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Initiative Option

Posted: Wed Jun 27, 2007 7:35 pm
by KillWatch
What do you think?

I have been thinking of a twist on mechanics to possibly make the game a little more wild and hopefully more fun

A natural 20 on initiative is paramount to DOMINATION. All foes are taken aback by the sudden burst or barrage of attacks by the character. Targets either get no dodge/parry due to being stunned or simply a straight d20 to counter

A natural 1 is SUBJUGATION. The personis left standing on the platform as the combat begins, out of it for whatever in character reason, and gets 0 defensive rolls or simply straight d20s

there it is, tell me I'm a bad boy

Posted: Wed Jun 27, 2007 9:37 pm
by wolfsgrin
Looks a little up in the air about what the character is able to do.

"Targets either get no dodge/parry due to being stunned or simply a straight d20 to counter"

Pretty much the same for the roll of a one.
Why not give the bonus to the player that rolls the 20. Players dig that more.

Try this?:

nat 20 = +1 Free action/attack at the top of the initiative with no bonuses. Must be a quick manuever with a straight roll of the die.
nat 1 = -1 action/attack in the first round.

But hey, whatever floats your boat. the idea you have is good i just have to throw my 2 cents in.

Posted: Sun Jul 08, 2007 9:33 am
by t0m
i like the idea but i think its a bit too much. one bad roll could (more likely, would) get you killed. if i used it i would use your effects but only apply them to first attack/defense. kinda like seeing an easy opening, or losing focus for a moment...

Posted: Sun Jul 08, 2007 10:02 am
by Damian Magecraft
I have been using
nat 20 = +1 attack
nat 1 = -1 attack
for the last 10 years
this seems to work quite well