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Posted: Thu Jun 02, 2005 3:13 pm
by Janus
Rimmerdal wrote:
Janus wrote:cyclone. I took a cyclone throught to Rifts once. According to the GM it can run on gas so that was no problem. I can use any gun from Rifts so ammo is not a problem. Small easy to conceal and it is power armor.

My next choice would be a brand new "super" veritech with all the fixings and a 12 year power supply. Missile Pods from Strike Force for gits and shiggles. And just for beardy sake if I could find a way to tie on two gu-11's or some sort of energy pod to hook up to my powersupply more power to me.

TW convert it then have all the fun you want and no need for the flower...


Never thought of that. TW magic in rifts is one of the few things I really have no grasp upon.

Posted: Thu Jun 02, 2005 3:14 pm
by Zer0 Kay
Rimmerdal wrote:Because most of the zentraedi mecha sucks moose testicles....


I misread that I thought for a second it said moose TENTACLES :lol:

Posted: Thu Jun 02, 2005 5:11 pm
by Gomen_Nagai
I'd bring a G95 Satellite, then just bombard all of rifts earth from orbit.

Re: What mech to bring to Rifts?

Posted: Mon Jun 06, 2005 7:53 pm
by Rimmerdal
Zazshann wrote:It's a tossup, and each requires some modification. If I can get the NGR armor revamp listed in CBI, I'd say the VF1-S (for the look), and prefferably with the super pack.

OR

If I could get the protoculture swapped for a micro-fusion reactor (so as to not blow through my fuel in a month or less and not be able to refuel), I'd say the Saber Cyclone (for the forcefields on the arms).


If I did take REF mecha...first thing would to get a TW conversion...for the Cyclone and VF. raplace the gun pod with a TW weapon that feeds off the VF. possibly even get the VF an AI, so Icould got in the saber (also TW'd to the max) and the enemy would have two targets...the sabre would be patr the VAF-6

(A VF pilot would last long in rifts...but a military specialist or properly trained Field scientist or Comm engineer would. I'd go Military specialist.)

but now that mention it...would REF/RDF OCC would you take with you mecha (remember you need to take training to pilot the craft)

Posted: Wed Jun 08, 2005 11:53 pm
by GundamChief
I choose the RDF Excaliber because it is my favorite ground pounder mecha. Plus I like BattleTech and I would modify it in so many ways.

1. better armor (laser resistant, may not matter with pulse but whatever)
2. replace lasers with Rifts lasers.
3. replace missile launchers with rifts launchers, bigger payload
4. replace the old PBC-11s with new PBCs that do more damage, without changing the looks (love the long barrels)
5. Replace the auto-cannons with railguns, either CS or find BOOM Guns
6. replace grenades with...something, maybe more railguns.
7. equip with a force field
8. give sensor package like the Wild Weasel SAMAS (Black Boxes)
9. make it jump capable
10. and finally give it vibro blades on the PBCs and in certain locations

Yeeeeeaah that would be sweet to see :D
lets see those Deadboys *%$# thier armored butts when they see this on long range scan :demon:

Posted: Thu Jun 09, 2005 1:22 am
by Novastar
Originally posted by Zazshann:
A communications expert with a skill never before seen in Rifts earth (radio Satellite) could seriously turn the tide of world events with a few strokes of a keyboard and a transmitter pointed up.

LOL!
Nuke it from orbit! It's the only wat to be sure... :D

Posted: Thu Jun 09, 2005 10:16 am
by Zer0 Kay
GundamChief wrote:I choose the RDF Excaliber because it is my favorite ground pounder mecha. Plus I like BattleTech and I would modify it in so many ways.
:thwak: Zer0 beats you down for comparing Robotech to Battletech :thwak: that is like comparing Gundam to Battletech.

1. better armor (laser resistant, may not matter with pulse but whatever)
2. replace lasers with Rifts lasers.
3. replace missile launchers with rifts launchers, bigger payload
4. replace the old PBC-11s with new PBCs that do more damage, without changing the looks (love the long barrels)
5. Replace the auto-cannons with railguns, either CS or find BOOM Guns
6. replace grenades with...something, maybe more railguns.
7. equip with a force field
8. give sensor package like the Wild Weasel SAMAS (Black Boxes)
9. make it jump capable
10. and finally give it vibro blades on the PBCs and in certain locations

