The Irregulars (Century Station)
Posted: Fri May 13, 2022 1:35 pm
A first-level superhero team I put together for the Century Station Setting. I probably went overboard on the backstory.
They mostly use the dual-class special Mega-Hero option (Rifter 37,) more for increased options and novelty than power. I wanted to create some interesting builds. They draw on Powers Unlimited 1-3 as well, and their wizard uses the Rifts OCCs alternate option for the Magic Power Category to take the Voodoo Priest OCC from Rifts South America (with the African Priest powers option on that OCC, so very much a variant of a variant.) The builds are decidedly sub-optimal combinations, so for all of being mega-heroes, they’re definitely street-level supers.
Jennifer Smith, Private Investigator
In a world where alien super geniuses and ancient gods of wisdom walk the earth, debatin who exactly is the smartest person alive may be a fool’s errand. Regardless, at fourteen years old, Ai'dah Bitar is shaping up to be a strong contender.
At an early age, her tremendous intelligence and curiosity manifested; but the orphanage where she lived in Cairo had few resources to challenge her. So, she took to sneaking out, and breaking into the halls of learning at Al-Azhar University. The university offered her the knowledge and advancement she craved. Within months, she was privately correcting the theories and dissertations of some of the top professors. Of course, getting into the locked libraries, computer banks and laboratories was a challenge in itself; by necessity she learned the skills of a thief, and a con artist. She discovered that, though her genius was broad, she had a particular flair and talent for the arts of deception and subterfuge. Through all these illicit sojourns her best friend Abdullah was her constant companion. He could never understand why she stole books and bits of technology rather than money, but he didn’t mind much. Mostly, he enjoyed the thrill of getting away with it; that and Ai’dah’s company. It was a magical, carefree time for Ai’dah.
It was not to last.
While sneaking back to the orphanage one night a single anonymous-looking warehouse by the docks caught her eye. Though it was the late hours of the night, unmarked trucks came and went without ceasing. She noticed how even the police looked away as the trucks passed by. The warehouse presented a mystery she couldn’t resist.
The building’s security made the University’s systems seem laughable by comparison; but in the end she broke through, and she and Abdullah were inside. Immediately, she knew it had been worth it. Crates of strange alien technology lined the walls: weapons, vehicles, computers like she had never seen; the place was a treasure trove. Hours passed while Ai’dah pored over schematics and Abdullah kept watch. As the early morning light appeared, they slipped out, but not before Abdullah had picked up an alien ray gun for himself. Like Ai’dah, he couldn’t help himself.
Unfortunately, the warehouse belonged to a major international crime boss. He was using it to move contraband alien technology, banned by both the Covenant, and the U.N. His syndicate had installed gps transponders to keep track of every bit of it, including the ray gun Abdullah had pocketed. As being discovered would mean not only international, but also intergalactic inquiries, the syndicate wasn’t about to take any chances.
Ai’dah woke to discover the orphanage in flames around her. Quick thinking and a level head kept her alive. Abdullah was not so lucky. By the time she got to his bed, he was already dead from smoke inhalation. The arsonists were thorough. No one escaped from the building. Ai’dah managed to find some cover and hunkered down When the rescue crews found her the next morning, she had third degree burns over ninety percent of her body. The paramedics said it was sheer determination that kept her breathing. No one else survived.
Remarkably, within a week the doctors declared that she would make a full recovery. Full, that is, except for horrifying scarring that had disfigured her entirely. Her hair was gone, as were her ears and most of her nose. She noticed the way even the most seasoned trauma nurses winced when they looked at her. Most people would have cracked from the stress of it. Ai’dah just became stronger. As she healed, by an act of sheer will she pushed her already remarkable intelligence to superhuman levels. Since her face made her a social pariah, she would learn the arts of disguise, social graces and manipulation to compensate.
While she recovered, she followed the news closely. Within two days the Cairo police had closed their investigation of the orphanage fire, and declared the whole matter a terrible accident. Ai’dah could read between the lines: the warehouse’s owner was well connected. Since her survival had been so widely published in the local news, he couldn’t touch her while she was in the hospital. But he wasn’t prepared to leave any loose ends hanging either. He planned to have her killed once she was moved to a new orphanage, being careful to make it appear as an unforeseen complication from her injuries.
Ai’dah beat him to the punch. Using stolen pharmaceuticals, she mixed a cocktail that slowed her heart and breathing to the point of being undetectable. Late that night she woke up in the morgue, after the doctors had declared her dead, just as she intended. She had already learned one lesson from her would be assassins about cleaning up a mess. News papers the next day reported on the startling electrical fire in the hospital morgue that had consumed all the bodies there, but left no one injured. More than one paper commented how it seemed that the orphanage fire returned to claim the one survivor it had left behind.
Ai’dah began a new life on the streets of Cairo, once again pilfering the knowledge she needed, but this time from very different sources. It was a testament to her already growing talents that no one ever discovered Fadi Ghanem, a new recruit for Mabahith Amn ad-Dawla, the State Security Investigations Service, was in fact a twelve year old orphan girl. Though she found their methods and ideology questionable, the Service provided skills Ai’dah could learn nowhere else, skills she needed.
By night, she took the guise of Abdullah Nassar (a tribute to her fallen friend), an errand boy for a low-level criminal syndicates. As she studied and trained, Ai’dah used the connections of her new identities to track down the owner of the warehouse she and Abdullah had visited. Whoever he was, he was exceedingly good at covering his trail, and most of her leads went nowhere. But nobody’s perfect. By careful probabilistic analysis of shipping records and criminal activity reports she deduced with a 98.2% certainty that his base of operations was in the American city of Century Station. A little regression analysis into Century Station’s current events gave her a name as well: The Minotaur.
When she was ready, she created a new identity, Jennifer Smith, a documented U.S. citizen, and licensed private eye. She faked Ghanem’s death. Nassar just disappeared. No one would come looking for him. Stowing aboard a cargo freighter, she slipped into the U.S., set up an investigations firm in Century Station and began her plan to avenge Abdullah’s death.
Unfortunately, despite all her talent, training and hard life experience, she was unprepared for the realities of Century Station. The byzantine, constantly shifting web of criminal syndicates provided the perfect hiding place for a patient and savy mastermind like the Minotaur. Tracking his activities, much less finding his headquarters, was proving nearly impossible. It appeared that he never took direct action, but always worked through proxy syndicates. She had managed to provide sufficient evidence to the police to disrupt some of their operations, but the Minotaur himself always slipped through her fingers. She needed help. She found Troubleshooter. Or rather, he found her.
