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Unread postPosted: Mon Apr 16, 2007 2:47 pm
  

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Dungeon Crawler

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I'm the GM for a godlings campaign, and while I think I'm doing fine I have to ask suggestions as to what to throw at them. So far I've made it a mission to go take out the VI and it's minions (a.k.a. the New Asgard). Thing is even vampires are not touch enough, a rune sword/axe is more then powerful enough to kill the bloodsuckers.

So any suggestions as to what I could throw at them to give them a good challenge would be great. I should also include the fact that they are currently in Europe heading east. I've though about the Brodkil, and Gargoyles. Just a little are to fine something that a godling with a PS 66 supernatural.

Thank you for any help.


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Unread postPosted: Mon Apr 16, 2007 3:07 pm
  

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Knight

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i once used a Mega-Hero ancient adult Greathorned-dragon, to throw against a party of full blown gods, they had a hard time with it. im sure that will make your party of godlings quiver in fear. also give him the additional SDC/MDC and PS bonus in that the Mega Hero can get, and make it immune to magic. also remember ancient dragons have an additional +1000 to MDC and a horrorfactor of 16 or higher.


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Unread postPosted: Mon Apr 16, 2007 3:16 pm
  

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You could try any number of enemies

1] a merc group that has a GB or 2 with a couple of nega-pshychics
2] Naruni enterprises hears of them and sends a dozen or so repo-bots after them to try to collect samples of them in order to create new weapons
3] send them to Africa to fight the 4 horsemen [depending on the game setting is]
4] have them wander into a city of Black winged monster men [from New west or spirit west]
5] for that matter send them to rescue a few dozen or hundred mortals stranded in Xiticix territory [another set up for quantity over quality of your enemies]
6] or the same as #5 but in Dinasour swamp [I'm sure there are some big monsters they can fight there.

That is just off the top of my head. These Godlings, are they still part of a Pantheon? What about sending those rivals after them. If they get to powerful and uncontrollable, public opinion could cause trouble as they cry out for help from the CS, [Wow look at that 2 more] :lol:

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Unread postPosted: Mon Apr 16, 2007 6:26 pm
  

Explorer

Joined: Tue Dec 05, 2006 3:36 pm
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I would keep them working in the adventure ideas you can get from "Panthanons of the Megaverse" and "Dragons and Gods". Keep them out of mortal conflicts because lets face it. They could take on a large army force and probebly win.

Their are plenty of dark gods, agents/demi gods, angles, devils and demons to keep them buisy for a long time. Then you can throw alien intelligences or a plan to awaken the old ones. Other more larger conflicts: the Lord of the deep is also a concern for them in rifts: Undersea. The vampire intelligence in vampire kingdoms.

I think their is another one in south america 1 or 2 that they can also sink their teeth into. The 4 horsemen of the appocolase and that evil millenian (sp?) tree in the russian books. You can also have them deal with the alien intelligence thats manipulating king Arther in rifts: England.

Then pick up phase world and have at er with cosmic level campaigns where fates of the universe and not just a planet hang in the balance. My 2 credits at least.

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Unread postPosted: Tue Apr 17, 2007 3:24 am
  

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Dungeon Crawler

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As a general rule I avoid these kinda games myself. Just because it can be a real pain to try and keep the game challenging. That said theres still alot you can do.

Thing is the adversaries they must face dont allway shave to be even remotely equal to them. They can be significantly weaker. The Xitcitix hive rescue thing is a prime example.

Afterall while their characters can easily survive facing off alone unarmed against an entire army in some cases...

Most people cant.

Oh hey your part of a Pantheon. Your 'head god' or what ever has some worshipers that are 'vital' to some longer reaching plan. Some rival god wants them dead so he raises up an army to smite them.

Its the PCs job to protect these people who are, as we speak under siege. At least X core of worshipers must survive against this massive overpowered onslaught.

Make it like say.. a 20:1 ratio of enemy to goodguys. So the good NPCs are royally screwed without some major assitance.

Now apply the quick basic army vs army rules out of one of the rifters. I dont recall which but it's got a nice system for a quick and easy matchup against opposing armies by giving them a set base MDC, attacks etc.