1. I hope you mean replace with better armor? Pulse doesn't matter vs. laser resistant, you probably mean variable frequency.
2. True nuff but I think Rifts lasers have reduced range for equal damage.
3. Rifts missiles pale in comparison to RT. An RT long-range missile can be placed under a VF wing a RT LRM is the size of an old Russian ICBM that was carried on the back of the launch trucks. For a good idea of size difference increase the missile class up one from RT and you have the Rifts size. Remember in RT mini-missiles were first created to simulate the small no more than 12" long missiles fired by the cyclones. The Short range missiles were essentially stingers, medium were phoenix and the long were AGM-86A ALCM cruise missile. All capable of being mounted under the wing of a "small" aircraft. So the short range missiles or are they medium in the shoulder launchers would end up becoming a rank lower in warhead. For whatever reason the mini-missiles that were originally made to simulate 12" long cyclones missiles have become four foot - six foot long Stinger sized missiles that are commonly found on the Rifts Mecha. In other words you don't increase your payload you will end up decreasing your damage yeild and maintain the same payload you already had.
4. ?? The PBC has longer range on the Excal than any Rifts PBC
5. Good nuff
6. Grenades are there for anti-personell and a railgun can't effect as many as a blast radius.
7. yep
8. screw the wild weasel why not try to get it a shadow system? Then slap the Raider X's radar on it. Both better than any vehicle mounted system on Rifts Earth.
9. Their more "jump" capable than any Battle Tech Mech.
10. You realize their only supposed to be a PART of a team right.

Yeeeeeaah that would be sweet to see :D
lets see those Deadboys *%$# thier armored butts when they see this on long range scan :demon:
would that be before or after they DON'T sell the missiles?

Posted: Thu Jun 09, 2005 4:47 pm
by Lt. Holmes
The thing is, all Rifts mecha are slower and less manouverable than RT mecha.

I still say that the best mecha you could bring in is the VHT, especially if you rip out the small autocannon and put in a mini-missle launcher. As much as I love it's main gun, it needs some diversity in its weapons payload to compete on the Rifts battlefield.

Posted: Thu Jun 09, 2005 5:02 pm
by Jefffar
1) Mini missiles are nowhere near the equal of a group of Short Range Missiles and Medium Range Missiles.

2) I'd rather have both cannons than just 1


I wil admit the extra speed, agility, inclose combat capability and laser resistance is nice, but the RDF Excalibur still has much more firepower. If I want a close combat mecha, I'll pick a Gladiator.

Edit: An old school Excalibur has more (much more) firepower than a Glitterboy - and can take down the Glitterboy from outside of the reach of the boomgun.

An REF Excalibur would get shredded.

Posted: Fri Jun 10, 2005 4:36 am
by GundamChief
Zer0 beats you down for comparing Robotech to Battletech that is like comparing Gundam to Battletech.


I wasn't comparing Robotech with Battletech, I just said I like them both and my reason for the mention is because the Warhammer IIC is my favorite Battlemech (with the Orion being second).

. I hope you mean replace with better armor? Pulse doesn't matter vs. laser resistant, you probably mean variable frequency.


Yes, I meant better armor, and I was typing fast and used the wrong word.

2. True nuff but I think Rifts lasers have reduced range for equal damage.


Not really, there are lasers on smaller machines doing more then twice the damage at the same range. The Spider-Skull Walker in the Coalition War campaign is a good example of this.

3. Rifts missiles pale in comparison to RT. An RT long-range missile can be placed under a VF wing a RT LRM is the size of an old Russian ICBM that was carried on the back of the launch trucks. For a good idea of size difference increase the missile class up one from RT and you have the Rifts size. Remember in RT mini-missiles were first created to simulate the small no more than 12" long missiles fired by the cyclones. The Short range missiles were essentially stingers, medium were phoenix and the long were AGM-86A ALCM cruise missile. All capable of being mounted under the wing of a "small" aircraft. So the short range missiles or are they medium in the shoulder launchers would end up becoming a rank lower in warhead. For whatever reason the mini-missiles that were originally made to simulate 12" long cyclones missiles have become four foot - six foot long Stinger sized missiles that are commonly found on the Rifts Mecha. In other words you don't increase your payload you will end up decreasing your damage yeild and maintain the same payload you already had.


It is true, but the missiles on the old excaliber were not the small stinger missiles, Those missiles were bigger then the pilot, as tall as one if standing up, I did a copairison and it's true!. If the Old excaliber were modified with the technology during the fight against the invid I wouldn't trade at all.

4. ?? The PBC has longer range on the Excal than any Rifts PBC


I know, but in a world where monsters, robots and demons exist with hundreds if not thousands of MDC points exist I would trade range for Firepower (though I am reluctant about it).

5. Good nuff


Thank you!

6. Grenades are there for anti-personell and a railgun can't effect as many as a blast radius.


It doesn't really tell how big the blast radius is for the grenade launcher, and the railguns were just a thought. I would replace it with a simular weapon or Buy modified grenades (If I could find someone to do it.)

7. yep


It would be a Naruni field too, not something salvaged from a Maxi.

8. screw the wild weasel why not try to get it a shadow system? Then slap the Raider X's radar on it. Both better than any vehicle mounted system on Rifts Earth.


I'm looking at it as if I was rifted during the first part of the robotech saga, not later. Good point on the Raider X but again, I'm in the RDF not some merc. If I had the Shadow system, puh! screw the boxes indeed!

9. Their more "jump" capable than any Battle Tech Mech.


As it said in the Robotech RPG Pg.58 under Optional Hand to Hand Combat
The Excaliber can not jump
so no they are not. Like the Battlemechs they need equipment to get into the air but unlike battlemechs, the excaliber is limited to space in the thrust package.
at least battlemechs can leap when equipped with jumpjets (30m per jet too).

