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First attempt at running a store game.

Posted: Thu Aug 18, 2016 3:51 pm
by say652
Hi all, in my quest to become a Megaversal Ambassador i am going to run a Rifts game at my local RPG Store.

I need a little advice for pregens, starting level etc.

Re: First attempt at running a store game.

Posted: Thu Aug 18, 2016 8:03 pm
by Glistam
Pregens: Totally dependant on the plot of your game. I like to make 1 or 2 more than I need so that everyone gets to choose a character. I also like to leave secondary skills blank and have the players pick them as needed. I would stick to main book characters if you're trying to "introduce" Rifts to a group. Keep things as simple as you can on the character.

Level: If this is a one-shot then there's no reason to start at level 1. I like to assign an xp value and see how it makes different classes different levels.

Re: First attempt at running a store game.

Posted: Fri Aug 19, 2016 12:41 pm
by mercedogre
Make the pregens main book characters, like metioned above, but the NPC can be a bit more exotic characters from worlds books, so the players get a peek of "whats out there" and get them hooked into other possibilities

Re: First attempt at running a store game.

Posted: Fri Aug 19, 2016 3:35 pm
by Fell
I use:
Rifts Sample Characters – 20 complete characters to hand out to players, use as NPCs, etc.
from:
Rifts Game Master Kit
here:
http://www.drivethrurpg.com/product/96335/Rifts-Game-Master-Kit?manufacturers_id=2627

Sometimes I copy them out of the PDF into word and rearrange them a little....

Also a good reference to see how to make some of your own pre-gens