviously would need something to connect to?
If not, what would you say would be a good price for a pelvis?

2) How much for a complete clone of a normal, non powered human? I mean just some random dude off the street or random stiff out of the morgue to have as an NPC ally/spy/informant etc ? I mean would it be cheaper to clone a whole guy than putting one together piecemeal?

Male or female pelvis?...LOL

Re: Re:

Posted: Sun Nov 15, 2009 1:32 pm
by Stone Gargoyle
TrumbachD wrote:
TrumbachD wrote:
Gryphon Chick wrote:
TrumbachD wrote:Hello all,
I just got this book and I had a couple questions on Eugenics.
1) Since there is no separate listing for Pelvis in the "Cloned Replacement Parts" section. are we to infer that this is covered in the cost of buying both legs since they obviously would need something to connect to?
If not, what would you say would be a good price for a pelvis?

2) How much for a complete clone of a normal, non powered human? I mean just some random dude off the street or random stiff out of the morgue to have as an NPC ally/spy/informant etc ? I mean would it be cheaper to clone a whole guy than putting one together piecemeal?

Male or female pelvis?...LOL

Valid point, :lol:
I was just wondering why the pelvis was not included. Especially since it's a rather important area!

And what sort of Eugenic modifications might be available :twisted:

seriously though, "Waist Down" impairment is mentioned in more that one place in PU2 (Like in the Empowered Category) so I was wondering if, in such cases the pelvis needed to be bought separately or is it assumed in the cost of the 2 legs?

There appears to be no canon answer to that.

Re: Eugenics Errata for Powers Unlimited 2

Posted: Sun Nov 15, 2009 3:13 pm
by Stone Gargoyle
It is probably assumed to be part of either the legs or the torso. But you are right, it should be broken down more.

Re: Eugenics Errata for Powers Unlimited 2

Posted: Sun Feb 21, 2010 10:56 am
by TechnoGothic
I like the larger budgets in my book.

Re: Eugenics Errata for Powers Unlimited 2

Posted: Thu Feb 25, 2010 10:11 pm
by Daniel Stoker
TechnoGothic wrote:I like the larger budgets in my book.


There are some problems/issues with the new budget and some of the prices, powers like the Psionic ones can quickly drain you dry, but what's really bad is that say Bio-Regeneration Super which while expensive before at 7 million dollars you could still take it with all but the lowest number and still have some money left, but now at best you're only going to have 3 million left after buying that, taking that out of the range of a majority of the potential characters.


Daniel Stoker

Re: Eugenics Errata for Powers Unlimited 2

Posted: Sun Jun 13, 2010 11:56 pm
by Daniel Stoker
thexpert wrote:The 7 million dollar power heals 2D6/ melee, right? Isn't there a significantly sheaper one that does 1D6+3? plus you can get healing factor pretty cheap IIRC :)



Well yes, but the 1D6+3 one is only good outside of combat which limits it's use. And yes Healing Factor is only 1.2 mil, but it seems like a huge jump for Regeneration.


Daniel Stoker

Re: Eugenics Errata for Powers Unlimited 2

Posted: Fri Jun 18, 2010 8:28 am
by Severus Snape
Ok, so I've got a question on Eugenics, and I figured since this is the official post for Errata and questions regarding Eugenics, I would post it here. (And I agree with Daniel Stoker - Eugenics isn't the right name for this category. It should be something like "Genetic Engineering".)

On page 22, you can purchase Attribute Enhancement. But in the description of Attribute Enhancement it states "Each attribute bonus must be purchased separately and the 'tweaking' process can only be done once. However, other genetic augmentation can also provide attribute bonuses". After this, each attribute is listed, along with the applicable stat increase and the purchase cost. But this statement is confusing me a little.

1. Does this statement mean that I can only purchase an attribute enhancement 1 time per attribute? For example, I can only purchase a +1 to PE one time, and then a +1 to IQ one time?
2. Does this mean that I can only purchase 1 attribute enhancement? For example, I can only purchase a +1 to PE, and no other attributes can be purchased?
3. Can I purchase an attribute enhancement multiple times, so long as it is the only attribute being modified? If so, what is the upper limit for an attribute? For example, could I purchase a +10 increase to PE (at the small price of 2.5 million) so long as it doesn't go over some upper limit that isn't defined?