10. You realize their only supposed to be a PART of a team right.


Yes! but theres nothing wrong with being unique, and besides I like visious looking robots.

would that be before or after they DON'T sell the missiles?


i wouldn't give them the chance to begin with, I'd steal it after waxing them or get it from black market. But if market is what your talking about, well...I'll just have to stick it.

Posted: Fri Jun 10, 2005 7:28 am
by Comrade Corsarius
I'm not overly fond of ASC/REF mecha, but if I were taking into Rifts one of these machines (Logan/AJACS/Hover Tank/Alpha/Beta/REF Destroid/Cyclone) I like the idea that these things have a decent (300-ish) amount of armour, which is laser resistant.

Now while there are many 'anti laser resistant' weapons in Rifts, they are often rather expensive, and (see the thread in the rifts forum) are not really useful in Rifts unless you are going against Glitter Boys. (It surprises me just how many variable lasers there are in Rifts seeing the small number of laser resistant threats). Now being so expensive, I'd say that most adventuring parties/mercs/militaries would not utilise such an individual use weapon as the common infantry weapon, making it more of a special forces device. MOST of the common weapons in Rifts are usually lasers. Even the CS uses lasers as the common infantry weapons. This means that versus any of the above mecha, your armour is effectively doubled when facing such foes. Always a nice plus. As that is the case, I would NOT swap out the armour for the Conversion Book 1 (unrevised) upgrades, which are NOT laser resistant.

The Logan veritech is a little different and so I address that seperately. It's only got a puny 150MDC main body, less than the majority of powered armours, and less than even some body armours in Rifts. Having said that, it's one of the hottest machines around. The shields plus the wings have a total of 600MDC each (300 per arm and 300 per wing, which folds up against the arm in guardian), so that's very nice when parrying attacks.

The thing that makes the Logan great is its firepower, speed, and size. At its tallest point when standing, a logan tops out at 3.6 metres. Only the cyclone is smaller, and it packs a much smaller punch. When in fighter configuration, a logan is 6.29 metres long, and about 1/3-1/2 as wide (not including wingspan, which I assume can be folded). This makes for a fighter that is the second-fastest in the show (only the Beta is faster) at mach 4.6, something that is approximately the same size as a luxury sedan. Very nice to have such a small target, and certainly easily concealable (have used this versus the Invid, masters, and Invid sympathisers on many occasions). In a power-armour driven world such as Rifts, the Logan is large, but it can walk away from any fight it doesn't feel like taking on, and hide in obscenely small areas that large mecha fear to tread. I mean, think of it this way. If you're running away from a rather obviously shiny man who is rooted to the spot with a big big gun, you can run at twice the speed his vaunted rail gun rounds can fire at you. You can always come back and strafe him from another direction, or use terrain and missiles to your advantage as well.

The Logan has powerful energy weapons that are not ammo-dependent that have a great range. A gunpod that does 1d4x10 and a nose cannon that does 1d6x10, along with 6d6 MDC shoulder cannons isn't firepower to be sneezed at, even in Rifts.

A logan is often laughed at in Robotech because of its 'light' nature, but that is made up for by speed. Get in, strike from an unexpected angle, get your shots in to aimed shots and then get out again at a speed the enemy can't hope to achieve, and you will be able to take out even a FPA one-on-one.

Speed and slashing attacks. This is what IRL the F-14 tomcat drivers use when they get in close (after expending their phoenix missiles). A tomcat that attempts to dogfight is a tomcat short on energy. Energy efficient combat is what schools such as Top Gun preach. If you lose energy twisting around the sky in high-g manoevers, then you will become a target for the smaller, more nimble aircraft (such as the F-5, A-4 and F-21 Kfir aircraft that they use as agressors). Used wisely, a squadron of Logans could be very very scary in Rifts to the CS.

Posted: Fri Jun 10, 2005 7:41 am
by Zer0 Kay
Comrade Corsarius wrote:I'm not overly fond of ASC/REF mecha, but if I were taking into Rifts one of these machines (Logan/AJACS/Hover Tank/Alpha/Beta/REF Destroid/Cyclone) I like the idea that these things have a decent (300-ish) amount of armour, which is laser resistant.

Now while there are many 'anti laser resistant' weapons in Rifts, they are often rather expensive, and (see the thread in the rifts forum) are not really useful in Rifts unless you are going against Glitter Boys. (It surprises me just how many variable lasers there are in Rifts seeing the small number of laser resistant threats). Now being so expensive, I'd say that most adventuring parties/mercs/militaries would not utilise such an individual use weapon as the common infantry weapon, making it more of a special forces device. MOST of the common weapons in Rifts are usually lasers. Even the CS uses lasers as the common infantry weapons. This means that versus any of the above mecha, your armour is effectively doubled when facing such foes. Always a nice plus. As that is the case, I would NOT swap out the armour for the Conversion Book 1 (unrevised) upgrades, which are NOT laser resistant.

