limits on recreating Technojacker melding cables?

Organics, nanotech, and intrigue...discuss your thoughts on the new Palladium RPG here.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Axelmania
Knight
Posts: 5523
Joined: Sun Dec 27, 2015 1:13 pm

limits on recreating Technojacker melding cables?

Unread post by Axelmania »

Pg 164 mentions for the armor they make with 35-95 MDC that they can make 6 suits per 24 hours. I'd probably treat that as storing 6 suits worth of bots max and regen 1 suit worth per 2 hours, but that'd be a house rule.

Much better to not let it get destroyed, since at 1d6 per melee you're getting 4D6x10 MDC per 10 minutes back, and with proper hit-and-run a single suit could last further than 6 suits irresponsible managed.

Pg 165 mentions it takes 2 melee attacks to regenerate a 25 MDC connection cable. That's SUPER fast. I don't see any 'per day' limits there... shouldn't there be? The idea that they cold just form dozens of these a minute indefinitely stretches the grounds of belief.

since it's "all nanobots" it seems like maybe there ought to be some kind of "base nanobot MDC pool" which both the "Create Nanobot Armor" and "Meld With Machines" draw upon...

Like for example, what if you took the minimum MDC of the armor (35) multiplied by 6 (210 MDC) and treated that as a pool that regenerates at 1d6/round and both the 25 MDC for cables or the armor had to be taken from that?
Shark_Force
Palladin
Posts: 7128
Joined: Fri Jun 26, 2009 4:11 pm

Re: limits on recreating Technojacker melding cables?

Unread post by Shark_Force »

maybe the cables are actually pulled out of the machines they meld with rather than being generated inside of the technojacker.
User avatar
Quantum07
Explorer
Posts: 113
Joined: Wed Jan 28, 2009 6:11 pm
Location: Winter Park, Florida

Re: limits on recreating Technojacker melding cables?

Unread post by Quantum07 »

Realize the cable doesn't need to have a huge mass. It can be like a carbon nanotube, looking like a spider web, but stronger. With all the nanobots in the air, and on the robot, it isn't a stretch to recover in 30 seconds.
User avatar
Axelmania
Knight
Posts: 5523
Joined: Sun Dec 27, 2015 1:13 pm

Re: limits on recreating Technojacker melding cables?

Unread post by Axelmania »

Shark_Force wrote:maybe the cables are actually pulled out of the machines they meld with rather than being generated inside of the technojacker.

164 says "made of his own nanobots"

Quantum07 wrote:Realize the cable doesn't need to have a huge mass. It can be like a carbon nanotube, looking like a spider web, but stronger. With all the nanobots in the air, and on the robot, it isn't a stretch to recover in 30 seconds.

Whatever the mass, it's 25 MDC worth of it.

It seems more sophisticated than nanobot armor, which only recovers 1d6 per round.

He can link to up to 4 weapons so that's 100 MDC worth. It begs the question: if regen is instant, why not just wrap yourself in the melding cables as armor?

That's why I think maybe if you want it to regen in 2 melee attacks, but don't want them to regenerate 25 MDC per 2 melee attacks, to give them a "storage pool" of MDC (which regenerates slower) with which to make replacements
Post Reply

Return to “Splicers®”