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Who will win?
team magic 19%  19%  [ 7 ]
team Psionic 19%  19%  [ 7 ]
team mutant 14%  14%  [ 5 ]
team smart 49%  49%  [ 18 ]
Total votes : 37
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 Post subject: dangorous things
Unread postPosted: Tue Apr 06, 2004 11:14 pm
  

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Hero

Joined: Sat Dec 29, 2001 2:01 am
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Comment: Remember also that the smallest minority on earth is the individual. Those who deny individual rights, cannot claim to be defenders of minorities
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Ok theres four teams all will fight to the death who will win?
Every body has 2 months preptime and 2 million dollars who would win

Team Magic

1. Magic Mystic Study - Spell Caster

2. Technowizard

3. Magic Weapon

4. Magic Item

5. Astral Mage


Team Psi

1. Natural Psionic

2. Latent Psionic

3. Astral Lord

4. Dream Dancer

5. Psi-Hacker

Team Mutant

1. (2 Major 3 Minor) Bio armor, matter expulsion metal, extrodinary speed, super human strength,
enhanced leaping

2. (2 Major 2 Minor) force aura, Gravity manipulation, gravitational plane, wingless flight,

3. (2 Major 1 Minor) APS water, Liquefaction, adhesion

4. (3 Major) Dimensional Room, teleport, mirror mastery

5. (2 Major 3 Minor) APS electricity, Mechanolink, Mechanical awareness, conduct electricity, frequency absorption


Team Smart

1. Hardware weapon

2. Hardware Electrical

3. Hardware Mechanical

4. Hardware Analytical

5. Natural Genius

all charters are 5th level the battle field is century station who do you think will win?

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In an RPG with deadly situations that character would have had to be replaced a dozen times over[


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 Post subject: Re: dangorous things
Unread postPosted: Tue Apr 06, 2004 11:45 pm
  

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Adventurer

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Location: The Void
DOH! I voted for team smart before I read what they were. I just assumed they were geniuses, like doctor doom or something.

I now say it's a toss-up between team psi and team magic, with leanings toward the psi group. An Astral Lord is just nauseating... UNLIMITED resources, and a place to hide & power up where the guy in charge is a goofy powerhouse in his domain. Add a dream dancer who can spy on anyone and go anywhere, and you have the ultimate group. They can attack with impunity, are as close to all-knowing/all-seeing as it gets. If their psionics are chosen wisely, they can compliment each other, resulting to the ultimate espionage & assassination group.

Magic also has alot of those assets (unlimited resources, via the Astral Mage's domain... less so than the Astral Lord's), plus a true warrior (magic weapon) among them.

The Mutants have some crazy powers (each have 2 majors and some minors?!??!?!?), I dare to say munchy. Still, they can't go to the astral domains (unless they want to get wiped) and none of em seem to have notable resistance to magic or psionics...

The techy guys will be prey to the psi-hacker and/or technowizard and/or mechano-link guy. They can figure out anything tech and get around it when it comes to traps and security. The magic & psi groups can locate the hardware guys, show up when they're at their weakest and rape em.


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 Post subject: Re: dangorous things
Unread postPosted: Tue Apr 06, 2004 11:53 pm
  

Dungeon Crawler

Joined: Mon Feb 16, 2004 10:42 am
Posts: 283
Location: Montreal, Quebec, Canada
Team Psi.

Reason:

They forgo the prep time, take out team mystic FAST (mage takes 1/2 round to cast spell..., greatest threat), rest in astral Lord's domain with 1 of the psy possibly inhereting the mystic weapon another the object, take out team "smart", hide again, then pick off the muties 1 by 1, using all the accumulated goodies

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 Post subject: Re: dangorous things
Unread postPosted: Wed Apr 07, 2004 8:51 am
  

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Joined: Fri Dec 27, 2002 2:01 am
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I voted for team magic. They use some magic to garner info about their foes and thus properly prepare for the battle, summon a few demons as backup, and just before you teleport in to attack any particular group, you cast a number of appropriate defensive spells.

Pop in....blammo/tear/claw/zap......pop out.

The key to the Magic users is that they are all about being prepared and choose their battles wisely.

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 Post subject: Re: dangorous things
Unread postPosted: Wed Apr 07, 2004 10:27 am
  

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Champion

Joined: Thu Apr 18, 2002 1:01 am
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Well, I have no idea what a '5th level charter' is, so I'm just going to have to chalk it up to Cherico's typically tenuous grip on the English language and proceed... ;)

I voted for 'Team Smart.' Yes, the other teams would probably use Team Smart as so much toilet paper if you dropped them all together with no prep time... but I follow the saying "a man with a plan is a dangerous man." The more time smart people have to plan, the more dangerous they become. Smart people tend to analyze their opponents strengths and weaknesses and can devise ways to circumvent them.