The Logan veritech is a little different and so I address that seperately. It's only got a puny 150MDC main body, less than the majority of powered armours, and less than even some body armours in Rifts. Having said that, it's one of the hottest machines around. The shields plus the wings have a total of 600MDC each (300 per arm and 300 per wing, which folds up against the arm in guardian), so that's very nice when parrying attacks.

The thing that makes the Logan great is its firepower, speed, and size. At its tallest point when standing, a logan tops out at 3.6 metres. Only the cyclone is smaller, and it packs a much smaller punch. When in fighter configuration, a logan is 6.29 metres long, and about 1/3-1/2 as wide (not including wingspan, which I assume can be folded). This makes for a fighter that is the second-fastest in the show (only the Beta is faster) at mach 4.6, something that is approximately the same size as a luxury sedan. Very nice to have such a small target, and certainly easily concealable (have used this versus the Invid, masters, and Invid sympathisers on many occasions). In a power-armour driven world such as Rifts, the Logan is large, but it can walk away from any fight it doesn't feel like taking on, and hide in obscenely small areas that large mecha fear to tread. I mean, think of it this way. If you're running away from a rather obviously shiny man who is rooted to the spot with a big big gun, you can run at twice the speed his vaunted rail gun rounds can fire at you. You can always come back and strafe him from another direction, or use terrain and missiles to your advantage as well.

The Logan has powerful energy weapons that are not ammo-dependent that have a great range. A gunpod that does 1d4x10 and a nose cannon that does 1d6x10, along with 6d6 MDC shoulder cannons isn't firepower to be sneezed at, even in Rifts.

A logan is often laughed at in Robotech because of its 'light' nature, but that is made up for by speed. Get in, strike from an unexpected angle, get your shots in to aimed shots and then get out again at a speed the enemy can't hope to achieve, and you will be able to take out even a FPA one-on-one.

Speed and slashing attacks. This is what IRL the F-14 tomcat drivers use when they get in close (after expending their phoenix missiles). A tomcat that attempts to dogfight is a tomcat short on energy. Energy efficient combat is what schools such as Top Gun preach. If you lose energy twisting around the sky in high-g manoevers, then you will become a target for the smaller, more nimble aircraft (such as the F-5, A-4 and F-21 Kfir aircraft that they use as agressors). Used wisely, a squadron of Logans could be very very scary in Rifts to the CS.


As far as VFLs go Vs.. RT laser resistant armor. I rule a NO-GO. The VFLs work on the concept that different wavelengths of light are reflected and if you can find the one that the GB can't reflect then it takes full damage. RT armor doesn't work by reflecting the beam. The beam strikes the armor and instead of it either superheating the armor or destabalizing the crystalline structure the heat is dissipated by the ceramic composite armor. So in my game VFLs only work on reflective armors... although that one post about working through force fields is intriguing.

Posted: Fri Jun 10, 2005 2:07 pm
by Rimmerdal
How about variable or "angled" force fields?

They have these in most sci-fi. THe Falcon in starwars did it, the enterprise did it to slow the borg down..

Posted: Tue Jul 26, 2005 1:40 pm
by Kaleb
I personally think that Alpha's are cool and while I did vote for them I actually think that there are a lot of mech that could do well in Rifts Earth. I thought of a senario once where a large Robotech force accidentally ended up in the Phase World Dimension. They had the G-95 Super Factory and arrived about 500 to 700 years before the current time line and by current time standards had secured their own part of the Three Galaxies and had modified their ships and mecha to match those found in the surrounding governments. I modified the ships, the mecha, and even the Factory satellite.

Posted: Wed Jul 27, 2005 12:37 am
by Drakenred®™©
In the end it all depends on just what you allow for a converstion of the mechs

If you can replace the 180mm Grenaid launcher with a sawed off 120mm autoloader based on the IH-B, (the ammo choices are reduced to HE at 1D6X10 or HEAT at 2D6X10 and the range is 4000, but thats still a good combo, especialy when you can dual weild them in the Excaliber)
The lasers with the J-12 (1D6X10 with a pulsed shot and 4000 ft range)
The SDC flamethrower with the MDC WI-NFT-1 Napalm plasma guns
The Raidar X guns with Boom Guns
the GU-11 with the NG-202 gun
The GU-XX with the SAMAS rail gun
That Light GUX gun with a 30mm Rocket gun from Mercks

Posted: Wed Jul 27, 2005 11:07 pm
by jedi078
Janissary wrote:

I will have to go with the Cyclone. Excellent ground speed, variable weapons for different missions, plenty of mini-missiles and AUTO-DODGE.


Once you stop using protoculture there goes half your bonuses and auto dodge abillity.

The mini-missile launchers will also have to be converted once you run out of Scorpion and Recluse mini-missiles.

