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Rifter 62

Posted: Wed Jan 30, 2013 4:44 pm
by Icefalcon
What would you like to see in the next Rifter?

For myself, I would like to see some robot/PA customization rules for Rifts.

Re: Rifter 62

Posted: Wed Jan 30, 2013 6:35 pm
by drewkitty ~..~
Stuff for Ninja and Superspies.

-----------------

Why? Already has those in HU2MB. Along with the Rifts Sourcebook One and RSB1 revised.

Re: Rifter 62

Posted: Wed Jan 30, 2013 6:44 pm
by Icefalcon
drewkitty ~..~ wrote:Stuff for Ninja and Superspies.

-----------------

Why? Already has those in HU2MB. Along with the Rifts Sourcebook One and RSB1 revised.

I don't buy any of the Heroes Unlimited at all and refuse to do so just for some rules. Sourcebook 1 for Rifts has the customization rules for a autonomous style robot, not really for robot vehicles or power armors.

Re: Rifter 62

Posted: Wed Jan 30, 2013 7:45 pm
by drewkitty ~..~
:roll: what do you think Power Armors and Bots are? They are nothing but specialized Robots.

Now do you think you could expand on what you wrote into what you meant? How different from the existing existing creation rules/cost tables are you talking about?
-------------------
So get the the HU2MB to expand your gaming horizons into the superheros genre.
Much like how Jesus said that "Man shall not live by bread alone...", Rifts is not the "is all-be all" in gaming.
-------------------
BTW the robot creation rules in RCB1 are basically the HU robot creation rules/cost tables copy and pasted into a rifts book. So saying they are not suitable making and modifying Robot vehicles and power armors is a bit oxymoraonish.

Yes, the creation rules in RCB1r have been more optimized for making androids, but they can still be used to make/modify PA's and Bots.

Re: Rifter 62

Posted: Thu Jan 31, 2013 3:11 am
by Icefalcon
drewkitty ~..~ wrote::roll: what do you think Power Armors and Bots are? They are nothing but specialized Robots.

No, they are vehicles.

drewkitty ~..~ wrote:Now do you think you could expand on what you wrote into what you meant? How different from the existing existing creation rules/cost tables are you talking about?

Yes, they very few things that the book says can be added to giant robot vehicles. Which according to page 32 of SB1 revised consists of missile launchers.Yes, other things can be extrapolated. Yes, I can figure that out for myself. What I am looking for is different. How would you go about switching out a weapon system you like from a different robot or power armor? How would you go about expanding the environmental system? How would you go about giving it a neural interface to be used to pilot or fire weapons? How would you make arms and legs modular so you can swap them out for something else?

drewkitty ~..~ wrote:So get the the HU2MB to expand your gaming horizons into the superheros genre.

I have a limited budget. I am not going to buy another game system to get rules for the one I am already playing. I do not like the super hero genre, I will not buy the super hero genre and telling me that I should buy that book to get rules for Rifts is just crazy.
drewkitty ~..~ wrote:Much like how Jesus said that "Man shall not live by bread alone...", Rifts is not the "is all-be all" in gaming.

And Palladium is not the end-all, be-all of gaming companies. What is your point? I play over thirty different systems. Most of them are not Palladium. Most of these systems I have owned for years. A lot of them are out of print. The point is, I don't limit myself to just Rifts. But constantly telling me I need to buy another Palladium game, that I never intend to play, to get the rules I am looking for is not a good argument.

drewkitty ~..~ wrote:BTW the robot creation rules in RCB1 are basically the HU robot creation rules/cost tables copy and pasted into a rifts book. So saying they are not suitable making and modifying Robot vehicles and power armors is a bit oxymoraonish.

I never said any such thing. I only said I would not purchase it just to obtain the rules.
drewkitty ~..~ wrote:Yes, the creation rules in RCB1r have been more optimized for making androids, but they can still be used to make/modify PA's and Bots.

Only in the broadest sense. What if I want to add leg pylons and a boom gun? What if I would like to upgrade the optics on an UAR series robot to those used in an NG or Triax robot? What if I would like to put laser resistant armor on a bot instead of the regular armor? What if all I want is to swap out a NG-V7 Hunter Mobile Robot head onto a X-5000 Devastator? You see, the rules presented do not cover options such as this. Yes, they do cover a few things you can do with vehicle sized robots. Yes, I can extrapolate a few more. But do I want to do the work? No, I do not.

