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Unread postPosted: Sat Feb 06, 2021 10:40 am
  

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Wanderer

Joined: Wed Sep 10, 2008 8:21 pm
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Comment: "Viva la Infidel!"
Anyone ever seen or made a Breacher skill program or OCC?

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Unread postPosted: Sat Feb 06, 2021 11:27 am
  

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Supreme Being

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Comment: Being a moderator doesn't mean I speak for Palladium Books. It just makes me the lifeguard at their pool.
Should be a Skill program if it exists, but what would be different about it compared to any existing program?

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Unread postPosted: Sat Feb 06, 2021 2:51 pm
  

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Monk

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Mercalocalypse wrote:
Anyone ever seen or made a Breacher skill program or OCC?

It would be helpful if you defined what you meant.

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Unread postPosted: Sun Feb 07, 2021 5:41 am
  

Hero

Joined: Tue Mar 13, 2018 7:08 am
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Comment: They/Them
Long time, no post Mercalocalypse! Welcome back to the forums.

In the context of forcible entry, breaching techniques can probably better be depicted as a new skill than as an entire skill program. Given the variety of methods and tools involved this skill would overlap with several current skills, but in that the focus behind it and students receiving such training are different than for those skills I think a new entry is warranted.

Breaching: A character with this skill has received training in a variety of door breaching methods and equipment. These include the use of simple mechanical methods such as rams, prybars, Halligan tools, and kicks; a diverse array of electric and/or manual hydraulic devices; oxy-fuel cutting torches; ballistic methods including the use of purpose-specific ammunition; and a specialized, limited application of explosives. Base Skill: 42%+4% per level of experience. Bonuses:Adds a +5% bonus to Firefighting. The character gets a +5% bonus if they possess the Safe-Cracking skill and a +5% bonus for the Demolitions skill.

As for putting Breaching within an existing skill program, I can make a couple of suggestions. If in a Ninjas&Superspies game I'd consider removing Demolitions and Demolitions Disposal from the Basic Military program, replacing them with Breaching, Radio:Basic, First Aid, Land Navigation, and maybe an additional skill of choice. If using the Advanced Training rules in the Rifts:Heroes of Humanty sourcebook, I'd add Breaching to the Close Quarters Combat Program as one of the choices along with Climbing/Rappelling or Swimming. If instead one's looking at the Soldier from Dead Reign I could see folding it into either the Law Enforcement or Special Ops:Commando M.O.S..

If there does happen to be an already existing skill that covers this please let me know. If I only found out years later there was something tucked in a Rifter I'd really feel hoisted by my own petard. :frust: (edit: awkward typo)

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Last edited by Curbludgeon on Mon Feb 22, 2021 3:16 am, edited 1 time in total.

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Unread postPosted: Tue Feb 09, 2021 4:48 pm
  

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Wanderer

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Comment: "Viva la Infidel!"
Thanks, Curbludgeon!
That is exactly what I am looking for.
Now Ill be on the hunt for that CQC program as well.

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Unread postPosted: Sun Feb 21, 2021 9:06 am
  

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Wanderer

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Comment: "Viva la Infidel!"
Just curious, why this couldn't be an OCC?

My reasoning are there are military units that specialize in breaching.

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Unread postPosted: Sun Feb 21, 2021 10:21 am
  

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Supreme Being

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Comment: Being a moderator doesn't mean I speak for Palladium Books. It just makes me the lifeguard at their pool.
Because that's not the way BTS is set up.

There are classes that represent guys who spent time in the military or are currently active military.

There are skill programs to represent what their job int he military actually was.

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Unread postPosted: Sun Feb 21, 2021 1:13 pm
  

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Monk

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Mercalocalypse wrote:
Just curious, why this couldn't be an OCC?

My reasoning are there are military units that specialize in breaching.

Because it only a skill...not an Occupation. 'At most' it would represented with a MOS skill package/skill program.

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Unread postPosted: Mon Feb 22, 2021 12:55 am
  

Hero

Joined: Tue Mar 13, 2018 7:08 am
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Comment: They/Them
While I generally prefer that a soldier O.C.C. be modular enough to accommodate anything from an Akkadian charioteer to a deep space Ranger, Mercalocalypse, there's no reason something more specific can't be put together. I'd be happy to help.

From earlier posts I take it you're thinking more about someone trained in room clearing and door breaching as opposed to, say, a sapper deploying APOBS, or a crew member of an M1150 ABV. Given the subforum, I assume it would be for a Ninjas&Superspies game, and am guessing it might be for a character trained by the modern U.S. military.

If any of that is inaccurate please let me know. Based on the above I would just write it up as a limited version of the Academy Officer with modified skill programs.

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Unread postPosted: Mon Feb 22, 2021 7:52 am
  

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Wanderer

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Comment: "Viva la Infidel!"
I was specifically referring to the JSOC heavy breacher troops within the Support Squadrons. They eat sleep and breathe hard target entry!

I like to get into the weeds on background and such.