A good private eye always keeps an eye on the competition. So when Curtis Drucker heard there was a new detective in town, with an impeccable case record, he started digging. It took work (Ai’dah was very good at covering her tracks), but Curtis eventually discovered that Jennifer Smith was not who she said she was. He was also fairly certain that she had only come to the states within the last year, probably from somewhere in North Africa. He decided to pay her a visit.
Troubleshooter is used to getting the drop on folks, so he was surprised when, after picking the lock to her office door, and slipping inside, he found her waiting for him. She got wind of the fact that he was checking up on her, and decided to do some digging of her own. What she found, even the dirty secrets Curtis thought no one knew, made her feel she could trust him. He reminded her of Abdullah; what he might have been like if he had the chance to grow up. When she removed the latex mask, wig and contacts she wore at all times, revealing her true face, he didn’t flinch, not even for an instnat. She knew she had been right: this was the friend she needed. She told him everything. Then she asked for his help.
Curtis is an excellent judge of character and talent. He knew he was the best P.I. in Century Station, he also knew he had met his match. Given time, she would exceed him; he could see it. But he could also see blind rage behind her cool front. He saw how she was willing to do anything to avenge Abdullah. As they talked all night, he pointed out how her rash actions at the warehouse had cost Abdullah’s life. How many more people would pay the price as she charged off to avenge him? Yes, he would help her, but carefully, and patiently, so that no one else would have to suffer the way she suffered.
Angry as she was, Ai’dah could see he was right. So she took a step back and tried to consider the situation cooly, and rationally. The Minotaur hid behind the other Syndicates, playing them like chess pieces to cover himself. The answer was to clear the board, take apart all the other Syndicates and masterminds first, slowly, carefully and deliberately. Curtis smiled. For all his skills, he’s mostly a details man. Ai’dah, he could see, had a gift for the big picture. Together they might get the job done. Their partnership began.
To keep up appearances, they both kept their own firms, and publically, maintain a rivalry. If any of the syndicates got word that they were working together, it would make them both high profile targets. While they continue to work their own cases, helping out folks in need as best they can, they have begun meeting secretly once a week, to plan next steps. Things look worse than either initially thought.
By careful statistical regression of criminal reports, Ai’dah has discerned patterns that several independently competing syndicates can’t account for. She estimates an 83% chance that a single organization has some directing influence (not total control, but influence) on nearly all the crime in the city, without ever having made the news. She suspects this may be the Minotaur. But to direct such a complex criminal ecosystem with such subtlety and precision would require an unheard of level of strategic brilliance and insight. Put simply, it would require a genius even greater than her own. More distressingly, pattern analysis suggests at least a 76% chance that whoever is maneuvering crime in Century Station now had a hand in arranging both Project Daedalus, and Alpha Prime’s arrival. If the Minotaur engineered the boom and bust of Century Station for his own purposes, it would indicate terrifying resources and connections. And what motivation could he have for such an endeavor?
While they muddle over the implications of this possibility Ai’dah and Curtis have resolved to continue their plan to take down the syndicates. They both agree that, despite reservations about its tactics, Project Overlord represents the best chance the city has to turn the tide of organized crime. Nonetheless, Ai’dah estimates that the Project has only at 47% chance of success. If the Cavaliers and the Legionaires would cooperate, she estimates that chance would increase to 66%. To that end, she and Curtis have begun arranging opportunities for the two groups to work together. By carefully leading both groups into actions against the various syndicates, she has been able to engineer situations where they are forced to collaborate. It’s a dangerous gambit. If either side realizes they are being played, they’ll turn on each other (as well as Ai’dah and Curtis) even more aggressively. For the time being, the tactic has led to so small gains and successes, not to mention a terrible headache for organized crime.
During the year they’ve worked together Ai’dah’s relationship with Curtis has deepened beyond a professional one. In many ways he has become the parental and mentor she never had; he’s probably the only person whose advice she would defer to. Despite himself, Curtis has begun to think of Ai’dah as a little sister. On a couple of occasions he almost tried to talk her out of taking a particularly risky case, before he reminded himself that it was her business and her decision. Even so, he watches out for her. He’s always told himself that revenge is for suckers, but if anything ever happened to Ai’dah, the responsible party would disappear, a couple of corrupt cops would get payouts to call off the search, and Troubleshooter’s bank account would be a few thousand leaner.
When she’s not plotting meticulously to topple organized crime in Century Station, Ai’dah follows Curtis’ example, offering her services as a “problem solver '' to the folks that no one else notices. And she’s good at what she does. She has an almost supernatural instinct for the criminal, easily reading most situations she encounters on the street. She’s a proficient (if not overwhelming) hacker, and while she doesn’t yet have Curtis’ astounding network of contacts, she’s getting there. She’s not afraid of danger, but she generally stays out of direct combat. She prefers playing enemies and rival groups against one another, a trick she is exceptionally good at. Still, when she is forced to it, her special ops training, capacity for multi-tasking and intuitive understanding of the weak points of human anatomy make her a formidable opponent. Curtis has convinced her that the P.I. game is dangerous, and that she needs more preparation for actual physical confrontation. She’s started working out at a local boxing gym, but hasn’t seen any real results yet.
Though she has established a private investigation firm in Century City, she has no public offices. Her cell phone is listed in the yellow pages and on her company webpage, and she usually arranges to meet clients in public areas. She has a private base of operations, including a crime lab and living quarters, located in the basement of a condemned church in Hannigan.
In working with Curtis, she has seen the way her own lone gun mentality can be a liability; so she’s begun to work on recruiting allies with whom she can collaborate more publically than she is able with Troubleshooter. The Irregulars are the result of these efforts. She encountered them all while working other cases. Julio happened to be hacking one of the Red Menace’s data-havens at the same time that Ai’dah was snooping around for some leads on a case. He assumed that she was one of Sergei’s hired guns, and crashed her system; but not before she deduced enough info to track him down. Andre was conducting a raid on a major weapons cartel at the same time Ai’dah was staking the place out. Though his raid destroyed weeks of deep cover work, she was impressed with the precision and skill with which he took out an apparently overwhelming force. When Ai’dah, despite careful planning, found herself surrounded by an entire color gang, Ubon, who happened to be patrolling nearby, jumped into the fray and turned the tide.