Cyclone=not a good idea

Posted: Wed Jul 27, 2005 11:13 pm
by jedi078
CS Special Forces wrote:i would take any robotech robot into rifts as long as it never needs to be repaired or run out of ammo in any way. if that criteria is met,prosek better start counting his days.


Sorry to tell you this but you will take hits (unless your a super munchkin) and your mecha will eventully need some sort of repair/maintinace and lets not forget when it's non-energy based ammo runs out it will HAVE to be replaced.

Posted: Thu Jul 28, 2005 8:56 am
by Lt. Holmes
jedi078 wrote:
CS Special Forces wrote:i would take any robotech robot into rifts as long as it never needs to be repaired or run out of ammo in any way. if that criteria is met,prosek better start counting his days.


Sorry to tell you this but you will take hits (unless your a super munchkin) and your mecha will eventully need some sort of repair/maintinace and lets not forget when it's non-energy based ammo runs out it will HAVE to be replaced.


Yes, but the VHT is tough enough that it can take any sort of beating and still come home AND is all-energy in terms of its weapons package :)

Posted: Thu Jul 28, 2005 10:46 am
by jedi078
Lt. Holmes wrote:
Yes, but the VHT is tough enough that it can take any sort of beating and still come home AND is all-energy in terms of its weapons package :)



While the VHT (per the RPG) has energy based weapons it will still need repair and maintinace.

Posted: Thu Jul 28, 2005 7:28 pm
by Toc Rat
jedi078 wrote:Janissary wrote:

I will have to go with the Cyclone. Excellent ground speed, variable weapons for different missions, plenty of mini-missiles and AUTO-DODGE.


Once you stop using protoculture there goes half your bonuses and auto dodge abillity.

The mini-missile launchers will also have to be converted once you run out of Scorpion and Recluse mini-missiles.

Cyclone=not a good idea


I did say if Protoculture wouldn't be an issue. As long as you had the needed supplies it would be my choice for a Robotech Mecha in Rifts.

Posted: Thu Jul 28, 2005 7:49 pm
by Killer Cyborg
Toc Rat wrote:
jedi078 wrote:Janissary wrote:

I will have to go with the Cyclone. Excellent ground speed, variable weapons for different missions, plenty of mini-missiles and AUTO-DODGE.


Once you stop using protoculture there goes half your bonuses and auto dodge abillity.

The mini-missile launchers will also have to be converted once you run out of Scorpion and Recluse mini-missiles.

Cyclone=not a good idea


I did say if Protoculture wouldn't be an issue. As long as you had the needed supplies it would be my choice for a Robotech Mecha in Rifts.


The Cyclone would still be a great suit of armor, even without auto-dodge.

Posted: Fri Jul 29, 2005 12:52 pm
by Rimmerdal
I still wanna get Metal Siren FULL TW treament.

Re: What Robotech Mech would youlike most to bring into Rift

Posted: Fri Jul 29, 2005 10:17 pm
by Zer0 Kay
Zerebus wrote:Haydon IV


"It's a transformer!"


:D it's Unicron :D

Posted: Sat Jul 30, 2005 8:05 pm
by R Ditto
I would have to go with the RDF Gladiator.
The thing has a major strength, mainly in its strength.
It can life and carry 15 tons, which is a lot.
It also looks mostly harmless when its weapons are not deployed. That ‘defensive laser turret’ on the top is not exactly threatening, and would appear to be nothing more than a defensive weapon.
It gives the appearance of being a big labor based mecha, not a war machine.

You could get a lot of “easy” work with it, doing heavy lifting and labor and such.

There is also the fact the weapons listed make no sense as they seem ‘to small’ for its size.
If it is 11.3 meters tall, than that “180mm” grenade launcher has way to large of a barrel. The barrel on that thing looks like it should be more along the lines of 250-300mm, or at least be capable of mounting such a large weapon.
The smallest gun barrel in that weapon cluster has got to be bigger than just 32mm, maybe at least 50mm.
The missiles, according to Robotech.com are short range “heavy” missiles. That makes me think of a missile with the range of an SRM but hitting power of a LRM type “heavy” warhead. Those missiles look like they could packer a larger warhead than a Tomahawk Cruise Missile, so that makes more sense.

Another factor, the Robotech.com site lists it as being heavier than in the RPG, at 29.4 tons “dry”. If I’m not mistaken, that basically means unloaded. The thing can basically lift and carry an amount equal to half its own weight with its strength (not including whatever is loaded weapon wise).

Refitted, it could be a real terror in its own right.

Posted: Sun Jul 31, 2005 1:45 am
by jedi078
You could put a lot of toys with rifts tech inside of that gun cluster.

Boom guns, rail guns, mini-missle launchers, energy weapons basicly the works.

As for the SRM launchers, it depends on if you use the book's missile table or your own table that makes more sense.

