Lucky Psychic Character Creation Question
Posted: Sun Jul 24, 2022 1:12 pm
Hey folks, I apologize if this is a dumb question, but I'm trying to create a Lucky Psychic (OCC from Rifter 53) Character for an HU campaign.
But I'm completely confused on how much ISP the character should start with.
As written, it seems like he would max out at 10 ISP (2D4+2) which seems very under powered.
The Rifter article refers back to BTSv2's "Physical Psychic". Which explains the ISP a little more, but also indicates that the amount of ISP changes depending on the threat?
I understand that this is one of the weirdo (not entirely popular) rules from BTSv2 so I can ignore that.
I also understand that HU characters are typically more powerful than BTS characters (understandably).
I tried using the Latent Psychic as an ISP base, and that's fine. But now the character feels overpowered.
The typical power moves that the LP uses are pretty inexpensive in ISP expense, but can be really powerful in game.
I do think that for an HU environment, the base ISP should be higher than 10, but maybe not approaching 50 (which is where the Latent puts the base at).
Does anyone have any recommendations or clarifications? Am I missing something obvious?
I'm not sure if we are allowed to post excerpts, but I'm happy to if that helps clarify my question.
Thanks!
Hunter
But I'm completely confused on how much ISP the character should start with.
As written, it seems like he would max out at 10 ISP (2D4+2) which seems very under powered.
The Rifter article refers back to BTSv2's "Physical Psychic". Which explains the ISP a little more, but also indicates that the amount of ISP changes depending on the threat?
I understand that this is one of the weirdo (not entirely popular) rules from BTSv2 so I can ignore that.
I also understand that HU characters are typically more powerful than BTS characters (understandably).
I tried using the Latent Psychic as an ISP base, and that's fine. But now the character feels overpowered.
The typical power moves that the LP uses are pretty inexpensive in ISP expense, but can be really powerful in game.
I do think that for an HU environment, the base ISP should be higher than 10, but maybe not approaching 50 (which is where the Latent puts the base at).
Does anyone have any recommendations or clarifications? Am I missing something obvious?
I'm not sure if we are allowed to post excerpts, but I'm happy to if that helps clarify my question.
Thanks!
Hunter