A couple months later, all three had received an invitation to an abandoned office building to discuss forming a team. Despites some suspicion, everyone showed up (though Andre had cased the entire building before entering, and Julio attended virtually, via the building's security system cameras and a secure phone line.) Ai’dah laid out her proposal. Being outsiders on the superhero scene, given that they were all interested in avoiding the limelight, and shared an interest in taking out the syndicates, she suggested that they would do well to collaborate, at least occasionally. She had purchased them each a pre-paid two-way pager as an anonymous way to keep in touch; a simple text message code allows any member to set a date, time and place to convene a group meeting on an operation. The group is entirely informal, more of a group of occasional allies than an actual team; which suits them all just fine. Even the title, “The Irregulars” is just Phreak’s nickname for the group.
Logistically, they collaborate efficiently. Andre and Ubon usually manage the hands-on aspect, and work well together. Julio usually stays home and provides intelligence support, while turning any networked security, administrative or civic infrastructure in the area to the group’s advantage (by some strange “coincidence” the group always hits green lights when on the move or fleeing from the scene.) In a pinch he’ll take his armored mini-car (“The Monster”) out for a spin to provide ground support. Ai’dah’s in charge of planning, research and tactics. When it comes time to act, she’ll either back up Julio or Andre and Susie, as the situation merits.
Because the other members of the group all believe that Jennifer is Ai’dah’s real identity, they haven’t bothered to pry further. Julio, always suspicious, did a couple of electronic background checks. He knows that some of her records are faked. He didn’t think too much of it. Everyone has their secrets. An unspoken rule of the Irregulars is that nobody asks personal questions. Of course, Ai’dah has already already deduced their real identities, the location of their hideouts, and the fact that Andre is a hougan. Old habits are hard to break.
Despite all the troubles and horrors she has seen, and despite her quest for revenge, she’s light-hearted, charming and funny. Though more mature and toughened, she is still very much the orphan kid who used to gleefully sneak into universities at night.
Real Name: Ai’dah Bitar
Other Aliases: Dozens! Ai’dah has busily established a whole range of cover identities for herself around Century Station.
Occupation: Private Investigator
Alignment: Unprincipled
Attributes:
I.Q.:
30
P.S.:
10 (Carry: 100 lbs [45 kg], Lift: 200lbs [90 kg])
M.E.:
30
P.P.:
11
M.A.:
30
P.E.:
10
P.B.:
3
Age: 14 (public records report that Jennifer Smith is 20) Sex: Female
Height: Five feet, two inches (1.57 m). Weight: 131 lbs. (59.42 kg)
Experience Level: 1
Hit Points: 13; S.D.C.: 20
P.P.E.: 26
Power Category: Empowered/Natural Genius (special Mega-Hero)
Physical Impairment: Facial Disfigurement (Horror Factor 9)
Emotional Inspiration: Personal Tragedy
Physical Compensation: Super Abilities to Compensate
Minor Super Abilities: Criminal Intuition, Extraordinary Intelligence (Disguise and Impersonation specialty), Extraordinary Mental Affinity, Extraordinary Mental Endurance, Living Anatomy, Multitasking, Speed Tasking
Mental Disciplines: Analytical Mind, Enhanced Memory, Odds Assessment, Speed Reader
Combat Training: Hand to Hand: Martial Arts
Number of Attacks: 5
Bonuses: +3 to Initiative, +6 to Pull Punch, +1 to Dodge, +3 to Roll with Punch/Fall/Impact, +6 to Save vs. Horror Factor, +2 to Save vs. illusions, +3 to Save vs. Magical Illusions, +2 to Save vs. Mind Control, +6 to Save vs. Mind Altering Drugs, +8 to Save vs. Possession, +8 to Save vs. Psionic Attack, +13 to Save vs. Insanity, Needs 12 to Save vs. Psionics, +8 to Perception, 97% Trust/Intimidate
Other Combat Info: Punch: 1D4, Maximum Damage Punch: 1D4+1D6+4, Kick: 2D4, Critical from Behind, Critical on 17-20, Paired Weapons
Number of Cyber Attacks: 2
Cyber-Bonuses: +1 to initiative, +10 to strike (+11 vs. systems and opponents she has faced before), +12 to parry, (+13 vs. systems and opponents she has faced before), +11 to dodge
Education Level and Skills: Natural Genius
Bonus Skill (from Living Anatomy):
First Aid 80%
Computer Program:
Basic Electronics 76%, Computer Operations 86%, Computer Programming 76%, Radio: Scramblers 81%
Espionage Program (Taken Twice):
Detect Ambush 56%, Detect Concealment 41%, Disguise 71%, Escape Artist 76%
Forgery 66%, Intelligence 78%, Interrogation 56%, Tracking 41%, Wilderness Survival 46%
Information Broker Program:
Computer Hacking 71% (81% vs. passive security, 76% vs. systems and opponents she has faced before, 86% vs. passive security she has faced before), Computer Repair 71%, Cryptography 56%, Find Contraband and Illegal Weapons 62%, Imitate Voices/Impersonation (Imitate Regional Accent 107%/Imitate Specific Voice 87%, Impersonate Regional Type 107%/Impersonate Profession 103%/Impersonate Specific Person 101%), Law (General) 61%, Radio: Satellite 56%, Research 86%, Electronic Warfare (Break Electronic Counter Measures 66%, Operate Systems 61%), Surveillance Systems/Tailing 71%
Language Program:
English 106%, Japanese 106%, Mandarin 106%, Spanish 106%
Mechanical Program (General):
Locksmith 71% (66% for electronic locks), Mechanical Engineer 51%
Medical Investigation Program:
Advanced Mathematics 101%, Basic Mathematics 101%, Biology 86%, Chemistry 76%, Criminal Science/Forensics 101%, Pathology 96%
Science Program:
Anthropology 66%, Botany 51%, Chemistry: Analytical 71%
Technical Program:
Business and Finance 81%, General Repair/Maintenance 81%, Photography 81%, Writing 71%
Universal Skills:
Arabic 101%, French 101% (Illiterate), Pilot Automobile 66%
Secondary Skills:
Cook 51%, Climbing 56%, Land Navigation 52%, Pilot Motorcycle 60%, Prowl 41%, Radio: Basic 61%, Russian 76%, Sewing 56%, Swimming 66%, T.V./Video 41%,
Weapon Proficiencies:
W.P.Automatic Pistol (+3 to aimed strike, +1 to burst, recognize weapon quality 46%), W.P. Targeting (+1 to strike)
Money: Ai’dah has $4,000 in savings. She stole quite a bit from the Mabahith Amn ad-Dawla operating accounts, but has invested most of it in investigations gear. Though she does a lot of business, she has a soft spot for the down and out, and they usually can’t pay much. The little bit she brings in barely covers living expenses (and she lives cheap).