Now pit the PCs against some random NPCs some 'boss type' NPCs and have say.. half their attacks be represented as damage against the enemy army.

Follow the results as normal provided in the rifter article.

There you go. You'll have a fairly clearcut result. Win or loose. Apply concequences of the win/loss to the overall game.

Thats one angle you can play on it at least.


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Unread postPosted: Wed Apr 18, 2007 9:03 am
  

Explorer

Joined: Sun Apr 01, 2007 2:22 am
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Since these kinds of games are usually the ones I end up playing the best thing for godlings to fight is usually greater demons in mass quantities with some decent magic items. Get some Raksasha since they have a couple thousand MDC and give them some mystic kuznya chain mail with 400 mdc and a rune sword that does like 1d6x10 md...that'll definately show em' who's boss.

Not only can they shapeshift into any living thing no smaller than 1 foot to the max size of 10 feet, they are also wicked good spell casters and know all psionics!

Since your doing a Vamp game it says in their description that they enjoy eating raw human flesh and drinking human blood...could say he's there visiting one of his old "buddies" and the group interrupted his meal...BAM time to get ruled.

Quote:
Deific rivals within and outside of their pantheon are always good, so are pesky humans in power with rail guns loaded with U-rounds.


Most definately...those guns will make them want to take cover and use their noggins to try and take them out rather than just headlong into them since it shuts down bio-regen while the bullets are still in them.

Quote:
i once used a Mega-Hero ancient adult Greathorned-dragon, to throw against a party of full blown gods, they had a hard time with it. im sure that will make your party of godlings quiver in fear. also give him the additional SDC/MDC and PS bonus in that the Mega Hero can get, and make it immune to magic. also remember ancient dragons have an additional +1000 to MDC and a horrorfactor of 16 or higher.


Great Horned Dragon adult....or any adult dragon for that matter = RAPE. lol.

Quote:
I'm the GM for a godlings campaign, and while I think I'm doing fine I have to ask suggestions as to what to throw at them. So far I've made it a mission to go take out the VI and it's minions (a.k.a. the New Asgard). Thing is even vampires are not touch enough, a rune sword/axe is more then powerful enough to kill the bloodsuckers.


Former Necromancers turned Vampire would present a bit of a challenge if they were say....15th level and a Silhouette with like 500+ppe and had used the ritual that when killed they turn into a master vamp with 2x their PPE as HP!! :eek:

Have a couple of those badboys running at them with hordes of boosted secondaries decked out in Necro-Armor and Strength of the Dead boosts (kill a metzla or if they kill a Raksasha if you throw it up against them and use SotD on that to boost the vampires HP by a couple thousand) and Death Bolt power-ups...tons of stuff a necro can use to make the dead godly...but ya the Rune Weapons kinda make them on a not so even playing field...just throw in some casters and give the Master Vampires weapons and armor to match. Just because your a demi-god doesn't mean that the Naruni Shoulder Cannon isn't a good way to "reach out and touch someone" :D


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Unread postPosted: Wed Apr 18, 2007 2:16 pm
  

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Palladin

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evil Prometheans from Phase World (they can be Temporal Wizards & Warriors in addition to the PW OCCs and RCCs). They're supernaturally strong, can teleport and can have Phase Powers and Temporal Magic, even the base ones.

Invincible Guardsmen from PW source book. Basically super-powered PW characters, so HU would work too.

Depending on their saves vs Magic, the Apparition spell is nice. An evil mage with a Cosmo-Knight bodyguard ??? heh !

Depending on their saves vs Psionics the Crystal Assault Rifle on Stun setting (16+ to save, see book for details) from Phase World. Imagine a squad of 20 Noro Spec Forces each with one. Someone's gotta not make save sooner or later.

Toss a TKFF around them. I don't think you can teleport thru ANY type of FF but TKFF might be an exception. If it's tossed by a 6th level mind melter that means part of the party is sealed off for 60 minutes, unless they bring it down. During that time, a nice attack on those not trapped...(might be a good way to build some nervousness/suspense).