Re: Rifter 62

Posted: Thu Jan 31, 2013 3:09 pm
by drewkitty ~..~
Icefalcon wrote:
drewkitty ~..~ wrote::roll: what do you think Power Armors and Bots are? They are nothing but specialized Robots.

No, they are vehicles.

Since Robot Vehicles are lager robots that are piloted and PAs are Piloted Robots I am not going argue with you about this. The HU2 Robot power category's text covers this for the technically ignorant about how robot vehicles and PA's operate.

Icefalcon wrote:
drewkitty ~..~ wrote:So get the the HU2MB to expand your gaming horizons into the superheros genre.

I have a limited budget. I am not going to buy another game system to get rules for the one I am already playing. I do not like the super hero genre, I will not buy the super hero genre and telling me that I should buy that book to get rules for Rifts is just crazy.
Since you only get rifts books then you are missing out on what rules/text that are already in existence in the PB game books. Besides there have already been vehicle creation rules published in the Rifter for Rifts. :erm:

Icefalcon wrote:
drewkitty ~..~ wrote:Yes, the creation rules in RCB1r have been more optimized for making androids, but they can still be used to make/modify PA's and Bots.

Only in the broadest sense. What if I want to add leg pylons and a boom gun? What if I would like to upgrade the optics on an UAR series robot to those used in an NG or Triax robot? What if I would like to put laser resistant armor on a bot instead of the regular armor? What if all I want is to swap out a NG-V7 Hunter Mobile Robot head onto a X-5000 Devastator? You see, the rules presented do not cover options such as this. Yes, they do cover a few things you can do with vehicle sized robots. Yes, I can extrapolate a few more. But do I want to do the work? No, I do not.

That is why you get specific in what you ask for, by giving examples of what you want. Which is why one of the things I asked you was for you to expand on your OP idea. Thank you for doing so.

Side Note: You seam to be using the term robot to mean Android, even though most robots are not androids.

Re: Rifter 62

Posted: Thu Jan 31, 2013 3:27 pm
by The Dark Elf
Palladium Fantasy.

Adventures.

Re: Rifter 62

Posted: Thu Jan 31, 2013 4:14 pm
by drewkitty ~..~
The Dark Elf wrote:Palladium Fantasy.

Adventures.

Agrees.

Re: Rifter 62

Posted: Thu Jan 31, 2013 9:41 pm
by Neo
More Psionics stuff.

Re: Rifter 62

Posted: Wed Feb 06, 2013 12:43 am
by Juce734
The Dark Elf wrote:Palladium Fantasy.

Adventures.


I fully and whole heartedly support this. This year should have PFRPG in every issue due to it being the Anniversary. Maybe slip some background info about the Defilers into it too. Just enough though to wet our appetite about them.

Re: Rifter 62

Posted: Wed Feb 06, 2013 11:56 am
by Icefalcon
I would like to see more support for Dead Reign.

Re: Rifter 62

Posted: Fri Mar 15, 2013 3:35 pm
by gaby
A BtS,s Adventure would be Good.

Maybe a New Pcc the Mad Scientist and how to use Mad Science in a BtS,s game.

Re: Rifter 62

Posted: Fri Mar 15, 2013 3:47 pm
by jaymz
@Icefalcon - Actually those rules in SB1/SB1r are meant for creating Power Armour and Robot Vehicles as well. That what the "Remote Unit" option is for. You don't buy any AI or programming for those. Then build them as you wish. However if I recall correctly they have rules for modifying and adding armour or weapons to Vehicles Robots and PAs.

Re: Rifter 62

Posted: Sun Mar 17, 2013 4:47 am
by Icefalcon
I have done my share of building things for Rifts. What I would like to see however is some rules for modifications. Yes Mercenaries has some rules but what I want is something a little more .....extensive. I would like to have rules for pulling parts off of one robot or PA and putting it on another (like a UAR-1 head on a X-5000 Devastator) or upgrading from normal armor to laser resistant armor or turning a ground armor into a flying one (or underwater mods). I would like to have definitive rules for upgrading and modifications rather than how to build one from scratch. If I wanted one from scratch, I would write it up like any other robot or PA and then ask the GM if it was possible for me to build it.

Re: Rifter 62

Posted: Sun Mar 17, 2013 8:59 am
by jaymz
Alright Gotcha :ok:

Re: Rifter 62

Posted: Sun Mar 17, 2013 12:54 pm
by Icefalcon
I also would not mind some new articles for Dead Reign.