Weapons:
Glock 17 (2): Range: 164 feet (50 m), Damage: 2D6 single shot, 4D6 three shot burst, 10D6 entire magazine (uses 3 attacks) Payload: 17 shot 9mm magazine. Weight: 1.25 lbs. (.57 kg)
Note: She wears these in a concealed shoulder holsters at all times.
Slimpack Throwing Knives (2): Range: 40 feet (12 m), Damage: 1D6 each Weight: .25 lbs (.11 kg) each
Note: she keeps these sheathed on her belt at all times.
Vehicles and Other Equipment:
Concealed Kevlar Armor: A.R.: 10 S.D.C.: 50 Weight: 12 lbs (5.4 kg)
Note: This is an extremely well tailored kevlar suit that she wears under her street clothes or operating gear at all times.
Honda Motorcycle
Type: Medium Motorcycle
Crew: One driver, one passenger
A.R.: 5 (main body); 5 (tires)
S.D.C. by Location:
Main Body – 100
Tires (two) – 8 each
Maximum Speed: 110 mph (177 kph)
Cruising Speed: 65 mph (105 kph)
Max Load: 350 lbs. (159 kg)
Range: 350 miles (563 km)
Special Equipment: The locked saddle bags for her motorcycle contain 30’ of nylon rope, a portable disguise kit and a change of clothes, 4 keyhole microphones, 4 telephone line transmitters, 4 tracer bugs, a field strength bug meter detector, a magnifying glass, a full grade flashlight and a pair of handcuffs.
Droid 2 Smartphone: This is her main phone line and a back up computer in a pinch. She keeps it networked to the touchscreen tablet in her bag.
Ear Mike CB Radio: This is a concealed ear bud radio that Ai’Dah keeps on and tuned to the police band at all times. Her multi-tasking super power means she can follow breaking events while go about her daily business. It also connects by bluetooth to her cellphone.
Messenger Bag: Ai’Dah keeps this with her whenever out and about, unless she’s undercover. It contains her HP touchscreen tablet, a keyhole microphone, a telephone line transmitter, a tracer bug, her tracphone for contacting the irregulars, night sight goggles, a superior lock pick set, a nylon stocking mask, a pair of gloves, a penlight, binoculars, a 35 mm digital camera, a Leatherman multitool, a pair of handcuffs, and a back-up clip for her glock. Total Weight: 10 lbs. (4.5 kg)
Bethel Methodist Church (Ai’Dah’s Hideout)
Location: Abandoned (5 points)
Installation: Used a Front Company (50 points)
Size: Large (50 points)
Structure: Reinforced (100 points)
Facilities: Small Garage (100 points), Forensics Lab (100 points)
Accessibility: Secret Passages and Slides (15 points)
Living Conditions: Simple Bedroom (2 points), Full Bathroom (3 points), Small Kitchen (2 points)
Defense: Basic Security System (10 points), Natural Defenses (partially collapsed condemned building) (5 points), Puzzle (Entering the basement is possible only from the service shed where she store her bike. To enter, one must arrange a Chinese puzzle box-type sculture on the wall correctly. Failure to do so correctly triggers the tear gas trap) (5 points), Trap (failing the puzzle releases multiple tear gas canisters in the basement and shed) (5 points)
Personnel or Employees: None (0 points)
BETHEL METHODIST CHURCH TOTAL: 453 Points
Note: In addition to the above her base also contains the following:
Dell Desktop Computer: This is the Ai’Dah main computer at her base. She uses it for nearly all her detective work. She will also use it for any serious hacking she needs to do.
Dell Laptop: When working on the go (as she often is) she will sometimes take this laptop with her, though more often she relies on her touchscreen tablet. She backs up all information on this station regularly.
Full Disguise Studio: Everything Ai’Dah needs to assume any of her multiple aliases, including latex prosthesis and an ample wardrobe (gleaned mostly from Goodwill.)
Powers Reference:
Analytical Mind
-Can process, prioritize and analyze enormous amounts of data, formulate a response and anticipate problems and formulate contingencies quickly. Can perform high order mathematical functions mentally without technological assistance.
Criminal Intuition
-Instinctively recognizes crime as it unfolds, and understands its general nature.
-Instinctively recognizes and remembers turf boundaries, gang colors and the like.
-Upon meeting an individual immediately recognizes their general status level within the criminal hierarchy (criminals 6th level or higher are immune to this effect.)
-Can immediately recognize a crime scene, even one that has been covered up, and with some limited investigation, determine how the crime unfolded, how many offenders were involved, who the victim might be, whether there were any fatalities, where the bodies might be hidden, and whether the crime was committed by an amateur, an experience professional, organized crime or a government agent
-Can intuitively sense when she is being targeted for a criminal act. By surveying the area she can determine what crime will most like transpire, and who the most likely perpetrator may be.
-This ability is hindered by the general experience of the criminal in question, as well as her familiarity and comfort with the target.
Enhanced Memory
-Recalls events and facts with great clarity. (Roll percentile for any given memory: 1-60% recalls all details with perfect clarity, 61-90% remembers the general details can paraphrase conversations and operate machines from memory. 91-00% recalls basic concepts, no details.)
Living Anatomy
-Can quickly determine if subject is angry, scared, calm, happy or sad.
-Can determine if subject is lying or telling the truth (roll percentile 1-60% reasonably certain, 61-89% uncertain, but with a guess, 90-00% certain and correct)
-Can determine if subject is suffering serious (H.P), moderate (H.P), minor (S.D.C.) or insignificant (minor S.D.C.) damage.
-Can determine if subject is exhausted or rested.
-Can determine if subject is suffering from illness, internal injury, bloodless, drugs or insanity.
Multi-Tasking
-Can engage two separate tasks simultaneously with no loss of ability, provided there is no physical impediment to doing so (includes ability to use left and right hands on distinct tasks with perfect ambidexterity.)
Odds Assessment
-Can quickly run the odds of any specific event happening. If the odds are favorable, Jennifer is +1 to initiative, strike, parry and dodge, +2 to disarm, pull punch and roll with impact; and +5% to skills involving chance (Pick Pockets, Picking Locks, Safe-Crackin, Demolitions, Card Sharp, ect.) If the odds are unfavorable Jennifer suffers equivalent penalties.
Speed Reader
-Can read 30 pages a minute, and remember it clearly.
