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Posted: Tue Aug 31, 2004 10:54 pm
by Daniel Stoker
Century Station is:

An entire city full of heroes, villains, superhumans, mutants, criminals, aliens and secrets.
A playground for crimebusters and superhuman adventures of all kinds. A great sourcebook for G.M.s and players alike with scores of heroes (optional player characters) and villains.

The Mega-City of Century Station mapped and described.
A wealth of world information.
51 villains!
40 heroes plus lawmen and other forces.
Criminal masterminds and Syndicates.
The Sector and anti-alien groups.
101 adventure settings and ideas!
Written by Bill Coffin.
Over 200 pages.


And Gramercy Isle is:

Gramercy Island is a penitentiary in the tradition of Alcatraz and Ryker's only it specializes in the containment of "superhumans."

Century Station's and many of America's worst super-criminals find themselves locked away in this foreboding prison.

The Prison, described and mapped.
Special mechanisms for hold and controlling superhumans.
State-of-the-art superhuman containment wing.
Over 90 new supervillains and criminal masterminds.
A look at superhuman prison culture.
Corruption, violence, betrayal and, perhaps for a few, redemption.
Loads of background, secrets and 101 adventure ideas.
Cat. No. 518
Retail Price: $20.95
Page Count: 200+ pages.
Cover by: John Zeleznik depicting a breakout.
Interior Art: Breaux, Wilson, Perez, Williams and others.
Written by: Bill Coffin


Both take place in the HU earth, though I recomend getting Century Station first since it's a great backdrop to use in your game, or to 'steal' from and put into your own world. ;)




Daniel Stoker

Posted: Wed Sep 01, 2004 1:00 pm
by Cardiac
Yep, get Century Station first, then get Grammercy Island. Those are among the best products Palladium has put out EVAR!

Bill Coffin did and excellent job of walking the wire - the City is incredibly detailed, yet it doesn't stifle your own creativity. Samge goes for the Gramercy Island super-prison.

Posted: Thu Sep 02, 2004 9:25 pm
by acreRake
Century Station is great. I don't care for Gramercy Island at all.

Posted: Mon Dec 19, 2005 1:24 pm
by Sentinel
I have them both, and have gotten good material from both.
If I were doing it all over again, I think I might have gotten Gramercy Island first so I could have had my supervillain containment facility built before the players had complete their first characters.
It is reasonably easy to build a city, but there are more technical questions involved with a super-prison.

My one major complaint was that GI and CS both over-used Mega-Heroes.

Posted: Mon Dec 19, 2005 1:38 pm
by Cardiac
Sentinel wrote:
My one major complaint was that GI and CS both over-used Mega-Heroes.
I wouldn't say over-used - the ones that are presented are the "crem of the crop" of the city though. There are way more "normal" heroes and villians in CS/GI - they just aren't presented in the books.

Posted: Mon Dec 19, 2005 1:39 pm
by Cardiac
Wait a sec....this was first posted in Sep 1 2004?!?! what the heck is it doing on page 1 again?

Posted: Mon Dec 19, 2005 1:43 pm
by Sentinel
Cardiac wrote:Wait a sec....this was first posted in Sep 1 2004?!?! what the heck is it doing on page 1 again?


Sentinel Resurrects Dead Posts.
And he does it well...

Posted: Mon Dec 19, 2005 2:49 pm
by Daniel Stoker
Ranger wrote:Because we can.

If you get them, just remember that not everyone likes them. But there are way to many Megas in them.


Considering how dangerous my group can be to 'normal' villians I thought the Megas they had were pretty nice.



Daniel Stoker

Posted: Mon Dec 19, 2005 3:07 pm
by Sentinel
Too many Megas enhances the perception that if they exist they will be over-used.

Posted: Mon Dec 19, 2005 4:46 pm
by Daniel Stoker
Ranger wrote:Then it sounds like a GM who lost control of the character creation process.


Not if the level works especially with the villians. And considering how 'creative' some of them get unless I limit them to the Stage Magician and the Detective it can and will still happen. :p


Daniel Stoker

Posted: Mon Dec 19, 2005 5:15 pm
by Sentinel
Daniel Stoker wrote:
Ranger wrote:Then it sounds like a GM who lost control of the character creation process.


Not if the level works especially with the villians. And considering how 'creative' some of them get unless I limit them to the Stage Magician and the Detective it can and will still happen. :p


Daniel Stoker


See the discussion on the Minor Hero in the next topic thread. :D

Posted: Mon Dec 19, 2005 8:59 pm
by Sir_Spirit
Daniel Stoker wrote:
Ranger wrote:Then it sounds like a GM who lost control of the character creation process.


Not if the level works especially with the villians. And considering how 'creative' some of them get unless I limit them to the Stage Magician and the Detective it can and will still happen. :p


Hey, Kittenstomp can make a pretty mean Stage Magician.

:P