Psychics, Mutants, and Mages tend to rely on themselves and their own personal abilities (and therefore may not use their prep time/budget wisely), and that kind of arrogance can be suicide. How often do you hear of a Psychic or Mage prevail when his/her powers are negated? Granted Mutants do tend to fare a little better (thanks in no small part to the plethora of X-comics through the years), but even then it's the SMART mutants who tend to lead the way to overcoming the odds.

Give me brains any day.

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 Post subject: Re: dangorous things
Unread postPosted: Wed Apr 07, 2004 10:53 am
  

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Palladin

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Team Psy, they just have the dreamdancer go into each person's dreams and take them out while they're sleeping. ;)



Daniel Stoker

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 Post subject: Re: dangorous things
Unread postPosted: Wed Apr 07, 2004 12:49 pm
  

Explorer

Joined: Fri Oct 31, 2003 4:03 am
Posts: 187
Location: pdx
can i vote for team spells correctly?


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 Post subject: Re: dangorous things
Unread postPosted: Wed Apr 07, 2004 12:55 pm
  

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Champion

Joined: Thu Apr 18, 2002 1:01 am
Posts: 2411
Location: The Servodome, in downtown Servotopia
kathyacker wrote:
can i vote for team spells correctly?


Not in an official "Cherico Poll" you can't... Grammatical competence is barely tolerated, let alone encouraged.

Now get out there and MISSPELL something! :lol:

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My Artwork Samples Set on Deviant Art
Hi! I'm Danger, but today I'll be Uncle Servo's Sock Puppet. -- Danger
US <Uncle> saves the day again. -- RockJock
And Servo has engineered another good idea. -- Sentinel


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 Post subject: Re: dangorous things
Unread postPosted: Wed Apr 07, 2004 10:55 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15094
Location: Eastvale, calif
If the team smart are BTS char I would say Team smart...because they woudld run away and let/get some army deal with the others. As for the question as intended....it depends on what spells and powers the magic and psi groups have...and what stuff the smart team dreams up for the fight. Another factor is the lead up prep time for the smart team and the TW to make stuff.

But sence the magic team is mostly smart too then the magic team has the edge I think.


By the way, Dream Dancers do not have the dream kill power...only Dream Masters do.


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 Post subject: Re: dangorous things
Unread postPosted: Thu Apr 08, 2004 1:20 am
  

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Hero

Joined: Tue Mar 09, 2004 9:38 am
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Location: Tucson Az
You kno i really dont know who to vote for on this becuase any one of these teams can win if they are played by the right person no one team has any "real" advantage over the other if they are all played by experienced roleplayers who know there chracters weaknesses and strengths and how to properly utilze them in any gaming situation

Lynx

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 Post subject: Re: dangorous things
Unread postPosted: Thu Apr 08, 2004 1:27 am
  

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OLD ONE

Joined: Fri Nov 03, 2000 2:01 am
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Comment: PROUDLY Not a member of the "Cabal of 24"
Team Smart.

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 Post subject: Re: dangorous things
Unread postPosted: Thu Apr 08, 2004 1:34 am
  

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OLD ONE

Joined: Fri Nov 03, 2000 2:01 am
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Comment: PROUDLY Not a member of the "Cabal of 24"
Ben Quash wrote:
Another factor is the lead up prep time for the smart team and the TW to make stuff.
both teams have two months. (looking up at the beginning of Cheerios post.

PS: I corrected the spelling errors for you all.

bye now.

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"Freedom is the recognition that no single person, no single authority or government has a monopoly on the truth, but that every individual life is infinitely precious, that every one of us put on this world has been put there for a reason and has something to offer."
Megaversal Ambassador Coordinator
Palladium Books 2015 Robotech RPG Tactics Tournament Rules


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 Post subject: Re: dangorous things
Unread postPosted: Thu Apr 08, 2004 1:37 am
  

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OLD ONE

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Comment: PROUDLY Not a member of the "Cabal of 24"
I vote "NONE"
Team Minotaur would win.

