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Unread postPosted: Tue Aug 06, 2013 4:48 am
  

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Champion

Joined: Wed Mar 06, 2013 6:24 pm
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Location: Dimension of Prada
Comment: Old Ones officially downgraded from 'Great' to 'Adequate'
Rallan was the inspiration for this thread. :D

It was brought to my attention that, in The Mechanoids book, it was suggested that a Runner could have a magic OCC. Let's face it: the Mechanoids are formidable enough, but if they got their hands on magic then everyone would be in a world of hurt.

So my question to you is: what spells do you really not want them to get ahold of?

I say:

- Dimensional Teleport
- Dimensional Portal
- Circle of Travel
- Create Zombie
- Summon Ally
- Teleport Superior
- Metamorphosis: Mist
- Swap Places
- Summon Shadow Beast
- Metamorphosis: Superior
- Mystic Portal
- Swallowing Rift
- Null Sphere

What do you think?

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sexykitty wrote:
Spoken by the guy the who gives legal advice to the Devils Advocate. lol :ok: :ok:

Carl Gleba wrote:
You gotta love Snuzzels. He's the snoop dog of the forums :ok:

CS Special Forces wrote:
Little Snuzzles..your my hero! :ok:


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Unread postPosted: Tue Aug 06, 2013 3:08 pm
  

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Republican

Joined: Mon Dec 12, 2005 10:34 pm
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Location: Sacramento, CA
Comment: We are the hope for the future and we will not fail in that duty.
A Mechanoid Necromancer with the spells of...
-Death Bolt
-Strength of the Dead
-Transfer Life Force

Yep, that's a bad day at the office.

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"He who commands the kitchen commands the ship." -C. Magewind, Ley Line Rifter and self proclaimed "Best Cook in the Three Galaxies"

"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg


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Unread postPosted: Tue Aug 06, 2013 8:43 pm
  

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Champion

Joined: Wed Mar 06, 2013 6:24 pm
Posts: 1608
Location: Dimension of Prada
Comment: Old Ones officially downgraded from 'Great' to 'Adequate'
Grell wrote:
A Mechanoid Necromancer with the spells of...
-Death Bolt
-Strength of the Dead
-Transfer Life Force

Yep, that's a bad day at the office.


Ouch!!! :lol:

I didn't even think of what they could do with Necromancer spells... :D

_________________
I think step one is to stop complaining about the system. ~ glitterboy2098

sexykitty wrote:
Spoken by the guy the who gives legal advice to the Devils Advocate. lol :ok: :ok:

Carl Gleba wrote:
You gotta love Snuzzels. He's the snoop dog of the forums :ok:

CS Special Forces wrote:
Little Snuzzles..your my hero! :ok:


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Unread postPosted: Tue Aug 06, 2013 9:20 pm
  

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Champion

Joined: Sun Aug 19, 2001 1:01 am
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Comment: Mondos non cogitarus, Consilium!
What spell do *I* want to keep out of the Mechanoids' gripping appendages?
Three words;
ALL. OF. THEM.

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a Hero of the Megaverse. :D


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Unread postPosted: Wed Aug 07, 2013 2:15 am
  

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Joined: Sun Apr 29, 2001 1:01 am
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Location: The center of the Megaverse
Anti-Magic cloud

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And if the abnormal ones come,then death may cease to be


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Unread postPosted: Thu Aug 08, 2013 11:03 am
  

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Republican

Joined: Mon Dec 12, 2005 10:34 pm
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Location: Sacramento, CA
Comment: We are the hope for the future and we will not fail in that duty.
Little Snuzzles wrote:
Grell wrote:
A Mechanoid Necromancer with the spells of...
-Death Bolt
-Strength of the Dead
-Transfer Life Force

Yep, that's a bad day at the office.


Ouch!!! :lol:

I didn't even think of what they could do with Necromancer spells... :D


There's been a lot of new magic since then. A Mechanoid with access to demon magic or even space magic could be terrifying in the right environment. Especially space magic. *shudders*

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"He who commands the kitchen commands the ship." -C. Magewind, Ley Line Rifter and self proclaimed "Best Cook in the Three Galaxies"

"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg


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Unread postPosted: Sat Aug 10, 2013 8:33 pm
  

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Demon Lord Extraordinaire

Joined: Sun Apr 03, 2005 3:28 pm
Posts: 6232
Location: Apocrypha
Comment: You probably think this comment is about you, don't you?
Grell wrote:
Little Snuzzles wrote:
Grell wrote:
A Mechanoid Necromancer with the spells of...
-Death Bolt
-Strength of the Dead
-Transfer Life Force

Yep, that's a bad day at the office.


Ouch!!! :lol:

I didn't even think of what they could do with Necromancer spells... :D


There's been a lot of new magic since then. A Mechanoid with access to demon magic or even space magic could be terrifying in the right environment. Especially space magic. *shudders*


So just go with what BookWyrm said.