Re: Rifter 62

Posted: Sun Mar 17, 2013 6:04 pm
by gaby
Like I say before More BtS,s Adventures.

Maybe how to make WereRaces and Vampire fit into BtS.

A Update for Arcanist is also Needed.

Re: Rifter 62

Posted: Sun Mar 17, 2013 6:20 pm
by BookWyrm
What do *I* want in the next Rifter? More of the AWESOME that keeps coming.
But also.....

Splicers: House Creation Tables.

Re: Rifter 62

Posted: Mon Apr 15, 2013 10:50 pm
by Icefalcon
Unfortunately, I am only looking forward to one article out of the whole thing. It seems to go that way in each issue. Granted I may be surprised by other articles but it seems the quality of the of the articles have been going down of late.

Re: Rifter 62

Posted: Mon Apr 15, 2013 11:52 pm
by Icefalcon
Panomas wrote:
Icefalcon wrote:Unfortunately, I am only looking forward to one article out of the whole thing. It seems to go that way in each issue. Granted I may be surprised by other articles but it seems the quality of the of the articles have been going down of late.


Well which one is it?- :clown:

The NG article of course. :D

I am not much interested in Vampires or Necromancy but these articles may surprise me. I am definitely not interested in HU in the least, so even if it is well written, it will be of no use to me. The rest of the stuff, we shall see.

Re: Rifter 62

Posted: Tue Apr 16, 2013 5:31 pm
by drewkitty ~..~
I'm figuring it will be out "soon", but has there been any specifics about when 62 will be out?

Re: Rifter 62

Posted: Tue Apr 16, 2013 5:55 pm
by Icefalcon
drewkitty ~..~ wrote:I'm figuring it will be out "soon", but has there been any specifics about when 62 will be out?

The 29th according to the latest weekly update.

Re: Rifter 62

Posted: Wed Apr 17, 2013 1:35 am
by Prysus
Panomas wrote:•Rifts® – OFFICIAL Necromancy and Bone Magic spells. What else is there to say than more magic and darkness for your Necromancers (and the African Witch).

This one might be mine....(holds breath)- :mrgreen:

Best of luck to you man. I'm rooting for you. :ok:



P.S. Greetings and Salutations, farewell and safe journeys, and all that good stuff too. You know, can't finish a post without including the basics. ;)

Re: Rifter 62

Posted: Sun Apr 21, 2013 4:29 pm
by Premier
BookWyrm wrote:What do *I* want in the next Rifter? More of the AWESOME that keeps coming.
But also.....

Splicers: House Creation Tables.


The latter has already been submitted and is awaiting approval for source material publication.

Re: Rifter 62

Posted: Sun Apr 21, 2013 7:02 pm
by say652
A few Heroes Unlimited piloted robots and exoskeletons used by law enforcement/military against superhuman menaces.

Re: Rifter 62

Posted: Wed May 01, 2013 2:09 pm
by Tyberius
Vampire Harvesters and their “Meat Wagons.”


When I first read that I thought it said Vampire Hamsters. ha!

I'd like more PF stuff, in any form. That's pretty much my only interest at this point in time.

Re: Rifter 62

Posted: Thu May 02, 2013 1:00 pm
by Eashamahel
Just wanted to chime in, the first part of this thread is gold.
"I want a Power Armour/Robot modification system."
"The separate Super-Hero game has rules similiar to those. You should buy that entirely separate game for the rules you want for this game."
"I don't want to buy an entirely different game (about superheroes) to get the rules for the game I am playing (about robots)."
"Buy the Superhero book."


Also, since I have been out of BTS for awhile (don't actually know anyone who has kept the hope alive for that one), is there enough published material in the Rifters to actually run it and make up for the two books it needs which are never coming?


As for Palladium Fantasy adventures, off the top of anyone's head, did anyone ever go forward with the Wolfen vs Western Empire storyline in Rifters?

Re: Rifter 62

Posted: Thu May 02, 2013 7:05 pm
by Icefalcon
Eashamahel wrote:Just wanted to chime in, the first part of this thread is gold.
"I want a Power Armour/Robot modification system."
"The separate Super-Hero game has rules similiar to those. You should buy that entirely separate game for the rules you want for this game."
"I don't want to buy an entirely different game (about superheroes) to get the rules for the game I am playing (about robots)."
"Buy the Superhero book."