Speed Tasking
-Can perform any task in half the usual time with no penalty or loss of ability; and while talking about, listening to, or watching an unrelated subject.
They mostly use the dual-class special Mega-Hero option (Rifter 37,) more for increased options and novelty than power. I wanted to create some interesting builds. They draw on Powers Unlimited 1-3 as well, and their wizard uses the Rifts OCCs alternate option for the Magic Power Category to take the Voodoo Priest OCC from Rifts South America (with the African Priest powers option on that OCC, so very much a variant of a variant.) The builds are decidedly sub-optimal combinations, so for all of being mega-heroes, they’re definitely street-level supers.
Jennifer Smith, Private Investigator
In a world where alien super geniuses and ancient gods of wisdom walk the earth, debatin who exactly is the smartest person alive may be a fool’s errand. Regardless, at fourteen years old, Ai'dah Bitar is shaping up to be a strong contender.
At an early age, her tremendous intelligence and curiosity manifested; but the orphanage where she lived in Cairo had few resources to challenge her. So, she took to sneaking out, and breaking into the halls of learning at Al-Azhar University. The university offered her the knowledge and advancement she craved. Within months, she was privately correcting the theories and dissertations of some of the top professors. Of course, getting into the locked libraries, computer banks and laboratories was a challenge in itself; by necessity she learned the skills of a thief, and a con artist. She discovered that, though her genius was broad, she had a particular flair and talent for the arts of deception and subterfuge. Through all these illicit sojourns her best friend Abdullah was her constant companion. He could never understand why she stole books and bits of technology rather than money, but he didn’t mind much. Mostly, he enjoyed the thrill of getting away with it; that and Ai’dah’s company. It was a magical, carefree time for Ai’dah.
It was not to last.
While sneaking back to the orphanage one night a single anonymous-looking warehouse by the docks caught her eye. Though it was the late hours of the night, unmarked trucks came and went without ceasing. She noticed how even the police looked away as the trucks passed by. The warehouse presented a mystery she couldn’t resist.
The building’s security made the University’s systems seem laughable by comparison; but in the end she broke through, and she and Abdullah were inside. Immediately, she knew it had been worth it. Crates of strange alien technology lined the walls: weapons, vehicles, computers like she had never seen; the place was a treasure trove. Hours passed while Ai’dah pored over schematics and Abdullah kept watch. As the early morning light appeared, they slipped out, but not before Abdullah had picked up an alien ray gun for himself. Like Ai’dah, he couldn’t help himself.
Unfortunately, the warehouse belonged to a major international crime boss. He was using it to move contraband alien technology, banned by both the Covenant, and the U.N. His syndicate had installed gps transponders to keep track of every bit of it, including the ray gun Abdullah had pocketed. As being discovered would mean not only international, but also intergalactic inquiries, the syndicate wasn’t about to take any chances.
Ai’dah woke to discover the orphanage in flames around her. Quick thinking and a level head kept her alive. Abdullah was not so lucky. By the time she got to his bed, he was already dead from smoke inhalation. The arsonists were thorough. No one escaped from the building. Ai’dah managed to find some cover and hunkered down When the rescue crews found her the next morning, she had third degree burns over ninety percent of her body. The paramedics said it was sheer determination that kept her breathing. No one else survived.
Remarkably, within a week the doctors declared that she would make a full recovery. Full, that is, except for horrifying scarring that had disfigured her entirely. Her hair was gone, as were her ears and most of her nose. She noticed the way even the most seasoned trauma nurses winced when they looked at her. Most people would have cracked from the stress of it. Ai’dah just became stronger. As she healed, by an act of sheer will she pushed her already remarkable intelligence to superhuman levels. Since her face made her a social pariah, she would learn the arts of disguise, social graces and manipulation to compensate.
While she recovered, she followed the news closely. Within two days the Cairo police had closed their investigation of the orphanage fire, and declared the whole matter a terrible accident. Ai’dah could read between the lines: the warehouse’s owner was well connected. Since her survival had been so widely published in the local news, he couldn’t touch her while she was in the hospital. But he wasn’t prepared to leave any loose ends hanging either. He planned to have her killed once she was moved to a new orphanage, being careful to make it appear as an unforeseen complication from her injuries.
Ai’dah beat him to the punch. Using stolen pharmaceuticals, she mixed a cocktail that slowed her heart and breathing to the point of being undetectable. Late that night she woke up in the morgue, after the doctors had declared her dead, just as she intended. She had already learned one lesson from her would be assassins about cleaning up a mess. News papers the next day reported on the startling electrical fire in the hospital morgue that had consumed all the bodies there, but left no one injured. More than one paper commented how it seemed that the orphanage fire returned to claim the one survivor it had left behind.
Ai’dah began a new life on the streets of Cairo, once again pilfering the knowledge she needed, but this time from very different sources. It was a testament to her already growing talents that no one ever discovered Fadi Ghanem, a new recruit for Mabahith Amn ad-Dawla, the State Security Investigations Service, was in fact a twelve year old orphan girl. Though she found their methods and ideology questionable, the Service provided skills Ai’dah could learn nowhere else, skills she needed.
By night, she took the guise of Abdullah Nassar (a tribute to her fallen friend), an errand boy for a low-level criminal syndicates. As she studied and trained, Ai’dah used the connections of her new identities to track down the owner of the warehouse she and Abdullah had visited. Whoever he was, he was exceedingly good at covering his trail, and most of her leads went nowhere. But nobody’s perfect. By careful probabilistic analysis of shipping records and criminal activity reports she deduced with a 98.2% certainty that his base of operations was in the American city of Century Station. A little regression analysis into Century Station’s current events gave her a name as well: The Minotaur.
When she was ready, she created a new identity, Jennifer Smith, a documented U.S. citizen, and licensed private eye. She faked Ghanem’s death. Nassar just disappeared. No one would come looking for him. Stowing aboard a cargo freighter, she slipped into the U.S., set up an investigations firm in Century Station and began her plan to avenge Abdullah’s death.
Unfortunately, despite all her talent, training and hard life experience, she was unprepared for the realities of Century Station. The byzantine, constantly shifting web of criminal syndicates provided the perfect hiding place for a patient and savy mastermind like the Minotaur. Tracking his activities, much less finding his headquarters, was proving nearly impossible. It appeared that he never took direct action, but always worked through proxy syndicates. She had managed to provide sufficient evidence to the police to disrupt some of their operations, but the Minotaur himself always slipped through her fingers. She needed help. She found Troubleshooter. Or rather, he found her.
