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Re: We Gots The Skills

Posted: Wed Jan 30, 2019 4:14 pm
by Stone Gargoyle
taalismn wrote:
Stone Gargoyle wrote:
taalismn wrote:Now try holding two water pistols in one hand...or rather, full-scaled and weighted airlift pistols to approximate real firearms....It can be done if you dangle one from your little finger....but again, no special skill is needed. Holding them like you were meaning to use them as designed? That doesn't require a new skill, it requires mutant-long fingers, or smaller pistols.
I'm sure someone would try to fire two powerful handguns with one hand and the recoil would break their fingers. No skill is going to compensate for that.


D-bees or people with reinforced bones and joints, but that's a feat of physique, not a skill.
Hmmm, I'm wondering now if anyone has done a reinforced joints power.

Re: We Gots The Skills

Posted: Wed Jan 30, 2019 9:24 pm
by taalismn
Stone Gargoyle wrote:[
D-bees or people with reinforced bones and joints, but that's a feat of physique, not a skill.
Hmmm, I'm wondering now if anyone has done a reinforced joints power.[/quote]

Eugenics superpowers has reinforced skeleton as an option; you get extra damage on punches and your bones are harder to break.
Same for reinforced endoskeleton from bionic enhancement.
You just need to limit the enhancement/Implants to the knuckles and wrist.
Reconfigurable Hands might make for a good Minor superpower, if somebody hasn't already done it.

Re: We Gots The Skills

Posted: Fri Feb 01, 2019 3:21 pm
by Stone Gargoyle
taalismn wrote:Reconfigurable Hands might make for a good Minor superpower, if somebody hasn't already done it.
Not that I'm aware of.

Re: We Gots The Skills

Posted: Fri Feb 01, 2019 9:13 pm
by taalismn
Stone Gargoyle wrote:
taalismn wrote:Reconfigurable Hands might make for a good Minor superpower, if somebody hasn't already done it.
Not that I'm aware of.



Thing is, if you had such a power and used it to grow an extra, opposing hand from the same wrist, you could then hold two pistols side by side and fire them, or hold two swords, but I'd make the argument for that being a variant form of Multiple Limbs, with an automatic addition of WP Paired Weapons.

Re: We Gots The Skills

Posted: Sat Feb 02, 2019 8:28 am
by zerombr
Freakshow has that mutation, so there's precedent

Re: We Gots The Skills

Posted: Sat Feb 02, 2019 2:40 pm
by Stone Gargoyle
taalismn wrote:Thing is, if you had such a power and used it to grow an extra, opposing hand from the same wrist, you could then hold two pistols side by side and fire them, or hold two swords, but I'd make the argument for that being a variant form of Multiple Limbs, with an automatic addition of WP Paired Weapons.
I already did a power somewhat like what you are describing, called Doublehanded. http://wiki.thedeificnmi.com/index.php? ... ublehanded

Re: We Gots The Skills

Posted: Sat Feb 02, 2019 9:21 pm
by taalismn
Ah, then between Freakshow and Doublehandedness, the subject is well-covered. :bandit:

Re: We Gots The Skills

Posted: Sun Feb 03, 2019 4:48 pm
by Stone Gargoyle
taalismn wrote:Ah, then between Freakshow and Doublehandedness, the subject is well-covered. :bandit:
You might even say we have it well in hand. :lol:

Re: We Gots The Skills

Posted: Sun Feb 03, 2019 9:00 pm
by zerombr
hiyooooo

Re: We Gots The Skills

Posted: Sun Feb 03, 2019 9:02 pm
by taalismn
Stone Gargoyle wrote:
taalismn wrote:Ah, then between Freakshow and Doublehandedness, the subject is well-covered. :bandit:
You might even say we have it well in hand. :lol:


...I roll Amazing Nate's Facepalm skill....

Re: We Gots The Skills

Posted: Tue Feb 05, 2019 3:23 am
by The Oh So Amazing Nate
taalismn wrote:
Stone Gargoyle wrote:
taalismn wrote:Ah, then between Freakshow and Doublehandedness, the subject is well-covered. :bandit:
You might even say we have it well in hand. :lol:


...I roll Amazing Nate's Facepalm skill....

