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 Post subject: Tech Modifications
Unread postPosted: Tue Apr 10, 2007 12:04 pm
  

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Dungeon Crawler

Joined: Sat Jan 24, 2004 12:59 am
Posts: 202
Location: Spokane WA
Can anyone point me to any Palladium book that has some rule about how to modify weapons, armor, vehicles, robots etc.? I have players that want to modify all the above. for a price of course. I also need it for a long term plan.

thanks

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Unread postPosted: Tue Apr 10, 2007 12:07 pm
  

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Hero

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Comment: Fortune favors the bold.
GMG or RMB might have the prices of simple modifications, or extra armor.

Other than that, use your judgement. Don't forget the cost of labor either; operators aren't cheap.

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Unread postPosted: Tue Apr 10, 2007 12:49 pm
  

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Explorer

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Now everyone is going to want that +1 to strike with the costom grip

-Its a judgment call

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 Post subject: Re: Tech Modifications
Unread postPosted: Tue Apr 10, 2007 12:54 pm
  

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Palladin

Joined: Fri Mar 08, 2002 2:01 am
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Location: Port Eclipse
drakinn wrote:
Can anyone point me to any Palladium book that has some rule about how to modify weapons, armor, vehicles, robots etc.? I have players that want to modify all the above. for a price of course. I also need it for a long term plan.

thanks


Armorer/Field Armorer & Vehicle Armorer skills. As for the actual + it bestows, that's up to you. You'll probably have to go thru the books, check out the NPCs and see what kind of bonuses they've been given.

Also I think the Aliens Unlimited Galaxy Guide has rules for robots and cybernetic upgrades.

There's probably others.

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Unread postPosted: Tue Apr 10, 2007 1:14 pm
  

Explorer

Joined: Tue Dec 05, 2006 3:36 pm
Posts: 178
Location: Canada
Hero's unlimited, they have the genius catagories that build new and modify existing equipment.

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Unread postPosted: Tue Apr 10, 2007 7:42 pm
  

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Champion

Joined: Mon May 03, 2004 7:48 pm
Posts: 2455
Location: Boise, ID (US)
Greetings and salutations. It really depends on the system. As Nethel mentioned, there are categories in the Heroes Unlimited main book that can modify weapons, vehicles, etc. In Palladium Fantasy there are rules in the back o the main book for magical upgrades and dwarven (along with a few other races) craftsmanship. These rules may be able to be converted even to a different system if elements such as dwarves and magic exist. In Rifts there is the Psi-Tech (Book 12: Psyscape) that can modify things (and states by how much I believe). In most cases, I'd try to view these classes as the only ones who can do it (or at least no one can do it as well as them, making anyone not of these classes not able to do any better than half as good). This is mainly to still make these classes special. Once their special abilities, the knack for being such and such, is made common, it takes something away from the individual classes (just a personal opinion). Anyways, just a few things I happen to know off the top of my head which could help. I'm sure there is someone out there who might be able to add a few more books that I have overlooked. Farewell and safe journeys. Have a nice day.


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 Post subject: Tech modifications
Unread postPosted: Tue Apr 10, 2007 11:04 pm
  

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Adventurer

Joined: Tue Sep 06, 2005 11:44 am
Posts: 793
Comment: In sheer daemonic strangeness I am unparalleled
I bekieve that Rifts Mercenaries has rules for this.

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