Re: Eugenics Errata for Powers Unlimited 2

Posted: Fri Jun 18, 2010 10:52 am
by Daniel Stoker
The 'tweaking process can only be done once' just means that you can't get more money and come back in 5 years and get yourself enhanced again to increase your attributes. So you can pretty much spend as much cash as you want on tweaking, though as a GM I'd limit it to a 'reasonable' total per enhancement just to keep things form getting out of hand.


Daniel Stoker

Re: Eugenics Errata for Powers Unlimited 2

Posted: Fri Jun 18, 2010 11:45 am
by Severus Snape
Daniel Stoker wrote:The 'tweaking process can only be done once' just means that you can't get more money and come back in 5 years and get yourself enhanced again to increase your attributes. So you can pretty much spend as much cash as you want on tweaking, though as a GM I'd limit it to a 'reasonable' total per enhancement just to keep things form getting out of hand.


Daniel Stoker

That's what I thought, and that's the direction I took. I just wanted to make sure I did it right because the wording leaves a lot open for interpretation.

Re: Eugenics Errata for Powers Unlimited 2

Posted: Sat Mar 26, 2011 9:53 am
by AlanGunhouse
Nekira Sudacne wrote:Sinse genetic eingeering is the changing of genes, and mutants get their powers though altered genes, shouldn't all superpowers whatsoever be avaible to eugenics?

Eugenics characters only work when someone has mapped the genetic changes required to create the effect...most superheroes are not going to agree to be genetically mapped.

Re: Eugenics Errata for Powers Unlimited 2

Posted: Fri Apr 01, 2011 5:23 am
by Sir_Spirit
AlanGunhouse wrote:
Nekira Sudacne wrote:Sinse genetic eingeering is the changing of genes, and mutants get their powers though altered genes, shouldn't all superpowers whatsoever be avaible to eugenics?

Eugenics characters only work when someone has mapped the genetic changes required to create the effect...most superheroes are not going to agree to be genetically mapped.


Actually, it's that the genenic's of metamutations, and the epigenic's surrounding them, are very hard to map at all, the preciseness needed to do controlled genetic modification is simply not something most nonSplugorths{sp?} can do.Though I suppose some Gene-splicers could help.....

Re: Eugenics Errata for Powers Unlimited 2

Posted: Tue Apr 05, 2011 6:42 am
by Sir_Spirit
Alibard wrote:I have a question

most of the supers provided by Eugenics say "equivalent", does that mean they all come without bonuses, or that it is the same as the super power?

I woudl say it's identical except where/how stated otherwise.

Re: Eugenics Errata for Powers Unlimited 2

Posted: Wed Apr 06, 2011 5:14 pm
by AlanGunhouse
In the case of Strength, you would not get the Strength bonus for the power, you would get whatever strength bonus you paid for, but you would get the following:

Extraordinary Strength or higher lets you damage things with a natural AR of 14 or higher, normal PS can not

Superhuman Strength makes you resistant to fatigue, taking twice as long to tire the character.

Supernatural Strength lets you damage things normally invulnerable, does extra damage on the table found under the power, and makes you fatigue at 1/10 the rate

Re: Eugenics Errata for Powers Unlimited 2

Posted: Wed Apr 13, 2011 9:05 pm
by Daniel Stoker
Unfortunately NPC's in Palladium tend to do what the author wants over what the rules might actually say.


Daniel Stoker

Re: Eugenics Errata for Powers Unlimited 2

Posted: Wed Apr 13, 2011 9:23 pm
by Stone Gargoyle
Daniel Stoker wrote:Unfortunately NPC's in Palladium tend to do what the author wants over what the rules might actually say.


Daniel Stoker

This is true, which is why I don't tend to use the NPCs provided by the books. I did buy Gramercy Island and Century Station as general resources, though, even though I was originally against it.

Re: Eugenics Errata for Powers Unlimited 2

Posted: Thu Apr 14, 2011 4:52 pm
by Severus Snape
Daniel Stoker wrote:Unfortunately NPC's in Palladium tend to do what the author wants over what the rules might actually say.


