Name: PLAYERS CHOICE (Default: Chastity Constantine AKA "The Red Death")
Concept: Truth Seeker
[Profile Picture] *Click to View*"History has been built on lies."
Description and Disposition: Chastity goes to incredible lengths to hide her gentle and compassionate heart. To achieve her goals she must be seen as a ruthless and uncompromising force. To achieve this she dons an imposing cowl and the robes of the Shifter. Chastity looks is lithe yet muscular like most Devilmen but unlike her sisters, her complexion is red and her horns and nails are a polished black; giving her the appearance of a true demon. This illusion is exaggerated further by her cybernetic eyes, which appear perfectly normal except when she is angry, trying to be intimidating, or startled at which time they glow a fierce white luminescence.
History: Growing up Chastity was a bright-eyed little girl and although she was born with a birth that resulted in her skin tone being red like the males of her species instead of the normal lavender, she was accepted for her difference and loved. Though soon that would matter little because Chastity's parents were involved in anti-Coalition terrorism on behalf of Tolkeen. They saw themselves as freedom fighters and heroes of the people, but the truth is they were more an annoyance than anything; akin to modern day animal rights activists. However, even this was enough to ensure that when they were caught and resisted, they were executed along with the rest of their cell. The commanding officer realized too late his lapse in judgement and found that he and his men had orphaned the young girl. Realizing after the fact that he should have incarcerated her father and put her mother on probation the officer took the young girl and raised her as his own. Raising Chastity wasn't easy, for the first year she was belligerent and difficult... but she was a child and like most children Chastity soon forgot and came to love her father and forgot her old life. It wasn't easy growing up in Chi-Town and her father suffered frequent inspections from the I.S.S. and lost any chance of raising further in rank, but he was happy and the red-skinned little girl (despite being a D-Bee) soon won the heart of all those around her and after years of work was even able to gain status within the Coalition States equivalent of a Psi-Stalker or Dogboy. It wasn't much but it was worth celebrating. The following years were happiest of her life and she often wishes that she could turn back the clock.
It all started with a resistance cell in Chi-Town. Charity and the I.S.S. Stalker Division were investigating the supposed psychic infiltration. An unregistered Mind Bleeder had made it into Chi-Town and was stealing governmental secrets. Against the Psi Stalker and his Dog pack the Mind Bleeder never stood a chance and was quickly ripped to pieces. Though in his passing as a dying action he thrust the delicate contents of his mind into Chastity. Although, she wishes she didn't see the things that she saw, she did. More so, she wishes that she never remembered the things she remembered. It changed her although she was smart enough to know better than showing that. Upon returning to her father and questioning him, he explained what happened. Wishing it to be lies and needing time to reflect on her life, Chastity fled Chi-Town to the Burbs. Shortly afterwards, believing his beloved daughter had abandoned him and would never forgive him, Chastity's father shot himself in the head with a Coalition energy pistol and ended his life (
see Standard Equipment). Learning of this, and hearing the accusations that she was responsible for his death Chastity ran. She lacked the courage to face the accusing eyes of her old Coalition friends, she lacked the maturity to accept her father's death. Since that day she had been obsessed with uncovering the truth. She tells herself this is because the truth will set her free, but deep down Chastity secretly hopes that one day she will uncover a truth that might somehow reverse this entire nightmare. That she might find out her father is still alive and the body they found was part of a conspiracy, or that the the
truth of the information thrust into her mind by the Mind Bleeder was a lie or misunderstanding. It is a futile quest; a self-sustained suffering, but Chastity has the strength to keep digging and the courage to keep hoping... hoping that one day what she uncovers will make all the terrible things that have happened somehow just, reasonable, or fair.
StatisticsAlignment: Principled (Good); Although Chastity is a "good" person her military upbringing means she has no qualms about killing to get to the truth. She sees it as her personal responsibility and duty to find out "what is really going on" and "why" and anyone who stands in her way (assuming they're serious threats, she never harms innocents) are considered acceptable causalities of war.
R.C.C.: D'norr Devilman
O.C.C.: Rogue Scholar (1st)
Horror Factor: 12; until you get to know her. Poor lighting and a successful Intimidate check can dramatically increase this (but never higher than 18).