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Unread postPosted: Sun Aug 11, 2013 1:24 am
  

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Republican

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Comment: We are the hope for the future and we will not fail in that duty.
The Beast wrote:
Grell wrote:
Little Snuzzles wrote:
Grell wrote:
A Mechanoid Necromancer with the spells of...
-Death Bolt
-Strength of the Dead
-Transfer Life Force

Yep, that's a bad day at the office.


Ouch!!! :lol:

I didn't even think of what they could do with Necromancer spells... :D


There's been a lot of new magic since then. A Mechanoid with access to demon magic or even space magic could be terrifying in the right environment. Especially space magic. *shudders*


So just go with what BookWyrm said.


Well, I wouldn't sweat a Mechanoid weaving Cloud Magic. The poor little maniac would have my pity. :P

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"He who commands the kitchen commands the ship." -C. Magewind, Ley Line Rifter and self proclaimed "Best Cook in the Three Galaxies"

"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg


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Unread postPosted: Sun Aug 11, 2013 3:56 am
  

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Location: The center of the Megaverse
A Mechanoid Ludicrous Mage would be interesting.

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The Nuclear Chaos
That thing is not dead which has the capacity to continue to exist eternally,
And if the abnormal ones come,then death may cease to be


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Unread postPosted: Sun Aug 11, 2013 12:36 pm
  

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Rifter® Contributer

Joined: Wed May 06, 2009 10:53 pm
Posts: 744
Temporal Magic (what Temporal Raider would teach them ???) !!

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Unread postPosted: Sun Aug 11, 2013 1:09 pm
  

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Demon Lord Extraordinaire

Joined: Sun Apr 03, 2005 3:28 pm
Posts: 6232
Location: Apocrypha
Comment: You probably think this comment is about you, don't you?
AzathothXy wrote:
A Mechanoid Ludicrous Mage would be interesting.


It'd have to be an AbM Mechanoid though. The regular ones are to serious to take that class.


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Unread postPosted: Sat Sep 21, 2013 2:56 pm
  

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Palladin

Joined: Thu Aug 09, 2012 2:37 pm
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Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
I think it would be fabulous for the Mechanoids to get spells. The Megaverse is fraught with Trek-like bipedal supremacism as it is. They will bring equality to us.

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Unread postPosted: Sat Dec 14, 2013 5:02 pm
  

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Joined: Fri Feb 07, 2003 2:01 am
Posts: 470
Location: Southern NY
I didn't think of it till I saw it listed already, but anti-magic cloud. There goes a huge advantage that some would have.

The old stand by when there are magicians vs whatever fights. Carpet of adhesion, yeah mages don't need to move to cast a spell, but they also wont be able to dodge or run for cover or anything. Same with any other foes. If they are stuck and millions of enemies are around then doom is the word.

Any dimensional transversing power. There would be no escape for anyone. Mechanoids would be able to travel anywhere and with that they would have more to learn and, again, nowhere is safe.

What about annihilate? imagine a plethora of mechanoids shooting that spell off. Don't have to be real accurate and would destroy both living beings and most anything else.

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Unread postPosted: Tue Jun 24, 2014 12:51 am
  

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Palladin

Joined: Thu Aug 09, 2012 2:37 pm
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Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Runners having all sensitive... wouldn't this mean they can all scout us and steal our secrets via the astral plane... or the dream stream?

That they can all manipulate us with suggestions... we might welcome them as liberators.

Little Snuzzles wrote:
It was brought to my attention that, in The Mechanoids book, it was suggested that a Runner could have a magic OCC.

Page 36 of Rifts Sourcebook 2 gives us the mental attributes of these guys, but the only physical attribute is strength.

I would have no problem making these guys one of the various magic OCCs which only has mental requirements, but what do we do for those which have PE requirements?

Mystic/Shifter/TW are on the table, but I'm not sure if they could LeyLineWalk due to no listed PE to meet that requirement.

Of course... I could always make a Necromancerunner... Mechromancer...

or a Grey Seerunner... Mechgraynoid...

Also, if Runners can invent Techno-Wizardry, all that ISP so many Mnoids have is going to be VERY useful pools of energy...

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Last edited by Tor on Tue Jun 24, 2014 1:01 am, edited 1 time in total.

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Unread postPosted: Tue Jun 24, 2014 1:00 am
  

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Palladin

Joined: Wed Jun 20, 2012 11:32 am
Posts: 6675
Location: 'Murica
Comment: Avid Cyborg and Braka Braka enthusiast.
Come on yo. Now the crazy metal bugs got magic.
The word Munchkin or overpowered should never be directed towards another gamer.
What did the Mechanoids break the fourth wall and give the palladium writers Lamborghinis and belly dancers!!


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