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Unread postPosted: Wed Apr 18, 2007 4:35 pm
  

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Adventurer

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Comment: (Lt.Robert Walsh,Commanding Officer of Connaught Platoon,26th Royal Tyran Infantry,COG Operating Base Anvil Gate)
i have run a godling game myself and i also found it difficult to find things to challenge them with. i used dragons,vampires,other godlings but what brought me satifaction(and yes,dm's need to have fun too) was battling with themselves! imagine the blood that goes through there veins,what must happen in thier minds! not to mention politics on thier parents homeplane that could affect the party.and depending on who there parents might be,imagine the ego's that could be in play. fun stuff! try it,it takes alot of roleplaying but it will be worth it.

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Unread postPosted: Thu Apr 19, 2007 8:47 am
  

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Hero

Joined: Thu Nov 16, 2000 2:01 am
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Opponents for godling PCs - as other posters have pointed out - can be adult+ dragons, Demon Lords, Evil Gods, AIs, massed armies or sometimes natural disasters or their evil doppelgaenger from a parallel univers :demon:.

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Unread postPosted: Thu Apr 19, 2007 10:37 am
  

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Palladin

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Spark wrote:

Just a little are to fine something that a godling with a PS 66 supernatural.

Thank you for any help.


ouch, sounds like you went the HU route to roll up characters and just pile on the bonuses.

I would use the Superhuman Strength rules from Skraypers.

what combo of RCC + bonuses got them to 66 ?

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Unread postPosted: Fri Apr 20, 2007 12:15 am
  

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Knight

Joined: Fri Feb 02, 2007 2:12 am
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Location: Pits of Dyval
heres someting mak them fight other godlings. or even gods. or even the supreme god/Deity.


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Unread postPosted: Sat Apr 21, 2007 9:09 am
  

Explorer

Joined: Sun Apr 01, 2007 2:22 am
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Quote:
What supreme god/Deity?


I think Duck-Foot is referring to the brief description of a Supreme Being mentioned in Pantheons of the Megaverse. They are on a whole different level than your "normal" gods...meaning they can do anything they want at anytime regardless of what it may be. An example of their power is that they don't have stats and they can erase you or anything they want from existance anytime they want. I have a friend who uses this type of being in his own custom messed up crazy star-trek/rifts/dbz cross over universe where his cohorts are a crazy old guy that basically teleports he moves so fast (regardless of the distance) on top of which he's a master of all HtH styles and a crazy necromancer who is on a quest to make a book containing all the knowledge and informatioin of everything in the megaverse. His relm also shares space where creatures are as strong as SSJ4 Goku naturally but everything in their part of the universe is 50 times bigger than everything else. His threat is basically...don't **** me off or I'll send you here. :lol:


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Unread postPosted: Sun Apr 22, 2007 10:51 am
  

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Wanderer

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Well vamps aren't much of a threat physically against a Godling with a Rune sword, but remember , Vamps have MIND CONTROL! One failed save and the whole party is in trouble. Plus Vamps don't have to fight hand to hand, they could just gang up and throw tons of stuff at the group. That'd wear even Godlings down, after all they cant dodge all the attacks.
Or they could engulf them with a few thousand rats. That would be an embarrassing death.( or at least defeat )
Your the GM so make your enemies smart when they are fighting Godlings
I mean most villains aren't stupid enough to go toe to toe with someone like that. Or if they are...well vamps do travel in packs. While your killing one, five more attack from behind.

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Unread postPosted: Sun Apr 22, 2007 11:44 pm
  

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Knight

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1) Easy. a group of vampires

2) Normal. a group of equvilent godlings

3) Hard. an ancient great-horned dragon

4) Exceptionally Hard. a mega-villian great-horned dragon

5) Immenslly Hard. an invading force of mechanoids

6) Almost Impossible. a rouge black-hole (note: a wouldnt actaully do this as i dont think even full fleged gods could take on a black hole)

there, theres a list of things to let our godlings fight and overcome.


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Unread postPosted: Tue May 15, 2007 3:08 pm
  

Adventurer

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Have them fight themselves. :D This can be alternate dimension selves (the old evil zone trick) or they got on the wrong side of some uber powerful god of magic/time and he casts a 30th level xerox spell or some such. No one can hurt as much as YOU can.