Hit Points: 14 (Harder to kill than a normal human; +1D6+2 per level)
S.D.C.: 36
P.P.E.: 48
Height: 6'0"ft
Weight: 132lbs
Place of Origin: Original birthplace (Unknown), raised in Chi-Town
AttributesI.Q.: 16
M.E.: 12
M.A.: 27
P.S.: 8
P.P.: 17
P.E.: 14
P.B.: 11
SPD: 14,
Running or Dashing (per action): 23 feet,
Running or Dashing (per melee): 70 feet.
R.C.C./O.C.C. AbilitiesR.C.C. Bonuses/Penalties: +4 on Perception Rolls, +1 to save vs. Mind Control, +1 to save vs. Illusions, +3 to save vs. Possession, -1 to save vs. Horror Factor.
Storyteller/Teacher: Rogue Scholars are natural born storytellers and educators with a flair for making dry subjects like history, science and math sound exciting and fun. A passion that enables them to teach others over a period of time (equal to a Secondary Skill after 1D6+8 weeks of lessons; with at least 12 hours a week devoted to the teaching and another 10 hours of study by the student). Also see O.C.C. Bonuses.
Find Books and Historical Artifacts: +20% to Find Contraband related to books, art, film and pre-Rifts artifacts in general. This bonus is added to the character's normal Find Contraband skill whenever such items are sought. Gets these items at a discount - 40% off list price as a professional courtesy from most other Rogue Scholars and Scientists and others who value knowledge and history. A 50% discount from the Black Market if he trades at least 24 hours of his time to work for them doing bookkeeping, translating text/books, transcribing passages, authenticating inventory acquired from adventurers and other sources, teaching, and other work applicable to the brainy character. Every 24 hours he puts in, he can get up to 30,000 credits worth of books, supplies (paper, notebook, writing or drawing implements, computer, recorder, camera, etc.) or relics and artifacts from the past for
half (that's 15,000 credits, his cost).
Recognize Authenticity: An exclusive skill that enables the Rogue Scholar to tell if an item is a true pre-Rifts artifact, an original edition, a recent facsimile copy (which may be just as good from an information point of view), new or used, defective or incomplete or censored, a forgery, professionally restored, low or high quality, and a fair price.
Base Skill: 58% +3% per level of experience.
Professional Restoration: An exclusive skill that enables the Rogue Scholar to patch, repair and touch up books, binding, all paper products, and works of art (excluding 3D items), to improve their appearance and quality and value by 8% per level of experience, provided he makes his skill roll. A failed skill roll means no improvement, wait a week and try again. A second failure means it is beyond his ability to restore. Base Skill: 58% +3% per level of experience.
Bonuses to Related Skills: +10% to Art, Calligraphy, Forgery, and Photography.
O.C.C. Bonuses: +1 to I.Q. and +2 to M.A. attributes, +5 on Perception Rolls, and +10 to S.D.C.
O.C.C. Skills:Anthropology (+10%)
*R.C.C. Bonus Skill*Art (+20%)
*R.C.C Bonus Skill*Mathematics: Basic (+15%)
*R.C.C. Bonus Skill*Mathematics: Advanced (+15%)
*R.C.C. Bonus Skill*Language (Native): American (98%)
Language (Other): Latin (55%)
Language (Other): Sign Language (Military Signs) (55%)
Literacy (Native): American (+50%)
Literacy (Other): Dragonese/Elven (55%)
Literacy (Other): Technocan (55%)
Literacy (Other): Sumerian (55%)
Appraise Goods (+20%)
Basic Math (+25%)
Computer Operation (+20%)
Computer Programming ( + 15%)
Creative Writing (+15%)
Find Contraband (+15%)
History: Pre-Rifts (+22%)
History: Post-Apocalypse (+20%)
Public Speaking (+20%)
Research (+30%)
Pilot: Automobile (+10%)
W.P. Knives.
W.P. Energy Pistol
Hand to Hand Style: Assassin; Chastity was trained as a Special Ops I.S.S. agent prior to abandoning the Coalition Regime in search of her "Truth."
Related SkillsArcheology (+10%)
Computer Hacking (30%)
Computer Operation (45%)
Computer Programming (45%)
Law: General (55%); Chastity is extremely well-versed in Coalition State law and knows intimidating military terminology that ensure that
most CS Soldiers would restrain her and her company for interrogation or until they can take them to their leaders.