Woot!

Re: We Gots The Skills

Posted: Tue Feb 05, 2019 10:27 pm
by taalismn
The Oh So Amazing Nate wrote:[
Woot!


Yep, near- failed and almost wound up doing the 'bowling ball grip' on my face. Then I remembered what my stated reaction to bad puns was, and I started polishing the flame-thrower.

Re: We Gots The Skills

Posted: Sun Aug 04, 2019 10:39 am
by abe
Primitive cooking-perquisite-cooking
You can cook using primitive cooking methods
Base chance-16+iq% +4%\level
Special you gain +12% if you have literacy as you can read up on other primitive cooking methods.

Re: We Gots The Skills

Posted: Sun Aug 04, 2019 1:29 pm
by Stone Gargoyle
abe wrote:Primitive cooking-perquisite-cooking
You can cook using primitive cooking methods
Base chance-16+iq% +4%\level
Special you gain +12% if you have literacy as you can read up on other primitive cooking methods.
This would be included under regular cooking, unless you can specify what you mean by primitive methods. You don't specify what you mean by that.

Re: We Gots The Skills

Posted: Sun Aug 04, 2019 7:49 pm
by taalismn
But wouldn't primitive cooking methods pre-date literacy? Since they belong to the era of oral tradition?
Then why don't ALL skills benefit from taking literacy since you can read up about them?
That implies that we're missing an entire untapped realm of bonuses since you could actually READ about things and learn how to do them better!!!!!!

And what's the first method that doesn't benefit from the +12% bonus like the other primitive methods?

And if I stick a marshmallow on a twig and hold it over a fire, am I using a Modern or a Primitive cooking skill?
This gets confusing. :-?

Re: We Gots The Skills

Posted: Mon Aug 05, 2019 5:02 pm
by Stone Gargoyle
taalismn wrote:But wouldn't primitive cooking methods pre-date literacy? Since they belong to the era of oral tradition?
Then why don't ALL skills benefit from taking literacy since you can read up about them?
That implies that we're missing an entire untapped realm of bonuses since you could actually READ about things and learn how to do them better!!!!!!

And what's the first method that doesn't benefit from the +12% bonus like the other primitive methods?

And if I stick a marshmallow on a twig and hold it over a fire, am I using a Modern or a Primitive cooking skill?
This gets confusing. :-?
There should be a Me Not Dumb skill bonus you get for not having your head up your posterior end then. But seriously, shouldn't primitive methods of cooking get a bonus for having WP blunt so you can bash your food over the head. By that logic, all cooking skills should get a bonus if you have a Hunting skill.

Re: We Gots The Skills

Posted: Mon Aug 05, 2019 5:56 pm
by abe
Your right:ignore the literacy bonus.

Re: We Gots The Skills

Posted: Mon Aug 05, 2019 10:59 pm
by taalismn
abe wrote:Your right:ignore the literacy bonus.


Still doesn't solve the issue of defining what 'primitive' cooking is.
If I cook meat over an open flame, it doesn't matter if I'm using a modern gas grill in my backyard or a pile of driftwood and charcoal on the beach. I burn it, it's inedible.
Same for boiling water in a stainless steel kettle or in a soapstone pot.
And I HAVE boiled water over birthday candles during the aftermath of a hurricane and resultant power outage.
Hell, cooking shellfish in a pit is done nowadays after centuries of traditional clambakes. It's not considered a 'primitive' style.

I'd just consider different styles of cooking, be they defined by culture or time, as specializations of cuisine and treat them accordingly, not meriting a specific 'primitive' skill.

And if you're talking raw foods...well, I'd rule that under Wilderness Survival, Preserve Food, Identify Fruits and Plants, and Skin and Prepare Animal Hides...all existing and much better defined skills.

Re: We Gots The Skills

Posted: Tue Aug 06, 2019 6:10 pm
by Stone Gargoyle
Plus if the cooking is that primitive it begs the question of whether it should even require a skill roll.

Re: We Gots The Skills

Posted: Tue Aug 06, 2019 6:38 pm
by taalismn
Stone Gargoyle wrote:Plus if the cooking is that primitive it begs the question of whether it should even require a skill roll.



