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 Post subject: Overkill?
Unread postPosted: Sun Jun 24, 2007 7:27 pm
  

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Hero

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Ok, so my current game is taking place some time after the initial Mechanoid invasion on earth. Now without giving away anything on the story (In case one of my players reads this) if lets say, 1 Mechanoid battle cruiser were to make it to earth... would earth be doomed? Like would it bring too much chaos? It seems that Atlantis would definately need to get involved. Basically I want a larger Mechanoid force than the first one, but I don't want to anihilate everything. On another note, even if it was overkill, what would be a good idea to actually have the Mechanoids actually hold back and not wipe out everything?

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Unread postPosted: Sun Jun 24, 2007 7:45 pm
  

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Hero

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Define how the battle cruiser makes it to Earth? If it comes thru the solar system the orbital community would go nuts (they don't believe in aliens, if IIRC). I'd think that if the Mechanoids were hostile (heh) that the orbital nations would be the first line of attack, althou the mechs would probably get thru.

Then there is the orbital debris and killer sattelites around earth.

Assuming the mechanoids could make it all the way through, I'd think that a single ship would be battered pretty badly. no matter where they land, the weakened mechanoids would face opposition from all sides and would eventually be overwhelmed... makes me wanna dig out my mechanoids book tho, GL.

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Unread postPosted: Sun Jun 24, 2007 11:27 pm
  

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Hero

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Y'know I never thought of them coming in through orbit. I was thinking along the lines of warping in right near the surface. Like, large rift or magical means. But I like the twist of an orbital entry.

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 Post subject: Re: Overkill?
Unread postPosted: Mon Jun 25, 2007 12:00 am
  

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SkyeFyre wrote:
Ok, so my current game is taking place some time after the initial Mechanoid invasion on earth. Now without giving away anything on the story (In case one of my players reads this) if lets say, 1 Mechanoid battle cruiser were to make it to earth... would earth be doomed? Like would it bring too much chaos? It seems that Atlantis would definately need to get involved. Basically I want a larger Mechanoid force than the first one, but I don't want to anihilate everything. On another note, even if it was overkill, what would be a good idea to actually have the Mechanoids actually hold back and not wipe out everything?


It would be enough mechanoids to change the face of Rifts Earth, but the Earth wouldn't necessarily be doomed.

Would it bring too much chaos?
That depends on how much chaos you're looking for.

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Unread postPosted: Mon Jun 25, 2007 1:56 am
  

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I can't remeber but isn't a Mechanoid battle cruiser huge? Like hundreds, even thousands of miles long? With a Mechaniod brain and the works?
I remember them being able to consume whole planets. Or is that a different Mechaniod ship?


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 Post subject:
Unread postPosted: Mon Jun 25, 2007 2:00 am
  

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Lukterran wrote:
I can't remeber but isn't a Mechanoid battle cruiser huge? Like hundreds, even thousands of miles long? With a Mechaniod brain and the works?
I remember them being able to consume whole planets. Or is that a different Mechaniod ship?


It's only about 12 miles long.
It is a mechanoid, with all level 1 and level 2 psionics.

You're probably thinking of the Mothership, which is around the size of a moon.
One Mothership could wipe out Rifts Earth.

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 Post subject: Re: Overkill?
Unread postPosted: Mon Jun 25, 2007 10:27 am
  

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Comment: Molon Labe
SkyeFyre wrote:
Ok, so my current game is taking place some time after the initial Mechanoid invasion on earth. Now without giving away anything on the story (In case one of my players reads this) if lets say, 1 Mechanoid battle cruiser were to make it to earth... would earth be doomed? Like would it bring too much chaos? It seems that Atlantis would definately need to get involved. Basically I want a larger Mechanoid force than the first one, but I don't want to anihilate everything. On another note, even if it was overkill, what would be a good idea to actually have the Mechanoids actually hold back and not wipe out everything?


I think your best bet would be for them to come in from orbit (as has been stated), that way they would be weakened enough to still be a serious threat to the entire planet or continent (it would give you a reasonable excuse to adjust the ships strength to fit your campaign), but not to overwhelming. It would also give you a chance to add elements from Mutants in Orbit and the Acrhons (spelling? Aliens form SA2), if you were so inclined.


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 Post subject:
Unread postPosted: Mon Jun 25, 2007 1:03 pm
  

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Monk

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Comment: The Munchkin Fairy
Killer Cyborg wrote:
Lukterran wrote:
I can't remeber but isn't a Mechanoid battle cruiser huge? Like hundreds, even thousands of miles long? With a Mechaniod brain and the works?
I remember them being able to consume whole planets. Or is that a different Mechaniod ship?


It's only about 12 miles long.
It is a mechanoid, with all level 1 and level 2 psionics.

You're probably thinking of the Mothership, which is around the size of a moon.
One Mothership could wipe out Rifts Earth.


No.

One mothership is the size of Jupiter, several times the size of earth.


it can littreally care the planet into tiny chunks.

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 Post subject:
Unread postPosted: Mon Jun 25, 2007 1:10 pm
  

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Champion

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The Great Red Spot alone is several times the size of Earth, up to 2-3 times; it's variable. Jupiter has 11 times the diameter of Earth.


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 Post subject:
Unread postPosted: Mon Jun 25, 2007 6:06 pm
  

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Dungeon Crawler

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they could have arrived the same time the arkhons did. . . them space folding in could have been the dimensinoal anomaly that screwed the arkhons and vice versa.

the rough arrival could severaly deplete M.D.C. of all involved and/or greatly reduced numbers of mechanoids on the ship . . was in a battle or destroyed on arrival.

maybe re-entry into normal space or whatever destroyed the main ship and they had to jump into life boats.

landed somewhere else perhaps the west coast or another continent entirely.

that way you could have as many as you want.
reason for not advancing plans . . . too many hostiles . . . lay low and build up

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 Post subject:
Unread postPosted: Mon Jun 25, 2007 7:03 pm
  

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Hero

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Battlecruiser length: 19km
Mothership Length: 89,000km
Mechanoid Gargantuan Disc: Three times the size of Jupiter. (Around 428,952km)

I really think the main thing that's got me going, "Hrm, this could be overkill" is that a standard Battlecruiser houses 100,000 Wasps. Now anybody who's encountered even a single Wasp knows how lethal that is.

I'm thinking maybe an arctic crash landing would work. My problem is, looking at the stats, I honestly do not believe the orbital inhabitants would stand a chance or really be able to hit them hard enough. Also now that I think about it, their Phi-Warp drives would allow them to actually warp right into the atmosphere bypassing the planetary defenses. Also as the drive is psionic in nature there is a good chance it would stand a better chance of diving into the magic rich environment. The Mechies are a nasty bunch... but I love em :D .

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 Post subject:
Unread postPosted: Tue Jun 26, 2007 12:31 am
  

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Maybe they were involved in a huge space battle with some kind of magic-using aliens who tried some sort of large scale Banishment Ritual on the Mechanoid fleet and only half of a sundered ship makes it to the planet's surface, albeit severely damaged from the battle and the landing. Many of the ship's troop contingent would have been off-ship fighting so the numbers would be depleted. Maybe their resources are largely in the missing half of the ship, so they have to start out small and try and conquer a bit of the world at a time.

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