A good private eye always keeps an eye on the competition. So when Curtis Drucker heard there was a new detective in town, with an impeccable case record, he started digging. It took work (Ai’dah was very good at covering her tracks), but Curtis eventually discovered that Jennifer Smith was not who she said she was. He was also fairly certain that she had only come to the states within the last year, probably from somewhere in North Africa. He decided to pay her a visit.
Troubleshooter is used to getting the drop on folks, so he was surprised when, after picking the lock to her office door, and slipping inside, he found her waiting for him. She got wind of the fact that he was checking up on her, and decided to do some digging of her own. What she found, even the dirty secrets Curtis thought no one knew, made her feel she could trust him. He reminded her of Abdullah; what he might have been like if he had the chance to grow up. When she removed the latex mask, wig and contacts she wore at all times, revealing her true face, he didn’t flinch, not even for an instnat. She knew she had been right: this was the friend she needed. She told him everything. Then she asked for his help.
Curtis is an excellent judge of character and talent. He knew he was the best P.I. in Century Station, he also knew he had met his match. Given time, she would exceed him; he could see it. But he could also see blind rage behind her cool front. He saw how she was willing to do anything to avenge Abdullah. As they talked all night, he pointed out how her rash actions at the warehouse had cost Abdullah’s life. How many more people would pay the price as she charged off to avenge him? Yes, he would help her, but carefully, and patiently, so that no one else would have to suffer the way she suffered.
Angry as she was, Ai’dah could see he was right. So she took a step back and tried to consider the situation cooly, and rationally. The Minotaur hid behind the other Syndicates, playing them like chess pieces to cover himself. The answer was to clear the board, take apart all the other Syndicates and masterminds first, slowly, carefully and deliberately. Curtis smiled. For all his skills, he’s mostly a details man. Ai’dah, he could see, had a gift for the big picture. Together they might get the job done. Their partnership began.
To keep up appearances, they both kept their own firms, and publically, maintain a rivalry. If any of the syndicates got word that they were working together, it would make them both high profile targets. While they continue to work their own cases, helping out folks in need as best they can, they have begun meeting secretly once a week, to plan next steps. Things look worse than either initially thought.
By careful statistical regression of criminal reports, Ai’dah has discerned patterns that several independently competing syndicates can’t account for. She estimates an 83% chance that a single organization has some directing influence (not total control, but influence) on nearly all the crime in the city, without ever having made the news. She suspects this may be the Minotaur. But to direct such a complex criminal ecosystem with such subtlety and precision would require an unheard of level of strategic brilliance and insight. Put simply, it would require a genius even greater than her own. More distressingly, pattern analysis suggests at least a 76% chance that whoever is maneuvering crime in Century Station now had a hand in arranging both Project Daedalus, and Alpha Prime’s arrival. If the Minotaur engineered the boom and bust of Century Station for his own purposes, it would indicate terrifying resources and connections. And what motivation could he have for such an endeavor?
While they muddle over the implications of this possibility Ai’dah and Curtis have resolved to continue their plan to take down the syndicates. They both agree that, despite reservations about its tactics, Project Overlord represents the best chance the city has to turn the tide of organized crime. Nonetheless, Ai’dah estimates that the Project has only at 47% chance of success. If the Cavaliers and the Legionaires would cooperate, she estimates that chance would increase to 66%. To that end, she and Curtis have begun arranging opportunities for the two groups to work together. By carefully leading both groups into actions against the various syndicates, she has been able to engineer situations where they are forced to collaborate. It’s a dangerous gambit. If either side realizes they are being played, they’ll turn on each other (as well as Ai’dah and Curtis) even more aggressively. For the time being, the tactic has led to so small gains and successes, not to mention a terrible headache for organized crime.
During the year they’ve worked together Ai’dah’s relationship with Curtis has deepened beyond a professional one. In many ways he has become the parental and mentor she never had; he’s probably the only person whose advice she would defer to. Despite himself, Curtis has begun to think of Ai’dah as a little sister. On a couple of occasions he almost tried to talk her out of taking a particularly risky case, before he reminded himself that it was her business and her decision. Even so, he watches out for her. He’s always told himself that revenge is for suckers, but if anything ever happened to Ai’dah, the responsible party would disappear, a couple of corrupt cops would get payouts to call off the search, and Troubleshooter’s bank account would be a few thousand leaner.
When she’s not plotting meticulously to topple organized crime in Century Station, Ai’dah follows Curtis’ example, offering her services as a “problem solver '' to the folks that no one else notices. And she’s good at what she does. She has an almost supernatural instinct for the criminal, easily reading most situations she encounters on the street. She’s a proficient (if not overwhelming) hacker, and while she doesn’t yet have Curtis’ astounding network of contacts, she’s getting there. She’s not afraid of danger, but she generally stays out of direct combat. She prefers playing enemies and rival groups against one another, a trick she is exceptionally good at. Still, when she is forced to it, her special ops training, capacity for multi-tasking and intuitive understanding of the weak points of human anatomy make her a formidable opponent. Curtis has convinced her that the P.I. game is dangerous, and that she needs more preparation for actual physical confrontation. She’s started working out at a local boxing gym, but hasn’t seen any real results yet.
Though she has established a private investigation firm in Century City, she has no public offices. Her cell phone is listed in the yellow pages and on her company webpage, and she usually arranges to meet clients in public areas. She has a private base of operations, including a crime lab and living quarters, located in the basement of a condemned church in Hannigan.
In working with Curtis, she has seen the way her own lone gun mentality can be a liability; so she’s begun to work on recruiting allies with whom she can collaborate more publically than she is able with Troubleshooter. The Irregulars are the result of these efforts. She encountered them all while working other cases. Julio happened to be hacking one of the Red Menace’s data-havens at the same time that Ai’dah was snooping around for some leads on a case. He assumed that she was one of Sergei’s hired guns, and crashed her system; but not before she deduced enough info to track him down. Andre was conducting a raid on a major weapons cartel at the same time Ai’dah was staking the place out. Though his raid destroyed weeks of deep cover work, she was impressed with the precision and skill with which he took out an apparently overwhelming force. When Ai’dah, despite careful planning, found herself surrounded by an entire color gang, Ubon, who happened to be patrolling nearby, jumped into the fray and turned the tide.