It's the Sulawesi vs the Lascaux schools of Paleolithic Raw Cuisine. Very important to make the distinction between the two and others, besides the geography.

Re: We Gots The Skills

Posted: Wed Aug 07, 2019 6:35 pm
by Stone Gargoyle
taalismn wrote:
Stone Gargoyle wrote:Plus if the cooking is that primitive it begs the question of whether it should even require a skill roll.

It's the Sulawesi vs the Lascaux schools of Paleolithic Raw Cuisine. Very important to make the distinction between the two and others, besides the geography.
I'm just saying that next you'll want a skill check to boil water.

Re: We Gots The Skills

Posted: Wed Aug 07, 2019 9:17 pm
by zerombr
to me, that's all part of Survival.

Re: We Gots The Skills

Posted: Wed Aug 07, 2019 10:12 pm
by taalismn
zerombr wrote:to me, that's all part of Survival.


At home and in the field.

Of course, though, with some gas ranges, you might wanna have a skill roll for Operate Gas Stove, the way some houses have been exploding...

Re: We Gots The Skills

Posted: Sun Jan 12, 2020 7:45 pm
by abe
Public speaking specialization: puning! You can basically the art of making a pun on the spot!
On a failure you (depending on the degree of failure) either have a nonstarter or just a bad pun.
Chance of success:12 +ma% +4% per level.

Re: We Gots The Skills

Posted: Mon Jan 13, 2020 1:03 pm
by taalismn
abe wrote:Public speaking specialization: puning! You can basically the art of making a pun on the spot!
On a failure you (depending on the degree of failure) either have a nonstarter or just a bad pun.
Chance of success:12 +ma% +4% per level.



Punning is already best covered by Language/Literacy. To make a proper pun in any language, you have to know the language and what you get away with. In order to mangle a language for the purposes of humor, you have to know your victim.

The Public Speaking angle/connection comes in knowing when it is most appropriate to use a pun, or humor, of any sort, before an audience.

Re: We Gots The Skills

Posted: Mon Jan 13, 2020 5:48 pm
by Stone Gargoyle
taalismn wrote:
abe wrote:Public speaking specialization: puning! You can basically the art of making a pun on the spot!
On a failure you (depending on the degree of failure) either have a nonstarter or just a bad pun.
Chance of success:12 +ma% +4% per level.



Punning is already best covered by Language/Literacy. To make a proper pun in any language, you have to know the language and what you get away with. In order to mangle a language for the purposes of humor, you have to know your victim.

The Public Speaking angle/connection comes in knowing when it is most appropriate to use a pun, or humor, of any sort, before an audience.
I agree. Also, my players already joke around too much without needing them to give their characters an excuse to tell jokes.

Re: We Gots The Skills

Posted: Tue Jan 14, 2020 2:54 pm
by taalismn
Stone Gargoyle wrote:I agree. Also, my players already joke around too much without needing them to give their characters an excuse to tell jokes.


Or tie up a skill slot on something they can do anyway with their existing language comprehension.

Re: We Gots The Skills

Posted: Tue Jan 14, 2020 5:30 pm
by Stone Gargoyle
taalismn wrote:
Stone Gargoyle wrote:I agree. Also, my players already joke around too much without needing them to give their characters an excuse to tell jokes.


Or tie up a skill slot on something they can do anyway with their existing language comprehension.
Sometimes my players will tie up their skill slots unnecessarily so this is always a concern.

Re: We Gots The Skills

Posted: Tue Jan 14, 2020 6:10 pm
by taalismn
Stone Gargoyle wrote:Sometimes my players will tie up their skill slots unnecessarily so this is always a concern.



"'W.P. String Cheese'? Seriously?"
"Well, at least in this game we're more likely to encounter cheese than Davy Crockett nuclear mortars."
"..I LIKED that skill. It had attitude."


(Actually, if you ever read any of the Samurai Cat series, one of his first crossover adventures involves a strangler who uses goat string cheese)

Re: We Gots The Skills

Posted: Tue Jan 14, 2020 10:19 pm
by 13eowulf
Stone Gargoyle wrote:
taalismn wrote:
abe wrote:Public speaking specialization: puning! You can basically the art of making a pun on the spot!
On a failure you (depending on the degree of failure) either have a nonstarter or just a bad pun.
Chance of success:12 +ma% +4% per level.