Posted: Thu Aug 11, 2005 1:15 am
by TechnoGothic
Macross II Metal Siren
Macross II Marduke Officer Power Armor
GARLAND Hovercycle
Zentron Female Power Armor

Those i would use if i could ;)

Posted: Tue Aug 16, 2005 10:56 pm
by drewkitty ~..~
A Valkaree, why you ask...because its nucler powered ...duuuh

Posted: Wed Aug 17, 2005 4:47 am
by Comrade Corsarius
drewkitty wrote:A Valkaree, why you ask...because its nucler powered ...duuuh


Er... since when is a VF-Valkyrie nuclear powered? (The thread did say 'robotech', not 'macross' )

Posted: Wed Aug 17, 2005 8:52 pm
by Lt. Holmes
Regardless of all the options, I'm not too fond of the idea of ripping out the native RT systems and dumping Rifts gear into them.

First off, it's destroying the purity of the RT mecha. Secondly, I tend to err on the side that the computer control systems are just too different to effectivly control both fire control and transformation. Plus, Rifts tech tends to be heavier and more bulky, thus limiting some of the VTs fabled mobility.

Posted: Thu Aug 18, 2005 10:55 pm
by Nxla666
Lt. Holmes well I will completely disagree with that sentiment the simplicity of the Rifts tech would make it easier to port in than, say trying to get an Ulti-max to run on protoculture.

Posted: Wed Aug 24, 2005 4:17 am
by MDGiest
hmmm...ok Im going to have to go with the Excalibur Mk Vi (RDF model) on this one for a number of reasons. 1) its power plant is soley a fusion one, no protoculture needed so the GM doesnt have to come up with the odd "crashed Horizont in the middle of nowere encounter". I was in a game were 1/2 the party were REF/RDF mecha pilots on Rifts earth and thats exactly what the GM did. <shrug> 2) The P-Beams alone make it a match for a G-10 as far as offensive power goes, and then its got a pair of gun clusters as well as 24 SRMs (yes I know this isnt Battletech), 6 MRMs, and then those pair of mchineguns in the forehead. Yeah youd have to convert the missile launchers, grenade launchers, and autocannons...I just had them ripped out and replaced with armor, except the medium missiles ( I snagged the launchers off of an X-500 Forager, giving me twice the ammount of missiles, and they look almost identical to the old launchers lol). The machineguns up top actaully use a standard Soviet round (real life fact) and so its pretty safe to assume that this round is produced in large qauntities along with 5.56 and 7.62 bullets. This leaves the light lasers and flamethrowers still, the first doesnt need ammo of course, and Id have to say that SDC variant flamethrower fuel whouldnt be too hard to find in Rifts...and you can always go a step farther and use the napalm fuel ammo from the Wellington flamerthrowers (which is what I did ;) ). All around, the Excalibur needs the least ammount of retrofitting for the trade off of fire power, second only to the VHT of course. Oh yeah, reason 3 for me; its a Warhammer from Battletech and its just looks friggin cool!!! 8)

Posted: Wed Aug 24, 2005 4:23 am
by MDGiest
Comrade Corsarius wrote:
drewkitty wrote:A Valkaree, why you ask...because its nucler powered ...duuuh


Er... since when is a VF-Valkyrie nuclear powered? (The thread did say 'robotech', not 'macross' )



The 1st generation VTs and the Southern Cross VTs are nearly 100% nuclear powered, apparently using such a minimal ammount of Protoculture that it is infinite. So he is correct on that account. Nearly all of the REFs mecha require protoculture as there fuel source, the exceptions being the VHT and VF-1A Vindicator, both have nuclear power plants.

Posted: Wed Aug 24, 2005 1:33 pm
by Zer0 Kay
MDGiest wrote:
Comrade Corsarius wrote:
drewkitty wrote:A Valkaree, why you ask...because its nucler powered ...duuuh


Er... since when is a VF-Valkyrie nuclear powered? (The thread did say 'robotech', not 'macross' )



The 1st generation VTs and the Southern Cross VTs are nearly 100% nuclear powered, apparently using such a minimal ammount of Protoculture that it is infinite. So he is correct on that account. Nearly all of the REFs mecha require protoculture as there fuel source, the exceptions being the VHT and VF-1A Vindicator, both have nuclear power plants.


And on what page does it state that? As I recall it say Protoculture Fusion Reactor on the VFs.

Read through this. viewtopic.php?t=31059&postdays=0&postorder=asc&highlight=protoculture&&start=45

Posted: Wed Aug 24, 2005 5:04 pm
by MDGiest
Zer0 Kay wrote:
MDGiest wrote:
Comrade Corsarius wrote:
drewkitty wrote:A Valkaree, why you ask...because its nucler powered ...duuuh


Er... since when is a VF-Valkyrie nuclear powered? (The thread did say 'robotech', not 'macross' )



The 1st generation VTs and the Southern Cross VTs are nearly 100% nuclear powered, apparently using such a minimal ammount of Protoculture that it is infinite. So he is correct on that account. Nearly all of the REFs mecha require protoculture as there fuel source, the exceptions being the VHT and VF-1A Vindicator, both have nuclear power plants.


And on what page does it state that? As I recall it say Protoculture Fusion Reactor on the VFs.