I believe the above skill program you isted combined with an 18C Special Forces program would be more than sufficient to flush out that background.

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Unread postPosted: Wed Jul 14, 2021 8:22 pm
  

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Dungeon Crawler

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Comment: Huh! What? There was homework???
I think you could make a pretty good representation of a Special Operator using the Veteran Grunt or Acadamy Officer OCC from N&SS, especially if you use the stuff from the Rifter #25.


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Unread postPosted: Thu Jul 22, 2021 9:13 am
  

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Wanderer

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Comment: "Viva la Infidel!"
Trooper Jim wrote:
I think you could make a pretty good representation of a Special Operator using the Veteran Grunt or Acadamy Officer OCC from N&SS, especially if you use the stuff from the Rifter #25.


Agreed. I use all of that plus some home bree stuff for my games.

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Unread postPosted: Tue Aug 03, 2021 5:04 am
  

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This is an area of personal interest as I am a retired 18-series (11B, 18E, 18F, 18Z). On one incredibly boring deployment I started working on a couple of source books for N&SS; a Block Ops Source Book and rewriting the modern firearms combat process to take into account the variables between firearms. One of my house rules is that I stack W.P. bonuses during initial creation to account for dedicated training, much the same way HtH bonuses will stack. Below is my U.S. Army Special Forces O.C.C. This is about 90% complete, but could help get one started on their own house rules.

If you wanted an 18C JSOC hard target breacher, the following skill program selection would be appropriate: Basic Military Training, Guerilla Warfare, U.S. Special Forces Skill Program, Demolitions Occupation Specialty, Sabotage/Sapper, Operator Training Course (counts as 2), and two additional Basic Skill Program. This is skill intensive, but balanced with the loss of ALL initial Martial Arts Powers of your selected Martial Arts style.

U.S. Army Special Forces (Green Berets)
Most Green Beret's do not enter the program until they have completed 4 to 10 years in the conventional Army, often referred to as Mother Army. Prior to completing the qualification course soldiers are required to have completed their Associates Degree before moving onto an operational Special Forces Group. By the time they are to become a Senior NCO they are required to have completed their Bachelor’s Degree and it is highly encouraged that they complete a Master’s Degree prior to becoming a Team Sergeant and Sergeant Major. While there are many missions inside Special Forces, the primary mission is Unconventional Warfare where teams link up with a local guerrilla force in order to train, advise and assist combat operations in advance of large conventional warfare. As such, Special Forces Groups are regionally focused and soldiers are cultural experts within that region.Attribute Requirements: I.Q. 11 and M.E. 11
Starting Age: 24
Base S.D.C.: 25
Martial Arts Form: Choose one (1) martial arts form from this source manual. Due to the extensive training requirements of Special Forces, characters may elect to choose a martial arts form from another source manual under the penalty that they lose ALL martial arts powers provided upon initial character construction. This includes any automatic martial arts powers granted by the form.
Education Level: College Degree, +10% Education Bonus, Select one (1) skill from amongst Computer, Science, Technology Category OR Electrical Engineering, Mechanical Engineering, Military Intelligence, or International Terrorism to represent your academic field of interest (+10%)
Superspy Modifications Available: None
Basic Minimum Skills: Basic Mathematics, Read/Write Native Language, Speak Native Language
Available Skill Programs: Character automatically receives Basic Military Skill Program, Guerrilla Warfare Skill Program, U.S. Army Special Forces Skill Program (see below); select one (1) Military Occupational Specialty from amongst Officer, Weapons, Demolitions, Communications or Medical; select one (1) Specialty Skill Program OR one (1) additional Military Occupational Skill Program; select one (1) Skill Program from any category; and two (2) Basic Skill Programs.
U.S. Army Special Forces Skill Program
Escape Artist (+5%)
Fasting
Force March
Parachuting (+15%)
Prowl (+10%)
Radio: Basic (+10%)
Swimming (+5%)
Choose one (1) Language (+10%)
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Climbing, Prowl, Running, Swimming, SCUBA, or Wrestling.
Secondary Skills: Select any six (6).
Money:
Income: Base of
Level Advancement Bonus: Receive one new Secondary Skill at
Social Contacts:

Military Officer Occupational Specialty
Military officers begin their careers with academic degrees and spend half their careers commanding troops in the field and the other half behind a desk preforming staff activities. Theirs is a career of telling troops what to do as oppose to doing the actual mission. Prerequisite: I.Q. 12+ Education Bonus: +10%
SKILLS INCLUDED:
Select one (1) skill from amongst Computer, Science, Technology Categories OR Electrical Engineering, Mechanical Engineering, Military Intelligence, or International Terrorism to represent the characters academic field of interest (+10%)
Computer Operations (+10%)
Fortifications (+15%)
Military Etiquette (+15%)
Radio: Basic Communications (+5%)
Writing (+10%)
Choose one (1) Language (+10%)
Choose one (1) Physical OR Sport skill to represent the characters athletic interests in college.