A couple months later, all three had received an invitation to an abandoned office building to discuss forming a team. Despites some suspicion, everyone showed up (though Andre had cased the entire building before entering, and Julio attended virtually, via the building's security system cameras and a secure phone line.) Ai’dah laid out her proposal. Being outsiders on the superhero scene, given that they were all interested in avoiding the limelight, and shared an interest in taking out the syndicates, she suggested that they would do well to collaborate, at least occasionally. She had purchased them each a pre-paid two-way pager as an anonymous way to keep in touch; a simple text message code allows any member to set a date, time and place to convene a group meeting on an operation. The group is entirely informal, more of a group of occasional allies than an actual team; which suits them all just fine. Even the title, “The Irregulars” is just Phreak’s nickname for the group.
Logistically, they collaborate efficiently. Andre and Ubon usually manage the hands-on aspect, and work well together. Julio usually stays home and provides intelligence support, while turning any networked security, administrative or civic infrastructure in the area to the group’s advantage (by some strange “coincidence” the group always hits green lights when on the move or fleeing from the scene.) In a pinch he’ll take his armored mini-car (“The Monster”) out for a spin to provide ground support. Ai’dah’s in charge of planning, research and tactics. When it comes time to act, she’ll either back up Julio or Andre and Susie, as the situation merits.
Because the other members of the group all believe that Jennifer is Ai’dah’s real identity, they haven’t bothered to pry further. Julio, always suspicious, did a couple of electronic background checks. He knows that some of her records are faked. He didn’t think too much of it. Everyone has their secrets. An unspoken rule of the Irregulars is that nobody asks personal questions. Of course, Ai’dah has already already deduced their real identities, the location of their hideouts, and the fact that Andre is a hougan. Old habits are hard to break.
Despite all the troubles and horrors she has seen, and despite her quest for revenge, she’s light-hearted, charming and funny. Though more mature and toughened, she is still very much the orphan kid who used to gleefully sneak into universities at night.
Real Name: Ai’dah Bitar
Other Aliases: Dozens! Ai’dah has busily established a whole range of cover identities for herself around Century Station.
Occupation: Private Investigator
Alignment: Unprincipled
Attributes:
I.Q.:
30
P.S.:
10 (Carry: 100 lbs [45 kg], Lift: 200lbs [90 kg])
M.E.:
30
P.P.:
11
M.A.:
30
P.E.:
10
P.B.:
3
Age: 14 (public records report that Jennifer Smith is 20) Sex: Female
Height: Five feet, two inches (1.57 m). Weight: 131 lbs. (59.42 kg)
Experience Level: 1
Hit Points: 13; S.D.C.: 20
P.P.E.: 26
Power Category: Empowered/Natural Genius (special Mega-Hero)
Physical Impairment: Facial Disfigurement (Horror Factor 9)
Emotional Inspiration: Personal Tragedy
Physical Compensation: Super Abilities to Compensate
Minor Super Abilities: Criminal Intuition, Extraordinary Intelligence (Disguise and Impersonation specialty), Extraordinary Mental Affinity, Extraordinary Mental Endurance, Living Anatomy, Multitasking, Speed Tasking
Mental Disciplines: Analytical Mind, Enhanced Memory, Odds Assessment, Speed Reader
Combat Training: Hand to Hand: Martial Arts
Number of Attacks: 5
Bonuses: +3 to Initiative, +6 to Pull Punch, +1 to Dodge, +3 to Roll with Punch/Fall/Impact, +6 to Save vs. Horror Factor, +2 to Save vs. illusions, +3 to Save vs. Magical Illusions, +2 to Save vs. Mind Control, +6 to Save vs. Mind Altering Drugs, +8 to Save vs. Possession, +8 to Save vs. Psionic Attack, +13 to Save vs. Insanity, Needs 12 to Save vs. Psionics, +8 to Perception, 97% Trust/Intimidate
Other Combat Info: Punch: 1D4, Maximum Damage Punch: 1D4+1D6+4, Kick: 2D4, Critical from Behind, Critical on 17-20, Paired Weapons
Number of Cyber Attacks: 2
Cyber-Bonuses: +1 to initiative, +10 to strike (+11 vs. systems and opponents she has faced before), +12 to parry, (+13 vs. systems and opponents she has faced before), +11 to dodge
Education Level and Skills: Natural Genius
Bonus Skill (from Living Anatomy):
First Aid 80%
Computer Program:
Basic Electronics 76%, Computer Operations 86%, Computer Programming 76%, Radio: Scramblers 81%
Espionage Program (Taken Twice):
Detect Ambush 56%, Detect Concealment 41%, Disguise 71%, Escape Artist 76%
Forgery 66%, Intelligence 78%, Interrogation 56%, Tracking 41%, Wilderness Survival 46%
Information Broker Program:
Computer Hacking 71% (81% vs. passive security, 76% vs. systems and opponents she has faced before, 86% vs. passive security she has faced before), Computer Repair 71%, Cryptography 56%, Find Contraband and Illegal Weapons 62%, Imitate Voices/Impersonation (Imitate Regional Accent 107%/Imitate Specific Voice 87%, Impersonate Regional Type 107%/Impersonate Profession 103%/Impersonate Specific Person 101%), Law (General) 61%, Radio: Satellite 56%, Research 86%, Electronic Warfare (Break Electronic Counter Measures 66%, Operate Systems 61%), Surveillance Systems/Tailing 71%
Language Program:
English 106%, Japanese 106%, Mandarin 106%, Spanish 106%
Mechanical Program (General):
Locksmith 71% (66% for electronic locks), Mechanical Engineer 51%
Medical Investigation Program:
Advanced Mathematics 101%, Basic Mathematics 101%, Biology 86%, Chemistry 76%, Criminal Science/Forensics 101%, Pathology 96%
Science Program:
Anthropology 66%, Botany 51%, Chemistry: Analytical 71%
Technical Program:
Business and Finance 81%, General Repair/Maintenance 81%, Photography 81%, Writing 71%
Universal Skills:
Arabic 101%, French 101% (Illiterate), Pilot Automobile 66%
Secondary Skills:
Cook 51%, Climbing 56%, Land Navigation 52%, Pilot Motorcycle 60%, Prowl 41%, Radio: Basic 61%, Russian 76%, Sewing 56%, Swimming 66%, T.V./Video 41%,
Weapon Proficiencies:
W.P.Automatic Pistol (+3 to aimed strike, +1 to burst, recognize weapon quality 46%), W.P. Targeting (+1 to strike)
Money: Ai’dah has $4,000 in savings. She stole quite a bit from the Mabahith Amn ad-Dawla operating accounts, but has invested most of it in investigations gear. Though she does a lot of business, she has a soft spot for the down and out, and they usually can’t pay much. The little bit she brings in barely covers living expenses (and she lives cheap).