Punning is already best covered by Language/Literacy. To make a proper pun in any language, you have to know the language and what you get away with. In order to mangle a language for the purposes of humor, you have to know your victim.

The Public Speaking angle/connection comes in knowing when it is most appropriate to use a pun, or humor, of any sort, before an audience.
I agree. Also, my players already joke around too much without needing them to give their characters an excuse to tell jokes.


He made the same suggestion almost 2 years ago.
viewtopic.php?f=7&t=107188&start=1200&p=3002187&view=show#p3002187

abe wrote:Not sure if it’s been done before: punnery! You can make HORRIBLE puns that can (possibly) disorant a foe?
Skill chance is 45 +ma starting +3% after 1st level.
What do you think of this possible skill?

Re: We Gots The Skills

Posted: Tue Jan 14, 2020 11:14 pm
by drewkitty ~..~
I would say that to be really good at punning, the char would want to have the 'writing' skill. Not just being literate in the language. To be a comic, the pulblic speaking would be wanted.

Maybe the skill would be 'Improv Comedy' with the pre-req being public speaking. Where the char w/o skill roll make up a simple pun. But to make up a whole skit on the fly would reqier a skill roll.

Re: We Gots The Skills

Posted: Wed Jan 15, 2020 12:21 am
by slade the sniper
taalismn wrote:(Actually, if you ever read any of the Samurai Cat series, one of his first crossover adventures involves a strangler who uses goat string cheese)

Another Samurai Cat reader? How is it even possible to like you more?

As for punning...since there are not really any "good puns" perhaps a successful roll just lets you avoid facepalms and groans?

-STS

Re: We Gots The Skills

Posted: Wed Jan 15, 2020 3:23 pm
by Stone Gargoyle
taalismn wrote:"'W.P. String Cheese'? Seriously?"
"Well, at least in this game we're more likely to encounter cheese than Davy Crockett nuclear mortars."
"..I LIKED that skill. It had attitude."


(Actually, if you ever read any of the Samurai Cat series, one of his first crossover adventures involves a strangler who uses goat string cheese)
That is a skill which could actually be applied to a game though.

Re: We Gots The Skills

Posted: Wed Jan 15, 2020 3:51 pm
by taalismn
Stone Gargoyle wrote:

(Actually, if you ever read any of the Samurai Cat series, one of his first crossover adventures involves a strangler who uses goat string cheese)
That is a skill which could actually be applied to a game though.[/quote]


W.P. String Cheese* or W.P. Tactical Nuclear Mortar(which would probably fall under Heavy Megadamage Weapons or Weapons Systems anyway)?

(*Bonus damage points if the victim is lactose-intolerant?)

Re: We Gots The Skills

Posted: Thu Jan 16, 2020 5:47 pm
by Stone Gargoyle
This is why you don't see me writing up silly WP skills right and left. Much of what would be written is redundant.

Re: We Gots The Skills

Posted: Fri Jan 17, 2020 10:41 am
by taalismn
Stone Gargoyle wrote:This is why you don't see me writing up silly WP skills right and left. Much of what would be written is redundant.


SG the GM: "Okay...*sigh*....that's the fifth time you've killed somebody with a pretzel, Brad, and the other players are getting sick and tired of it. New house rule: use of 'W.P. Pretzel' does NOT gain you any exp. ANNNDDD before you ask, that also applies to 'W.P. Bubble Gum' and 'W.P. Cheetos'."

Re: We Gots The Skills

Posted: Fri Jan 17, 2020 1:06 pm
by Stone Gargoyle
taalismn wrote:SG the GM: "Okay...*sigh*....that's the fifth time you've killed somebody with a pretzel, Brad, and the other players are getting sick and tired of it. New house rule: use of 'W.P. Pretzel' does NOT gain you any exp. ANNNDDD before you ask, that also applies to 'W.P. Bubble Gum' and 'W.P. Cheetos'."
You've been spying on my games again, haven't you?