Weapons Occupational Specialty
Some Special Forces units task organize with an understanding that all Special Forces soldiers are qualified with a large assortment of weapon systems. Other units have men specifically undergo extensive training in weapons attending advanced armorer courses offered by the manufactures as well as other highly specialized classes. A Special Forces character who selects the Weapons Military Occupational Specialty automatically receives Gizmoteer: Weapon Construction Skill Program.

Demolitions Occupational Specialty
Special Forces Demolition experts are masters with conventional explosives as well as improvised explosives. A Special Forces character who selects the Demolitions Military Occupational Specialty automatically receives Gizmoteer: Explosive Construction Skill Program.

Communications Occupational Specialty
The Special Forces communicator is responsible for maintaining communications with headquarters as well as calling for fire support from aircraft or naval/ground-based artillery. He is the critical link between what is happening on the ground and the command element located in a distant operations center. Prerequisite: I.Q. 12+
SKILLS INCLUDED:
Basic Electronics (+10%)
Computer Operations (+10%)
Cryptography (+15%)
Electronic Counter-Measures (+10%)
Radio: Basic Communications (+20%)
Radio: Scramblers: (+25%)
Radio: Satellite Relay (+10%)

Medical Occupational Specialty
Special Forces medical training is one of the hardest and most information intensive courses. Soldiers are required to learn complete college courses within a week, only to be followed by another college level course a week later. Attrition rates are high, but those who pass are amazing to watch when the apply their skills. Oftentimes to keep their skills current they will work in hospital emergency rooms or as paramedics in cities with numerous trauma cases. Prerequisite: I.Q. 13+
SKILLS INCLUDED:
Biology (+10%)
Field Surgery (+25%)
First Aid (+15%)
Medical Doctor (+5%)
Paramedic (+20%)
Pathology (+5%)
Read Sensory Equipment (+10%)

Specialty Skill Programs

Close Target Reconnaissance
Computer Operations
Photography
Pick Locks
Pilot Automobile
Prowl
Surveillance Systems
Tracking
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Technical Surveillance
Technical surveillance involves designing, building, containment fabrication and installation of tagging, tracking and locating devices such as GPS and Radio Frequency (RF) beacons as well as covert audio/video devices. This can be performed in highly sophisticated electronic shops, covertly on-target or the character is capable of infiltrating into a hostile territory and salvaging necessary components to build devices. A Special Forces character who selects Technical Surveillance automatically receives Gizmoteer: Electronic Communication Gizmo Skill Program AND Gizmoteer: Containment Fabrication Skill Program. Requirement: This specialty skill program provides two (2) Gizmoteer skill programs and as such, characters MUST spend two (2) skill programs in order to take this unique specialty skill program.

Mountain/Arctic Warfare
Climbing (+15%)
Rappelling (Climbing sub-skill) (+25%)
Mountaineering (+10%)
Arctic Survival
Pilot: Personal ATV
Sport: Skiing
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Maritime/Water Infiltration
Pilot Boat, Motor
Pilot Personal Watercraft
Pilot Boat, Sail
Swimming (+10%)
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Mobility
Pilot Automobile
Pilot Truck
Pilot, Off-Road
Pilot Personal ATV
W.P. Vehicle Mounted Weapons
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Combat Diver
Demolitions, Underwater
Running, Cross-Country
Swimming (+15%)
Swimming, Advanced (+10%)
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Counter-Terrorism
Climbing (Rappelling +20%)
W.P. Assault Rifle
W.P. Pistol
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, Running, Wrestling

Intelligence
Computer Operations
Military Intelligence
Photography
Writing
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Sniper
Camouflage
Optic Systems
Prowl
Sniper
Tracking
W.P. Pistol
W.P. Rifle
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Sabotage/Sapper
Civil Engineering
Demolitions
Demolitions, Disposal
Fortifications
Trap Construction (+15%)
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

SERE Specialist
Escape Artist
Interrogation
Wilderness Survival
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Operator Training Course (OTC) aka JSOC
Some Special Forces units train soldiers to be proficient in a multitude of skill sets rather than uniquely trained in one occupational specialty. Other national level units, known as Tier One units, recruit and select specialty soldiers from Special Forces units and then train them in additional skills. Requirement: This specialty skill program provides a large number of skills and as such, characters MUST spend two (2) skill programs in order to take this unique specialty skill program.
SKILLS INCLUDED:
Armorer (+5%)
Demolitions (+10%)
Demolitions Disposal (+10%)
Escape Artist (+10%)
Paramedic (+5%)
Radio: Basic Communications (+5%)
Radio: Scramblers (+5%)
Desert Survival (+5%)
Choose One (1) Physical
W.P. Knife (Considered a Weapon Kata)
W.P. Pistol
Pilot Automobile (+6%)
Pilot Off-Road Vehicles (+6%)
Motorcycle (+10%)
Offensive Driving (+10%)
Truck (+6%)
Choose One (1) Pilot or Pilot Related Skill (+6%)


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