Read through this. viewtopic.php?t=31059&postdays=0&postorder=asc&highlight=protoculture&&start=45


pg. 46 Robotech RPG; Fuel Capacity The Veritch Fighters are extremely durable. The us of protoculture micronized reactors and the science of Robotechnology, gives the Veritech an average useful life span of 12 years before needing a new energy system. With constant use, the life span is cut in half.

I said NEARLY 100% nuclear...it sounds like a nuke reactor that burns protoculture basically and it lasts a heck of alot longer then the fuel in an Alpha or Beta. Never could figure out why they didnt stick with a power plant similar to the original VTs <shrug>. Oh well.

Posted: Wed Aug 24, 2005 5:05 pm
by MDGiest
Addendum to last post: pg.47 Veritech Fighters; Main Engine: FF-2001 FUSION turbine engines (2)

Posted: Wed Aug 24, 2005 10:14 pm
by Lt. Holmes
MDGiest wrote:
Zer0 Kay wrote:
MDGiest wrote:
Comrade Corsarius wrote:
drewkitty wrote:A Valkaree, why you ask...because its nucler powered ...duuuh


Er... since when is a VF-Valkyrie nuclear powered? (The thread did say 'robotech', not 'macross' )



The 1st generation VTs and the Southern Cross VTs are nearly 100% nuclear powered, apparently using such a minimal ammount of Protoculture that it is infinite. So he is correct on that account. Nearly all of the REFs mecha require protoculture as there fuel source, the exceptions being the VHT and VF-1A Vindicator, both have nuclear power plants.


And on what page does it state that? As I recall it say Protoculture Fusion Reactor on the VFs.

Read through this. viewtopic.php?t=31059&postdays=0&postorder=asc&highlight=protoculture&&start=45


pg. 46 Robotech RPG; Fuel Capacity The Veritch Fighters are extremely durable. The us of protoculture micronized reactors and the science of Robotechnology, gives the Veritech an average useful life span of 12 years before needing a new energy system. With constant use, the life span is cut in half.

I said NEARLY 100% nuclear...it sounds like a nuke reactor that burns protoculture basically and it lasts a heck of alot longer then the fuel in an Alpha or Beta. Never could figure out why they didnt stick with a power plant similar to the original VTs <shrug>. Oh well.


The problem with those huge PC reactors is that they take up a great deal of space. The only way to minimize the mecha to provide for the ASC and REF mecha was to go with PC "batteries" that stored the unique energy created by Protoculture, but not an actual generator.

I prefer to think of the RDF mecha as being purely PC-powered, as this was humanities first attempts at retrograding the alien technology recovered in the SDF-1, and they just didn't have the skill to make a hybrid nuclear/PC generator. This problem was solved by the ASC, especially since the supply of Protoculture was dwindling with no resupply in sight.

Posted: Thu Aug 25, 2005 6:17 am
by Zer0 Kay
MDGiest wrote:
Zer0 Kay wrote:
MDGiest wrote:
Comrade Corsarius wrote:
drewkitty wrote:A Valkaree, why you ask...because its nucler powered ...duuuh


Er... since when is a VF-Valkyrie nuclear powered? (The thread did say 'robotech', not 'macross' )



The 1st generation VTs and the Southern Cross VTs are nearly 100% nuclear powered, apparently using such a minimal ammount of Protoculture that it is infinite. So he is correct on that account. Nearly all of the REFs mecha require protoculture as there fuel source, the exceptions being the VHT and VF-1A Vindicator, both have nuclear power plants.


And on what page does it state that? As I recall it say Protoculture Fusion Reactor on the VFs.

Read through this. viewtopic.php?t=31059&postdays=0&postorder=asc&highlight=protoculture&&start=45


pg. 46 Robotech RPG; Fuel Capacity The Veritch Fighters are extremely durable. The us of protoculture micronized reactors and the science of Robotechnology, gives the Veritech an average useful life span of 12 years before needing a new energy system. With constant use, the life span is cut in half.

I said NEARLY 100% nuclear...it sounds like a nuke reactor that burns protoculture basically and it lasts a heck of alot longer then the fuel in an Alpha or Beta. Never could figure out why they didnt stick with a power plant similar to the original VTs <shrug>. Oh well.


Because those reactors were pulled out of the machines they found on the Visitor.

Posted: Thu Aug 25, 2005 6:18 am
by Zer0 Kay
MDGiest wrote:Addendum to last post: pg.47 Veritech Fighters; Main Engine: FF-2001 FUSION turbine engines (2)


Still doesn't say what type of Fusion or what the fisionable material is.

