It was an option in the 'old' one.
In the new one you can get apprenticeships.
What you're looking for can be found here.
http://atbwarehouse.blogspot.com/2006/0 ... -bomb.html Wonderful page with some really great resources.
There's the Gatorland Ninja Operative. (The remains of the TMNT that still exist in After the Bomb.)
There's also a Martial Monk one.
Sherrif's, bush pilots, wilderness scouts. Lots of good stuff there.
____ I DID NOT WRITE IT. I DO NOT TAKE CREDIT FOR IT. I'm just pointing out the information____. All credit to those it's due. (Not me. I'm just pointing).
Gatorland Ninja Operative/Independent Ninja Back Ground
Many mutants in Gatorland, as well as small schools throughout the rest of the known world, are taught the ancient art of Ninjitsu, and taught how to act like the famed ninja from before the Crash. These characters tend to be highly trained in the arts of stealth, combat, and guerilla warfare. Gatorland Ninja Operatives are recruited and trained by the Teenage Mutant Ninja Turtles, err, Gang of Four, to perform a variety of tasks for the Gatorland government (such as it is). Independent Ninja are often found alone or in small groups trained by sensei who have mastered the art.
Apprenticeship: Ninja Operative (NEW!)
Primary Skills: Wilderness Survival, Demolitions, and Demolitions Disposal, along with another four Military Skills, two Physical Skills, three Rogue Skills, and three Weapon Proficiencies
Secondary Skills: Select any five.
Special Bonuses: +2 P.P., +1 P.S., +1 P.E. and +5 to S.D.C.
Money: 3D6 times 20 bucks.
Equipment: A set of basic traveling clothing/everyday wear, one custom ninja suit, as well as one good quality ninja weapon of choice and one other ancient weapon.
Relatives & Connections: If a Gatorland Ninja Operative, the character has contacts with the Gatorland ninja organization, Cardania's Scouts, Rodent Cartel, and other rogue elements on the Eastern Seaboard. Independent Ninja often only have contact with their sensei and/or the sensei's other students, and with a few rogues or locals from their homeland.
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Ninja Operative Apprenticeship
For at least eight years the character has trained under a ninja sensei in the ways of Ninjitsu. The character has learned how to use the weapons, equipment, and methods of a ninja. They are skilled at silently performing any number of missions, ranging from simple scouting and intelligence gathering to more complex subterfuges and sabotage. Many ninja use their skills to perform assassinations. A ninja works from the shadows, and no one may know their true identity, consequently, any ninja who operates openly as a ninja, continually goes masked and disguised, so no one will know their true identity. Other ninja, more adept at concealing themselves, will opt for simple disguises, often appearing as simple farmers, craftsmen, warriors, bandits, or rogues.
Gatorland Ninja Operatives fulfill a variety of roles including operating trade missions, embassies, acting as the military and administrative officers of Gatorland, and keeping tabs on Gatorland's neighbors (and more importantly any threats to Gatorland). These ninja primarily concentrate on the military and spying aspects of Ninjitsu training. The Gang of Four often employs single operatives and small, commando-style groups as mercenaries, lent out through black market channels to act as bodyguards, scouts, and explorers (and it is rumored, assassins and enforcers) throughout the known world.
Independent Ninja are often trained by sensei in solitary schools that may be found anywhere from remote wilderness locations, to small villages or even hidden among a burgeoning metropolis. Ninja trained in this manner are often independents who act in a variety of ways, typically traveling the land like the Japanese Ronin of old. Occasionally, gangs of these ninja may join together, either for increased opportunities for power (through theft, looting, assassinations, or simply selling the services of the group to the highest bidder) or for protection (of themselves, their sensei, or a group or community).
Base "Hand to Hand Ninjitsu Skill": In the case of combinations of After the Bomb with Ninjas & Superspies, Gatorland Ninja Operatives receive the Ninjitsu martial art style.
Main Skill: Hand to Hand Ninjitsu
Core Skills: All skills from Ninjitusu martial art style.
Military & Weapon Proficiency Skills: Select any two Military Skills (no bonus), plus one W.P. of choice.
Pilot Skills: Select one from Boating, Navigation, Sailing, or Teamster/Wagoner (no bonus).
A list of Ninja Weapons and Equipment:
Descriptions can be found in TMTN&OS, N&S, Rifts: Japan, and Rifts GMG.
Weapons (applicable W.P.(s) listed in parenthesis)
Aikuchi/Tanto (Knife) Damage: 1D6; Cost: 30 bucks
Bisento (Polearm) Damage: 3D6+4; Cost: 300 bucks
Blow Gun (Targeting) Damage: 1D4, may be coated with poisons or drugs; Cost: 15 bucks
Bokken (Blunt or Sword) Damage: 2D4; Cost: 30 bucks
Daisho (Paired) see Katana and Wakizashi
Hankyu (Archery) [This is the folding ninja bow] Range: 250 feet (76m), Damage: 2D4; Cost: 120 bucks.
Jitte (Forked) Damage: 1D6; Cost: 60 bucks
Katana (Sword) Damage: 2D6 or 3D6 for a high quality sword; Cost: 200 bucks for a normal Katana, 1000 bucks higher for a high quality Katana
Kawanaga (Grappling Hook) Damage: 1D8; Cost: 10 bucks
Kusari-Fundo (Chain) Damage: 2D6; Cost: 10 bucks
Kusari-Gama (Chain and Battle Axe) Damage: 1D10--chain, 1D8--sickle; Cost: 50 bucks
Kyoketsu-shogi (Chain and Battle Axe) Damage: 1D8--chain, 1D6--blade; Cost: 40 bucks
Manriki-Gusari (Chain) Damage: 1D8; Cost: 8 bucks
Naginata (Polearm) Damage: 2D6; Cost: 150 bucks
Ninja-to (Sword) Damage: 2D4; Cost: 80 bucks
No-Dachi (Sword) Damage: 3D6+4; Cost: 500 bucks
Nunchaku (Chain) Damage: 2D4; Cost: 20 bucks
Sai (Forked) Damage: 1D6; Cost: 65 bucks
Shinobi-Zue (Staff and Chain) Damage: 1D10 for chain, 2D4 for staff; Cost: 40 bucks
Shikomi-Zue (Staff or Spear) Damage: 2D6 for spear, 2D4 for staff; Cost: 45 bucks
Shuriken (Targeting) Damage: 1D4; Cost: 30 to 50 bucks
Tonfa (Blunt) Damage: 1D6; Cost: 20 bucks
Wakizashi (Sword) Damage: 2D4 or 2D6 for high quality sword; Cost: 100 bucks for a normal Wakizashi, 1000 or higher for a high quality Wakizashi
Yari (Spear) Damage: 2D6; Cost: 35 bucks
Equipment
Chain Cost: see AtB for costs
Eggshell Bomb Cost: 5 bucks each
Ippon-Sugi Nobori Cost: 25 bucks
Ninja Boots Cost: 10 bucks
Ninja Caltrops (Tetsubishi) 1 point of damage, possible poison; Cost: 5 bits, for materials and/or tools, each
Ninja Climbing Claws (Foot/Ashiko) Cost: 45 bucks/pair
Ninja Climbing Claws (Hand/Shuko) Cost: 55 bucks/pair
Ninja Emergency Kit Cost: 120 bucks
Ninja Hang Glider (HitoWashi) Cost: 250 bucks
Ninja Socks (Tabi) Cost: 2 bits/pr
Ninja Suit (Shinobi Shozoku) Cost: 10 bucks
Rope Cost: see AtB
Rope Ladder Cost: x1.5 cost of normal rope, see AtB