Daniel Stoker

Depends on who the author is. Any NPCs I create are all book legal. But I will agree that some (if not most) of the NPCs I've seen in the books could not have possibly been created using the rules.

Re: Eugenics Errata for Powers Unlimited 2

Posted: Thu Apr 14, 2011 10:21 pm
by Daniel Stoker
Well that's why I said tend. :p


Daniel Stoker

Re: Eugenics Errata for Powers Unlimited 2

Posted: Thu Apr 28, 2011 4:17 am
by bathawk
maybe it was covered in another printin, but on the final page of the eugenics class it says eugenic characters get 1D x10 +10 SDC, but on the second page it says they get just 1D6 x10??

Re: Eugenics Errata for Powers Unlimited 2

Posted: Thu May 05, 2011 3:35 pm
by Stone Gargoyle
bathawk wrote:maybe it was covered in another printin, but on the final page of the eugenics class it says eugenic characters get 1D x10 +10 SDC, but on the second page it says they get just 1D6 x10??
I always rule on the higher of the two bonuses in the case of a typo like that.

Re: Eugenics Errata for Powers Unlimited 2

Posted: Sat May 14, 2011 5:31 pm
by Malakai
I have a first printing of PU2, and under "Digging, Tunneling, & Excavation", it says that each needs to be purchased separately, but does not give a cost for digging - was this ever addressed?

Re:

Posted: Sat May 14, 2011 6:41 pm
by Kovoston
BARQ wrote:its a class of power to me that is scary, selective power for say my redneck army
heightend spitting
small head 100 gallon hat and
bullit proof(need it cleaning gun"bang")
putting people to sleep
lol kidding
seriously this class power would be my version of super soldier americans russian chinese all have specialities from this class.




Does the heightened spitting do damage? ;)

Re: Eugenics Errata for Powers Unlimited 2

Posted: Tue May 24, 2011 6:41 am
by AlanGunhouse
Is there a Burp-based sonic or air blast power for the redneck army too?

Re: Eugenics Errata for Powers Unlimited 2

Posted: Tue May 24, 2011 11:02 am
by Daniel Stoker
No... no there isn't.


Daniel Stoker

Re: Eugenics Errata for Powers Unlimited 2

Posted: Tue May 24, 2011 6:36 pm
by AlanGunhouse
Should be :)

Re: Eugenics Errata for Powers Unlimited 2

Posted: Wed May 25, 2011 3:21 pm
by Stone Gargoyle
AlanGunhouse wrote:Should be :)

That would be an issue to address in the New Powers thread. ;)

Re: Eugenics Errata for Powers Unlimited 2

Posted: Thu May 26, 2011 9:58 pm
by NMI
AlanGunhouse wrote:Is there a Burp-based sonic or air blast power for the redneck army too?

No, but there is this power: Flight: Gas

Re: Eugenics Errata for Powers Unlimited 2

Posted: Sun Sep 15, 2013 11:52 am
by Tor
Having the power costs abbreviated like this is really useful, would be good to include that in the Cutting Room Floor under either Errata or Supplemental too, perhaps, since some people might come there prior to exploring the boards.

I knew you could buy super ability (equivalents?) from Eugenics but it's so spread out amongst a bunch of unique stuff that aren't just power copies that it's hard to get a collective sense of it.

They should really destroy that 'Miscellaneous Errata' section too. It wouldn't be that hard to shove that stuff into appropriate setting sections.

Re: Eugenics Errata for Powers Unlimited 2

Posted: Thu Mar 07, 2019 8:42 pm
by klumze
A friend of mine has the 1st edition book and after 25 years of rpg sleep we have decided to play again with some other lifelong friends. Today he emails me his spreadsheet of what he purchased with his roll (he video taped with his phone all his rolls etc) and emailed me an absolute monster of a character using the old book. I am so glad I found this to let him know we made the character wrong.

Re: Eugenics Errata for Powers Unlimited 2

Posted: Fri Mar 08, 2019 12:19 pm
by Daniel Stoker
Well glad to know years later I'm helping out... or really ruining someone's day. :p


Daniel Stoker