Re: We Gots The Skills

Posted: Fri Jan 17, 2020 1:32 pm
by drewkitty ~..~
If you are going there...there is a whole MAF based on fighting with raman noodles in the Ramna 1/2 anime series.... :|

Re: We Gots The Skills

Posted: Fri Jan 17, 2020 3:57 pm
by Stone Gargoyle
WP Pretzel got me to wondering whether there is a skill for using curved two-ended blades such as a bat'leth. It combines elements of a sword and a staff, so I was wondering how you would handle such a weapon in a game.

Re: We Gots The Skills

Posted: Fri Jan 17, 2020 8:03 pm
by drewkitty ~..~
My favorate custum WP to add onto a char is WP Frying pan.

Re: We Gots The Skills

Posted: Fri Jan 17, 2020 9:31 pm
by taalismn
drewkitty ~..~ wrote:If you are going there...there is a whole MAF based on fighting with raman noodles in the Ramna 1/2 anime series.... :|


The fan fiction/fanon for R1/2 has yielded an INSANE variety of martial arts and W.P.s.*..When creating new martial arts forms, I bear that in mind.

*Including Martial Arts Junk Food(which actually does use Cheetos as a weapon), Netsurfing, Apathy, Flatulence, Accounting, Construction, Hairdressing, Performance Art, etc....
But as I've stated earlier, the Hoka series of sci-fi stories actually has an alien culture that uses giant tiddlywinks as weapons...only they're manhole cover sized and made of heavy bronze.

Re: We Gots The Skills

Posted: Sun Jan 19, 2020 4:19 pm
by Stone Gargoyle
drewkitty ~..~ wrote:My favorate custum WP to add onto a char is WP Frying pan.
WP Blunt pretty much covers this though.

Re: We Gots The Skills

Posted: Sun Jan 19, 2020 7:44 pm
by abe
Stone Gargoyle wrote:
drewkitty ~..~ wrote:My favorate custum WP to add onto a char is WP Frying pan.
WP Blunt pretty much covers this though.

As does w.p. Utensils

Re: We Gots The Skills

Posted: Sun Jan 19, 2020 7:53 pm
by Stone Gargoyle
abe wrote:
Stone Gargoyle wrote:
drewkitty ~..~ wrote:My favorate custum WP to add onto a char is WP Frying pan.
WP Blunt pretty much covers this though.

As does w.p. Utensils

Never heard of it.

Re: We Gots The Skills

Posted: Sun Jan 19, 2020 10:17 pm
by abe
Stone Gargoyle wrote:
abe wrote:
Stone Gargoyle wrote:
drewkitty ~..~ wrote:My favorate custum WP to add onto a char is WP Frying pan.
WP Blunt pretty much covers this though.

As does w.p. Utensils

Never heard of it.

I believe it’s in rifter #22? I know it’s in the article on cooking mags-damage creatures.

Re: We Gots The Skills

Posted: Mon Jan 20, 2020 3:47 pm
by Stone Gargoyle
abe wrote:I believe it’s in rifter #22? I know it’s in the article on cooking mags-damage creatures.
I'll have to try and locate a copy of Rifter #22.

Re: We Gots The Skills

Posted: Mon Jan 20, 2020 5:03 pm
by abe
Stone Gargoyle wrote:
abe wrote:I believe it’s in rifter #22? I know it’s in the article on cooking mags-damage creatures.
I'll have to try and locate a copy of Rifter #22.

You can get a copy via amazon.com if it helps.

Re: We Gots The Skills

Posted: Tue Jan 21, 2020 3:27 pm
by Stone Gargoyle
abe wrote:
Stone Gargoyle wrote:
abe wrote:I believe it’s in rifter #22? I know it’s in the article on cooking mags-damage creatures.
I'll have to try and locate a copy of Rifter #22.

You can get a copy via amazon.com if it helps.
Oh, it helps.

Re: We Gots The Skills

Posted: Tue Jan 21, 2020 7:51 pm
by taalismn
Actually, it's Rifter #32, not 22.

You should also be able to find it in PDF format through locations like DriveThruRPG.

Re: We Gots The Skills

Posted: Tue Jan 21, 2020 9:52 pm
by abe
At least I got the article correct