Weapons:
Glock 17 (2): Range: 164 feet (50 m), Damage: 2D6 single shot, 4D6 three shot burst, 10D6 entire magazine (uses 3 attacks) Payload: 17 shot 9mm magazine. Weight: 1.25 lbs. (.57 kg)
Note: She wears these in a concealed shoulder holsters at all times.
Slimpack Throwing Knives (2): Range: 40 feet (12 m), Damage: 1D6 each Weight: .25 lbs (.11 kg) each
Note: she keeps these sheathed on her belt at all times.
Vehicles and Other Equipment:
Concealed Kevlar Armor: A.R.: 10 S.D.C.: 50 Weight: 12 lbs (5.4 kg)
Note: This is an extremely well tailored kevlar suit that she wears under her street clothes or operating gear at all times.
Honda Motorcycle
Type: Medium Motorcycle
Crew: One driver, one passenger
A.R.: 5 (main body); 5 (tires)
S.D.C. by Location:
Main Body – 100
Tires (two) – 8 each
Maximum Speed: 110 mph (177 kph)
Cruising Speed: 65 mph (105 kph)
Max Load: 350 lbs. (159 kg)
Range: 350 miles (563 km)
Special Equipment: The locked saddle bags for her motorcycle contain 30’ of nylon rope, a portable disguise kit and a change of clothes, 4 keyhole microphones, 4 telephone line transmitters, 4 tracer bugs, a field strength bug meter detector, a magnifying glass, a full grade flashlight and a pair of handcuffs.
Droid 2 Smartphone: This is her main phone line and a back up computer in a pinch. She keeps it networked to the touchscreen tablet in her bag.
Ear Mike CB Radio: This is a concealed ear bud radio that Ai’Dah keeps on and tuned to the police band at all times. Her multi-tasking super power means she can follow breaking events while go about her daily business. It also connects by bluetooth to her cellphone.
Messenger Bag: Ai’Dah keeps this with her whenever out and about, unless she’s undercover. It contains her HP touchscreen tablet, a keyhole microphone, a telephone line transmitter, a tracer bug, her tracphone for contacting the irregulars, night sight goggles, a superior lock pick set, a nylon stocking mask, a pair of gloves, a penlight, binoculars, a 35 mm digital camera, a Leatherman multitool, a pair of handcuffs, and a back-up clip for her glock. Total Weight: 10 lbs. (4.5 kg)
Bethel Methodist Church (Ai’Dah’s Hideout)
Location: Abandoned (5 points)
Installation: Used a Front Company (50 points)
Size: Large (50 points)
Structure: Reinforced (100 points)
Facilities: Small Garage (100 points), Forensics Lab (100 points)
Accessibility: Secret Passages and Slides (15 points)
Living Conditions: Simple Bedroom (2 points), Full Bathroom (3 points), Small Kitchen (2 points)
Defense: Basic Security System (10 points), Natural Defenses (partially collapsed condemned building) (5 points), Puzzle (Entering the basement is possible only from the service shed where she store her bike. To enter, one must arrange a Chinese puzzle box-type sculture on the wall correctly. Failure to do so correctly triggers the tear gas trap) (5 points), Trap (failing the puzzle releases multiple tear gas canisters in the basement and shed) (5 points)
Personnel or Employees: None (0 points)
BETHEL METHODIST CHURCH TOTAL: 453 Points
Note: In addition to the above her base also contains the following:
Dell Desktop Computer: This is the Ai’Dah main computer at her base. She uses it for nearly all her detective work. She will also use it for any serious hacking she needs to do.
Dell Laptop: When working on the go (as she often is) she will sometimes take this laptop with her, though more often she relies on her touchscreen tablet. She backs up all information on this station regularly.
Full Disguise Studio: Everything Ai’Dah needs to assume any of her multiple aliases, including latex prosthesis and an ample wardrobe (gleaned mostly from Goodwill.)
Powers Reference:
Analytical Mind
-Can process, prioritize and analyze enormous amounts of data, formulate a response and anticipate problems and formulate contingencies quickly. Can perform high order mathematical functions mentally without technological assistance.
Criminal Intuition
-Instinctively recognizes crime as it unfolds, and understands its general nature.
-Instinctively recognizes and remembers turf boundaries, gang colors and the like.
-Upon meeting an individual immediately recognizes their general status level within the criminal hierarchy (criminals 6th level or higher are immune to this effect.)
-Can immediately recognize a crime scene, even one that has been covered up, and with some limited investigation, determine how the crime unfolded, how many offenders were involved, who the victim might be, whether there were any fatalities, where the bodies might be hidden, and whether the crime was committed by an amateur, an experience professional, organized crime or a government agent
-Can intuitively sense when she is being targeted for a criminal act. By surveying the area she can determine what crime will most like transpire, and who the most likely perpetrator may be.
-This ability is hindered by the general experience of the criminal in question, as well as her familiarity and comfort with the target.
Enhanced Memory
-Recalls events and facts with great clarity. (Roll percentile for any given memory: 1-60% recalls all details with perfect clarity, 61-90% remembers the general details can paraphrase conversations and operate machines from memory. 91-00% recalls basic concepts, no details.)
Living Anatomy
-Can quickly determine if subject is angry, scared, calm, happy or sad.
-Can determine if subject is lying or telling the truth (roll percentile 1-60% reasonably certain, 61-89% uncertain, but with a guess, 90-00% certain and correct)
-Can determine if subject is suffering serious (H.P), moderate (H.P), minor (S.D.C.) or insignificant (minor S.D.C.) damage.
-Can determine if subject is exhausted or rested.
-Can determine if subject is suffering from illness, internal injury, bloodless, drugs or insanity.
Multi-Tasking
-Can engage two separate tasks simultaneously with no loss of ability, provided there is no physical impediment to doing so (includes ability to use left and right hands on distinct tasks with perfect ambidexterity.)
Odds Assessment
-Can quickly run the odds of any specific event happening. If the odds are favorable, Jennifer is +1 to initiative, strike, parry and dodge, +2 to disarm, pull punch and roll with impact; and +5% to skills involving chance (Pick Pockets, Picking Locks, Safe-Crackin, Demolitions, Card Sharp, ect.) If the odds are unfavorable Jennifer suffers equivalent penalties.
Speed Reader
-Can read 30 pages a minute, and remember it clearly.
Speed Tasking
-Can perform any task in half the usual time with no penalty or loss of ability; and while talking about, listening to, or watching an unrelated subject.