Epoch
Archimedes
Denizen
Shock
Iron Warmonger

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"Freedom is the recognition that no single person, no single authority or government has a monopoly on the truth, but that every individual life is infinitely precious, that every one of us put on this world has been put there for a reason and has something to offer."
Megaversal Ambassador Coordinator
Palladium Books 2015 Robotech RPG Tactics Tournament Rules


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 Post subject: Re: dangorous things
Unread postPosted: Thu Apr 08, 2004 10:51 am
  

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Champion

Joined: Thu Apr 18, 2002 1:01 am
Posts: 2411
Location: The Servodome, in downtown Servotopia
The Deific NMI wrote:
I vote "NONE"
Team Minotaur would win.

Epoch
Archimedes
Denizen
Shock
Iron Warmonger


Ha! If you REALLY wanted Team Minotaur to win, throw in Stampede from Bloodangel's "X-Patriots" campaign. :D

*insert shameless plug here*

_________________
My Artwork Samples Set on Deviant Art
Hi! I'm Danger, but today I'll be Uncle Servo's Sock Puppet. -- Danger
US <Uncle> saves the day again. -- RockJock
And Servo has engineered another good idea. -- Sentinel


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 Post subject: Re: dangorous things
Unread postPosted: Sat Apr 10, 2004 11:39 am
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
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Location: Eastvale, calif
2 months and $2 mill.....then ether team magic or team smart, because the other to teams would be soo blasted or in jail at the end of the two months.


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 Post subject: Re: dangorous things
Unread postPosted: Sat Apr 10, 2004 4:10 pm
  

Wanderer

Joined: Sun Feb 01, 2004 1:37 am
Posts: 86
Location: winnipeg canada
I voted team smart before i read the actual teams. No matters. It's still team smart. They would be the best prepared the best equiped and the best stratigests. Hands down they win.

I'm surprised that team magic doesnt have a battle magus. By far the best agerssive magic user.

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 Post subject: Re: dangorous things
Unread postPosted: Sat Apr 10, 2004 4:52 pm
  

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Adventurer

Joined: Wed Nov 20, 2002 2:01 am
Posts: 696
Location: The Void
If outsiders are allowed, I'd have to vote for "The Mangoons", or maybe "Wildcard Squad" or "Bandit Squad" from Section-C.

Cant dream dancers use the dreamstream to essentially teleport into a sleeping person's room?


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 Post subject: Re: dangorous things
Unread postPosted: Sun Apr 11, 2004 1:32 am
  

Wanderer

Joined: Sun Feb 01, 2004 1:37 am
Posts: 86
Location: winnipeg canada
By agersive I actually meant agressive. sorry. All this drinking makes my typing screwwy.

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JeffKevlar

Quitting smoking sucks.

"Its my own little slice of heaven. But I have low expectations for the afterlife." www.somethingpositive.net

Aplogies to anyone who went to something positive dot com. I have fixed the link.


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 Post subject: Re: dangorous things
Unread postPosted: Sun Apr 11, 2004 2:48 am
  

D-Bee

Joined: Sat Nov 29, 2003 3:41 am
Posts: 13
Location: Canada
well you guys and gals are forgetting one thing. Team Smart would probably spend the 2 months and the 2 million finding help eg negate magic or super abilities. And hire them to make sure they win i mean there not dumb(haha). Its like a battle between all of the justice league,Batman(being the smartest) would let them all fight among themselves the at the end jump in with kryptonite and take out Superman or with a yellow suit and oops there goes the Green Latren. So I think that team smart would definatly win either waitng it out or with a smart hire. (everyone knows that the psi magic and mutants would fight amoungs themselves)

lets think a little people. jkjk


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 Post subject: Re: dangerous things
Unread postPosted: Sun Apr 11, 2004 6:59 pm
  

team smart would orchestrate ways for the other teams to kill each other off, and then drop a nuke on the survivors (if they were like me, and evil) or whip up some sort of super invention doohickiemabob and give it to the weapons guy to go in blazing and take out whoever was left.

heck, team smart would probably act like they gave up and ran away, or fake their own deaths so the others would beat themselves all to pieces before wiping up the few survivors...

now if the other three teams all had a smart guy on their team...and team smart were disbanded, id have to say team psionic would probably fare best, given palladiums combat system, and their likely inherent knowledge of the other teams weaknesses.


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 Post subject: Re: dangorous things
Unread postPosted: Wed Apr 14, 2004 5:52 pm
  

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Dungeon Crawler

Joined: Wed Feb 25, 2004 2:06 am
Posts: 397
Assuming foreknowledge is equal. (Limits of powers and spells)

Team Smart. Any of the teams can shut down or blow up the station at a whim. But only the smart team can build armored environmental suits with energy blasters or an EM pulser.

The psi's can escape, and the mages, or any teleporter, but to escape is not to WIN. Last man standing, Team Smart.


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