At least I am not the only one who sees the irony in this.

Re: Rifter 62

Posted: Sun May 05, 2013 4:36 am
by Goliath Strongarm
Icefalcon wrote:
Eashamahel wrote:Just wanted to chime in, the first part of this thread is gold.
"I want a Power Armour/Robot modification system."
"The separate Super-Hero game has rules similiar to those. You should buy that entirely separate game for the rules you want for this game."
"I don't want to buy an entirely different game (about superheroes) to get the rules for the game I am playing (about robots)."
"Buy the Superhero book."

At least I am not the only one who sees the irony in this.



That's about how all of the PF players feel when they make rules changes and only put them into RIFTs books.. and then people wonder why we question the "megaversal" rule system... (mages casting underwater by thinking really hard, for example)

Re: Rifter 62

Posted: Mon May 06, 2013 12:19 am
by Icefalcon
Panomas wrote:Modestly disappointed that the Rifter 62 didn't make it's scheduled release; though it's understandable with all the excitement and extra work going into Robotech Tactics.

It is doubly disappointing when they said that Robotech Tactics was not going to interfere with their work. Since my subscription runs out after this issue, I might let it go ahead and lapse. I have been highly disappointed with the last three issues and if this one does not restart my interest there is no reason to keep getting it.

Re: Rifter 62

Posted: Mon May 06, 2013 12:20 am
by Icefalcon
Goliath Strongarm wrote:
Icefalcon wrote:
Eashamahel wrote:Just wanted to chime in, the first part of this thread is gold.
"I want a Power Armour/Robot modification system."
"The separate Super-Hero game has rules similiar to those. You should buy that entirely separate game for the rules you want for this game."
"I don't want to buy an entirely different game (about superheroes) to get the rules for the game I am playing (about robots)."
"Buy the Superhero book."

At least I am not the only one who sees the irony in this.



That's about how all of the PF players feel when they make rules changes and only put them into RIFTs books.. and then people wonder why we question the "megaversal" rule system... (mages casting underwater by thinking really hard, for example)

I feel your pain.

Re: Rifter 62

Posted: Mon May 06, 2013 3:07 pm
by BookWyrm
I'm hoping it will ship in time for me to pick it up on my next trip into NYC.

Re: Rifter 62

Posted: Mon May 06, 2013 9:23 pm
by Icefalcon
BookWyrm wrote:I'm hoping it will ship in time for me to pick it up on my next trip into NYC.

I'm hoping it ships before the guys head off to Anime North.

Re: Rifter 62

Posted: Wed May 08, 2013 11:54 pm
by Eashamahel
Goliath Strongarm wrote:
That's about how all of the PF players feel when they make rules changes and only put them into RIFTs books.. and then people wonder why we question the "megaversal" rule system... (mages casting underwater by thinking really hard, for example)


Is that 'Megaversal' system still actually in official use? I mean, it was definately legit when Rifts started, but are the rules in Dead Reign, Rifts, and BTS actually supposed to be the same? It's obvious that they are using the same base (Megaversal) system, but after using D20's for combat and D100's for skills, they are hardly the same rules. I wouldn't be shocked if the 'official' line was that it was all still the 'megaversal' system, but the days of being able to move something from one to another have long since passed, each of those games gets a significantly different expanded rule system to go with it's unique universe.

And if by 'PF' you mean Palladium Fantasy players, before any Rifts rules changes got printed in PF books, there would have to be some main PF books printed every, say, half a decade...

Re: Rifter 62

Posted: Fri May 10, 2013 2:02 am
by Prysus
Panomas wrote:
Prysus wrote:
Panomas wrote:•Rifts® – OFFICIAL Necromancy and Bone Magic spells. What else is there to say than more magic and darkness for your Necromancers (and the African Witch).

This one might be mine....(holds breath)- :mrgreen:

Best of luck to you man. I'm rooting for you. :ok:



P.S. Greetings and Salutations, farewell and safe journeys, and all that good stuff too. You know, can't finish a post without including the basics. ;)


Well thanks won't know until it comes out.. I debated on even posting that up (that it might be mine)- :mrgreen:

Greetings and Salutations. I wanted to make this post just to say ... ... ... You're wrong! You said you won't know until it comes out but in today's Weekly Update ...