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Unread postPosted: Tue May 15, 2007 4:30 pm
  

D-Bee

Joined: Fri Dec 16, 2005 4:22 pm
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I can think of a couple of bad a$$es that you could throw at them to test their mettle. How bout they go toe to toe with a Splugorth and his minions?

Depending on the characters alignment, you could have them knockin' on Pharoah Rama-Set's door and have them try to unseat the Pharoah himself. (I'm sure if they are successful another fight amongst themselve for power would ensue).

Another idea is to seperate them, and utilize there individual weaknesses against them.

Also dont forget the possibility of creating your own spacial realm.. possibly one where magic doesnt work, psionics doesnt work/etc... would throw a monkey wrench in some plans... :demon:


Just my nickel...

Feney

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Unread postPosted: Tue May 15, 2007 8:00 pm
  

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Hero

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elecgraystone wrote:
Have them fight themselves. :D This can be alternate dimension selves (the old evil zone trick) or they got on the wrong side of some uber powerful god of magic/time and he casts a 30th level xerox spell or some such. No one can hurt as much as YOU can.


you mean copy the PC's character sheets and then modify as one sees fit. When done right it gets really ugly, really fast.

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Unread postPosted: Tue May 15, 2007 9:23 pm
  

Explorer

Joined: Sun Apr 01, 2007 2:22 am
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Quote:
Got page number?


I don't have the book handy at the moment but if you own a copy or can get one its not hard to find. Its right in the beginning of the book just before the Priest OCC. There will be a breif description of gods and just as the description finishes it will mention a supreme being. Its in the beginning of the book so its not hard to find. Sorry I don't have the page #


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Unread postPosted: Wed May 16, 2007 12:30 pm
  

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Rockwolf66 wrote:
you mean copy the PC's character sheets and then modify as one sees fit. When done right it gets really ugly, really fast.
Yep, right down to the nifty magic weapons and equipment, everything. This can be as quick as an epic throwdown, to tracking down your evil you that's burning down villages and doing all kinds of naughtiness just to get EVERYONE angry with you. Blow up a few atlantian outposts, a few coalition towns, have fun in the magic zone. Every turn someone's attacking them for something they didn't do. They may even get a spanking from thier pantheon for all of "their" badness. :D Nothing like daddy putting the putting you in time out till you understand what you've done wrong. :D


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Unread postPosted: Wed May 16, 2007 1:32 pm
  

Dungeon Crawler

Joined: Mon Dec 19, 2005 7:40 pm
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Location: Raleigh, North Carolina
Comment: All I need is a warm bed, a kind word, and unlimited power.
Powerful characters don't have to be a problem. There are other (non-Palladium) games that deal with the central theme of "what if you were totally awesomely powerful compared to almost all of the world?"

The fact is, in addition to being able to fight more and more powerful opponents, they would probably be able to become movers and shakers in the world. Let them. They could become kings of their own regions fairly easily.
But of course, this gives them whole new sets of problems, since they are not the only movers and shakers in the world.

The problem is that many GMs aren't used to that scale, and still try to give them the same types of challenges. Learn to adapt.

Brian

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Unread postPosted: Wed May 16, 2007 1:50 pm
  

Adventurer

Joined: Thu Apr 28, 2005 11:26 pm
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My two cents:

Many players who want to be this powerful don't have any conception of what that level of power means. It means that people will come to them for help, that they will be important political figures, and that they likely can't or won't be able to do all of their battles personally. It just doesn't make sense.

The problem is that most GMs and players are used to one on one fighting, and if the game ever gets this powerful then the style stays the same but just escalates in absurdity until you're fighting the Cosmic Forge or something like that.

The trick is, I think, to incorporate more politics, trading, and full-scale war into the game. Besides, the players should be using their powers for things OTHER than direct combat. I mean, when you read about gods in mythology, more often than not they're sneaking around in human form influencing people.

However, if they are basically still into the "Hulk smash" mode, then there's not a whole lot you can do.

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Unread postPosted: Fri May 18, 2007 8:57 pm
  

D-Bee

Joined: Sat Sep 16, 2006 4:24 am
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find thier weakness and use that against them :D .


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