Posted: Thu Aug 25, 2005 7:08 am
by Mech-Viper Prime
RDF Excaliber........no wait i done that, the fun, the joy

Posted: Thu Aug 25, 2005 9:24 am
by Zer0 Kay
Mech-Viper wrote:RDF Excaliber........no wait i done that, the fun, the joy


:thwak: :thwak: :thwak: :thwak: :thwak: :thwak: and :thwak:

Posted: Thu Aug 25, 2005 9:33 am
by Mech-Viper Prime
Zer0 Kay wrote:
Mech-Viper wrote:RDF Excaliber........no wait i done that, the fun, the joy


:thwak: :thwak: :thwak: :thwak: :thwak: :thwak: and :thwak:
i guess i shouldnt say anything about how i got made in a rifts style Excaliber using robotech, and phase world tech and dropped it in rifts earth

Posted: Thu Aug 25, 2005 10:10 am
by Zer0 Kay
Mech-Viper wrote:
Zer0 Kay wrote:
Mech-Viper wrote:RDF Excaliber........no wait i done that, the fun, the joy


:thwak: :thwak: :thwak: :thwak: :thwak: :thwak: and :thwak:
i guess i shouldnt say anything about how i got made in a rifts style Excaliber using robotech, and phase world tech and dropped it in rifts earth


Wow what grammar I don't think I've ever seen you do that, that bad before. :D So your mom and dad did it in an Excalibur. So what your mom was like Janice Em and your daddy was a Promethian? :lol: :lol: :lol: :lol:

Posted: Thu Aug 25, 2005 12:51 pm
by Mech-Viper Prime
Zer0 Kay wrote:
Mech-Viper wrote:
Zer0 Kay wrote:
Mech-Viper wrote:RDF Excaliber........no wait i done that, the fun, the joy


:thwak: :thwak: :thwak: :thwak: :thwak: :thwak: and :thwak:
i guess i shouldnt say anything about how i got made in a rifts style Excaliber using robotech, and phase world tech and dropped it in rifts earth


Wow what grammar I don't think I've ever seen you do that, that bad before. :D So your mom and dad did it in an Excalibur. So what your mom was like Janice Em and your daddy was a Promethian? :lol: :lol: :lol: :lol:
so you are a funny man huh? :wink:

Posted: Thu Aug 25, 2005 2:34 pm
by MDGiest
Mech-Viper wrote:
Zer0 Kay wrote:
Mech-Viper wrote:RDF Excaliber........no wait i done that, the fun, the joy


:thwak: :thwak: :thwak: :thwak: :thwak: :thwak: and :thwak:
i guess i shouldnt say anything about how i got made in a rifts style Excaliber using robotech, and phase world tech and dropped it in rifts earth


Ok, so you had who build it? and somebody else modded it? and then you tossed it into the sun Superman style.....got it.

Posted: Fri Aug 26, 2005 10:37 am
by Zer0 Kay
Mech-Viper wrote:
Zer0 Kay wrote:
Mech-Viper wrote:
Zer0 Kay wrote:
Mech-Viper wrote:RDF Excaliber........no wait i done that, the fun, the joy


:thwak: :thwak: :thwak: :thwak: :thwak: :thwak: and :thwak:
i guess i shouldnt say anything about how i got made in a rifts style Excaliber using robotech, and phase world tech and dropped it in rifts earth


Wow what grammar I don't think I've ever seen you do that, that bad before. :D So your mom and dad did it in an Excalibur. So what your mom was like Janice Em and your daddy was a Promethian? :lol: :lol: :lol: :lol:
so you are a funny man huh? :wink:


Eh maybe.... After I wrote it I didn't think it sounded as funny as your mother was a hamster and your father smelt of elderberries.

Posted: Wed Aug 31, 2005 1:38 am
by Mech-Viper Prime
Zer0 Kay wrote:
Mech-Viper wrote:
Zer0 Kay wrote:
Mech-Viper wrote:
Zer0 Kay wrote:
Mech-Viper wrote:RDF Excaliber........no wait i done that, the fun, the joy


:thwak: :thwak: :thwak: :thwak: :thwak: :thwak: and :thwak:
i guess i shouldnt say anything about how i got made in a rifts style Excaliber using robotech, and phase world tech and dropped it in rifts earth


Wow what grammar I don't think I've ever seen you do that, that bad before. :D So your mom and dad did it in an Excalibur. So what your mom was like Janice Em and your daddy was a Promethian? :lol: :lol: :lol: :lol:
so you are a funny man huh? :wink:


Eh maybe.... After I wrote it I didn't think it sounded as funny as your mother was a hamster and your father smelt of elderberries.
yeah yeah you are full of laughs haha.
but it does make me wonder were Maccross II fits in now since there is no Macross II board any more.

Posted: Wed Aug 31, 2005 3:13 am
by Shawn Merrow
Mech-Viper wrote: yeah yeah you are full of laughs haha.
but it does make me wonder were Maccross II fits in now since there is no Macross II board any more.


When the Robotech board was created it was said it could also be used for Macross II.

Posted: Wed Aug 31, 2005 4:22 am
by Mech-Viper Prime
Shawn Merrow wrote:
Mech-Viper wrote: yeah yeah you are full of laughs haha.
but it does make me wonder were Maccross II fits in now since there is no Macross II board any more.


When the Robotech board was created it was said it could also be used for Macross II.
well i guess that answers that question thankz :-D