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 Post subject: OCC proposition
Unread postPosted: Thu Apr 18, 2019 2:14 pm

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Joined: Wed Jan 28, 2009 6:11 pm
Posts: 114
Location: Winter Park, Florida
Kind of a house rules, kind of a thing I have been thinking on, especially since seeing the Dreadnaught.

Multiclassing with similar classes seems weird and clunky in the system. So, to supplement just starting as any of the OCCs presented, when changing classes we could do more of a learning package.

Basically, moving from being a Roughneck to a Sweeper? Cool, have some Demo skills. Already got them? Here, have a bonus for the extra training.

Roughneck to Dreadguard? Here, some skill bonuses.

But the general thing is, you don't lose your level. Palladium system is super clunky as is for it, this kind of streamlines the changing process. Opinion? Would people like this more fleshed out?

I know for my house, everyone starts with Proto Host Armor as a Roughneck, before going into a specialized Host Armor class. Outsiders, those not born into the House, start as the non-Host Armor classes, the exception being Deliverymen.

 Post subject: Re: OCC proposition
Unread postPosted: Thu Apr 18, 2019 4:46 pm

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Joined: Tue May 19, 2009 5:52 pm
Posts: 892
Palladium O.C.C.'s are just clunky in general. That said I'm sure some would like the material being written up.

Me, I've largely gotten in the habit of ignoring the O.C.C. system in general and when I feel the need to create a rpg style stat/skill block I just largely create the O.C.C. as needed, aided by a system I had started working on almost two decades ago that is still limited to its original notebooks. Of course I'm creating characters for stories not trying to run a game and having to juggle the personalities of the players with my own expectations.

"If your plan relies upon chance to succeed, then you've already failed."
"Sometimes to achieve the greatest good, one must commit great evil."

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