Combat Driving
Bonuses (When driving): +2 to Dodge, +2 to Roll with Impact, +2 to Survive a Crash, and can make an Aimed or Called Shot on a moving vehicle without it being considering “Shooting Wild” (-2 to strike instead of -6).
Prowl (35%)
Secondary SkillsAthletics: General
Bonuses: ., +6 to S.D.C., +1 to P.S., +1 to Parry, +1 to Dodge, +1 to Roll, +2 to SPD.
Coalition Knife-Fighting (
See Fencing): +1 to Strike, +1 to Parry, +1D6 to damage (with edged weapons).
Pilot: Motorcycle and Snowmobiles (60%)
Climbing (49%)
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Repelling (30%)
Weapon ProficienciesW.P. Knives (+0 to Strike, +1 to parry)
W.P. Energy Pistol (+0 to Strike)
W.P. Paired Weapons (Knives Only): See
Rifts®: Ultimate Edition, pg. 327.
Modified Combat Statistics:Attacks/Actions per Melee: 3, +0 to Initiative, +4 to Strike, W.P. Paired (Bonus W.P.), +3 to Parry, +3 to Dodge (+5 when Driving), +1 to Roll with Punch (+3 when Driving).
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Natural Horns (Headbutt/Gore): Strike: +4, Damage: 2D4 S.D.C., Parry: +4
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C-18 Laser Pistol: Strike +0, Aimed Strike +2, Damage: 2D4 M.D., Effective Range: 800 feet, Pay Load: 10 shots.
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Vibro Knives (Includes Knife Fighting Bonuses): Strike: +5, Damage: 2D6 M.D., Parry +5.
Note: Although she prefers subtly and intimidation, when forced into combat Chastity dual-wields two Vibro-knives (
See W.P. Paired).
*W.P. Paired is Normally limited to Men-at-arms O.C.C.s but Chastity's unique upbringing as a Coalition I.S.S. Enforcer allowed her to develop it through her hand to hand training.*Standard Equipment: A suit of ceremonial Shifter Armor (41 M.D.C.;
as per Ley Line Walker Concealed Body Armor), two Coalition Standard vibro-knives, C-18 Laser Pistol, set of traveling and a set of dress clothes, portable compact disc recorder/player (CD that plays three and one inch audio discs) and headphones, video disc player (also plays one and three inch audio and video discs), digital camera (100 still photos and up to 30 minutes of video per video disc, gas mask (made to look like a porcelain geisha mask), triple the number of still photos if no video is used), portable
language translator, two pocket notebooks, sketch pad or blank paper, a dozen pencils and markers, old-fashions dip pen and ink, magnifying glass, normal binoculars, survival knife, bedroll, knapsack, backpack, carrying case for artifacts, extra pack or sack for books, a long-range radio, some personal items/
Conventional Black SUV; a common civilian vehicle throughout North AmericaS.D.C. by LocationTires (4) - 30 each
Windshields (2) - 100 each
Door Windows (2) - 30 each
Doors (4) - 65 each
Rear Hatch (1) - 70
Main Body - 3,200 (equal to 32 M.D.C.)
Speed: 120 mph
Range: Unlimited (Nuclear Engine)
Size: 15 feet long, 7 feet tall.
Weight: 3,800lbs.
Crew: One driver, and can seat one additional passenger in the front with the driver. Three other passengers can sit in the back where there is spacious hatchback area.
Cargo Space: Glove compartment in the dashboard the size of a lunchbox, and a small flatbed in the back which is about 3 feet long and 5 foot wide.
Cost: 68,000 credits.
Cybernetics: Two "Lifelike" Simulated Eyes (can glow at will or when Chastity is startled); any additional implants will impede her natural P.P.E. base. Additional upgrades to the eyes
do not count as additional implants and given the time, the money and the right Cyberdoctor Chasity will consider further optic augmentation, especially night vision, light-filters and targeting systems (
refer to the Multi-Optic Eye for more information on Optic Augmentation).
Money: 400 credits, 4,000 black market credits (random Pre-Rifts artifacts; a cache of Pre-Rifts internet servers, mostly porn but still extremely valuable and easy to move).