PALLADIUM BOOKS® WEEKLY UPDATE - 2013-05-09 19:19 wrote:Rifts® – OFFICIAL Necromancy and Bone Magic spells by Jeff Duncan. What else is there to say than more magic and darkness for your Necromancers (and the African Witch)?

Booyah! So unless I totally have your name wrong: Congrats! :ok:

Panomas wrote:Modestly disappointed that the Rifter 62 didn't make it's scheduled release; though it's understandable with all the excitement and extra work going into Robotech Tactics. With all the additional material related to the Vampire Sourcebook, I am eagerly awaiting this Rifter.

And now you have a reason to await even more eagerly. :D

Anyways, that's all for now. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.



P.S. Since your's is "Official," I guess that means yours is better than any of the crap I've ever written. :lol: I'm seriously happy for you man. Good job!

Re: Rifter 62

Posted: Fri May 10, 2013 6:10 am
by DBX
copy/paste from latest press release


The Rifter® Number 62 includes:
•Rifts® – OFFICIAL Rifts® Vampires Sourcebook Bonus Material by Matthew Clements and Kevin Siembieda. Awesome, fun stuff we cut from the sourcebook due to page count considerations. Heck, we had already increased the Rifts® Vampires Sourcebook from 96 pages to 128, and then to 160. The book finally topped out at 176 pages and we still had source material and ideas that Kevin Siembieda finished up for inclusion in this issue of The Rifter®.
- More about the secret vampire special forces organization, Deathspike.
- More Deathspike O.C.C.s including Werewolf Agents.
- Two notable Deathspike leaders.
- The vampires’ Top Ten Enemies List.
- Vampire Harvesters and their “Meat Wagons.”
- Some additional vampire fighting gear.
- 11 Hook, Line and Sinker Adventures.
•Rifts® – OFFICIAL Black Market and Vampire Kingdoms O.C.C. Experience Tables by Kevin Siembieda. Please note that the Experience Tables will also be made available online for free in the next week or so. Please make sure people who purchased Rifts® Black Market and Vampire Kingdoms, Revised know about that.
•Rifts® – OFFICIAL Necromancy and Bone Magic spells by Jeff Duncan. What else is there to say than more magic and darkness for your Necromancers (and the African Witch)?
•Rifts® Northern Gun™ Sneak Preview of the Gunbot Robot-Hunter by Matthew Clements and Kevin Siembieda. Text and art to give you another taste of what’s coming in NG-1. Also see the more expansive, FREE Rifts® Northern Gun™ Advance Preview that has been available on DriveThruRPG.com.
•Palladium Fantasy® source material by Michael Long. A very detailed presentation of a castle with dozens of maps and floor plans, plus a general description.
•Heroes Unlimited – World Association of Super-Humans by Thomas Morrison. A peacekeeping organization with international credentials that works with law enforcement agencies and governments around the world.
•All Settings – An in-depth look at the Climbing skill and its many uses, by Michael Strom.
•News, coming attractions, product descriptions and more.
•96 pages – Still only $11.95 retail – Cat. No. 162. Ships May, 2013.

Re: Rifter 62

Posted: Fri May 10, 2013 6:21 am
by DBX
Prysus wrote:P.S. Since your's is "Official," I guess that means yours is better than any of the crap I've ever written. :lol: I'm seriously happy for you man. Good job!



his avatar may now say "Palladiumbooks Freelancer Writer", rather than "Rifter Contributor" or both.

:ok: 8) congratulations Panomas for writing your first official article for palladiumbooks and hope that there are many more of them, and now you are a step or two closer to just maybe writing official books for Palladiumbooks. just shows what submitting to the rifter may lead to

Re: Rifter 62

Posted: Mon May 13, 2013 11:16 am
by The Galactus Kid
I would like to send in an article, and still might manage to squeak one out, but there are many other things that are occupying my time.

Re: Rifter 62

Posted: Mon May 13, 2013 1:21 pm
by The Dark Elf
The Galactus Kid wrote:I would like to send in an article, and still might manage to squeak one out.

That might put you off your writing... :puke:

(sorry, I really need to get a job so I can grow up again). Kev, you hiring??

Re: Rifter 62

Posted: Mon May 13, 2013 2:44 pm
by The Galactus Kid
ha. gross.

Re: Rifter 62

Posted: Tue May 14, 2013 3:17 am
by The Dark Elf
The Galactus Kid wrote:ha. gross.

You should read the post I just did in the PFRPG forums (crossed the line I think).